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Lets Pretend ME3 Is An RPG


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#51
valkulon

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I see today is state opinion as fact day. Thanks for the heads up OP.

#52
Yate

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Valhart wrote...

I see today is state opinion as fact day. Thanks for the heads up OP.


that's every day on BSN

#53
dreman9999

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StayFrosty05 wrote...

dreman9999 wrote...

.....snip....

I don't know...
A bestery list.
An extended weapons inventoty.
Stats with branching trees for power personilization.
Weapon customization.
Differnt results of mission basedon past event and effected by your choices.
Massive ammout of dialog and dialog trees.
Quest givers.

...Stuff that are in rpg's.


You and I are obviously playing very different copies of ME3....Can I have yours?....:o

Really now...

They are not many gameS out not that even have a fraction of ammount of dialoug ME3 has. ME3 hasmore dialoug  then ME1 and 2.

#54
StarcloudSWG

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One thing both ME2 and ME3 did right was get rid of the inventory system. Seriously, inventory systems are a waste of time, especially in a modern technology setting where 'looting' and 'selling loot' is completely pointless. The character has a *job*. The character *gets paid regularly*. There is no reason for loot; it is burdensome and time consuming gameplay.

The mod system was streamlined nicely in ME 3, another thing that they did right. With mini-facturing (science-fictiony 3d printing and automated CAD/CAM machines), there is NO need to haul around tons of crap in the hope that some of it might be useful.

In fact, in terms of squad interactions and 'side dialogs' that make the NPCs interact with each other instead of just the player, ME 3 is *more* of an RPG.

#55
arial

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StayFrosty05 wrote...

dreman9999 wrote...

.....snip.....

ME3 has more interactivity then ME1. Look at the squad and crew treatment in ME1 and compared it to ME3'S.
In ME1, the crew out side of Joker have no extended dialog or personalities. In ME3 we see the crew, (Engineer Adams and the engineering crew, Doctor Chacwas and so on )Taking with each other. The squad on the ship are basically just npc saying in place till Shepard comes around and only 3 out of the 6 squad in ME1 have any dynamic character interaction. ME1 is too static compered to ME3 who's characters act more like living beings being that they can interact with one another.

So in short, character interaction got better in ME3 then ME1.


I am referring to relationships/dialog options between Shep and ...(fill in names)... not inter squad/inter crew interactivity.

The interactivity between squad/crew was done well in ME3...the fail was between Shep and etc...

you are saying ME1 had better relationships between Shepard and Squad...?

Okay, I am sure you are Trolling now, other then a few romance specific scenes, the only conversations you have in ME1 is asking about their background (or in Tali's case, the quarian people).

unlike ME3 where you not only learn about their background, but their hopes, dreams, and reason to keep fighting.

#56
dreman9999

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iOnlySignIn wrote...

Being able to choose how my Shepard feels about anything.

They didn't stop you from doing that.

#57
sH0tgUn jUliA

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On the Citadel:

Shepard: Illusive Man! Wait! Listen to me! I am your daughter!
TIM: What? How can this be?
Shepard: Miranda ran the paternity tests. It's true, Dad. Let's put our guns down. Let's hear him out.
Anderson: Surely, you can't be serious.
Shepard: I am serious, and don't call me Shirley.
TIM: (gives speech)
Shepard: That makes sense to me. Anderson we could learn from and use the tech.
Anderson: No. The reapers must be destroyed.
TIM: He's an old soldier who only knows one way.
Shepard: No, he'll listen. Think, we can control them, use them to rebuild what has been lost, and lead the galaxy into a future beyond which we've never dreamed.
TIM: Damn, you're good Shepard.
Shepard: Let him open the arms.
TIM: I.... can't.... they're.... to...
Shepard: Father! Fight them.
Anderson: They're controlling you!
TIM: No! I'm in control!
Shepard: Be strong, Dad. For me.
TIM: ....okay..
Anderson opens the arms.
Shepard: Thanks, Dad.
Decision Chamber --

Shepard: I'll do it. Control.
Anderson: NO. You're young. You have your entire life ahead of you. Raise a family. I'm old. Tired of fighting. I'll do it. And I'll release you Illusive Man. (Anderson grabs contol rods)

TIM puts his arm around Shepard in a fatherly manner.

#58
Cainhurst Crow

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StayFrosty05 wrote...

Darth Brotarian wrote...

StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


But we already have that in ME3.

I'll just go off to the minority corner now.


Specify?


Well, the game remembered who died on virmire, that wasn't retconed. It also remembere whether I helped TIM or not and kept the collector base in tact. It remembered if I killed the council or not, who I supported initially as councilor, what backstory I choose, who I romanced, whether I cheated or not, who died in my game, who I helped in ME2 or not, and a plathora of other smaller things that made the expereince unique.

As far as I am aware, not a lot of other games let you actually import that much into their games from previous sequels. Most of it is "select what you did at the start screen" type imports, and don't feel as personalized in my opinion.

#59
Mr.House

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ME3 is more of a rpg then ME2 is.

With that said, better dialog wheel.

#60
crimzontearz

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^^ Would buy

#61
Cainhurst Crow

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Mr.House wrote...

ME3 is more of a rpg then ME2 is.

With that said, better dialog wheel.


Yes.

#62
chemiclord

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ME3 is as much an RPG as anything from the Final Fantasy series... and no one disputes their status.

"RPG" as a genre has become so broad that it barely means anything at all to begin with.

#63
Auztin

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What defines linear,anyway?What you think is linear.Oh ****.I figured it out you think this a linear shooter game because you don't like it so it must be a fact since opinions are considered facts now.I call this more an RPG than any new Bethesda game made.Where do my choices matter in Fallout or Elder Scrolls.I could literally call New Vegas an linear shooter.

Modifié par Auztinito, 25 février 2013 - 01:40 .


#64
StayFrosty05

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dreman9999 wrote...

StayFrosty05 wrote...

dreman9999 wrote...

.....snip....

I don't know...
A bestery list.
An extended weapons inventoty.
Stats with branching trees for power personilization.
Weapon customization.
Differnt results of mission basedon past event and effected by your choices.
Massive ammout of dialog and dialog trees.
Quest givers.

...Stuff that are in rpg's.


You and I are obviously playing very different copies of ME3....Can I have yours?....:o

Really now...

They are not many gameS out not that even have a fraction of ammount of dialoug ME3 has. ME3 hasmore dialoug  then ME1 and 2.


yes, it does have more dialog...but quantity does not equal quality.

#65
EnvyTB075

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dreman9999 wrote...

I'm just making sense out the roleplay. Why do you want to be ageinst the people who are helping fight this war?

Anyone whowas ageist you in the alliance is dead and the ones heading it are the 2 men in the alliance who believed you.



Who cares, its not your choice whether someone wants to side with Cerberus or not, its theirs. You are forcing your own ideology on someone else in relation to a role-playing game, taking the role-playing out of RPG.

If you can't see the basic issue with what you're saying you're denser than i originally thought.

#66
JamesFaith

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Leonardo the Magnificent wrote...

The classification "RPG" is far too subjective and poorly defined to be of any real use at this point, but by the definition I use, namely a game in which you control several aspects of the character's personality and the character's impact on the gameworld and other characters, Mass Effect 3 qualifies as an RPG, to the same degree (and in some cases to a greater degree) than the previous games.


This.

Some people here have tendencies to define RPG by their favorite feature, which often isn't even part of basic definition.

I saw here guy who claim that any portion of autodialog disqualify game as RPG. Well, Wicher and Gothic disagreed.

I saw claims that essential is interaction and relations with companions. And what about f.e. Icewind Dale?

And I also saw claim that RPG can have predefinied character and that you have to have option to chose his name, look and class. These people probably never played Planescape torment.

RPG is wide term and ME3 still is RPG, just mixed with different genre.

#67
arial

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EnvyTB075 wrote...

dreman9999 wrote...

I'm just making sense out the roleplay. Why do you want to be ageinst the people who are helping fight this war?

Anyone whowas ageist you in the alliance is dead and the ones heading it are the 2 men in the alliance who believed you.



Who cares, its not your choice whether someone wants to side with Cerberus or not, its theirs. You are forcing your own ideology on someone else in relation to a role-playing game, taking the role-playing out of RPG.

If you can't see the basic issue with what you're saying you're denser than i originally thought.

and with that this Thread will end up being locked in the near future...

#68
Mr.House

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EnvyTB075 wrote...

dreman9999 wrote...

I'm just making sense out the roleplay. Why do you want to be ageinst the people who are helping fight this war?

Anyone whowas ageist you in the alliance is dead and the ones heading it are the 2 men in the alliance who believed you.



Who cares, its not your choice whether someone wants to side with Cerberus or not, its theirs. You are forcing your own ideology on someone else in relation to a role-playing game, taking the role-playing out of RPG.

If you can't see the basic issue with what you're saying you're denser than i originally thought.

Yet in ME2 you where forced  to join and help Cerberus because the writers did not want you to be with the Alliance or have anycontacts with the old squad or anything so new players could jump in and not be confused.

Did you like this, did you support this?

Modifié par Mr.House, 25 février 2013 - 01:47 .


#69
dreman9999

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StayFrosty05 wrote...

dreman9999 wrote...

StayFrosty05 wrote...

dreman9999 wrote...

.....snip....

I don't know...
A bestery list.
An extended weapons inventoty.
Stats with branching trees for power personilization.
Weapon customization.
Differnt results of mission basedon past event and effected by your choices.
Massive ammout of dialog and dialog trees.
Quest givers.

...Stuff that are in rpg's.


You and I are obviously playing very different copies of ME3....Can I have yours?....:o

Really now...

They are not many gameS out not that even have a fraction of ammount of dialoug ME3 has. ME3 hasmore dialoug  then ME1 and 2.


yes, it does have more dialog...but quantity does not equal quality.

Like the dialog is bad in ME3. ME3 had many of the most emotional sceans in gaming from 2012.

Sorry but there is no major issue of quality ether.

#70
Jadebaby

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crimzontearz wrote...

careful jade....that might get you banned


How? I'm not naming names. And it's the truth. If you had a person that went to work on Mortal Kombat and wanted to take out the gore.. Or went to work on Forza and wanted to take out the car customization. Or went to work on CoD and wanted to take out the Multiplayer. Then you bet there'd be people calling for that person to be fired. Why should this case be anymore criticized?

#71
StayFrosty05

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arial wrote...

....snip....

you are saying ME1 had better relationships between Shepard and Squad...?


Okay, I am sure you are Trolling now, other then a few romance specific scenes, the only conversations you have in ME1 is asking about their background (or in Tali's case, the quarian people).

unlike ME3 where you not only learn about their background, but their hopes, dreams, and reason to keep fighting.


No, not better....just actual choices in friendship development.....Actual better dialogs came with ME2 and ME3, they became grittier and more realistic in ME2&3....Shep was way too much 'Is 'damn' a swear word?" in ME1....What I am referring to in ME3 is enforced relationship/friendships status....For example, I know a number of people didn't recruit Garrus in ME1....yet Shep and Garrus are the best of friends in ME3 (I recruited and love Garrus myself, but I can clearly understand peoples frustration with the forced BFF status)....Same goes for Liara....my Shep didn't pick her up until after Virmire and didn't speak with her, didn't do LotSB, but come ME3 their BFF's....my Shep hardly knows her.... Those who sided with Cerberus...what a kick in the gut for them....You could RP a xenophobic Shep in ME1, not allowed in ME3.....Loyalties to be gained in ME2, few have relevance in ME3.....List on relationship development thrown out the window goes on and on in ME3.

#72
dreman9999

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EnvyTB075 wrote...

dreman9999 wrote...

I'm just making sense out the roleplay. Why do you want to be ageinst the people who are helping fight this war?

Anyone whowas ageist you in the alliance is dead and the ones heading it are the 2 men in the alliance who believed you.



Who cares, its not your choice whether someone wants to side with Cerberus or not, its theirs. You are forcing your own ideology on someone else in relation to a role-playing game, taking the role-playing out of RPG.

If you can't see the basic issue with what you're saying you're denser than i originally thought.

So basicly you want to be renaduce just to be renaduce.

What deep roleplaying.<_<

#73
dreman9999

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StayFrosty05 wrote...

arial wrote...

....snip....

you are saying ME1 had better relationships between Shepard and Squad...?


Okay, I am sure you are Trolling now, other then a few romance specific scenes, the only conversations you have in ME1 is asking about their background (or in Tali's case, the quarian people).

unlike ME3 where you not only learn about their background, but their hopes, dreams, and reason to keep fighting.


No, not better....just actual choices in friendship development.....Actual better dialogs came with ME2 and ME3, they became grittier and more realistic in ME2&3....Shep was way too much 'Is 'damn' a swear word?" in ME1....What I am referring to in ME3 is enforced relationship/friendships status....For example, I know a number of people didn't recruit Garrus in ME1....yet Shep and Garrus are the best of friends in ME3 (I recruited and love Garrus myself, but I can clearly understand peoples frustration with the forced BFF status)....Same goes for Liara....my Shep didn't pick her up until after Virmire and didn't speak with her, didn't do LotSB, but come ME3 their BFF's....my Shep hardly knows her.... Those who sided with Cerberus...what a kick in the gut for them....You could RP a xenophobic Shep in ME1, not allowed in ME3.....Loyalties to be gained in ME2, few have relevance in ME3.....List on relationship development thrown out the window goes on and on in ME3.

What? No way is it  more gritter or realistic. Heck, look at Garus as he worried about his family or Liara's reaction when seeing and hereing about worlds fall.
Even Joker, who in ME1 and ME2 who always was Joking around, get his hit with reality with him worring over his family,and the top it of his syster is dead with out him knowing about it.

ME3 RELATIONS SHIPS ARE WAY BETTER THEN THE ONES IN ME1.

#74
arial

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StayFrosty05 wrote...

arial wrote...

....snip....

you are saying ME1 had better relationships between Shepard and Squad...?


Okay, I am sure you are Trolling now, other then a few romance specific scenes, the only conversations you have in ME1 is asking about their background (or in Tali's case, the quarian people).

unlike ME3 where you not only learn about their background, but their hopes, dreams, and reason to keep fighting.


No, not better....just actual choices in friendship development.....Actual better dialogs came with ME2 and ME3, they became grittier and more realistic in ME2&3....Shep was way too much 'Is 'damn' a swear word?" in ME1....What I am referring to in ME3 is enforced relationship/friendships status....For example, I know a number of people didn't recruit Garrus in ME1....yet Shep and Garrus are the best of friends in ME3 (I recruited and love Garrus myself, but I can clearly understand peoples frustration with the forced BFF status)....Same goes for Liara....my Shep didn't pick her up until after Virmire and didn't speak with her, didn't do LotSB, but come ME3 their BFF's....my Shep hardly knows her.... Those who sided with Cerberus...what a kick in the gut for them....You could RP a xenophobic Shep in ME1, not allowed in ME3.....Loyalties to be gained in ME2, few have relevance in ME3.....List on relationship development thrown out the window goes on and on in ME3.

liara is present on the SSV Normandy SR1 when it is taken down by the Collector Cruiser.

thus, it seems she continued to Serve with Shepard after the Events of ME1, thus they likely had missions together between the two titles

#75
StayFrosty05

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dreman9999 wrote...

StayFrosty05 wrote...

arial wrote...

....snip....

you are saying ME1 had better relationships between Shepard and Squad...?


Okay, I am sure you are Trolling now, other then a few romance specific scenes, the only conversations you have in ME1 is asking about their background (or in Tali's case, the quarian people).

unlike ME3 where you not only learn about their background, but their hopes, dreams, and reason to keep fighting.


No, not better....just actual choices in friendship development.....Actual better dialogs came with ME2 and ME3, they became grittier and more realistic in ME2&3....Shep was way too much 'Is 'damn' a swear word?" in ME1....What I am referring to in ME3 is enforced relationship/friendships status....For example, I know a number of people didn't recruit Garrus in ME1....yet Shep and Garrus are the best of friends in ME3 (I recruited and love Garrus myself, but I can clearly understand peoples frustration with the forced BFF status)....Same goes for Liara....my Shep didn't pick her up until after Virmire and didn't speak with her, didn't do LotSB, but come ME3 their BFF's....my Shep hardly knows her.... Those who sided with Cerberus...what a kick in the gut for them....You could RP a xenophobic Shep in ME1, not allowed in ME3.....Loyalties to be gained in ME2, few have relevance in ME3.....List on relationship development thrown out the window goes on and on in ME3.

What? No way is it  more gritter or realistic. Heck, look at Garus as he worried about his family or Liara's reaction when seeing and hereing about worlds fall.
Even Joker, who in ME1 and ME2 who always was Joking around, get his hit with reality with him worring over his family,and the top it of his syster is dead with out him knowing about it.


ME3 RELATIONS SHIPS ARE WAY BETTER THEN THE ONES IN ME1.


Re-read my post Dreman....I am saying ME2 and ME3 have grittier more realistic dialog than ME1....and ME3 has the grittiest....Actual diaolg (words used) wise....ME3 is very well done, emotional, etc....But what was left out was the ability to RP Sheps approach and thoughts towards and about his crew/squad and his feelings on these issues....much of Sheps response choice is gone through auto dialogs, auto reactions, auto emotions, this is what was lost.