Don't forget to take James along as #1 so you can also abuse Incendiary Explosive Burst.Athenau wrote...
I think #1 is an infiltrator stacking cloak + marksman, and #2 is the soldier abusing inferno ammo.Now correct me if I'm wrong, but shouldn't a soldier be able to achieve the highest DPS in SP due to Inferno ammo and AR?
Both feel dumb and gimmicky though.
Balance the classes. ME 3
#51
Posté 26 mars 2013 - 12:34
#52
Posté 26 mars 2013 - 10:35
#53
Posté 26 mars 2013 - 10:43
capn233 wrote...
Don't forget to take James along as #1 so you can also abuse Incendiary Explosive Burst.Athenau wrote...
I think #1 is an infiltrator stacking cloak + marksman, and #2 is the soldier abusing inferno ammo.Now correct me if I'm wrong, but shouldn't a soldier be able to achieve the highest DPS in SP due to Inferno ammo and AR?
Both feel dumb and gimmicky though.
Yes, if you're going for maximum, stinky cheese adding James is a must. Bonus points if he's using a Typhoon!
#54
Posté 26 mars 2013 - 11:55
According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.Athenau wrote...
I think #1 is an infiltrator stacking cloak + marksman, and #2 is the soldier abusing inferno ammo.Now correct me if I'm wrong, but shouldn't a soldier be able to achieve the highest DPS in SP due to Inferno ammo and AR?
Both feel dumb and gimmicky though.
But if the infiltraitor lands constant headshots, then it will win.
#55
Posté 27 mars 2013 - 12:30
But was that focused on multiplayer or singe player? Multiplayer Adrenaline Rush does not have time dilation. Multiplayer Human Soldier and Multiplayer Human Infiltrator have different passives than their single player counterparts, and different powers. Multiplayer Adrenaline Rush and Tactical Cloak are slightly different than their single player versions as well.Ledgend1221 wrote...
According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.
#56
Posté 27 mars 2013 - 12:30
Single player.RedCaesar97 wrote...
But was that focused on multiplayer or singe player? Multiplayer Adrenaline Rush does not have time dilation. Multiplayer Human Soldier and Multiplayer Human Infiltrator have different passives than their single player counterparts, and different powers. Multiplayer Adrenaline Rush and Tactical Cloak are slightly different than their single player versions as well.Ledgend1221 wrote...
According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.
#57
Posté 27 mars 2013 - 03:59
I'm just going to respond in this thread, although I already read your response in the other one as well.Ledgend1221 wrote...
According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.
Do you happen to have a link to where he shared those results? I am interested in reading how he tested that.
I have had disagreements with him about Tac Cloak in MP... but I don't recall reading his comparison in SP, which would be a good deal different.
Probably though, vanilla Soldier would out-dps the vanilla Infiltrator with auto weapons (at least if measured over more than 2.5 seconds). I would figure that Infiltrator would pull ahead if allowed to spec Marksman as the bonus power.
Of course you could always have a discussion about the value of paper DPS... in the campaign especially you are largely dealing with basic enemies that don't have huge pools of health... and if you can accurately one-shot them, then you can't really improve single target kill speed. Then you get into multiple target kill speed (why the Black Widow and Valiant are some of the best rifles in SP) which will depend more on the weapon and transitioning than the character used. Soldier does get to fire 6 Black Widow shots before manual reload, which is nice.
#58
Posté 27 mars 2013 - 06:20
#59
Posté 27 mars 2013 - 04:54
capn233 wrote...
Probably though, vanilla Soldier would out-dps the vanilla Infiltrator with auto weapons (at least if measured over more than 2.5 seconds).
Is this assuming the Soldier is using Explosive Burst IA? What if they were both using Disruptor?
With Cloak's variable cooldown, an Infiltrator with good timing can have the damage boost for 2.5 out of every 3 seconds, broken only be reloading. Admittedly, that may work better in theory than in practice. Soldier has longer duration on ARush but has to wait for the full cooldown during which he is not getting boosted. He also has to be more sensitive to the weight of his weapons. Its feels to me like Infiltrator has more potential there.
I'm not arguing, I'm asking, because this kind of number crunching goes over my head.
#60
Posté 27 mars 2013 - 06:37
As a Soldier your advantage is longer buffed firing time and the instant reload. So the way to get the best average is fire a burst, then hit Adrenaline Rush to reload and continue firing without interruption.
With IEB ammo the Soldier is probably ahead. Disruptor on both, who knows. But Incendiary ammo is the Soldier's best power. Comparing with total power use is difficult to quantify, but certainly until the change to combos the Infiltrator had competitive weapon damage and better power damage to go with better synergy with squad members.
#61
Posté 27 mars 2013 - 06:43
#62
Posté 28 mars 2013 - 10:42





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