Forgive me, but I am about to create another monster post.
I already posted my thoughts comparing the passive talents of the Soldier, Infiltrator, and Vanguard, but I want to take another look at the passive talents of all six classes.
class Passives:
First, I want to list the talent trees for all six classes. This will give everyone reading this a rundown of the talent trees without having to look them up online elsewhere.
Combat Mastery (Soldier):
Rank 1: Reputation +4%, Weapon Damage +5%, Weight Capacity +20
Rank 2: Reputation +4%, Weapon Damage +5%
Rank 3: Reputation +4%, Weight Capacity +30
Rank 4a: Weapon Damage +5%, Power Damage +10%
Rank 4b: Reputation +8%, Power Duration +25%
Rank 5a: Squadmate Weapon Damage +20%
Rank 5b: Headshot Damage + 20%
Rank 6a: Weight Capacity +50
Rank 6b: Weapon Damage +10%, Ammo Power Damage +40%
Operational Mastery (Infiltrator):
Rank 1: Reputation +4%, Weapon Damage +2.5%, Weight Capacity +15, Sniper Time Dilation +25%
Rank 2: Reputation +4%, Weight Capacity +20
Rank 3: Reputation +4%, Sniper Time Dilation +10%, Weapon Damage +2.5%
Rank 4a: Weapon Damage +5%, Power Damage +10%
Rank 4b: Reputation +8%, Power Duration +25%,
Rank 5a: Squadmate Weapon Damage +10%, Squadmate Power Damage and Force +15%
Rank 5b: Weight Capacity +35
Rank 6a: Power Damage +25%, Power Duration +25%
Rank 6b: Sniper Rifle Damage +15%, Headshot Damage +15%
Assault Mastery (Vanguard):
Rank 1: Reputation +4%, Weapon Damage +2.5%, Power Damage +5%, Weight Capacity +15
Rank 2: Reputation +4%, Weight Capacity +20
Rank 3: Reputation +4%, Weapon Damage +2.5%, Power Damage +5%
Rank 4a: Power Damage +10%, Weapon Damage +5%
Rank 4b: Reputation +8%, Force +30%
Rank 5a: Squadmate Weapon +10%, Squadmate Power Damage +15%
Rank 5b: Weight Capacity +35
Rank 6a: Shotgun Damage +15%
Rank 6b: Power Damage +25%, Power Duration and Force +25%
Biotic Mastery (Adept):
Rank 1: Reputation +4%, Power Damage +10%, Weight Capacity +10
Rank 2: Reputation +4%, Weight Capacity +20
Rank 3: Reputation +4%, Power Damage and Force +10%
Rank 4a: Power Damage +15%, Force Damage +15%
Rank 4b: Reputation +8%, Power Duration +25%
Rank 5a: Squadmate Power Damage and Force +30%
Rank 5b: Power Damage and Force +10%, Weight Capacity +20
Rank 6a: Increase power recharge speed by 40% for 30s when detonating biotic combos
Rank 6b: Power Damage and Force +25%, Power Duration +25%
Tech Mastery (Engineer):
Rank 1: Reputation +4%, Power Damage +10%, Weight Capacity +10
Rank 2: Reputation +4%, Weight Capacity +20
Rank 3: Reputation +4%, Power Damage +10%
Rank 4a: Power Damage +15%
Rank 4b: Reputation +8%, Power Duration +25%
Rank 5a: Squadmate power damage and force +30%
Rank 5b: Power Damage +10%, Weight Capacity +20
Rank 6a: Combat Drone and Sentry Turret shields +100%, Combat Drone and Sentry Turret damage +50%
Rank 6b: Power Damage +25%, Power Duration +25%
Offensive Mastery (Sentinel):
Rank 1: Reputation +4%, Weapon Damage +2.5%, Power Damage +5%, Weight Capacity +15
Rank 2: Reputation +4%, Weight Capacity Bonus +20
Rank 3: Reputation +4%, Weapon Damage +2.5%, Power Damage and Force +5%
Rank 4a: Power Damage and Force +15%
Rank 4b: Reputation +8%, Power Duration +25%
Rank 5a: Squadmate power and force damage +15%, Squadmate weapon damage +10%
Rank 5b: Weight Capacity +35
Rank 6a: Power and Force Damage +25%, Power Duration +25%
Rank 6b: 15% chance a power will cause no cooldown
Observations:
NOTE: I may be re-hashing some of these observations from a previous post. I will try my best not to overlap where possible.
1) The Soldier is the only class that cannot maximize its weight capacity bonus at rank 5.
2) Is there any point to taking Rank 4b on any class?
3) The Vanguard can gain more power damage than the Infiltrator.
4) The Soldier can have more headshot damage than the Infiltrator (+20% versus +15%).
5) If the Soldier takes the increased weapon and ammo power damage at rank 6 instead of the increased increased weight capacity bonus, The Soldier can have the same weight capacity as the Engineer and Adept, and less than the Infiltrator, Vanguard, and Sentinel.
6) For Rank 5a (squadmate power and weapon damage bonuses), the squadmate bonuses in the hybrid classes are half the bonuses in the pure classes. For Adept and Engineer, squadmate power bonuses are 30%, while Soldier squadmate weapon damage bonus is only 20%.
7) At rank 5b, Engineer and Adept gain +10% power damage bonuses along with the weight capacity bonus.
Balance suggestion changes:
NOTE: I may be re-hashing some of these observations from a previous post. I will try my best not to overlap where possible.
1) Ideally, the Soldier would have the Weight Capacity Bonus at rank 5b like the other classes. Although if that happened, what should be the rank 6b bonuses? Maybe a 15% power damage bonus that would apply to all powers, along with the headshot bonus, or maybe a small damage reduction bonus? Or perhaps leave it as it curently stands and increase the weight capacity bonus at rank 1?
2) Soldier should not have a higher headshot bonus than the Infiltrator. Drop the headshot bonus to 15%, and/or increase the Infiltrator's headshot bonus to 20%.
3) Rank 4b is pitiful on all classes. Other than some rare, unusual, or highly specific circumstances--such as self-imposed power restrictions--Is there ever any reason to choose rank 4a over rank 4b? I will admit that I have no idea how to balance it. Likely new bonuses would have to be added in those ranks to make them worthwhile.
4) For Adept and Engineer at rank 5b, move the 10% power damage bonus to rank 2. This would force a choice between more weight capacity or better squadmate power.
5) For the Soldier at tank 5a, increase squadmate weapon damage to 30%, to match the squadmate power damage bonuses at rank 5a for the Engineer and Adept. Likewise, increase the squadmate weapon damage bonuses to 15% for the Infiltrator, Vanguard, and Sentinel at rank 5a.
6) Increase the potential power damage bonus of the Infiltrator to match the Vanguard. Keep in mind that I am fully aware of how stupidly powerful Single-Player Tactical Cloak is in its current state. Tactical Cloak needs to be changed and suggestions have been discussed before in this thread.
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Again, I apologize for the long post.
Modifié par RedCaesar97, 21 mars 2013 - 02:21 .