a12boom wrote...
Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.
I fail to see what would make a Chevalier different from other warriors.
a12boom wrote...
Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.
caspertjuhh2 wrote...
shapeshifter mage. I WANT TO BE A DRAGON LIKE FLEMETH AT THE BEGIN OF DA2
Versus Omnibus wrote...
a12boom wrote...
Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.
I fail to see what would make a Chevalier different from other warriors.
Modifié par WardenWade, 27 février 2013 - 08:46 .
Lord Aesir wrote...
Aside from a reworked shape shifting spec,
How about an Alchemist spec for rogues, explosive /poison specialist?
id pefer to be a chaos marine instead,you know blood for the blood god and all that?RedArmyShogun wrote...
A Spacemarine so I may purge the Xeno Filth in the Name of the God Emperor.
Versus Omnibus wrote...
a12boom wrote...
Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.
I fail to see what would make a Chevalier different from other warriors.
Volus Warlord wrote...
Versus Omnibus wrote...
a12boom wrote...
Chevalier- Considering that we will be heading to Orlais warriors could be given the opportunity to learn from the nation's best military group.
I fail to see what would make a Chevalier different from other warriors.
Pretension, condenscension, and nippled breastplates!
Modifié par Riverdaleswhiteflash, 28 février 2013 - 11:52 .
Modifié par Sylvanpyxie, 28 février 2013 - 04:58 .
rwaporter wrote...
Arcane Hunter/Relic Hunter:
(Rogue)
Years of hunting for artifacts and mystical
relics has left you with an unparalleled knowledge of the arcane, using ancient
secrets and magical talismans you strike at your foes, unprepared for abilities
lost to the sands of time.
+3 Cunning
+10% magic resistance
Abilities:
Black Lyrium Dust:(activated) Throw rare black lyrium
dust found in ancient tombs into the eyes and lungs of your enemy.
100% chance of stun
50% chance of turning target enemy
30 spirit damage/s to target enemy
15 second duration
Black Lyrium Cloud:(upgrade) the dust is thrown in an
arc, poisoning those within the cone.
Infects all enemies within a selectable arc
30 second duration
Hyper-vigilance:(passive) Years of evading traps (and
rival treasure hunters) has left you with uncanny reflexes.
+10% chance to evade any attack
Magical Immunity:(sustained) You have studied arcane
techniques and can a combination of lost sigils and pure willpower to resist
all forms of magic.
+100% immunity to all negative buffs and spell effects
All magical attack damage is cut by half
Constantly consumes stamina
Arcane Entropy:(activated) using an ancient Tevinter relic,
you absorb health from a nearby enemy
50 damage to target enemy
+40 health
Spirit Trap:(trap) After falling for this trap and narrowly
escaping with your life you researched its construction in depth to recreate
it.
1 trapped enemy at a time
+150 damage to target enemy
Enemy cannot move for 15 seconds
Lasts 60 seconds (only one trap at a time per character)
Improved Spirit Trap:(upgrade)
Can trap upto 3 targets, trap is larger in diameter
Curse of the Ancient Dales:(activated) while
exploring an ancient Dalish ruin you discovered this ancient curse.
Target is attacked by all characters nearby
Target enemy armour and resistances are halved
Duration 30 seconds
Forbidden Aura:(Sustained) your knowledge of the
arcane and long term exposure to ancient relics has left you with a mysterious aura
about you
All enemies within a radius of you have 20% lower defence
and every time they attack you, they have a 15% chance of disorientation, a 10%
chance of being stunned, and a 5% chance of turning on their allies
Arcane Covenant:(activated) your time hunting relics
and searching for lost secrets has left more than a few fade dwellers owing you
favours, you call upon some to rend your enemies apart.
250 damage to each enemy in a target radius and are stunned for 5 seconds
Sylvanpyxie wrote...
I would like a more aggressive style of archer. Be it Arcane Archer for Mages or a better form of Ranger for Rogues. I want something that is actually 100% specialized in ranged damage.
I have nothing against Rogue Archers, per say, but in Dragon Age 2 their abilities were lacking in damage, ranging from light to moderate at best. Auto Attack damage was impressive, I won't deny that, but the game-play for Rogue Archer itself was largely defensive and lacking in actual ability power.
Varric and Sebastian have their companion trees that specialize in their ranged attacks. Varric's tree is far more persistent in it's highly damaging abilities, having a varied number of skills that could quite frankly blow a hole in anything. While Sebastian's tree is largely defensive, it has arguably the single most powerful ranged ability in the game - Arrow of Judgement.
While Sebastian's tree is far more defensive than Varric's, both companions still have the ability to deliver devastating attacks and can also maintain the same high damage auto attacks as Hawke. Hawke's limited number of Archery abilities were pathetic in comparison to the trees available to the Companions, leaving Rogues with largely defensive game-play if they chose to pursue Range over Melee.
So yes, I would like a specialization that grants Archers access to abilities of similar power to that of our Melee counter-parts. I want Archery to be as viable for the Player Character as it has been for Companions in the past.
Archery Specialization - Just say yes!
andrew252 wrote...
one thing we also have to take account of is that we will jave only ONE spec this time around,and this spec we chosen the npc's will take note of,so if you go a blood mage people might start talking and pointing fingers.....
Guest_Hanz54321_*
wrigleyviller wrote...
andrew252 wrote...
one thing we also have to take account of is that we will jave only ONE spec this time around,and this spec we chosen the npc's will take note of,so if you go a blood mage people might start talking and pointing fingers.....
Whoa, when did they say this? Did I miss this somehow? The PC only gets one spec and it affects how others treat them?