Just got the N7 Paladin (class)...not what I was expecting...
#26
Posté 24 février 2013 - 09:34
#27
Posté 24 février 2013 - 09:41
#28
Posté 24 février 2013 - 09:42
I'm not a big fan of the shield so it gets no points. Energy drain is situational (synthetic enemies or shields/barriers) so it gets 5 points. Snap freeze is the bread and butter power and incinerate grants fire explosions. Yummy. He is a glorious caster
Modifié par Grumpy Old Wizard, 24 février 2013 - 09:43 .
#29
Posté 24 février 2013 - 09:44
/hipster
#30
Posté 24 février 2013 - 09:44
#31
Posté 24 février 2013 - 09:46
GJ88 wrote...
metaempiricist wrote...
GJ88 wrote...
sabientje67 wrote...
AdmiralCheez wrote...
Forget the shield, focus on Snap Freeze. If you max that thing out for tech combos and play with someone who has Chain Overload, you can clear an entire wave with cryo explosions.
Last match of the day today for me was using the Shadow with some people from the PS3 Alliance Hazard Force. We had a shadow a volus a valkyrie and a paladin on glacier vs geth. Electric slash was detonating all the explosions, volus was shield boosting, paladin priming and valk just minding her own businiss on the other side of the map. It was a very fast gold run and lots of fun.
I like slash when using the paladin but, last night, i played glacier and this dude had a salarian trip mine and it detonated all enemies. The noise was crazyyyyyyyyy! I've never ever witness so many explosions at the same time. The other 2 kids had overload that hits multiple enemies. Was a really fun puggy bear match
WRONG the Salarians have a proxy mine and it only can detonate one at a time. It was the chain overload that was doing it not the mine...Repeat only one explosion because only one hit from the mine, Multiple explosions because multiple hits from overload.
There is no way in hell the overload chain causes such an explosion at the exact same time. Overload hits a enemy and then moves on to the next. It doesn't hit all its enemies at the same time. This explosion was the sound of at least 5 cryo explosions exploding at the exact same time. I've never heard a noise like it.
Proxy Mine only detonates one explosion. You must've had other people detonating as well.
#32
Guest_MasterReefa_*
Posté 24 février 2013 - 09:46
Guest_MasterReefa_*
6/6/6/5/3 or bust
#33
Posté 24 février 2013 - 09:52
GJ88 wrote...
metaempiricist wrote...
GJ88 wrote...
sabientje67 wrote...
AdmiralCheez wrote...
Forget the shield, focus on Snap Freeze. If you max that thing out for tech combos and play with someone who has Chain Overload, you can clear an entire wave with cryo explosions.
Last match of the day today for me was using the Shadow with some people from the PS3 Alliance Hazard Force. We had a shadow a volus a valkyrie and a paladin on glacier vs geth. Electric slash was detonating all the explosions, volus was shield boosting, paladin priming and valk just minding her own businiss on the other side of the map. It was a very fast gold run and lots of fun.
I like slash when using the paladin but, last night, i played glacier and this dude had a salarian trip mine and it detonated all enemies. The noise was crazyyyyyyyyy! I've never ever witness so many explosions at the same time. The other 2 kids had overload that hits multiple enemies. Was a really fun puggy bear match
WRONG the Salarians have a proxy mine and it only can detonate one at a time. It was the chain overload that was doing it not the mine...Repeat only one explosion because only one hit from the mine, Multiple explosions because multiple hits from overload.
There is no way in hell the overload chain causes such an explosion at the exact same time. Overload hits a enemy and then moves on to the next. It doesn't hit all its enemies at the same time. This explosion was the sound of at least 5 cryo explosions exploding at the exact same time. I've never heard a noise like it.
looool nooob the most enemies you can affect with one power is four. Snap freeze hits four max. Do I need to do the slow explaination thing I did in my other post or can you be bothered to scroll back up and read it? One impact from power one explosion what is so hard to understand?
You said overload hits one after another not all at once and this is the very reason it can det multiple enemies.
Modifié par metaempiricist, 24 février 2013 - 09:54 .
#34
Posté 24 février 2013 - 09:55
#35
Posté 24 février 2013 - 09:55
#36
Posté 24 février 2013 - 09:56
What this is I don't even.
#37
Posté 24 février 2013 - 09:57
Nope2.1 wrote...
You just got the Paladin? I thought you were around from the beginning...
funny guy alert.
personally, i''ve played 442 matches (131 hours) and I'm still missing 11 kits so you should relax.
#38
Posté 24 février 2013 - 09:59
He has more health/shields at rank 4 fitness than most kits with rank 6. Not to mention energy drain refills them and gives DR.
#39
Posté 24 février 2013 - 10:02
Raptor2023 wrote...
How is he squishy...?
He has more health/shields at rank 4 fitness than most kits with rank 6. Not to mention energy drain refills them and gives DR.
Ha I know right? Well sometimes people are so unwilling to look at what works for others they don't ever get it to work for themselves.
#40
Posté 24 février 2013 - 10:05
Raptor2023 wrote...
How is he squishy...?
He has more health/shields at rank 4 fitness than most kits with rank 6. Not to mention energy drain refills them and gives DR.
He does not have the tech armor other sentinels have and energy drain is only going to give those benefits against synthetics/shields/barriers. His best power (Snap Freeze) has a relatively short range. Yeah, he is squisy compared to other sentinels.
#41
Posté 24 février 2013 - 10:09
Apart from that he's a mean machine:
can easily take on two dragoons at a time
can easily take on phantoms at short range
Those dragoon pairs can be a real problem for a team and the Paladin can address that. Shield staggers the dragoons and can save another team mate who can then proceed to shoot them.
dragoons: snap freeze when they are still far away. side-step when they lash towards you. let them have a shield or two (staggers them). follow with incinerate (fire explosion). If there's just one dragoon you can shield-bash him to death. With two dragoons you need to do a little bit of dancing around.
phantoms: energy drain 2 times to strip the barrier. slap with shield to stagger and kill (either shooting or more shield). Alternatively, snap freeze and detonate with energy drain.
If you get trapped with a cerberus turret: deploy shield and shoot when turret pauses. This is not very efficient but it can buy you time until a squad mate comes and kills the turret.
The only opponent the shield does not work against are guardians. You need a weapon with penetration.
Deploying the shield defensively is used very infrequently. Approx. once every 10 matches. In most situations is better to shoot than deploy the shield.
#42
Posté 24 février 2013 - 10:09
Vandicus wrote...
Snap Freeze. It goes through walls. Team up with another power user for really easy games.
#43
Posté 24 février 2013 - 10:56
- You can take out shields and armor.
- You can do every single tech combo in the game.
- Every single power you have staggers an enemy.
- Snap Freeze gives you wonderful crowd control - immobilize the closest unprotected target while priming the others.
- Because Snap Freeze comboes with nearly anything, you can provide massive assistance to your teammates by just spraying into the crowd they're fighting - they'll set off combos without even trying. And like I said before, you can debuff anything.
- Against fast, agile enemies, you have an insta-hit power. For enemies hiding behind cover, you've got a power that will curve around it. And your ultimate power will go THROUGH cover as well.
- In dangerous situations where you're nowhere close to cover and a powerful (but slow to recharge) enemy attack is coming your way (Ravager shots, Geth prime pulse blast, etc), you had the foresight to bring some cover with you.
Sure, it takes some care to use and won't help you in all situations, but what's the point of a game with an 'I WIN' ability anyway? - In close combat, you have a super fast melee that will ragdoll any unprotected enemy and stagger any others. It even hits multiple opponents at once if they're close enough together. With some experimentation, you'll discover all sorts of cool moves you can pull. For instance, against a charging Dragoon, your smartest move is actually to go straight up to the whip-wielding weirdo. At close range, he won't try to shoot you. When he pulls out the whips, administer one N7 B*tchslap and continue shooting him in his (now woozy) head. Rinse and repeat. If you like, use Snap Freeze to slow him down a bit. This addresses all problems in one go - you neutralize his guns, you stop him from melee - in effect you've turned him into a joke.
I like to think of the Paladin as a smart dude who hates fair fights. Stagger enemies, because why should they get to shoot back at you? Destroy shields and armor, because why should they have any protection against incoming attacks? Freeze them, because why should they have unrestricted mobility and freedom from the fear of an impending explosion? No reason at all, fair fights are for dojos and ritualistic displays from the proud warrior race guys. The Paladin is an engineer at heart, and as far as he's concerned, a fight is just a problem to be solved as cleanly as possible.
Modifié par abstractwhiz, 24 février 2013 - 11:01 .
#44
Posté 24 février 2013 - 11:28
#45
Posté 24 février 2013 - 11:45
#46
Posté 24 février 2013 - 11:51
#47
Posté 25 février 2013 - 12:02
#48
Posté 25 février 2013 - 12:14
I spec Snap Freeze for range and combo damage and ENergy Drain for radius. Combo explosions everywhere
#49
Posté 25 février 2013 - 12:18
-It is extremely handy in a bad situation. If you are getting swarmed, you can deploy it and regenerate your shields and act as a decoy for your allies at the same time.
-The shield soaks up HUGE amounts of damage before breaking. When it does break, you can just redeploy it right away.
-It is very helpful to allies as well. Deploy in front of them and they can shoot over you while being protected from damage and while still being able to reload cancel without constantly getting in and out of cover.
-You can also take the fire shield to quickly set up multiple fire explosions rapidly.
Edit: I skip Energy Drain on my build.
Modifié par Beta582, 25 février 2013 - 12:25 .
#50
Posté 25 février 2013 - 12:23
I'm not using my shield to melee kill ennemies, I'm only using it to block incoming Banshee Warp bombs/Atlas missiles before they cause painful burning DOT to my teammates.





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