. I could be anti-Cerberus in ME2, I can't be anti-Alliance in ME3dreman9999 wrote...
We'll get that as soon as weget the option to work for the alliance only at the start of ME2.Steelcan wrote...
Option to work with Cerberus.....
Added, you asking for bw to make 2 games in one.
Lets Pretend ME3 Is An RPG
#26
Posté 25 février 2013 - 01:03
#27
Posté 25 février 2013 - 01:03
dreman9999 wrote...
.......snip.....
me3 story is no where near as linear as a shooter even if ME3 isthe most linear me game in the series.
Example:One tuchank start you go where you want with the avalible mission and skill mission with negative results.
Also, ME had corridor shooting since ME1 and ME1 only made gun the only dependible way to kill things unlike ME2 and 3.
And lest not get started with the skill list...ME3 power list is the largestin the series.
Your problem is that you're not getting that it's an action rpg.
My problem is I am comparing ME3's squad interactivity with ME1's interactivity.
#28
Posté 25 février 2013 - 01:04
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
But we already have that in ME3.
I'll just go off to the minority corner now.
#29
Posté 25 février 2013 - 01:04
It just a question of taste. You want a"do what ever you want " rpg. BW was never really that tip of dev. Even ME1 is very limited rpg and DA:O much of your choice has no effect in the end at all.StayFrosty05 wrote...
arial wrote...
read my entire post.StayFrosty05 wrote...
arial wrote...
It is an RPG.
Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.
Not saying it is good (I, as most of the civilized world, dislike change).
the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.
"There is only one thing that does not change in this world, and that is the fact things will always change"
I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....
it is not a "classic RPG", but the RPG Genre has been evolving and changeing for years.
this is what Sci-fi RPGs have become.
it may not be a "classic RPG", but it is an "RPG".
You want a "classic RPG"? go turn off your PC, go to your local Comic-Book shop, and post up an add looking to start a "Dungeons and Dragons" group.
I read the entire Post and I already play 'Rifts' table top....I am very well aware of the difference between an elctronic RPG and a Tabletop and I don't expect electronic RPG's to be able to come close to a Tabletop with possibilities....I fully accept and understand the limitations.
Electronic gaming is loosing RPG elements at an alarming and sad rate....it's not an evolution but a de-evolution....as it stands now, I feel I get more RPG opportunities from Skyrim than I do ME3 and Skyrim is not that interactive dialog wise....The games that did nail it was DA:O and ME1 (aside from the ninjamance issue...but otherwise fairly good in friendship developments).
ME3 is an rpg, it's just not in your taste. It's an action rpg.
#30
Posté 25 février 2013 - 01:05
Steelcan wrote...
. I could be anti-Cerberus in ME2, I can't be anti-Alliance in ME3dreman9999 wrote...
We'll get that as soon as weget the option to work for the alliance only at the start of ME2.Steelcan wrote...
Option to work with Cerberus.....
Added, you asking for bw to make 2 games in one.
Personally I think thaty could have been do-able....Shep either reporting to Hackett or tIM....without turning the Cerberus shock troops into the fall back on bad guys for more things to shoot at.
#31
Posté 25 février 2013 - 01:05
dreman9999 wrote...
So controling the reapers is the same as kill all synthetic life in the galexy some how.Kel Riever wrote...
Having more than one choice at the end.
Yeah, I said it.
Yes, and if you can't see that, you are unimaginative.
Modifié par Kel Riever, 25 février 2013 - 01:05 .
#32
Posté 25 février 2013 - 01:07
Darth Brotarian wrote...
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
But we already have that in ME3.
I'll just go off to the minority corner now.
Specify?
#33
Posté 25 février 2013 - 01:07
Yeah. Genre's are not fixed things, they evolve, blend and change.The same go's for franchises. ME3 rectifies what I saw as ME1's mistake by making the options more limited, but only relatively(plenty of armor and weapons to chose from as well as a lot of story choices), allowing each choice to be more interesting and making the whole experience less clunky.dreman9999 wrote...
It just a question of taste. You want a"do what ever you want " rpg. BW was never really that tip of dev. Even ME1 is very limited rpg and DA:O much of your choice has no effect in the end at all.StayFrosty05 wrote...
arial wrote...
read my entire post.StayFrosty05 wrote...
arial wrote...
It is an RPG.
Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.
Not saying it is good (I, as most of the civilized world, dislike change).
the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.
"There is only one thing that does not change in this world, and that is the fact things will always change"
I beg to differ....ME3 evolved into just another linear story shooter...preset characters, relationships, etc....
it is not a "classic RPG", but the RPG Genre has been evolving and changeing for years.
this is what Sci-fi RPGs have become.
it may not be a "classic RPG", but it is an "RPG".
You want a "classic RPG"? go turn off your PC, go to your local Comic-Book shop, and post up an add looking to start a "Dungeons and Dragons" group.
I read the entire Post and I already play 'Rifts' table top....I am very well aware of the difference between an elctronic RPG and a Tabletop and I don't expect electronic RPG's to be able to come close to a Tabletop with possibilities....I fully accept and understand the limitations.
Electronic gaming is loosing RPG elements at an alarming and sad rate....it's not an evolution but a de-evolution....as it stands now, I feel I get more RPG opportunities from Skyrim than I do ME3 and Skyrim is not that interactive dialog wise....The games that did nail it was DA:O and ME1 (aside from the ninjamance issue...but otherwise fairly good in friendship developments).
ME3 is an rpg, it's just not in your taste. It's an action rpg.
#34
Posté 25 février 2013 - 01:12
ME3 has more interactivity then ME1. Look at the squad and crew treatment in ME1 and compared it to ME3'S.StayFrosty05 wrote...
dreman9999 wrote...
.......snip.....
me3 story is no where near as linear as a shooter even if ME3 isthe most linear me game in the series.
Example:One tuchank start you go where you want with the avalible mission and skill mission with negative results.
Also, ME had corridor shooting since ME1 and ME1 only made gun the only dependable way to kill things unlike ME2 and 3.
And lest not get started with the skill list...ME3 power list is the largestin the series.
Your problem is that you're not getting that it's an action rpg.
My problem is I am comparing ME3's squad interactivity with ME1's interactivity.
In ME1, the crew out side of Joker have no extended dialog or personalities. In ME3 we see the crew, (Engineer Adams and the engineering crew, Doctor Chacwas and so on )Taking with each other. The squad on the ship are basically just npc saying in place till Shepard comes around and only 3 out of the 6 squad in ME1 have any dynamic character interaction. ME1 is too static compered to ME3 who's characters act more like living beings being that they can interact with one another.
So in short, character interaction got better in ME3 then ME1.
#35
Posté 25 février 2013 - 01:16
More endings
#36
Posté 25 février 2013 - 01:16
I don't know...StayFrosty05 wrote...
Darth Brotarian wrote...
StayFrosty05 wrote...
What would you change about ME3 to make it an RPG if you could?
My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.
What's yours?
But we already have that in ME3.
I'll just go off to the minority corner now.
Specify?
A bestery list.
An extended weapons inventoty.
Stats with branching trees for power personilization.
Weapon customization.
Differnt results of mission basedon past event and effected by your choices.
Massive ammout of dialog and dialog trees.
Quest givers.
...Stuff that are in rpg's.
#37
Posté 25 février 2013 - 01:17
So killing is that same as controling... EXPLAIN?Kel Riever wrote...
dreman9999 wrote...
So controling the reapers is the same as kill all synthetic life in the galexy some how.Kel Riever wrote...
Having more than one choice at the end.
Yeah, I said it.
Yes, and if you can't see that, you are unimaginative.
#38
Posté 25 février 2013 - 01:18
dreman9999 wrote...
.....snip.....
It just a question of taste. You want a"do what ever you want " rpg. BW was never really that tip of dev. Even ME1 is very limited rpg and DA:O much of your choice has no effect in the end at all.
ME3 is an rpg, it's just not in your taste. It's an action rpg.
No, I do not want 'a do whatever I want' electronic RPG, that's not even possible in a tabletop and how boring would that be anyway.
What I do want is 'Follow Through' on the choices made...a clear line of story between ME1, ME2 and ME3...in both decisions made and types of relationships built....that is not 'the too hard basket'....it's continuity.
I do expect limitations in electronic RPG's...only so much can be done...and I expect that, but at least sticking to the story would be nice.
As for DA:O, I don't know much about the endings, only played it once...(hated the combat system, though love ME3' and Skyrims combat systems)....but what I did enjoy enormously was the rep system with your Followers and fairly extensive list of reply options.
#39
Posté 25 février 2013 - 01:19
You still have to work with cerberus in ME2. And you can where your CERBERUS armor in ME3. You can't really be anti alliance being that theperson heading it now is one of the few people who believed you.Steelcan wrote...
. I could be anti-Cerberus in ME2, I can't be anti-Alliance in ME3dreman9999 wrote...
We'll get that as soon as weget the option to work for the alliance only at the start of ME2.Steelcan wrote...
Option to work with Cerberus.....
Added, you asking for bw to make 2 games in one.
#40
Posté 25 février 2013 - 01:21
I would have to say more dialogue. That was Mass Effect bread and butter, and someone went and cut it all out.
Disgraceful, that person should not be involved in the next Mass Effect.
#41
Posté 25 février 2013 - 01:22
dreman9999 wrote...
You still have to work with cerberus in ME2. And you can where your CERBERUS armor in ME3. You can't really be anti alliance being that theperson heading it now is one of the few people who believed you.
ITT: Dreman, taking out the role-play in role playing games and wondering why people don't like it.
#42
Posté 25 février 2013 - 01:22
dreman9999 wrote...
.....snip.....
ME3 has more interactivity then ME1. Look at the squad and crew treatment in ME1 and compared it to ME3'S.
In ME1, the crew out side of Joker have no extended dialog or personalities. In ME3 we see the crew, (Engineer Adams and the engineering crew, Doctor Chacwas and so on )Taking with each other. The squad on the ship are basically just npc saying in place till Shepard comes around and only 3 out of the 6 squad in ME1 have any dynamic character interaction. ME1 is too static compered to ME3 who's characters act more like living beings being that they can interact with one another.
So in short, character interaction got better in ME3 then ME1.
I am referring to relationships/dialog options between Shep and ...(fill in names)... not inter squad/inter crew interactivity.
The interactivity between squad/crew was done well in ME3...the fail was between Shep and etc...
#43
Posté 25 février 2013 - 01:23
#44
Posté 25 février 2013 - 01:23
1. The like system in DA:O is trash. You'll just get a static character that does nothing if you let them hate you.StayFrosty05 wrote...
dreman9999 wrote...
.....snip.....
It just a question of taste. You want a"do what ever you want " rpg. BW was never really that tip of dev. Even ME1 is very limited rpg and DA:O much of your choice has no effect in the end at all.
ME3 is an rpg, it's just not in your taste. It's an action rpg.
No, I do not want 'a do whatever I want' electronic RPG, that's not even possible in a tabletop and how boring would that be anyway.
What I do want is 'Follow Through' on the choices made...a clear line of story between ME1, ME2 and ME3...in both decisions made and types of relationships built....that is not 'the too hard basket'....it's continuity.
I do expect limitations in electronic RPG's...only so much can be done...and I expect that, but at least sticking to the story would be nice.
As for DA:O, I don't know much about the endings, only played it once...(hated the combat system, though love ME3' and Skyrims combat systems)....but what I did enjoy enormously was the rep system with your Followers and fairly extensive list of reply options.
2.There is aclear line story from ME1 ,2 THROUGH 3.
3.Your past actions do effect the results of mission in ME3. It that it not the only thing that can effect the ending.
ME3 is an rpg. There is no doubt about it.
#45
Posté 25 février 2013 - 01:25
dreman9999 wrote...
.....snip....
I don't know...
A bestery list.
An extended weapons inventoty.
Stats with branching trees for power personilization.
Weapon customization.
Differnt results of mission basedon past event and effected by your choices.
Massive ammout of dialog and dialog trees.
Quest givers.
...Stuff that are in rpg's.
You and I are obviously playing very different copies of ME3....Can I have yours?....
#46
Posté 25 février 2013 - 01:26
I'm just making sense out the roleplay. Why do you want to be ageinst the people who are helping fight this war?EnvyTB075 wrote...
dreman9999 wrote...
You still have to work with cerberus in ME2. And you can where your CERBERUS armor in ME3. You can't really be anti alliance being that theperson heading it now is one of the few people who believed you.
ITT: Dreman, taking out the role-play in role playing games and wondering why people don't like it.
Anyone whowas ageist you in the alliance is dead and the ones heading it are the 2 men in the alliance who believed you.
And you want to be a person who is passive agressive to them some how?
#47
Posté 25 février 2013 - 01:27
Jadebaby wrote...
Everything in the ending aside... Because there's a lot there...
I would have to say more dialogue. That was Mass Effect bread and butter, and someone went and cut it all out.
Disgraceful, that person should not be involved in the next Mass Effect.
+ 1000
#48
Posté 25 février 2013 - 01:28
#49
Posté 25 février 2013 - 01:29
#50
Posté 25 février 2013 - 01:29





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