Aller au contenu

Photo

Need serious help with mods guys/girls.....


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
R.U.N

R.U.N
  • Members
  • 86 messages
Hi,
so I wanted to replay Bg2 for the first time with Mods, as I've never done that previously and now, after a month of trying, I still can't get a stable and bugfree game.

I wanted to use following Mods:
Ascension->Everything
Fixpack->Core Fixes + GTU + Additional but Cool
1PP 4.1-> Everything except Interface Update, Wings and Scattered Items
SCS 2->Most stuff, except tactical challenges, item tweaks and pre-buffs
Unfinished Business->Only restored crooked Crane and Bhaalpowers(Weidu Ascension ones are buggy?)
Tweak Pack->Max HP, Weapon Animation Tweaks, 100% Spell learning and Bonusmerchants
Generalized Biffing->Biff everything

I've read numerous threads and most of the information is conflicting, some people claim to install Ascension after the fixpack, other people prior.
Some installs show 1PP being installed after the fixpack others say last.
The mods are great, but the modding community for BG seems to be all over the place.

I already checked out the BWP readme and it confused me even further.
If I install the Mods in following order on a clean and configured Bg2+ToB (26498):

Ascension
Fixpack
UB
SCS2
Tweaks
1PP
Biffing

Then I get bugs such as Aerie not being turned into an orgre when you meet her for the first time during the circus quest.
If I install 1PP between the Fixpack and UB then the game crashes when I click on the Portal in Irenicus Dungeon that teleports you to where you meet Yoshimo.

Also is the information in this thread: http://social.biowar...index/8707977/1 still accurate and I need to delete 4500 bcs after installing Ascension and then use then one from UB or can I let it override it?

As you can see, I could use a bit of help here.......

Modifié par R.U.N, 25 février 2013 - 01:21 .


#2
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages
I mod a lot more heavily than you and have had no major problems.

However, you use mods that I don't, Ascension, 1PP and biffing and I think that it is those that are causing you problems. I think that your problem with Aerie will be due to 1PP.

I would say that it is best to avoid non-weidu mods, but that is all the help that I can give.

#3
Grond0

Grond0
  • Members
  • 6 497 messages
As with Wise I use a lot more mods than that and my game is at least as stable as vanilla. The only mod in your list I don't use is 1PP, so would suspect that is the culprit - the install order looks fine otherwise.

As a general principle you might try turning off other programs (particularly browsers and virus checkers) when you're installing things as it is also possible to get a conflict from them.

#4
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages
A lot of 1pp is not Weidu and that is most likely the cause of your problems.

The appearance of Aerie probably has only one file that changes as you give her the sword.

This will therefore cause appearance problems which should go as you give the sword to her.

If you can put up with that, there is no problem as the problem is very short lived.

#5
R.U.N

R.U.N
  • Members
  • 86 messages
Grond0, I came across your Install order in the Ascension/SCS 2 thread and I saw that you installed Tobex.
I just tried the following install:
Clean Install Bg2+ToB 26498
Tobex 25 Beta->Only the Core Component, none of the extra stuff
Ascension->Everything
Fixpack->Core Fixes, GTU, Beta Fixes and Optional but cool
UB->Crooked Crane, Restored Bhaal Powers to override the Ascension ones
SCS 2->Same as mentioned in the OP
Tweaks->Same as mentioned in the OP
1PP->Same as mentioned in the OP
Biffing->Everything

That solved the Aerie issue, the drow avatar ring of regneration animation bug and the game didn't crash when using the portal in Irenicus dungeon.
1PP seems indeed to be the issue, I tried an Install without it and didn't see any bugs like that.
I don't have any experience with Tobex, does that install look alright or could I get issues between SCS 2 and Tobex?
Does SCS 2 still modify Tobex properly to make stuff like targeting Improved Invisibility work if I install it prior to SCS 2?

I appreciate the help guys.

Also, how is 1PP 4.1 not Weidu?
I installed it completely in Weidu and it shows up in the Weidu log?

Modifié par R.U.N, 25 février 2013 - 03:05 .


#6
The Cow King

The Cow King
  • Members
  • 149 messages

R.U.N wrote...

Ascension
Fixpack
UB
SCS2
Tweaks
1PP
Biffing


This is correct. Also, don't install bonus merchants from tweak pack if you install the 'delayed bonus merchants components', as SCSII readme already explains it.

WeiDU ascension should most definitely be installed before G3 fixpack.

R.U.N wrote...

Also
is the information in this thread:
http://social.biowar...index/8707977/1 still
accurate and I need to delete 4500 bcs after installing Ascension and
then use then one from UB or can I let it override it?


Delete AR4500.bcs right after you've installed ascension, and install the 'Restored Bhaalspawn Powers' from UB right after it. The AR4500.bcs only controls the bhaalspawn powers, and UB has the correct working ones.

Slayer change dialogue has already been fixed by latest version of SCSII, so you don't need to do it manually.

The hotfixes mentioned were for SCSII v19, don't install them.

As for your compability problems, it's safe to say they are caused by 1PP (since I'm running with basically identical install without problems), the mod seems broken by default, and I just wouldn't recommend using it, unless you really want to. I would have loved to use extended palettes and softer spell effects (currently running through BG2 duo in multiplayer), but extended hair colours change on game load, even on a fresh clean install. I made a post about it, but no response as of yet.

The only bugs I've run into so far...

- Captain Haegan (slaver compound) AI script is broken, stands around doing nothing (confirmed scsii bug).

- Delayed bonus merchants not appearing after doing four stronghold quests completed, made a post about it. They'll probably pop up in chapter six. Will have to rummage through SCSII install files and see how it's implemented. If you want to be absolutely positively sure you'll get bonus merchants without CLUAConsole, don't install delayed bonus merchants component from SCSII.


R.U.N wrote...

Grond0, I came across your Install order in the Ascension/SCS 2 thread and I saw that you installed Tobex.
I just tried the following install:
Clean Install Bg2+ToB 26498
Tobex 25 Beta->Only the Core Component, none of the extra stuff
Ascension->Everything
Fixpack->Core Fixes, GTU, Beta Fixes and Optional but cool
UB->Crooked Crane, Restored Bhaal Powers to override the Ascension ones
SCS 2->Same as mentioned in the OP
Tweaks->Same as mentioned in the OP
1PP->Same as mentioned in the OP
Biffing->Everything

I don't have any experience with Tobex, does that install look alright or could I get issues between SCS 2 and Tobex?

Does SCS 2 still modify Tobex properly to make stuff like targeting Improved Invisibility work if I install it prior to SCS 2?


You don't need to install the latest version of tobex anymore, as SCSII v21 ships with tobex v23, which seems to be a very stable version, and v24 & 25 don't add anything significant (as far as your gameplay is concerned). Also, Saving Throw Fix in tobex v25 is bugged.

Modifié par The Cow King, 25 février 2013 - 07:28 .


#7
R.U.N

R.U.N
  • Members
  • 86 messages
Thanks @The Cow King, that clarifies quite a lot, but I'm still suprised there's no guide to all of this anywhere.
SCS 2 and Ascension are pretty popular mods after all.

Also, by installing UB restored Bhaalpowers after deleting AR4500.bcs you mean simply copy and paste them or installing them through Weidu?
Otherwise you would have one UB component between installing Ascension and the fixpack?

As far as Tobex is concerned, that is sad indeed, because Tobex 25 seemed to fix some bugs caused by 1PP and some Vanilla stuff, like Drow Avatars having cut off Animations.

In regards to 1PP; I had a test run right until Chapter 6 and had only one crash, during the portal transition in the opening dungeon and no Aerie bugs.
That is, If I install 1PP not last, but between the fixpack und UB.
If I install it last then I don't get the crash but the Aerie bug and god knows what.......

If the mod is as bugged as it seems to be, how did this User get a stable Let's Play run with it?


He's using Ascension, SCS 2, Fixpack, Atweaks, 1PP, Spell Revisions and didn't get those issues.
If you click on ''more'' he states that some 1PP components proved to be unstable, but sadly didn't post his WeiDU nor further information.

Modifié par R.U.N, 25 février 2013 - 04:54 .


#8
The Cow King

The Cow King
  • Members
  • 149 messages

R.U.N wrote...

Also, by installing UB restored Bhaalpowers after deleting AR4500.bcs you mean simply copy and paste them or installing them through Weidu?
Otherwise you would have one UB component between installing Ascension and the fixpack?


Install UB Restored Bhaalspawn Powers through weidu like you normally would, and by 'right after it' I meant installing UB before SCSII/Tweak Pack etc. Just remember to delete ascension AR4500.bcs before installing G3 fixpack.

- Official Patch
- Ascension
-> Delete AR4500.bcs
- G3 Fixpack
- UB -> Restored Bhaalspawn Powers

R.U.N wrote...

As
far as Tobex is concerned, that is sad indeed, because Tobex 25 seemed
to fix some bugs caused by 1PP and some Vanilla stuff, like Drow Avatars
having cut off Animations.

In regards to 1PP; I had a test run
right until Chapter 6 and had only one crash, during the portal
transition in the opening dungeon and no Aerie bugs.
That is, If I install 1PP not last, but between the fixpack und UB.
If I install it last then I don't get the crash but the Aerie bug and god knows what.......

If the mod is as bugged as it seems to be, how did this User get a stable Let's Play run with it?


You can use Tobex v25 if you want, just remember to disable the bugged Saving Throw Fix in ...SoA/Tobex/TobExCore.ini by setting the Saving Throw Fix to "=0".

About 1PP, by 'broken' I don't mean it will implode your game or anything, just that I consider it broken because extended palettes aren't working (as intended) even on a fresh clean install with nothing but official patch/fixpack.

I didn't do extensive testing, but with the three components I wanted (ex.palettes, softer spell effects, misc fixes), hair colors didn't stick. For all I know, it works properly if you install/exclude some other components (even though the readme states those three components work as stand-alone).

If you install Tobex v25, might be a good idea to setup TobExCore & TobExTweak to the same settings that SCSII uses by default (you can ofc modify things to your taste when it's obvious that it won't interfere with SCSII, like changing "Effect Opcodes:Drop Inventory on Disintegrate=0" to 1 or "Non-Ammo Launcher Damage Fix=1" to 0 etc...).

//TobExTweak.ini -- this file controls which hacks are enabled/disabled
//Please refer to TobEx_ini.txt for descriptions
//Do not modify this file manually unless you know what you are doing

[Tweak]
Action:Remain Hidden On Pickpocket Success=0
Effect Opcodes:Apply Concentration Check On Damage=0
Effect Opcodes:Awaken On Damage=0
Effect Opcodes:Blindness As Spell Description=0
Effect Opcodes:Disable Stoneskin Grey Colour=1
Effect Opcodes:No Spell Interruption On Zero Damage=1
Effect Opcodes:Use Caster Level On Mirror Image=1
Engine:Allow All Races to Dual class=0
Engine:Allow Equipping Armor in Combat=0
Engine:Custom Shadows of Amn Starting Experience=-1
Engine:Custom Throne of Bhaal Starting Experience=-1
Engine:Disable Experience Boost=0
Engine:Disable Force Inventory Pause=0
Engine:Disable Silence On Charm=0
Engine:Level One Proficiency Restrictions=0
Engine:Rest Spawns Advance Time=0
Engine:Weapon Specialisation Number of Attacks Mod=0
Items:Use Animation Percentages for Throwing Weapons=0
Sound:Dialogue Greeting Subtitles=0
Sound:Enable Animation Attack Sounds=0
Trigger:PickpocketFailed Trigger Only=0
UI:Universal Four Inventory Weapon Slots=0
Effect Opcodes:Drop Inventory on Disintegrate=0
Effect Opcodes:Drop Inventory on Frozen Death=0
Effect Opcodes:Drop Inventory on Stone Death=0
Engine:Disable End On Player1 Dead=0
Engine:Enable Auto-Pause On All Screens=0


//TobExCore.ini -- this file controls which hacks are enabled/disabled
//Please refer to TobEx_ini.txt for descriptions
//Do not modify this file manually unless you know what you are doing

[Action]
AddKit Actions Fix=1
EquipRanged Action Fix=1
Expanded Actions=1
JoinParty Action class Ability Refresh Fix=1

[Arenas]
Enable Arenas Game Type=1

[Debug]
Critical Error Message Box Fix=1
Externalise Logging=0
Log Assertion Failures=1
Log Assertion Warnings=0
Log Dialogue Bar=0
Log File Mode=1
Log Missing Resources=0
Log More Messages=0
Log Network Errors=0
Restore Extra Combat Info Text=1
Verbose Logging=0

[Effect Opcodes]
Apply Effect Item Fix=1
Apply Effect Itemtype Fix=1
Attacks Per Round Mod Fix=1
Awaken Fix=1
Blindness Fix=1
Button Effects Mod=1
Cast Spell On Condition Mod=1
Casting Level Mod Fix=1
Charisma Mod Fix=1
Configurable Backstab Every Hit=1
Configurable Damage Effect Bypasses Mirror Images=1
Configurable Magical Item Dispel Behaviour=1
Constitution Mod Fix=1
Container Use EFF File Fix=1
Cure Drunk Fix=1
Cut Scene 2 Mod=1
Damage Fix=1
Dexterity Mod=1
Disease Fix=1
Disintegrate Fix=1
Dispel Formula Fix=1
Fatigue Mod Fix=1
Find Traps Mod Fix=1
Forbid Item Type Fix=1
Intelligence Mod Fix=1
Intoxication Mod Fix=1
Invisible Fix=1
Learn Spell Mod=1
Level Mod Fix=1
Lore Mod Fix=1
Luck Mod=1
Mage Spell Slots Mod=1
Magic Resistance Mod Fix=1
Morale Break Mod Fix=1
Open Locks Mod Fix=1
Pick Pockets Mod Fix=1
Poison Fix=1
Priest Spell Slots Mod=1
Proficiency Modifier Mod=1
Regeneration Fix=1
Remove Projectile Mod=1
Repeating Effect Fix=1
Reputation Mod Fix=1
Save Vs Breath Mod=1
Save Vs Death Mod=1
Save Vs Poly Mod=1
Save Vs Spell Mod=1
Save Vs Wands Mod=1
Stealth Mod Fix=1
Strength Extra Mod Fix=1
Strength Mod=1
Tracking Mod Fix=1
Wisdom Mod Fix=1

[Engine]
Allow 99 Priest Known Spells Per Level=1
Allow Zero Starting Experience=1
Assassin and Bounty Hunter Penalty to Similar Kits=1
Cleric-Ranger HLA Fix=1
Disable Duplicate Effect Stacking=0
Expanded Stats=1
Externalise HP Tables=1
Externalise class-Race Restrictions=1
Externalise Encumbrance Restrictions=1
Externalise Mage Spells Cap=1
Externalise Stealable Item Slots=1
Fake Talk Exploit Fix=1
Move Areas Fix=1
Spell Turning Fix=1
Summon Limit Fix=1
Targetting Dead Animations Fix=1

[Items]
Ability-specific Use Item Animations=1
Configurable Backstab Restrictions=1
Configurable Critical Hit Aversion=1
Configurable Items Cannot Target Invisible=1
Enable 99 Random Treasure Rows=1
Externalise Item-Creature Exclusions=1
Non-Ammo Launcher Damage Fix=1

[Music]
Extended Songlist=1

[Sound]
Animation Sound Fix=1
Existence Sound Fix=1
Externalise Animation Walking Sounds=1
Soundset Subtitles=1

[Spells]
Casting Fixes=1
Configurable Spells Can Be Unvoiced=1
Configurable Spells Can Target Invisible=1

[Store]
Item Recharge in Bag Fix=1

[Trigger]
Enable PickpocketFailed Trigger=1
Expanded Triggers=1
Kit Trigger Fix=1
Optimise Bag Search Code=1

[UI]
Allow 1280 Total Kits=1
Contingency Detects Select Spell=1
Custom Dialogue Bar Buffer Size=32767
Enlarge Tooltip Scroll=1
Externalise Mage Spell Hiding=1
Externalise Race Selection StrRef=1
Scrollable Chargen Mage Spell Selection=1
Scrollable Kit Selection=1
Scrollable Level Up Mage Spell Selection=1
Scrollable Mage Spellbook=1
Scrollable Priest Spellbook=1

[Video]
Enable More Paperdolls=1
IWD Animation Attack 3 Fix=1
Spell Turning Animation Fix=1
VVC Alpha Rendering Crash Fix=1
VVC Shadow Animation Fix=1


Modifié par The Cow King, 25 février 2013 - 07:39 .


#9
R.U.N

R.U.N
  • Members
  • 86 messages
Thanks, that is very helpful.

I just tried Tobex 24 to see if it fixes the bugs as well and yes it does, so I don't need to use the ''bugged'' 25 version or does Tobex 24 have some issues as well?

Another interesting thing, in the thread ''Playing Baldurs Gate 2 again'' ,that I linked to earlier, the user ''goblinsly'' experienced the same crash that I had upon using the portal in Irenicus dungeon.
This basically means, 1PP ist not responsible for the crash, because he obviously didn't install it.

Did you encounter such a crash?

Hah, I've never had to do that much troubleshooting for modding ever.
I'm used to mods working more stable then the origional game and being pretty straight forward and easy to install, maybe I was just lucky?!?

Edit:
I will probably ditch the entire Tobex notion unless I am certain of what I'm tweaking.
Going to stick  to your Install and try around with 1PP until something sticks.
Almost forgot to ask(!), just how stable and reliable are the Beta Core Fixes?
To install or not to Install.......=]

Modifié par R.U.N, 25 février 2013 - 09:32 .


#10
R.U.N

R.U.N
  • Members
  • 86 messages
Update:
I solved the issue, deleting 4500.bcs right after installing Ascension fixed the issues without having to use Tobex or anything else.
Previously I deleted AR4500.bcs prior to installing UB and after installing the fixpack or 1PP if it's in the slot after the fixpack.

No transition crash and no Aerie bug.

This is the entire install:

1.Install Baldurs Gate 2: Shadows of Amn (FULL INSTALL!)
2.Install Throne of Bhaal (FULL INSTALL!)
3.Install the latest official patch, which is 26498, NOT the Beta Patch (26499), it's Beta for a reason.
4.Configure the game, as you would normally, meaning->Resolution, 2D or 3D Acceleration, Difficulty......
5.Start Shadows of Amn in the main Menu and configure your gameplay and sound options, such as Rest until healed or turning off Environmental Sound.
6.Start a Shadows of Amn game, create a new character or use a preset one.
7.After Imoen is done talking to you, the game will autosave, now quit the game.
8.Start the Throne of Bhaal portion of the game, create a new character or use a preset one, let the game autosave and quit.
8.Delete the 2 files in your cache folder in your BG2:ToB main folder.
9.Install Ascension
10.Delete the AR4500.bcs file in your override folder.
11.Install the fixpack
12.Install the ''Restored Bhaalspawnpowers'' component of Unfinished Business and anything else you'd like.
13.Install Swordcoast Stratagems 2 (SCS2)
14.Install the tweak pack
15.Install 1PP 4.1
16.Install Generalized Biffing (Option 1->Biff Everything)
17.Start a New Shadows of Amn and Throne of Bhaal game to see if everything is working/running smoothly

Note:
If you encounter some kind of animation cutoff during the Underdark portion of the game, while being transformed into Drow, this is NOT a bug caused by mods, it's a Vanilla bug.
Unequiping regeneration items should fix it.

Installing the ''improved Vampires'' component of SCS 2 caused the Dace Apparition in Spellhold to survive the initial Flamestrike in my game.
I ended up having two of them until Dace got flocked then both vanished......

I hope I didn't miss anything.

@The Cow King
Try installing the Core 1PP components and then ''1ppv4: Core updates and item patches'', because I don't think they'll work on their own, without the main component that is.
It's number 400 in the Install readme.

Thanks everybody for the help .:lol:

Modifié par R.U.N, 25 février 2013 - 11:24 .


#11
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

R.U.N wrote...

Also, how is 1PP 4.1 not Weidu?
I installed it completely in Weidu and it shows up in the Weidu log?


If you read what I said carefully, you will note that I said that much of it is not Weidu.

Some of it is copy and paste. This from the 1PP forum!

That means that it shows up in the Weidu log.

If you are wanting your entire installation to be Weidu, then I would look at their forum and omit those parts which are not Weidu when installing.

I would have posted a link, but can't find that page again. :(

It's there though. If you find it yourself, it could be worthwhile posting a link for the benefit of others with the same problems.

#12
The Potty 1

The Potty 1
  • Members
  • 476 messages
The rule is to install non-weidu mods before weidu mods. Weidu is a brilliant program which merges all the changes required by the mod into the existing override files. Before weidu these files would get replaced by the ones in the mod. This meant that if two mods altered the same file, then the one installed second would very likely break the first mod.

I'm not clear why Ascension has to go first, perhaps because it's out of active development. I'm pretty sure it follows weidu guidelines because both were written by the same chap :P

#13
R.U.N

R.U.N
  • Members
  • 86 messages

Grimwald the Wise wrote...

R.U.N wrote...

Also, how is 1PP 4.1 not Weidu?
I installed it completely in Weidu and it shows up in the Weidu log?


If you read what I said carefully, you will note that I said that much of it is not Weidu.

Some of it is copy and paste. This from the 1PP forum!

That means that it shows up in the Weidu log.

If you are wanting your entire installation to be Weidu, then I would look at their forum and omit those parts which are not Weidu when installing.

I would have posted a link, but can't find that page again. :(

It's there though. If you find it yourself, it could be worthwhile posting a link for the benefit of others with the same problems.


I did read the part about much of it not being WeiDu ;), however reading and understanding something are two different things altogether.
I was slightly confused by the notion that a mod could install through WeiDU and yet still have non WeiDu components.
So, excuse my ignorance, this is all fairly new to me.
By copy and paste you mean it overwrites some files like Ascension does?

Haven't found the relevant post in their forum yet, but I'll take your word for it.

@The Potty
You see, this is exactly the issue I have with the BG modding community.
Ascension supposedly overwrites some files.
Some people claim you need to install it first, other people after the fixpack and the BP guys will tell you it's outdated and you should use the BP Ascension.

However, SCS 2 according to it's own readme file is largely incompatible with BP-Ascension and the person who wrote the mod suggests Ascension should always go prior to the fixpack.

Now, who's right?
Flip a coin and playtest a 120+ hour game to see who got it right?
Use the BWP 11.3 PDF?
Well, it doesn't use WeiDU Ascension, plus its reference to 1PP is outdated, because the newest version is 4.1.0.
A complete newbie would also install a bunch of stuff they don't really need, assuming it's ''mandatory''.

I rather check the installs of some more experienced users on this forum, who actually played through the game modded and all of them seem to install Asension before the fixpack.

#14
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages
You are right in suggesting the use of previous modders experience, but even that doesn't mean that the mods have no problems. A problem might emerge in one game but not in another due to things being done in a different order etc.

NB Note to everybody. Don't use my current set-up in the no-reloads thread. It's buggy!

#15
The Potty 1

The Potty 1
  • Members
  • 476 messages
I've been installing Ascension for years, I used to do it after the fixpack, now I tend to put it before. Neither install gave me any trouble, although in fairness I play pretty intermittently.

I install Ascension first because it's out of active development, whereas the Fixpack is being constantly updated. This means the fixpack crowd probably expect that some people may have ascension installed, and cater for it. They probably also expect that people may install ascension afterwards, and try to code around that too if they can. It is however hard to fix problems that are introduced after your program has finished running.

#16
DMWW

DMWW
  • Members
  • 254 messages
There is a quite specific reason why putting Ascension before Fixpack is advisable: the other way round breaks the Improved Bhaalspawn powers. There are technical reasons why it is very difficult to fix this within Fixpack. In addition, ThePotty is right: Fixpack is built with the assumption that Ascension might be installed.

I'm not quite sure why this is an "issue" with the BG modding community. Inevitably if you ask an open community for advice, you'll get some advice from more and less experienced people, you'll sometimes get disagreements between experienced people who disagree because of some factual differences, and you'll get differences of opinion about quality of different products. Ultimately the complexity here isn't because of community issues, it's because computer games are complicated products and trying to modify them by adding together lots of independently-written pieces of code is even more complicated.

That said, I think install orders are fairly unproblematic in practice, at least if you confine yourself to the relative handful of well-coded, consensus-high-quality, reasonably-recently-updated mods, and then add one or two ancient classics like Ascension.

#17
R.U.N

R.U.N
  • Members
  • 86 messages

DMWW wrote...

There is a quite specific reason why putting Ascension before Fixpack is advisable: the other way round breaks the Improved Bhaalspawn powers. There are technical reasons why it is very difficult to fix this within Fixpack. In addition, ThePotty is right: Fixpack is built with the assumption that Ascension might be installed.

I'm not quite sure why this is an "issue" with the BG modding community. Inevitably if you ask an open community for advice, you'll get some advice from more and less experienced people, you'll sometimes get disagreements between experienced people who disagree because of some factual differences, and you'll get differences of opinion about quality of different products. Ultimately the complexity here isn't because of community issues, it's because computer games are complicated products and trying to modify them by adding together lots of independently-written pieces of code is even more complicated.

That said, I think install orders are fairly unproblematic in practice, at least if you confine yourself to the relative handful of well-coded, consensus-high-quality, reasonably-recently-updated mods, and then add one or two ancient classics like Ascension.


You're pretty much spot on regarding the entire situation.
I guess ''we'' all become to demanding and used to mods nowadays, forgetting that modders are doing this for free and asking them to make sure that every single other mod in the universe is perfectly compatible with their own mod is ridiculous.

I probably didn't see a similar situation to this prior, because most other games I modded didn't have such a big community or such an unbelievable amount of mods available.

#18
DMWW

DMWW
  • Members
  • 254 messages

R.U.N wrote...
I probably didn't see a similar situation to this prior, because most other games I modded didn't have such a big community or such an unbelievable amount of mods available.


Paradoxically, I think the other reason is that BG modding is quite compatibility-friendly. If you mod, say, KOTOR, you're basically overwriting files. So if two mods both try to overwrite the same file, they're (usually) incompatible. Conversely, that means that if any two mods are compatible, they can probably be installed in either order. BG modding has a very sophisticated programming underlay, that makes it possible in theory for large numbers of mods to play nice together. But doing that in practice (a) imposes install-order issues, and (B) means that the mod has to be quite sophisticatedly coded, which many mods aren't - either because they're too old, or because the modder isn't familiar enough with the programming framework.