My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
Modifié par StayFrosty05, 25 février 2013 - 12:32 .
Modifié par StayFrosty05, 25 février 2013 - 12:32 .
Guest_Gangnam Style_*
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
Gangnam Style wrote...
i see what you did there
Kel Riever wrote...
Having more than one choice at the end.
Yeah, I said it.
crimzontearz wrote...
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
system wise?
more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods
conceptually? TRULY branched storyline and a RANGE of endings
for the squaddies in particular. I would have retained also the individual weapon trainings....I use only shotguns anywayStayFrosty05 wrote...
crimzontearz wrote...
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
system wise?
more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods
conceptually? TRULY branched storyline and a RANGE of endings
You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?
arial wrote...
It is an RPG.
Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.
Not saying it is good (I, as most of the civilized world, dislike change).
the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.
"There is only one thing that does not change in this world, and that is the fact things will always change"
crimzontearz wrote...
for the squaddies in particular. I would have retained also the individual weapon trainings....I use only shotguns anywayStayFrosty05 wrote...
crimzontearz wrote...
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
system wise?
more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods
conceptually? TRULY branched storyline and a RANGE of endings
You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?
the moment squaddies have LESS skills than Shepard it becomes an issue to meStayFrosty05 wrote...
crimzontearz wrote...
for the squaddies in particular. I would have retained also the individual weapon trainings....I use only shotguns anywayStayFrosty05 wrote...
crimzontearz wrote...
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
system wise?
more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods
conceptually? TRULY branched storyline and a RANGE of endings
You don't feel there are enough skills?....Do you mean overall or per squaddie/protaganist?
I felt the squaddies powers were alright myself, but that's just me....as for every other point you have made here I concur 100%.
Modifié par Kabooooom, 25 février 2013 - 12:50 .
read my entire post.StayFrosty05 wrote...
arial wrote...
It is an RPG.
Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.
Not saying it is good (I, as most of the civilized world, dislike change).
the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.
"There is only one thing that does not change in this world, and that is the fact things will always change"
I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....
me3 story is no where near as linear as a shooter even if ME3 isthe most linear me game in the series.StayFrosty05 wrote...
arial wrote...
It is an RPG.
Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.
Not saying it is good (I, as most of the civilized world, dislike change).
the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.
"There is only one thing that does not change in this world, and that is the fact things will always change"
I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....
The autodialoug does not take away from any playerpersonalization of their character.DWH1982 wrote...
Less autodialouge. Interactivity should be more important than "cinema" in a game. Real side missions instead of scan and grab, and more hub worlds so that it feels like we're actually exploring/experiencing the ME universe.
FYI - Mass Effect has always been an RPG/Shooter hybrid, it's just that it has started to lean more towards "shooter."
Perhaps I'm in the minority that I actually prefer ME3's skill system and armor system. I like how they set up gun modding in ME3, and how you balance your powers versus weapon weight. Those things, I feel ME3 did right. The only thing I would potentially change is make squad mate armor customizable - so you can buy upgrades for their armor, modifiy the color of their armor, and so forth.
We'll get that as soon as weget the option to work for the alliance only at the start of ME2.Steelcan wrote...
Option to work with Cerberus.....
arial wrote...
read my entire post.StayFrosty05 wrote...
arial wrote...
It is an RPG.
Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.
Not saying it is good (I, as most of the civilized world, dislike change).
the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.
"There is only one thing that does not change in this world, and that is the fact things will always change"
I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....
it is not a "classic RPG", but the RPG Genre has been evolving and changeing for years.
this is what Sci-fi RPGs have become.
it may not be a "classic RPG", but it is an "RPG".
You want a "classic RPG"? go turn off your PC, go to your local Comic-Book shop, and post up an add looking to start a "Dungeons and Dragons" group.
So controling the reapers is the same as kill all synthetic life in the galexy some how.Kel Riever wrote...
Having more than one choice at the end.
Yeah, I said it.