You idea for a new specialization
#1
Posté 24 février 2013 - 08:26
What kind of new specialization would you guys like to see? Maybe a mage that uses stealth or a warrior with training in range combat. What would you guys like to see?
#2
Posté 24 février 2013 - 08:30
#3
Posté 24 février 2013 - 08:31
But that would mean the Mage Specializations would be dominated with Blood Magic, which would be offensive to many players.
#4
Posté 24 février 2013 - 08:34
i would LOVE to have a spec for mages that focuses on summoning fade spirits/deamons in combat.having diffrent ones for a specific roleFast Jimmy wrote...
I would like Blood Magic to be multiple Specializations instead of just one. A demon summoning spec, a mind control spec and a damage-increasing/power-amplifying spec that runs off health instead of mana.
But that would mean the Mage Specializations would be dominated with Blood Magic, which would be offensive to many players.
#5
Posté 24 février 2013 - 08:45
#6
Guest_Puddi III_*
Posté 24 février 2013 - 08:49
Guest_Puddi III_*
#7
Posté 24 février 2013 - 08:56
joe2353 wrote...
One word, "Dreamer". I have a good feeling that this might one day be a choice for your character.
Eh. I don't know... sominari Mages are born, not taught. And they are one of the rarest forms of magic known. In addition, they tend to run the highest chance in elves, but we will only be able to play human.
Not to mention such a mage, with training, can manipulate the Fade and the Real World at will to meet their demands. That's not really a power that translates well to a game without being insanely over-powered.
#8
Posté 24 février 2013 - 08:58
#9
Guest_krul2k_*
Posté 24 février 2013 - 09:02
Guest_krul2k_*
#10
Posté 24 février 2013 - 09:12
However, while the mental picture of this seems awesome in my mind, it does seem like a disproportionate amount of work for mages, compared to the other classes, which doesn't seem quite fair. =/
#11
Posté 24 février 2013 - 09:21
nightscrawl wrote...
I mentioned this in a thread a while back, but I would like some sort of bow mage. If you use the staff as a focus, I don't see why you can't use a bow as well. You don't use actual arrows, but you can "shoot" magic bolts and such. I think the animations for such a spec would be awesome. I actually think this could apply to melee weapons as well. You don't swing a sword to hit an enemy with it, but waves of magic come off of the swing.
However, while the mental picture of this seems awesome in my mind, it does seem like a disproportionate amount of work for mages, compared to the other classes, which doesn't seem quite fair. =/
I asked for something like this as well. Dragon's Dogma did with Magik Archer, and I would like DA3 to do something similar.
#12
Posté 24 février 2013 - 09:23
But Mages can do so many cool things. Shape change, control minds, manipulate time, raise the dead, summon spirits, amplify the use of weapons with magic (Arcane Warrior, as an example), heal, stealth magic, etc., etc.
The only way to compete is to make the other classes more powerful by having skills that work pretty much the same as magic (shoot one arrow that becomes one hundred crashing down on your enemies, slamming a sword down that shoots out a shockwave so powerful it sends enemies flying back, singing a song that gives as many stat bonuses as a mage putting flames on swords, etc.).
The concept many people have floated that DA3 may end with everyone getting some form of magic may be a really good thing, from a gameplay standpoint.
#13
Posté 24 février 2013 - 09:28
As long as they work it into the story in an interesting way, I'm totally fine with that when it comes to classes and their mechanics. Also, that is such a world-changing event for Thedas, the ramifications would be great to watch unfold... but that's for another thread XD.Fast Jimmy wrote...
The concept many people have floated that DA3 may end with everyone getting some form of magic may be a really good thing, from a gameplay standpoint.
Although I will add that even if that does come to pass, I think they should still keep the core play style of the rogue and warrior. Some players just want to be a thief or your typical sword fighter who just doesn't care about magic. So I think keeping those elements is important. Incorporating magic into the melee classes does bring in some fun possibilities though, like paladin! If the templar becomes moot because everyone has magic, including the templar himself, I can see a transition to paladin for that spec.
Modifié par nightscrawl, 24 février 2013 - 09:32 .
#14
Guest_PurebredCorn_*
Posté 24 février 2013 - 09:31
Guest_PurebredCorn_*
Fast Jimmy wrote...
I would like Blood Magic to be multiple Specializations instead of just one. A demon summoning spec, a mind control spec and a damage-increasing/power-amplifying spec that runs off health instead of mana.
But that would mean the Mage Specializations would be dominated with Blood Magic, which would be offensive to many players.
I would love something like this! But you're probably right about offending players.
#15
Posté 24 février 2013 - 09:36
Fast Jimmy wrote...
The concept many people have floated that DA3 may end with everyone getting some form of magic may be a really good thing, from a gameplay standpoint.
Maybe a new generation of weapons like repeating crossbows or even enchanted weapons/tools would counter magic. Magic is still being used but it's because the equipment is magical and not the person.
#16
Posté 24 février 2013 - 09:38
andrew252 wrote...
i would LOVE to have a spec for mages that focuses on summoning fade spirits/deamons in combat.having diffrent ones for a specific roleFast Jimmy wrote...
I would like Blood Magic to be multiple Specializations instead of just one. A demon summoning spec, a mind control spec and a damage-increasing/power-amplifying spec that runs off health instead of mana.
But that would mean the Mage Specializations would be dominated with Blood Magic, which would be offensive to many players.
Problem is we've already seen what happens when you summon demons to help you in a fight: They're as likely to turn on you and your allies as they are to fight your enemies, and most of the time it ends with the summoner being posessed. It's not really a great technique unless you're either desperate enough to take that risk, or overconfident.
Maybe a new generation of weapons like repeating crossbows or even enchanted weapons/tools would counter magic. Magic is still being used but it's because the equipment is magical and not the person.
Maybe an expansion of the templar spec? Now that the templars have defected from the chantry it's likely their techniques are much more widespread. Personally I'd love to see a few extra abilities added to make warriors better against mages. I always found them lacking in that department so far, even with the templar specialisation.
Modifié par Robhuzz, 24 février 2013 - 09:41 .
#17
Posté 24 février 2013 - 09:39
You could do the same with the other specs though. Look at the elemental spells in DAO, there is a huge vaiety. They could build on that and let mages become very specialized.PurebredCorn wrote...
Fast Jimmy wrote...
I would like Blood Magic to be multiple Specializations instead of just one. A demon summoning spec, a mind control spec and a damage-increasing/power-amplifying spec that runs off health instead of mana.
But that would mean the Mage Specializations would be dominated with Blood Magic, which would be offensive to many players.
I would love something like this! But you're probably right about offending players.
I'll repost something I wrote in another thread some time ago...
With all of the horribly awesome things that real nature has to throw at us, it is a shame to not make use of them for inspiration for mage spells.In terms of existing abilities, specifically regarding the mage primary damage trees, I felt that it could have been organized a bit better. In general, I don't really see a separation between the various elements of fire/frost or stone/lightning. Those can all be considered as "earthy" type skills, or all basic elemental type skills, just like they are in DAO. If paring them off is necessary, perhaps that could have been done a bit differently as well: lightning/fire can be a complete damage tree (lightning can set things on fire), where as frost/stone can be a defensive tree (frost can be used to slow or be slippery, or encase in ice like Brittle currently works - there is also the mountain [stone] erosion of freeze/thaw cycles where water gets in cracks, freezes and expands, eventually causing parts to break off over time.) If you want to keep these four elements, examining the relationship between them can help skill designers come up with more unique combinations.
#18
Posté 24 février 2013 - 09:41
#19
Posté 24 février 2013 - 09:42
#20
Posté 24 février 2013 - 09:43
andrew252 wrote...
quick question but do rouges have a spec that involves blood like warrior and mages do? if not lets think one up!
Not that I'm aware of. They inflict bleeding damage on targets but I think that's about it.
#21
Posté 24 février 2013 - 09:43
andrew252 wrote...
quick question but do rouges have a spec that involves blood like warrior and mages do? if not lets think one up!
Who are these *rouges* you speak of?
#22
Posté 24 février 2013 - 09:45
oh sorry i guess i spelt it wrong i mean no offensve,i just wanted to know besides the blood phil effects in wardens keep that if they have any abilitys like the blood mage and reaver specs that require casting for hp to useeroeru wrote...
andrew252 wrote...
quick question but do rouges have a spec that involves blood like warrior and mages do? if not lets think one up!
Who are these *rouges* you speak of?
#23
Posté 24 février 2013 - 09:46
At some point they really have to address the whole templar-lyrium thing. It's an unfortunate lore/mechanic clash.Robhuzz wrote...
Maybe an expansion of the templar spec? Now that the templars have defected from the chantry it's likely their techniques are much more widespread. Personally I'd love to see a few extra abilities added to make warriors better against mages. I always found them lacking in that department so far, even with the templar specialisation.
#24
Posté 24 février 2013 - 09:48
Modifié par schalafi, 24 février 2013 - 09:53 .
#25
Posté 24 février 2013 - 09:50
or a new spec for warriors called "warp" knight which will focus on teliporting place to place in battle for a tacticle advantage.have no idea how there gonne pull this off might have something to do with geting lyrium into your bloodstream.......or maybe a tatooschalafi wrote...
I want them to fix the one thing that really made me mad while playing a mage. That was the ability for enemy mages to just "poof away" to another place, while I was attacking them, and I couldn't do it. I want the ability to disappear and appear somewhere else too.





Retour en haut







