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Lets Pretend ME3 Is An RPG


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#1
StayFrosty05

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What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?

Modifié par StayFrosty05, 25 février 2013 - 12:32 .


#2
Guest_Gangnam Style_*

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i see what you did there

#3
Kel Riever

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Having more than one choice at the end.

Yeah, I said it.

#4
WheatleyHQ

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My imagination can't go that far.

#5
crimzontearz

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StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


system wise?

more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods

conceptually? TRULY branched storyline and a RANGE of endings

#6
StayFrosty05

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Gangnam Style wrote...

i see what you did there


:P...shush!...:whistle:

#7
StayFrosty05

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Kel Riever wrote...

Having more than one choice at the end.

Yeah, I said it.


Ain't that the truth....:(

#8
arial

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It is an RPG.

Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.

Not saying it is good (I, as most of the civilized world, dislike change).

the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.

"There is only one thing that does not change in this world, and that is the fact things will always change"

#9
StayFrosty05

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crimzontearz wrote...

StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


system wise?

more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods

conceptually? TRULY branched storyline and a RANGE of endings


You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?

#10
crimzontearz

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StayFrosty05 wrote...

crimzontearz wrote...

StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


system wise?

more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods

conceptually? TRULY branched storyline and a RANGE of endings


You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?

for the squaddies in particular. I would have retained also the individual weapon trainings....I use only shotguns anyway

#11
StayFrosty05

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arial wrote...

It is an RPG.

Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.

Not saying it is good (I, as most of the civilized world, dislike change).

the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.

"There is only one thing that does not change in this world, and that is the fact things will always change"


I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....

#12
StayFrosty05

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crimzontearz wrote...

StayFrosty05 wrote...

crimzontearz wrote...

StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


system wise?

more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods

conceptually? TRULY branched storyline and a RANGE of endings


You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?

for the squaddies in particular. I would have retained also the individual weapon trainings....I use only shotguns anyway


I felt the squaddies powers were alright myself, but that's just me....as for every other point you have made here I concur 100%.

#13
crimzontearz

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StayFrosty05 wrote...

crimzontearz wrote...

StayFrosty05 wrote...

crimzontearz wrote...

StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


system wise?

more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods

conceptually? TRULY branched storyline and a RANGE of endings


You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?

for the squaddies in particular. I would have retained also the individual weapon trainings....I use only shotguns anyway


I felt the squaddies powers were alright myself, but that's just me....as for every other point you have made here I concur 100%.

the moment squaddies have LESS skills than Shepard it becomes an issue to me


also...IF bioware wanted to stick with the three endings thing they should take pointers from nihilistic and their vampire: the masquerade - redemption

#14
Kabooooom

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I haven't seen another 'linear story shooter' that has as many rpg elements as ME3 does.

Halo is a linear story shooter. Mass Effect isnt. You want an appreciation for ME3 with all it's flaws? Play Halo 4. THAT game is bonafide craptastic.

Also linearity alone doesn't make something not an rpg. One of my favorite RPGs ever- Xenogears - is also one of the most linear games I've ever played. It is as linear as Mario, and it is an rpg, and it is a masterpiece of one.

Modifié par Kabooooom, 25 février 2013 - 12:50 .


#15
Steelcan

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Option to work with Cerberus.....

#16
arial

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StayFrosty05 wrote...

arial wrote...

It is an RPG.

Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.

Not saying it is good (I, as most of the civilized world, dislike change).

the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.

"There is only one thing that does not change in this world, and that is the fact things will always change"


I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....

read my entire post.

it is not a "classic RPG", but the RPG Genre has been evolving and changeing for years.

this is what Sci-fi RPGs have become.

it may not be a "classic RPG", but it is an "RPG".

You want a "classic RPG"? go turn off your PC, go to your local Comic-Book shop, and post up an add looking to start a "Dungeons and Dragons" group.

#17
DWH1982

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Less autodialouge. Interactivity should be more important than "cinema" in a game. Real side missions instead of scan and grab, and more hub worlds so that it feels like we're actually exploring/experiencing the ME universe.

FYI - Mass Effect has always been an RPG/Shooter hybrid, it's just that it has started to lean more towards "shooter."

Perhaps I'm in the minority that I actually prefer ME3's skill system and armor system. I like how they set up gun modding in ME3, and how you balance your powers versus weapon weight. Those things, I feel ME3 did right. The only thing I would potentially change is make squad mate armor customizable - so you can buy upgrades for their armor, modifiy the color of their armor, and so forth.

#18
dreman9999

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StayFrosty05 wrote...

arial wrote...

It is an RPG.

Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.

Not saying it is good (I, as most of the civilized world, dislike change).

the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.

"There is only one thing that does not change in this world, and that is the fact things will always change"


I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....

me3 story is no where near  as linear as a shooter even if ME3 isthe most linear me game in the series.

Example:One tuchank start you go where you want  with the avalible mission and skill mission with negative results.

Also, ME had corridor shooting since ME1 and ME1 only made gun the only dependible way to kill  things unlike ME2 and 3.

And lest not get started with the skill list...ME3 power list is the largestin the series.

Your problem is that you're not getting that it's an action rpg.

#19
DeinonSlayer

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Address priority missions in your chosen order, with consequences playing out elsewhere as a result.

Example: you can address the Genophage arc first, but the Quarians and Geth go to war in the meantime, meaning less war assets from them. Alternately, you can intercept the Quarians before they go to war, thus gaining more war assets from both sides, but the bomb detonates on Tuchanka in the meantime.

#20
dreman9999

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DWH1982 wrote...

Less autodialouge. Interactivity should be more important than "cinema" in a game. Real side missions instead of scan and grab, and more hub worlds so that it feels like we're actually exploring/experiencing the ME universe.

FYI - Mass Effect has always been an RPG/Shooter hybrid, it's just that it has started to lean more towards "shooter."

Perhaps I'm in the minority that I actually prefer ME3's skill system and armor system. I like how they set up gun modding in ME3, and how you balance your powers versus weapon weight. Those things, I feel ME3 did right. The only thing I would potentially change is make squad mate armor customizable - so you can buy upgrades for their armor, modifiy the color of their armor, and so forth.

The autodialoug does not take away from any playerpersonalization of their character.
Side mission are not only scan and grab.
And they can't make ME3 AN EXPORING EXPERIANCE WITH A REAPER WAR GOING ON.

#21
dreman9999

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Steelcan wrote...

Option to work with Cerberus.....

We'll get that as soon as weget the option to work for the alliance only at the start of ME2.

Added, you asking for bw to make 2 games in one.

#22
StayFrosty05

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arial wrote...

StayFrosty05 wrote...

arial wrote...

It is an RPG.

Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.

Not saying it is good (I, as most of the civilized world, dislike change).

the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.

"There is only one thing that does not change in this world, and that is the fact things will always change"


I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....

read my entire post.

it is not a "classic RPG", but the RPG Genre has been evolving and changeing for years.

this is what Sci-fi RPGs have become.

it may not be a "classic RPG", but it is an "RPG".

You want a "classic RPG"? go turn off your PC, go to your local Comic-Book shop, and post up an add looking to start a "Dungeons and Dragons" group.


I read the entire Post and I already play 'Rifts' table top....I am very well aware of the difference between an elctronic RPG and a Tabletop and I don't expect electronic RPG's to be able to come close to a Tabletop with possibilities....I fully accept and understand the limitations.

Electronic gaming is loosing RPG elements at an alarming and sad rate....it's not an evolution but a de-evolution....as it stands now, I feel I get more RPG opportunities from Skyrim than I do ME3 and Skyrim is not that interactive dialog wise....The games that did nail it was DA:O and ME1 (aside from the ninjamance issue...but otherwise fairly good in friendship developments).

#23
DWH1982

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Listen, guys... I agree that ME3 had its flaws, but you can't say it's "just another linear story shooter."

I feel some of the RPG elements, like control over our own characters, were dumbed down too much in ME3, but they didn't vanish entirely. There were a lot of ways that the game recognized even small decisions, like Traynor reacting at the end of the game if you basically ignore her advice.

Whatever I feel about the endings about about the lack of polish in ME3 compared to the other two games, I still think it's a heck of a lot better than most of the other games on the market right now. It's flaws make it a weak Mass Effect game, but it turns out that even the weakest Mass Effect game is better than most other games.

#24
dreman9999

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Kel Riever wrote...

Having more than one choice at the end.

Yeah, I said it.

So controling the reapers is the same as kill all synthetic life in the galexy some how.

#25
pmac_tk421

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