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Lets Pretend ME3 Is An RPG


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#101
Sharn01

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Cecilia L wrote...

crimzontearz wrote...

StayFrosty05 wrote...

What would you change about ME3 to make it an RPG if you could?

My priority change would be...being able to create relationships (friendships) with Crew/Squad (positive/negative, etc...) throughout the series and have them hold true into ME3.

What's yours?


system wise?

more skills, more armor customization (doing what armor does) especially for squaddies, more weapon mods, PROPER ammo mods, omni tool mods, amp mods

conceptually? TRULY branched storyline and a RANGE of endings


FACEPALM

RPG means Role Playing Game, as in playing a role, not customizing skills and stats. Goddess, so many gamers never understand this. (and I enjoy D&D character tweaking and optimizing too, but Role Playing!!*indignation*)


There is more to an RPG then assuming the role of a character, by that definition pac-man is an RPG.

#102
CronoDragoon

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chemiclord wrote...

Let me ask you all a question.

Is Final Fantasy 7 an RPG?

I wonder how many people will answer correctly.


The funny thing as I suspect you are pointing out about RPGs is: there's always someone that can claim their game is more of an RPG, all the way back to tabletop dice-throwers.

Tabletop RPGers look down on text-based RPGers look down on CRPGers look down on ME1 fans look down on ME3 fans.

#103
AlanC9

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SyK18 wrote...

Wait a sec?! Mass Effect 3 is NOT a RPG?? What else has Bioware lied about?


StayFrosty05 was just trying to get more people to read the thread. Kinda cheesy, but we see worse here every day.

Modifié par AlanC9, 25 février 2013 - 02:49 .


#104
Leonardo the Magnificent

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chemiclord wrote...

Let me ask you all a question.

Is Final Fantasy 7 an RPG?

I wonder how many people will answer correctly.


I've never played FF7, but it really depends on how you classify RPG. From what I've seen/heard of it, I'd say it very loosely does.

#105
ofarrell

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I would give it way more story depth and dialogue. Maybe replace a few combat missions with missions like Thane's.

That would be nice.

#106
SyK18

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chemiclord wrote...

Let me ask you all a question.

Is Final Fantasy 7 an RPG?

I wonder how many people will answer correctly.


I dunno. Never played it. Is it? And does anybody care about that on BSN?

#107
KiwiQuiche

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Jadebaby wrote...

Everything in the ending aside... Because there's a lot there...

I would have to say more dialogue. That was Mass Effect bread and butter, and someone went and cut it all out.

Disgraceful, that person should not be involved in the next Mass Effect.


BOOM

Oh and the ability to tell Liara to get out of my cabin would of been nice.

#108
McFlurry598

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pmac_tk421 wrote...

Posted Image



#109
SyK18

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RPG = Romancing People's Genitalia

#110
Steelcan

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KiwiQuiche wrote...

Jadebaby wrote...

Everything in the ending aside... Because there's a lot there...

I would have to say more dialogue. That was Mass Effect bread and butter, and someone went and cut it all out.

Disgraceful, that person should not be involved in the next Mass Effect.


BOOM

Oh and the ability to tell Liara to get out of my cabin would of been nice.

. And point her in the direction of the nearest airlock

Modifié par Steelcan, 25 février 2013 - 02:58 .


#111
Xellith

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dreman9999 wrote...

DWH1982 wrote...

Less autodialouge. Interactivity should be more important than "cinema" in a game. Real side missions instead of scan and grab, and more hub worlds so that it feels like we're actually exploring/experiencing the ME universe.

FYI - Mass Effect has always been an RPG/Shooter hybrid, it's just that it has started to lean more towards "shooter."

Perhaps I'm in the minority that I actually prefer ME3's skill system and armor system. I like how they set up gun modding in ME3, and how you balance your powers versus weapon weight. Those things, I feel ME3 did right. The only thing I would potentially change is make squad mate armor customizable - so you can buy upgrades for their armor, modifiy the color of their armor, and so forth.

The autodialoug does not take away from any playerpersonalization of their character.
Side mission are not only scan and grab.
And they can't make ME3 AN EXPORING EXPERIANCE WITH A REAPER WAR GOING ON.


My shepard snapping at Joker when he joked about thessia pissed me off.  My shepard going all crybaby after kai leng "beat him" on thessia.  I shouldnt have to say to my avatar - the character that is meant to be ME in game "shut up shepard.  Just shut up".

The autodialogue ruined large parts of ME3.  While it didnt ruin it for YOU - thats fine.  But it ruined it for me and thousands of others.

#112
FlyinElk212

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A relationship system similar to the one in Dragon Age: Origins (but w/o the gifts). And replace the word "affection" w/ "trust".

Would've made the "loyalty" in ME2 make a hell of a lot more sense.

#113
Shelondias

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Felt like an RPG to me.

#114
McFlurry598

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Uhh last time I checked it had all the RPG elements. Y'all know what RPG stands for right? ROLE PLAYING GAME. You do play a role, an eccentric commander saving the galaxy. You can costimize your armor, mod you're weapon, you have MULTIPLE weapons through out the game and you can upgrade those as well. You have skills, you have choices that reflect the game. You have costimizible squadmates, you can have a LI. You have dialogue options, shall I continue? Mass Effect 3 IS an RPG, just like Mass Effect, and Mass Effect  2.

Modifié par McFlurry598, 25 février 2013 - 03:03 .


#115
Cecilia L

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Sharn01 wrote...

There is more to an RPG then assuming the role of a character, by that definition pac-man is an RPG.


I meant building a character with personality and motivations, imagining what decisions that character would make, how he/she would develop. Making it your story. Role-playing the character you've created.

#116
Nykara

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StayFrosty05 wrote...

Kel Riever wrote...

Having more than one choice at the end.

Yeah, I said it.


Ain't that the truth....:(


Yep really.

And less auto-dialogue more actual dialogue choices. I didn't like the feeling that the game kept taking Commander Shepards conversations out of my hands.

Modifié par Nykara, 25 février 2013 - 03:08 .


#117
SyK18

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McFlurry598 wrote...

Uhh last time I checked it had all the RPG elements. Y'all know what RPG stands for right? ROLE PLAYING GAME. You do play a role, an eccentric commander saving the galaxy. You can costimize your armor, mod you're weapon, you have MULTIPLE weapons through out the game and you can upgrade those as well. You have skills, you have choices that reflect the game. You have costimizible squadmates, you can have a LI. You have dialogue options, shall I continue? Mass Effect 3 IS an RPG, just like Mass Effect, and Mass Effect  2.


Please don't compare ME3 to ME1. Just don't.
 

#118
Jadebaby

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The way I see it Mass Effect 1 has the most RPG elements, then Mass Effect 2.

Lastly, ME3.

#119
Ykulnu

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arial wrote...

It is an RPG.

Genre's evolve overtime, ME3 is what the "Sci-fi RPG" has evolved into.

Not saying it is good (I, as most of the civilized world, dislike change).

the RPG Genre has been changing for years, its not classic RPG, but this is what RPGs have become.

"There is only one thing that does not change in this world, and that is the fact things will always change"


You are being too definitive. Yes, Mass Effect 3 has RPG ELEMENTS, but it does not and should not serve as the model for what RPGs have become today. Tales of Graces f, Fallout, and Dark Souls are good examples of a quintessential modern RPG.

#120
Sharn01

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Cecilia L wrote...

Sharn01 wrote...

There is more to an RPG then assuming the role of a character, by that definition pac-man is an RPG.


I meant building a character with personality and motivations, imagining what decisions that character would make, how he/she would develop. Making it your story. Role-playing the character you've created.


Those are all RPG elements, which is why I think all of the ME games are Action RPG's and not just action or shooter games.  Table Top RPG's are very clearly defined, but CRPG's have always had a loose definition and never really been labeled properly. 

I do believe it can be agreed upon though that a character in an RPG solves the games problems using the set of skills that you as a player assigned them to have when building them, and that player skill only goes so far as to dictate when and how the character implements those skills, which is why many RPG's should be turn based.

I loved ME, and I liked ME2, I think they are both action or shooter RPGs, I also think both DA games are action RPG's, not being a pure RPG doesn't make them bad games, and I don't understand why people get so touchy at the idea of labeling them as what they truly are.

#121
sH0tgUn jUliA

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ME3 felt like a shell of a RPG. ME3 made ME2 feel like a solid RPG on dialogue, and ME2 was what I'd call and action RPG. ME3 made ME1 feel like TW2 in comparison.

There was a person who had dialog stripped out of the game that should have been in the game. There was a person who forced things to be kept "high level" throughout the game rather than more intimate like it had been in the first installment. There was a person who implemented autodialogue to a high degree. There was a person who broke the covenant that was established in both the first and second games as far as dialogue was concerned. These decisions do not happen at the low level. This person should not be involved in future titles in my opinion. You can look this stuff up on youtube. The interviews are there for you to see. You decide for yourself.

#122
Ykulnu

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McFlurry598 wrote...

Uhh last time I checked it had all the RPG elements. Y'all know what RPG stands for right? ROLE PLAYING GAME. You do play a role, an eccentric commander saving the galaxy. You can costimize your armor, mod you're weapon, you have MULTIPLE weapons through out the game and you can upgrade those as well. You have skills, you have choices that reflect the game. You have costimizible squadmates, you can have a LI. You have dialogue options, shall I continue? Mass Effect 3 IS an RPG, just like Mass Effect, and Mass Effect  2.


I'll give you armor and weapon choice, but those attributes are in a myriad of non RPG games as well. The skills in Mass Effect are not a proper substitute for Attributes. Rather, they should be influenced by an attributes system. Love Interests are in no way, shape, or form a prerequisite for RPG status. The exploration, questing and item procurement systems in ME3 are some of the worst offenders as well. Finding items conveniently scattered along a very linear level is an insult to the concept. Having sequential, one off "levels" instead of a world with areas to visit and revisit is also very lacking.

ME3 is a pretty good game in some aspects, but being an RPG is NOT one of them. 

Modifié par Ykulnu, 25 février 2013 - 03:22 .


#123
SyK18

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Well let's calm down now. Citadel still needs to be released. If you can increase conversations, reengage with your LI, gamble and furnish your living quarte...LMAO can't do it...HOOOO!!

It's an RPG in the sense it is not a real RPG meaning its not an RPG.

Bioware logic at your disposal.

#124
bleetman

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dreman9999 wrote...

The autodialoug does not take away from any playerpersonalization of their character.

Funny, because I distinctly remember Shepard saying things that had me shaking my head in sheer disbelief of how utterly stupid they were within minutes of starting up the game. Things I literally had no control over. Things that blatantly contradicted how I'd envisioned her as a person. How is this not detracting from my player personalisation of Shepard's character, exactly? It essentially ignores it.

Here's a question for you: why, if I want to chew out Vega for his decisions during the boxing scene as my imported Shepard would've done if I'd actually had the choice, do I have to deliberately let him punch her in the face by ignoring the paragon interrupts because doing so causes her to tell him he did the right thing via autodialogue?

[Edit] Actually, after checking? I can't criticise his decision either way. Regardless of input, Shepard tells him he did the right thing. Somehow that's even worse than I thought it was.

Modifié par bleetman, 25 février 2013 - 03:36 .


#125
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You're asking way too much out of my imagination.