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WoW bravo Bioware artists! on this.


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#126
Dutchess

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Gill Kaiser wrote...

renjility wrote...

Hm, I'm not that impressed. Sure, nice designs, but not really for what it's supposed to represent. I think the clothes of the male Tevinter are cool, but that they should remove the pointy hat thing. It would look better then, imo. The woman's dress is just way too over the top, with the thing on her head and the shape of the gown. Looks more like something for an extravagant Orlesian ball. Perhaps Tevinters have crazy balls as well, but since I assume the concept art is supposed to represent the overall fashion of the different countries, I think it's too much.

The Fereldan clothing somehow reminds me of the dwarven fashion we've seen so far. Only uglier. It's not right, somehow. It looks weird.

I'm more or less neutral about the Orlesian ones. The guy looks good. The woman... mehh. Neutral. The Tevinter dress in a different color seems more suited for the Orlesian style.


It seems to me that these are costumes of the nobility. I wouldn't expect your standard Tevinter citizen to go around wearing such extravagant outfits, but I would expect a high-ranking magister to do so.

Since DA:I is centred on Orlais, and an organisation sanctioned by royalty, maybe these are costumes that we'll see at a multinational gathering of the elite?


Ehh... I understand that this is not supposed to be commoner's clothing, but for a regular day at least the Tevinter woman's dress still seems too much. Like I said, at most I could expect this at some ridiculously fancy party, but I'm not sure whether the concept art is focused on that. I assume it's meant to establish the overall fashion style of the countries, which they've more or less succeeded in with the clothing of the male magister and the male Orlesian, but other than that... not really.

#127
Das Tentakel

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Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


Welcome to my world :(.
I kind of went like this:

Image IPB

For some relief from despair, click on the pic ;).

#128
Fiddzz

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Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


If it helps (it woulnt), i've seen some character models/clothing in game that would put that tevinter outfit to shame. I REALLY want some people to attempt to cosplay those, so excite!

#129
Yrkoon

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Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


If it helps (it woulnt), i've seen some character models/clothing in game that would put that tevinter outfit to shame. I REALLY want some people to attempt to cosplay those, so excite!

I wasn't commenting on the outfits.  The outfits look great.

I was commenting on the mindset of the developers.    They're STILL looking at everything from a Cosplay perspective.     Almost as if  the very function of a  game's art is to facilitate a friggin halloween party.  And we saw the results of this already:  Dragon Age 2.  Where  gameplay was  sacrificed so that we could get "Iconic"  -  Where Companions were stuck with the same outfits from Act I to Act III  --where functionality had to take a back seat to appearance.  Where Cosplayability trumped  IN GAME  customization and  player agency.  Why?     Makes for  cool  cosplay, that's why/.

And now, even   as we're presented with a wonderful glimpse of some of the terrific outfits being conceptualized  for the next game, in comes a developer to remind us, again,  of the real reason for these outfits:  They'll look absolutely marvelous at a convention costume party.

Just *once*, I'd like a developer to come here, look at these  concept art pieces and say:  "See folks, you'll be able to  deck your entire party out in these garbs or not.  You'll be able to infiltrate society  depending on what you choose to wear in the game, if you want....

But whatever.... like I said, this is wishful thinking.  Nothing has changed.

Modifié par Yrkoon, 26 février 2013 - 11:02 .


#130
Icesong

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Das Tentakel wrote...

For some relief from despair, click on the pic ;).


Clicked on a related link... what the hell did they do to Lola Bunny?

Modifié par Icesong, 26 février 2013 - 11:30 .


#131
LinksOcarina

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Yrkoon wrote...

Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


If it helps (it woulnt), i've seen some character models/clothing in game that would put that tevinter outfit to shame. I REALLY want some people to attempt to cosplay those, so excite!

I wasn't commenting on the outfits.  The outfits look great.

I was commenting on the mindset of the developers.    They're STILL looking at everything from a Cosplay perspective.     Almost as if  the very function of a  game's art is to facilitate a friggin halloween party.  And we saw the results of this already:  Dragon Age 2.  Where  gameplay was  sacrificed so that we could get "Iconic"  -  Where Companions were stuck with the same outfits from Act I to Act III  --where functionality had to take a back seat to appearance.  Where Cosplayability trumped  IN GAME  customization and  player agency.  Why?     Makes for  cool  cosplay, that's why/.

And now  as we're presented with a wonderful glimpse of some of the terrific outfits being pressented to us for the next game, in comes a developer to remind us, again,  of the real reason for these outfits:  They'll look absolutely marvelous at a convention costume party.

Just *once*, I'd like a developer to come here, look at these  concepot art pieces and say:  "See folks, you'll be able to  deck your entire party out in these garbs or not.  You'll be able to infiltrate society  depending on what you [b]choose[/b to wear in the game....

But whatever.... like I said, this is wishful thinking.  Nothing has changed.


I think its a joke dude....

#132
Atakuma

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Yrkoon wrote...

Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


If it helps (it woulnt), i've seen some character models/clothing in game that would put that tevinter outfit to shame. I REALLY want some people to attempt to cosplay those, so excite!

I wasn't commenting on the outfits.  The outfits look great.

I was commenting on the mindset of the developers.    They're STILL looking at everything from a Cosplay perspective.     Almost as if  the very function of a  game's art is to facilitate a friggin halloween party.  And we saw the results of this already:  Dragon Age 2.  Where  gameplay was  sacrificed so that we could get "Iconic"  -  Where Companions were stuck with the same outfits from Act I to Act III  --where functionality had to take a back seat to appearance.  Where Cosplayability trumped  IN GAME  customization and  player agency.  Why?     Makes for  cool  cosplay, that's why/.

And now, even   as we're presented with a wonderful glimpse of some of the terrific outfits being conceptualized  for the next game, in comes a developer to remind us, again,  of the real reason for these outfits:  They'll look absolutely marvelous at a convention costume party.

Just *once*, I'd like a developer to come here, look at these  concept art pieces and say:  "See folks, you'll be able to  deck your entire party out in these garbs or not.  You'll be able to infiltrate society  depending on what you choose to wear in the game, if you want....

But whatever.... like I said, this is wishful thinking.  Nothing has changed.

Are you serious? I just can't comprehend the kind of logic it takes to believe that the developers are basing huge design decisions on ****ing cosplay

#133
Daralii

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First time I've seen someone say cosplayers are why DA2 wasn't as good as Origins.

#134
Fiddzz

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Yrkoon wrote...

Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


If it helps (it woulnt), i've seen some character models/clothing in game that would put that tevinter outfit to shame. I REALLY want some people to attempt to cosplay those, so excite!

I wasn't commenting on the outfits.  The outfits look great.

I was commenting on the mindset of the developers.    They're STILL looking at everything from a Cosplay perspective.     Almost as if  the very function of a  game's art is to facilitate a friggin halloween party.  And we saw the results of this already:  Dragon Age 2.  Where  gameplay was  sacrificed so that we could get "Iconic"  -  Where Companions were stuck with the same outfits from Act I to Act III  --where functionality had to take a back seat to appearance.  Where Cosplayability trumped  IN GAME  customization and  player agency.  Why?     Makes for  cool  cosplay, that's why/.

And now, even   as we're presented with a wonderful glimpse of some of the terrific outfits being conceptualized  for the next game, in comes a developer to remind us, again,  of the real reason for these outfits:  They'll look absolutely marvelous at a convention costume party.

Just *once*, I'd like a developer to come here, look at these  concept art pieces and say:  "See folks, you'll be able to  deck your entire party out in these garbs or not.  You'll be able to infiltrate society  depending on what you choose to wear in the game, if you want....

But whatever.... like I said, this is wishful thinking.  Nothing has changed.


:blink: my face when..

A) Having a distinct art style was not the main/only factor when it came to companion customization.
B) Please show me where someone has said cosplay is a deciding factor in the art design/goals
C) Please show me where someone has stated cosplay trumped gameplay mechanics.

I think the outfits are magnificent, I love almost everything that comes out of the concept art department.

The fact that i'm also a fan of cosplay and would love for people to attempt to make some of these costumes, does not = we are making art decisions/gameplay choices to facilitate cosplay.

#135
Jamesnew2

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Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...
If something like that ever ended up in game I'd love to see someone try and cosplay it!


<sigh>

Every time a glimmer of hope for Dragon Age 3  finds its way into my heart, a developer comes and reminds me that nothing has changed.


If it helps (it woulnt), i've seen some character models/clothing in game that would put that tevinter outfit to shame. I REALLY want some people to attempt to cosplay those, so excite!

I wasn't commenting on the outfits.  The outfits look great.

I was commenting on the mindset of the developers.    They're STILL looking at everything from a Cosplay perspective.     Almost as if  the very function of a  game's art is to facilitate a friggin halloween party.  And we saw the results of this already:  Dragon Age 2.  Where  gameplay was  sacrificed so that we could get "Iconic"  -  Where Companions were stuck with the same outfits from Act I to Act III  --where functionality had to take a back seat to appearance.  Where Cosplayability trumped  IN GAME  customization and  player agency.  Why?     Makes for  cool  cosplay, that's why/.

And now, even   as we're presented with a wonderful glimpse of some of the terrific outfits being conceptualized  for the next game, in comes a developer to remind us, again,  of the real reason for these outfits:  They'll look absolutely marvelous at a convention costume party.

Just *once*, I'd like a developer to come here, look at these  concept art pieces and say:  "See folks, you'll be able to  deck your entire party out in these garbs or not.  You'll be able to infiltrate society  depending on what you choose to wear in the game, if you want....

But whatever.... like I said, this is wishful thinking.  Nothing has changed.


:blink: my face when..

A) Having a distinct art style was not the main/only factor when it came to companion customization.
B) Please show me where someone has said cosplay is a deciding factor in the art design/goals
C) Please show me where someone has stated cosplay trumped gameplay mechanics.


I've been pretty negative of DA2 in the past...but even my face did that --> :blink: to that suggestion

#136
Yrkoon

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Blair Brown wrote...
:blink: my face when..

A) Having a distinct art style was not the main/only factor when it came to companion customization.
B) Please show me where someone has said cosplay is a deciding factor in the art design/goals
C) Please show me where someone has stated cosplay trumped gameplay mechanics.

I think the outfits are magnificent, I love almost everything that comes out of the concept art department.

The fact that i'm also a fan of cosplay and would love for people to attempt to make some of these costumes, does not = we are making art decisions/gameplay choices to facilitate cosplay.

  It doesn't?  Well lets see.  About  a year ago someone did a thread   called Art Style.

It got a developer response within minutes of its creation.  Note this response:

Chris Priestly wrote...

And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.

To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.

YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.



Image IPB


Being a fan of Cosplay may not = we're making art decisions ONLY  to facilitate cosplay, but when almost every single developer response on the topic  cites  Cosplayability for the crux of their argument.... then there's something there.  It's in the mindset itself, as I said.

Modifié par Yrkoon, 26 février 2013 - 11:59 .


#137
LinksOcarina

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The cosplay stuff is an example to show uniqueness in the designs, nothing more.

#138
Daerog

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In DA3, companions will be able to change armor for different looks (or at least, it seems that is the plan), but each companion will maintain a certain theme to keep in touch with their character, because usually the player is not leading a standard infantry of uniform soldiers. The outfits should be consistant with the character since while it is the player assigning the stats, in the "game world" it is the NPC who is dressing themselves...

But, hey, probably will be people who want the same team uniform on all the party members or want to force a specific look on a specific character, and who knows if mods will work with DA3.

Just my thoughts on the recent conversation.

On topic: I like the looks of the characters. I like the female Tevinter, but I just hope not all the Tevinters are like that. With Maevaris Tilani and this artwork, it seems black and dark blue are popular in Tevinter. While I like those colors, it would be a little too dreary if everyone was like that.

#139
Fiddzz

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Yrkoon wrote...

Blair Brown wrote...
:blink: my face when..

A) Having a distinct art style was not the main/only factor when it came to companion customization.
B) Please show me where someone has said cosplay is a deciding factor in the art design/goals
C) Please show me where someone has stated cosplay trumped gameplay mechanics.

I think the outfits are magnificent, I love almost everything that comes out of the concept art department.

The fact that i'm also a fan of cosplay and would love for people to attempt to make some of these costumes, does not = we are making art decisions/gameplay choices to facilitate cosplay.

  It doesn't?  Well lets see.  About  a year ago someone did a thread   called Art Style.

It got a developer response within minutes of its creation.  Note this response:

Chris Priestly wrote...

And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.

To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.

YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.



Image IPB


Links response to this is apt and ill just echo it.

LinksOcarina wrote...

The cosplay stuff is an example to show uniqueness in the designs, nothing more.


Yup, Chris was using the example of cosplay to make a point that the art style of DA:O was bland and DA2 changed for it to be more unique and stand out from other fantasy games.

You seem to either have something against cosplay (which is fine, it's not everyones cup of tea) or think that there is some conspiracy where we (the devs) sit around and make decisions based upon something that <1% of our fan base does... and not what we think is good for the game.

I'm not going to continue the discussion about this, because I don't think I can change your mind that we are not doing the above.  Which is fine, you'll be able to make a fair judgement if we sacrificed gameplay/customization/art direction, for cosplay when we reveal the game. :)

Modifié par Blair Brown, 27 février 2013 - 12:32 .


#140
Joe25

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Blair Brown wrote...

Personally I love the style of our concept art, and that Tevinter female dress, wow, I hadn't seen that before (and I spend a lot of time in the art review folder). If something like that ever ended up in game I'd love to see someone try and cosplay it!

I have a good feeling with amount a work, and little details on this concept art you will see someone cosplaying in one of those outfits, unless: theres a new concept or in game armor to blow this one away. 

#141
Sejborg

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Where comes this extreme need to look unique from?

#142
LinksOcarina

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Sejborg wrote...

Where comes this extreme need to look unique from?


Considering games are a visual medium, why not?

#143
Direwolf0294

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Personally, I'd like them to switch around the male and female Tevinter clothing. Have the women wearing cool black hooded robes and have the males wearing outrageous robes with frills, cuffs and lace and painting their faces.

#144
BioFan (Official)

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 not sure if anyone has posted this or not:

Tervinter

Image IPB

#145
PsychoBlonde

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Sejborg wrote...

Yeah. I don't like it. It's too much. Over the top if you will. All flash and no substance.

No practicality what so ever. I feared that DA3 would just turn into one long masquerade. One look at that art design and I have already had enough of it. Yawn/eww.


You mean, exactly like all formal and ceremonial attire that has ever existed, EVER?  The POINT of most formal attire IS to be all flash and no substance as well as unspeakably impractical.  I don't see any armor or backpacks or tools with any of those designs--these are not people who are setting out to Do Stuff.

You might as well complain that a sword is an unsuitable tool because you can't use it for pounding in nails.

Don't get me wrong, I like practical-looking armor and clothing for people who actually are out Doing Something.  But for immobile NPC turrets?  Bring on the crazy.

Modifié par PsychoBlonde, 27 février 2013 - 06:07 .


#146
Joe25

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Sejborg wrote...

Where comes this extreme need to look unique from?

If this part of the Dragon Age word is based off of Baroque/Renaissance France, then you've only just seen a grane of salt of what is to come. The Baroque and Renaissance periods are know for their constant, and sometimes spur of the moment changes in music, fashion, and ect. Also, France at this time hand alot of "unique" rule in social class, so be ready to be treated like a dog no matted who you play as, and to see nobles act like children.  

Modifié par joe2353, 27 février 2013 - 06:04 .


#147
Eternal Phoenix

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Well if clothing like this doesn't make it into the game then I'm going to be disappointed. This is a massive set-up from the clothing characters wore in Origins and DA2. The designs are so much better and distinctive.

Blair's comment that there is already clothing in-game to put the Tevinter female dress to shame is certainly good to hear.

Modifié par Elton John is dead, 27 février 2013 - 07:04 .


#148
Uccio

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"Unique" is another meaning for "less work". I also call it lazyness.

#149
Wynne

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Whoa! That artwork is frickin' crazy awesome. Seriously. If they can get there in game, it will be simply amazing. I wasn't expecting it to be so--morbid, but I mean that in a good way. I was expecting garish and silly, but instead it's sophisticated and slightly macabre while at the same time being dramatic, stylish, and a little over-the-top. It's a bit dark and edgy, but not so much that it drowns you with a sense of something trying to update fantasy too hard and becoming self-parody in the process. Instead, it's just the right amount of spice.

Brilliant, guys. Wicked cool. I think it's absolutely the right direction for DA to go.

#150
Nerevar-as

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Blair Brown wrote...

Yrkoon wrote...

Blair Brown wrote...
:blink: my face when..

A) Having a distinct art style was not the main/only factor when it came to companion customization.
B) Please show me where someone has said cosplay is a deciding factor in the art design/goals
C) Please show me where someone has stated cosplay trumped gameplay mechanics.

I think the outfits are magnificent, I love almost everything that comes out of the concept art department.

The fact that i'm also a fan of cosplay and would love for people to attempt to make some of these costumes, does not = we are making art decisions/gameplay choices to facilitate cosplay.

  It doesn't?  Well lets see.  About  a year ago someone did a thread   called Art Style.

It got a developer response within minutes of its creation.  Note this response:

Chris Priestly wrote...

And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.

To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.

YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.



Image IPB


Links response to this is apt and ill just echo it.

LinksOcarina wrote...

The cosplay stuff is an example to show uniqueness in the designs, nothing more.


Yup, Chris was using the example of cosplay to make a point that the art style of DA:O was bland and DA2 changed for it to be more unique and stand out from other fantasy games.

You seem to either have something against cosplay (which is fine, it's not everyones cup of tea) or think that there is some conspiracy where we (the devs) sit around and make decisions based upon something that <1% of our fan base does... and not what we think is good for the game.

I'm not going to continue the discussion about this, because I don't think I can change your mind that we are not doing the above.  Which is fine, you'll be able to make a fair judgement if we sacrificed gameplay/customization/art direction, for cosplay when we reveal the game. :)


I just hope this time around you put as much thought in the small percentage of people who play the game on NM as you did to cosplayers. I´d say there are more of us, by far. We are just less visible at conventions.

And please, don´t be so obsessed with looking unique. Sorry to bring The Witcher to the table, but that game´s clothing and races may look generic, but they don´t feel  generic, and that should be the goal. DA2 elves didn´t feel less generic than DA:O, they just looked the result of a lot of inbreeding. Same with clothes. If a character must move a lot while wearing something, make it look like s/he can (and yes, I know walking in armour wasn´t how things went). Sometime ago a BW dev mocked JRPG, and shortly afterwards BW started using more of their tropes, such as exagerated clothing, over the top weapons and animations, or abuse of cinematics (ME3... sigh). You can look spectacular without looking silly, no need to become the Michael Bay of videogames.