Jassu1979 wrote...
David7204 wrote...
Gee, just like people blatantly ignore the 'searching for rocks' missions in ME 1 and the 'mineral scanning missions' in ME 2 whenever they want to shill how much better the missions in those games were?
The difference being that those games *did* in fact feature a wide array of missions and conversations on the side, instead of: "oh, I heard you talking about [item]: here it is. Have a nice day."
Personally, I've never put too much effort into finding rocks or insignia in ME1. I'm nowhere near obsessive-compulsive enough for that.
Planet scanning in ME2 drew lots of complaints from just about anyone - but that was not a side mission, or even pretending to be one. It was a farming mechanic, basically. Which was why everybody hated it.
I don't see the fetch quests in ME3 as side quests at all - just as a slight extension of the scanning/farming mechanic. Instead of scanning for minerals to get upgrades or looking for piles of rocks/crashed probes in the Mako, you scan for War Assets and deliver them to the appropriate person. Or don't, since it's optional. More optional than scanning in ME2, because without minerals you can't get your upgrades - and upgrading was about as RPG as ME2 got. The most valuable war assets are all found as parts of the 'proper' quests anyway.
And the 'proper' sidequests (AY monastery, Tuchanka bomb, Grissom Academy, rescuing Admiral Koris etc) are really good and well-integrated - as another poster said, so well-integrated that some players confuse them for bits of the main quest. The N7 missions, not quite as good in ME3 for me, because there were no non-combat missions which I enjoyed in ME2. I liked the mini-quests on the citadel though (Balak, Kasumi, Zaeed, Aria's mercenaries, the Salarian photo-journalist etc). While ME1's main story was compelling (the most so of the three games, for me), I thought the sidequests were generally not good, with a few exceptions. For me they mostly felt like xp farming so I could get that extra point in Charm/Intimidate or whatever.
OT: Honestly, ME3 is RPG enough for me,
for the type of game it is and has always been marketed as since ME1- which is
action RPG. I do think that ME1 is the best RPG of the series, but I don't think its stronger RPG elements did it any favours in terms of gameplay - which I think was the weakest of the series. I guess in the end, I would rather play a decent game with fun combat etc that is not a great RPG, than an alright RPG (which is all ME1 was anyway, imo) that is a clunky and frustrating game.
I don't think Bioware has ever got the Action/RPG balance right (though personally I think ME3 was the closest, even with stupid amounts of autodialogue) - but I don't think
any Devs have got it right so far. TW series are decent RPGs, with good story and crafting and horrid combat (imo); Alpha Protocol was an amazing RPG and really good story/characters with significant gameplay problems. Skyrim is a lovely exploration sim with simplified RPG elements, slightly boring combat and a story and characters that I forget 5 minutes after playing. I thought ME3 nailed the combat, nailed the emotional resonance of its main story arc (ending controversy aside) and did well with the characters, did reasonably with some RPG mechanics (better than ME2, anyway), but fell short with Shepard's dialogue and exploration.
I await the day a Developer gets it spot on (if ever), but until then, I do think Bioware are closer than most.
Edit: Fallout New Vegas, best hybrid ever so far, for me

But even then, I didn't think that the exploration element was that good. There seemed to be a lot on the map, but when I got to a large number of these places, nothing was happening.
Modifié par AllThatJazz, 25 février 2013 - 02:17 .