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Just got the N7 Paladin (class)...not what I was expecting...


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#26
Chi_Mangetsu

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Incinerate is a 3 rank power on the Paladin. Put Training at 5 (power, obviously) and max out the rest. Deploying the shield is great for drawing aggro, *GASP* shielding things, and its rank 6 evos are both excellent (I prefer cryo myself; nothing like a B!tchcicle on a hot firebase day).

#27
HolyAvenger

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Oh look, another typical Silvair thread.

#28
Grumpy Old Wizard

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My current build is 6-6-5-5-4.

I'm not a big fan of the shield so it gets no points.  Energy drain is situational (synthetic enemies or shields/barriers) so it gets 5 points.  Snap freeze is the bread and butter power and incinerate grants fire explosions.  Yummy.  He is a glorious caster engineer sentinel (well, Bioware claims he is a sentinel anyways.)  A bit squishy though, so you have to stay aware of your surroundings.

Modifié par Grumpy Old Wizard, 24 février 2013 - 09:43 .


#29
Happy Shepard

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No Snap Freeze Fitness biuld with biotic amps

/hipster

#30
Black Phantom

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lol @ the Paladin being squishy.

#31
ToLazy4Name

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GJ88 wrote...

metaempiricist wrote...

GJ88 wrote...

sabientje67 wrote...

AdmiralCheez wrote...

Forget the shield, focus on Snap Freeze. If you max that thing out for tech combos and play with someone who has Chain Overload, you can clear an entire wave with cryo explosions.


Last match of the day today for me was using the Shadow with some people from the PS3 Alliance Hazard Force. We had a shadow a volus a valkyrie and a paladin on glacier vs geth. Electric slash was detonating all the explosions, volus was shield boosting, paladin priming and valk just minding her own businiss on the other side of the map. It was a very fast gold run and lots of fun. :)


I like slash when using the paladin but, last night, i played glacier and this dude had a salarian trip mine and it detonated all enemies. The noise was crazyyyyyyyyy! I've never ever witness so many explosions at the same time. The other 2 kids had overload that hits multiple enemies. Was a really fun puggy bear match :wub:



WRONG the Salarians have a proxy mine and it only can detonate one at a time. It was the chain overload that was doing it not the mine...Repeat only one explosion because only one hit from the mine, Multiple explosions because multiple hits from overload.


There is no way in hell the overload chain causes such an explosion at the exact same time. Overload hits a enemy and then moves on to the next. It doesn't hit all its enemies at the same time. This explosion was the sound of at least 5 cryo explosions exploding at the exact same time. I've never heard a noise like it.


Proxy Mine only detonates one explosion. You must've had other people detonating as well. 

#32
Guest_MasterReefa_*

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Ah yes "shield spec" we have dismissed that claim.
6/6/6/5/3 or bust

#33
metaempiricist

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GJ88 wrote...

metaempiricist wrote...

GJ88 wrote...

sabientje67 wrote...

AdmiralCheez wrote...

Forget the shield, focus on Snap Freeze. If you max that thing out for tech combos and play with someone who has Chain Overload, you can clear an entire wave with cryo explosions.


Last match of the day today for me was using the Shadow with some people from the PS3 Alliance Hazard Force. We had a shadow a volus a valkyrie and a paladin on glacier vs geth. Electric slash was detonating all the explosions, volus was shield boosting, paladin priming and valk just minding her own businiss on the other side of the map. It was a very fast gold run and lots of fun. :)


I like slash when using the paladin but, last night, i played glacier and this dude had a salarian trip mine and it detonated all enemies. The noise was crazyyyyyyyyy! I've never ever witness so many explosions at the same time. The other 2 kids had overload that hits multiple enemies. Was a really fun puggy bear match :wub:



WRONG the Salarians have a proxy mine and it only can detonate one at a time. It was the chain overload that was doing it not the mine...Repeat only one explosion because only one hit from the mine, Multiple explosions because multiple hits from overload.


There is no way in hell the overload chain causes such an explosion at the exact same time. Overload hits a enemy and then moves on to the next. It doesn't hit all its enemies at the same time. This explosion was the sound of at least 5 cryo explosions exploding at the exact same time. I've never heard a noise like it.



looool nooob the most enemies you can affect with one power is four. Snap freeze hits four max. Do I need to do the slow explaination thing I did in my other post or can you be bothered to scroll back up and read it? One impact from power one explosion what is so hard to understand?


You said overload hits one after another not all at once and this is the very reason it can det multiple enemies.

Modifié par metaempiricist, 24 février 2013 - 09:54 .


#34
lightswitch

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True shield masters are rare, and I'm not one of them, but that thing gives the Paladin a lot of tactical options if you really learn to use it.

#35
painforest

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Obnoxious, broken-ass kit. A melee paladin is pretty much the only paladin I respect.

#36
TJLenz

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Specing out of the shield?
What this is I don't even.

#37
Karma44

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Nope2.1 wrote...

You just got the Paladin? I thought you were around from the beginning...


funny guy alert.

personally, i''ve played 442 matches (131 hours) and I'm still missing 11 kits so you should relax. :ph34r:  

#38
Raptor2023

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How is he squishy...?

He has more health/shields at rank 4 fitness than most kits with rank 6. Not to mention energy drain refills them and gives DR.

#39
metaempiricist

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Raptor2023 wrote...

How is he squishy...?

He has more health/shields at rank 4 fitness than most kits with rank 6. Not to mention energy drain refills them and gives DR.


Ha I know right? Well sometimes people are so unwilling to look at what works for others they don't ever get it to work for themselves.

#40
Grumpy Old Wizard

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Raptor2023 wrote...

How is he squishy...?

He has more health/shields at rank 4 fitness than most kits with rank 6. Not to mention energy drain refills them and gives DR.


He does not have the tech armor other sentinels have and energy drain is only going to give those benefits against synthetics/shields/barriers.   His best power (Snap Freeze) has a relatively short range.  Yeah, he is squisy compared to other sentinels.

#41
HYYP

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The only real weakness of the Paladin is the ungodly long shield recharge delay time of approximately a year and a half, which makes him a little bit squishy once he gets downed in a crowded area (a support Volus can be very helpful then).

Apart from that he's a mean machine:
can easily take on two dragoons at a time
can easily take on phantoms at short range

Those dragoon pairs can be a real problem for a team and the Paladin can address that. Shield staggers the dragoons and can save another team mate who can then proceed to shoot them.

dragoons: snap freeze when they are still far away. side-step when they lash towards you. let them have a shield or two (staggers them). follow with incinerate (fire explosion). If there's just one dragoon you can shield-bash him to death. With two dragoons you need to do a little bit of dancing around.
phantoms: energy drain 2 times to strip the barrier. slap with shield to stagger and kill (either shooting or more shield). Alternatively, snap freeze and detonate with energy drain.

If you get trapped with a cerberus turret: deploy shield and shoot when turret pauses. This is not very efficient but it can buy you time until a squad mate comes and kills the turret.
The only opponent the shield does not work against are guardians. You need a weapon with penetration.
Deploying the shield defensively is used very infrequently. Approx. once every 10 matches. In most situations is better to shoot than deploy the shield.

#42
solidprice

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Vandicus wrote...

Snap Freeze. It goes through walls. Team up with another power user for really easy games.



#43
abstractwhiz

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Melee Paladin is problematic because he's not durable enough - far better to use a Krogan for that purpose instead. You can generally get away with it against the Geth, since every single enemy can recharge your shields if you carefully use ED. Still, I prefer to play him as a really badass Engineer instead. The versatility is simply insane. I mean, just look at this:
  • You can take out shields and armor.
  • You can do every single tech combo in the game.
  • Every single power you have staggers an enemy.
  • Snap Freeze gives you wonderful crowd control - immobilize the closest unprotected target while priming the others.
  • Because Snap Freeze comboes with nearly anything, you can provide massive assistance to your teammates by just spraying into the crowd they're fighting - they'll set off combos without even trying. And like I said before, you can debuff anything.
  • Against fast, agile enemies, you have an insta-hit power. For enemies hiding behind cover, you've got a power that will curve around it. And your ultimate power will go THROUGH cover as well.
  • In dangerous situations where you're nowhere close to cover and a powerful (but slow to recharge) enemy attack is coming your way (Ravager shots, Geth prime pulse blast, etc), you had the foresight to bring some cover with you. ;) Sure, it takes some care to use and won't help you in all situations, but what's the point of a game with an 'I WIN' ability anyway?
  • In close combat, you have a super fast melee that will ragdoll any unprotected enemy and stagger any others. It even hits multiple opponents at once if they're close enough together. With some experimentation, you'll discover all sorts of cool moves you can pull. For instance, against a charging Dragoon, your smartest move is actually to go straight up to the whip-wielding weirdo. At close range, he won't try to shoot you. When he pulls out the whips, administer one N7 B*tchslap and continue shooting him in his (now woozy) head. Rinse and repeat. If you like, use Snap Freeze to slow him down a bit. This addresses all problems in one go - you neutralize his guns, you stop him from melee - in effect you've turned him into a joke. 
After all this, if someone complains that they can't move or shoot with their shield, I can only surmise that they want to be Captain America. There's more to things than just surface appearances - the fact that you have a shield doesn't mean it has to be identical to a Guardian shield. And besides, Cerberus Guardians are hardly an example you should be striving to imitate. <_<

I like to think of the Paladin as a smart dude who hates fair fights. Stagger enemies, because why should they get to shoot back at you? Destroy shields and armor, because why should they have any protection against incoming attacks? Freeze them, because why should they have unrestricted mobility and freedom from the fear of an impending explosion? No reason at all, fair fights are for dojos and ritualistic displays from the proud warrior race guys. The Paladin is an engineer at heart, and as far as he's concerned, a fight is just a problem to be solved as cleanly as possible. ^_^

Modifié par abstractwhiz, 24 février 2013 - 11:01 .


#44
Trouzerz

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If your looking for some pointers on how to play the paladin just watch this...


#45
P51Mus7ang

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Forget the shield, he is a blast to play and one of my favorite kits on Plat

#46
StrawHatMoose

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Or you can not do that and be useful by spamming snap freeze to debuff enemies and all that good stuff. Might as well exploit the many bugs this guy has.

#47
Khaz

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snap freeze is overpowdered :P

#48
Vrin

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Against the Geth and Cerberus there is no better character. Everything primes. Everything pops explosions. It's like a firework party. Snap Freeze --> Energy Drain kills them AND regens you're shields. What's not to like?

I spec Snap Freeze for range and combo damage and ENergy Drain for radius. Combo explosions everywhere

#49
Beta582

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To everyone who thinks the shield is crap...


-It is extremely handy in a bad situation. If you are getting swarmed, you can deploy it and regenerate your shields and act as a decoy for your allies at the same time.

-The shield soaks up HUGE amounts of damage before breaking. When it does break, you can just redeploy it right away.

-It is very helpful to allies as well. Deploy in front of them and they can shoot over you while being protected from damage and while still being able to reload cancel without constantly getting in and out of cover.

-You can also take the fire shield to quickly set up multiple fire explosions rapidly.


Edit: I skip Energy Drain on my build.

Modifié par Beta582, 25 février 2013 - 12:25 .


#50
OO629

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I'm using 0-6-6-6-6 where I just completely skipped ED. He's my favorite character for platinum and I often end up on top of the leaderboard with him.

I'm not using my shield to melee kill ennemies, I'm only using it to block incoming Banshee Warp bombs/Atlas missiles before they cause painful burning DOT to my teammates.