Yrkoon wrote...
Blair Brown wrote...
my face when..
A) Having a distinct art style was not the main/only factor when it came to companion customization.
Please show me where someone has said cosplay is a deciding factor in the art design/goals
C) Please show me where someone has stated cosplay trumped gameplay mechanics.
I think the outfits are magnificent, I love almost everything that comes out of the concept art department.
The fact that i'm also a fan of cosplay and would love for people to attempt to make some of these costumes, does not = we are making art decisions/gameplay choices to facilitate cosplay.
It doesn't? Well lets see. About a year ago someone did a thread called Art Style.
It got a developer response within minutes of its creation. Note this response:
Chris Priestly wrote...
And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.
YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.

Links response to this is apt and ill just echo it.
LinksOcarina wrote...
The cosplay stuff is an example to show uniqueness in the designs, nothing more.
Yup, Chris was using the example of cosplay to make a point that the art style of DA:O was bland and DA2 changed for it to be more unique and stand out from other fantasy games.
You seem to either have something against cosplay (which is fine, it's not everyones cup of tea) or think that there is some conspiracy where we (the devs) sit around and make decisions based upon something that <1% of our fan base does... and not what we think is good for the game.
I'm not going to continue the discussion about this, because I don't think I can change your mind that we are not doing the above. Which is fine, you'll be able to make a fair judgement if we sacrificed gameplay/customization/art direction, for cosplay when we reveal the game.
Modifié par Blair Brown, 27 février 2013 - 12:32 .