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You idea for a new specialization


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#51
Versus Omnibus

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a12boom wrote...

Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.


I fail to see what would make a Chevalier different from other warriors.

#52
ReallyRue

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I'd like a spec for throwing knives/shuriken/chakrams for a rogue. Either that, or a more acrobatic spec, assuming that rogues are generally less acrobatic than they were in DA2. If the general rogue class doesn't involve much in the way of rolls, cartwheels etc, but this spec has various evasive actions, or perhaps manouvres that lead into another talent or melee attack. For example Spec Talent: roll, Dual Wield Talent: stab. It plays out like one talent, but only if you have that spec. Other rogues would simply run up.

I'd like summoning for mages, with the tree split between 'spirits' and 'demons'. I also rather like the idea of an Illusionist mage, due to the sheer scope of potential spells, but I realise this could cross-over too much with rogues' stealth.

As for warriors, maybe a 'chevalier' class, considering the involvement of Orlais in this game. If nothing else, I can imagine them having fancy-pants noble names for talents (like how duelist had 'Throw the Gauntlet').

#53
RedArmyShogun

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A Spacemarine so I may purge the Xeno Filth in the Name of the God Emperor.

#54
karushna5

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For some reason, I really like the idea of a character that gets more powerful with runes, or even rune tattoos, symbols that they can manipulate.

for a rogue maybe something that focuses on pure speed, a roof runner of Tevinter or Orlais, or an order that is known for their quick agility rather than their stealth, something like parkour.

A warrior, many people have mentioned pole arms but that seems a little unwieldy. Perhaps a Chavelier, or a Guardian available to the PC(which is what I want since I do love warriors) Ooh maybe a whirling dervish type character? dancing two long duel weapons.

#55
caspertjuhh2

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shapeshifter mage. I WANT TO BE A DRAGON LIKE FLEMETH AT THE BEGIN OF DA2

#56
Versus Omnibus

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caspertjuhh2 wrote...

shapeshifter mage. I WANT TO BE A DRAGON LIKE FLEMETH AT THE BEGIN OF DA2


I can see that causing a lot of problems. But what about a DRAGON SUMMONER?!

#57
WardenWade

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Versus Omnibus wrote...

a12boom wrote...

Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.


I fail to see what would make a Chevalier different from other warriors.


FTIW, I believe Chevalier is a new spec available to those rolling warriors in the 3rd set of the Dragon Age PnP game.

Modifié par WardenWade, 27 février 2013 - 08:46 .


#58
xerxes313

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 I would like to see something like a paladin for the warrior tree. Perhaps having a few heal over time spells and possessing skills that negates damage from party members. 

Duelist tree for rogues that changes them into something akin to a tank, but instead high armor would instead focus on parrying and dodging attacks. 

This would allow a more diverese party make-up whereas you could go to battle with almost any class make-up and if specced right would achieve victory

#59
Swoopdogg

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 An Earth Warrior type class, kind of like keeper for mages. There aren't any elven-originated classes for the warrior (or rogue I think). But basically this one just allows you to cause quakes in the earth with your brute strength. Maybe at higher levels you can sink into the earth and then reappear next to your foe, but that might be too close to magic. Basically, just make them sort of like Earth Benders if you've ever seen Avatar: TLAB.

Another one would be a dragon-based class for the mage, where it's all based around extremely powerful (or unique) fire-based spells.

#60
Heimdall

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Aside from a reworked shape shifting spec,

How about an Alchemist spec for rogues, explosive /poison specialist?

#61
Versus Omnibus

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Lord Aesir wrote...

Aside from a reworked shape shifting spec,

How about an Alchemist spec for rogues, explosive /poison specialist?


I would love a Alchemist spec as well.

#62
andrew252

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RedArmyShogun wrote...

A Spacemarine so I may purge the Xeno Filth in the Name of the God Emperor.

id pefer to be a chaos marine instead,you know blood for the blood god and all that?

#63
Volus Warlord

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Versus Omnibus wrote...

a12boom wrote...

Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.


I fail to see what would make a Chevalier different from other warriors.


Pretension, condenscension, and nippled breastplates!:wizard:

#64
Versus Omnibus

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Volus Warlord wrote...

Versus Omnibus wrote...

a12boom wrote...

Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.


I fail to see what would make a Chevalier different from other warriors.


Pretension, condenscension, and nippled breastplates!:wizard:


Image IPB

#65
POETICDRINK

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-Zombie: you zombify your enemy and they zombify anyone who comes near
-multiply: you or your mates multiply a certain amount of times with upgrades
-more animals for spirits and spells

#66
Riverdaleswhiteflash

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I remember there being one of these, but I don't think I posted on it. Either way, if I didn't it probably wasn't this.

Archmage- Has a series of sustained spells that let you reconfigure elemental damage from spells. If you cast one, all your elemental spells become frost element, no matter what they were originally. If you cast another instead, they're all lightning spells, and there's another one for fire or for nature or spirit. When you unlock enough of them, there's a passive spell that nullifies friendly fire from your AoEs.

Modifié par Riverdaleswhiteflash, 28 février 2013 - 11:52 .


#67
themageguy

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I'd like to see a 'spellsword' type. Or revise Battlemage and have them dual wield a sword and staff ala gandalf

#68
Sylvanpyxie

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I would like a more aggressive style of archer. Be it Arcane Archer for Mages or a better form of Ranger for Rogues. I want something that is actually 100% specialized in ranged damage.

I have nothing against Rogue Archers, per say, but in Dragon Age 2 their abilities were lacking in damage, ranging from light to moderate at best. Auto Attack damage was impressive, I won't deny that, but the game-play for Rogue Archer itself was largely defensive and lacking in actual ability power.

Varric and Sebastian have their companion trees that specialize in their ranged attacks. Varric's tree is far more persistent in it's highly damaging abilities, having a varied number of skills that could quite frankly blow a hole in anything. While Sebastian's tree is largely defensive, it has arguably the single most powerful ranged ability in the game - Arrow of Judgement.

While Sebastian's tree is far more defensive than Varric's, both companions still have the ability to deliver devastating attacks and can also maintain the same high damage auto attacks as Hawke. Hawke's limited number of Archery abilities were pathetic in comparison to the trees available to the Companions, leaving Rogues with largely defensive game-play if they chose to pursue Range over Melee.

So yes, I would like a specialization that grants Archers access to abilities of similar power to that of our Melee counter-parts. I want Archery to be as viable for the Player Character as it has been for Companions in the past.

Archery Specialization - Just say yes!

Modifié par Sylvanpyxie, 28 février 2013 - 04:58 .


#69
rwaporter

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The previous thread on this was created 4 months ago and can be seen here:
http://social.biowar.../index/14795637

I pitched a relic/treasure hunting rogue with magic like abilities based on knowledge of the arcane, here it is:

rwaporter wrote...

Arcane Hunter/Relic Hunter:
(Rogue)


Years of hunting for artifacts and mystical
relics has left you with an unparalleled knowledge of the arcane, using ancient
secrets and magical talismans you strike at your foes, unprepared for abilities
lost to the sands of time.

+3 Cunning
+10% magic resistance

Abilities:

Black Lyrium Dust:(activated) Throw rare black lyrium
dust found in ancient tombs into the eyes and lungs of your enemy.
100% chance of stun
50% chance of turning target enemy
30 spirit damage/s to target enemy
15 second duration

Black Lyrium Cloud:(upgrade) the dust is thrown in an
arc, poisoning those within the cone.
Infects all enemies within a selectable arc
30 second duration

Hyper-vigilance:(passive) Years of evading traps (and
rival treasure hunters) has left you with uncanny reflexes.
+10% chance to evade any attack

Magical Immunity:(sustained) You have studied arcane
techniques and can a combination of lost sigils and pure willpower to resist
all forms of magic.
+100% immunity to all negative buffs and spell effects
All magical attack damage is cut by half
Constantly consumes stamina

Arcane Entropy:(activated) using an ancient Tevinter relic,
you absorb health from a nearby enemy
50 damage to target enemy
+40 health

Spirit Trap:(trap) After falling for this trap and narrowly
escaping with your life you researched its construction in depth to recreate
it.
1 trapped enemy at a time
+150 damage to target enemy
Enemy cannot move for 15 seconds
Lasts 60 seconds (only one trap at a time per character)

Improved Spirit Trap:(upgrade)
Can trap upto 3 targets, trap is larger in diameter

Curse of the Ancient Dales:(activated) while
exploring an ancient Dalish ruin you discovered this ancient curse.
Target is attacked by all characters nearby
Target enemy armour and resistances are halved
Duration 30 seconds

Forbidden Aura:(Sustained) your knowledge of the
arcane and long term exposure to ancient relics has left you with a mysterious aura
about you
All enemies within a radius of you have 20% lower defence
and every time they attack you, they have a 15% chance of disorientation, a 10%
chance of being stunned, and a 5% chance of turning on their allies

Arcane Covenant:(activated) your time hunting relics
and searching for lost secrets has left more than a few fade dwellers owing you
favours, you call upon some to rend your enemies apart.
250 damage to each enemy in a target radius and are stunned for 5 seconds



#70
-TC1989-

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Sylvanpyxie wrote...

I would like a more aggressive style of archer. Be it Arcane Archer for Mages or a better form of Ranger for Rogues. I want something that is actually 100% specialized in ranged damage.

I have nothing against Rogue Archers, per say, but in Dragon Age 2 their abilities were lacking in damage, ranging from light to moderate at best. Auto Attack damage was impressive, I won't deny that, but the game-play for Rogue Archer itself was largely defensive and lacking in actual ability power.

Varric and Sebastian have their companion trees that specialize in their ranged attacks. Varric's tree is far more persistent in it's highly damaging abilities, having a varied number of skills that could quite frankly blow a hole in anything. While Sebastian's tree is largely defensive, it has arguably the single most powerful ranged ability in the game - Arrow of Judgement.

While Sebastian's tree is far more defensive than Varric's, both companions still have the ability to deliver devastating attacks and can also maintain the same high damage auto attacks as Hawke. Hawke's limited number of Archery abilities were pathetic in comparison to the trees available to the Companions, leaving Rogues with largely defensive game-play if they chose to pursue Range over Melee.

So yes, I would like a specialization that grants Archers access to abilities of similar power to that of our Melee counter-parts. I want Archery to be as viable for the Player Character as it has been for Companions in the past.

Archery Specialization - Just say yes!


Hell yes to Archery Specialization... never understood why there never was one. There's several talents I could think of to cater to archer lovers. And I guess aside from Dog I think the Ranger Specialization would have been a pretty good one as well to have as an option...?

#71
Solmanian

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I'd like the ranger spec to go "old school" to the ranger killing machine we know and love from D&D, not "the pet avenger" we got in DA:O (fourth tier skill is nature resistence? sounds like they ran out of ideas) . I'm playing BG:EE right now with my PC as a ranger archer spec; the battles are so very short now, with my archer terminating most enemies in the first shot.

#72
Solmanian

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I want a spec for warriors that deals with dishing out damage in both ranged and melee. Don't care if it's crossbows or throwing hammers...

#73
wrigleyviller

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andrew252 wrote...

one thing we also have to take account of is that we will jave only ONE spec this time around,and this spec we chosen the npc's will take note of,so if you go a blood mage people might start talking and pointing fingers.....


Whoa, when did they say this? Did I miss this somehow? The PC only gets one spec and it affects how others treat them?

#74
Guest_Hanz54321_*

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I was against anymore new specializations - and I still am - except for the one that was introduced right under our noses.

The Mage-Slayer. Tallis. She was a rogue with the ability to shrug off magical damage, silence mages while becoming stealthed (for a crit attack), and had a double damage crit attack that specifically wrecked havok on magic users.

I honestly feel the classes and specializations are flushed out, but Tallis' abilities were great.

#75
Versus Omnibus

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wrigleyviller wrote...

andrew252 wrote...

one thing we also have to take account of is that we will jave only ONE spec this time around,and this spec we chosen the npc's will take note of,so if you go a blood mage people might start talking and pointing fingers.....


Whoa, when did they say this? Did I miss this somehow? The PC only gets one spec and it affects how others treat them?


It was mentioned a while back. Somebody commented on how nobody seems to care your a blood mage despite it being a forbidden type of magic. Bioware said they would like to trade multiple specs in exchange for one being recognized.

I prefer mixing specs and metagaming why my character is a Templar/Spirit Warrior hybrid.