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Balance the classes. ME 3


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#51
capn233

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Athenau wrote...

Now correct me if I'm wrong, but shouldn't a soldier be able to achieve the highest DPS in SP due to Inferno ammo and AR?

I think #1 is an infiltrator stacking cloak + marksman, and #2 is the soldier abusing inferno ammo.

Both feel dumb and gimmicky though.

Don't forget to take James along as #1 so you can also abuse Incendiary Explosive Burst.

#52
Gredd18

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For Me, The Adept Is Kinda OP. Try Maxed Out Throw. It Will Decimate Pretty Much Anything In about 4-5 Uses, And WIth The Twin Throw, 2-3. Unless It's a Boss. That, You Throw At It. Until It Dies.

#53
Athenau

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capn233 wrote...

Athenau wrote...

Now correct me if I'm wrong, but shouldn't a soldier be able to achieve the highest DPS in SP due to Inferno ammo and AR?

I think #1 is an infiltrator stacking cloak + marksman, and #2 is the soldier abusing inferno ammo.

Both feel dumb and gimmicky though.

Don't forget to take James along as #1 so you can also abuse Incendiary Explosive Burst.


Yes, if you're going for maximum, stinky cheese adding James is a must.  Bonus points if he's using a Typhoon!

#54
Ledgend1221

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Athenau wrote...

Now correct me if I'm wrong, but shouldn't a soldier be able to achieve the highest DPS in SP due to Inferno ammo and AR?

I think #1 is an infiltrator stacking cloak + marksman, and #2 is the soldier abusing inferno ammo.

Both feel dumb and gimmicky though.

According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.

#55
RedCaesar97

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Ledgend1221 wrote...
According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.

But was that focused on multiplayer or singe player? Multiplayer Adrenaline Rush does not have  time dilation. Multiplayer Human Soldier and Multiplayer Human Infiltrator have different passives than their single player counterparts, and different powers. Multiplayer Adrenaline Rush and Tactical Cloak are slightly different than their single player versions as well.

#56
Ledgend1221

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RedCaesar97 wrote...

Ledgend1221 wrote...
According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.

But was that focused on multiplayer or singe player? Multiplayer Adrenaline Rush does not have  time dilation. Multiplayer Human Soldier and Multiplayer Human Infiltrator have different passives than their single player counterparts, and different powers. Multiplayer Adrenaline Rush and Tactical Cloak are slightly different than their single player versions as well.

Single player.

#57
capn233

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Ledgend1221 wrote...

According to some tests Cyonan kindly carried out, Soldier will out DPS the infiltraitor against Health and Armour.
But if the infiltraitor lands constant headshots, then it will win.

I'm just going to respond in this thread, although I already read your response in the other one as well.

Do you happen to have a link to where he shared those results?  I am interested in reading how he tested that.

I have had disagreements with him about Tac Cloak in MP... but I don't recall reading his comparison in SP, which would be a good deal different.

Probably though, vanilla Soldier would out-dps the vanilla Infiltrator with auto weapons (at least if measured over more than 2.5 seconds).  I would figure that Infiltrator would pull ahead if allowed to spec Marksman as the bonus power.

Of course you could always have a discussion about the value of paper DPS... in the campaign especially you are largely dealing with basic enemies that don't have huge pools of health... and if you can accurately one-shot them, then you can't really improve single target kill speed.  Then you get into multiple target kill speed (why the Black Widow and Valiant are some of the best rifles in SP) which will depend more on the weapon and transitioning than the character used.  Soldier does get to fire 6 Black Widow shots before manual reload, which is nice.

#58
Tangster

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You can balance them yourself with a custom coalesed if it really grinds your gears. Assuming you have the PC version. For my part, I just play whatever is more fun(which for me is everything other than soldier).

#59
brad2240

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capn233 wrote...

Probably though, vanilla Soldier would out-dps the vanilla Infiltrator with auto weapons (at least if measured over more than 2.5 seconds). 


Is this assuming the Soldier is using Explosive Burst IA? What if they were both using Disruptor?

With Cloak's variable cooldown, an Infiltrator with good timing can have the damage boost for 2.5 out of every 3 seconds, broken only be reloading. Admittedly, that may work better in theory than in practice. Soldier has longer duration on ARush but has to wait for the full cooldown during which he is not getting boosted. He also has to be more sensitive to the weight of his weapons. Its feels to me like Infiltrator has more potential there.

I'm not arguing, I'm asking, because this kind of number crunching goes over my head. Posted Image

#60
capn233

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Cloak cycles practically speaking lasts closer to 4 or 4.5 seconds. So there is firing time without a bonus there. Part of this has to do with the fact that it doesn't actually deactivate when you first "break" it with a power or weapon, but rather around a second later. Bonus time after you are visible is basically 1.5 seconds for total bonus of 2.5.

As a Soldier your advantage is longer buffed firing time and the instant reload. So the way to get the best average is fire a burst, then hit Adrenaline Rush to reload and continue firing without interruption.

With IEB ammo the Soldier is probably ahead. Disruptor on both, who knows. But Incendiary ammo is the Soldier's best power. Comparing with total power use is difficult to quantify, but certainly until the change to combos the Infiltrator had competitive weapon damage and better power damage to go with better synergy with squad members.

#61
brad2240

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I see. Thank you.

#62
Athenau

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When I last ran the numbers with the Punisher cloak + marksman came out of ahead of adren rush + inferno ammo. Adren rush + inferno ammo definitely wins without marksman in the mix, since we have several super powerful auto weapons and/or weapons that benefit heavily from adrenaline rush's auto reload.