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WoW bravo Bioware artists! on this.


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#151
SilentK

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Love the art =) can't wait to see it in the game!

#152
Das Tentakel

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Ukki wrote...

"Unique" is another meaning for "less work". I also call it lazyness.


Not necessarily, it all depends on the execution.
A really well-researched, well-executed unique look would be a priceless asset to any RPG, though this may come at the expense of familiarity (‘hey, it’ vaguely medievalish European' versus 'Oops, unique fantasy look, I'm out of my comfort zone'). Note the absence of, say, Aztec-inspired RPG’s, or the extreme rarity of East Asian-inspired ones.

Mainstream generic fantasy has evolved since the 1970s, so it now includes Steampunk goblins, Goth vampires, gunpowder weapons, airships etc., as well as the time-hallowed bikini armour (chainmail, leather and other materials) and oversized swords. With the possible exception of the skullcap drilled into the male Ferelden’s forehead, the concept art pretty much falls within the generic mainstream fantasy spectrum.
Everything you see here has been done before in mainstream fantasy pen & paper RPG’s and CRPG’s, even if the exact combinations are sometimes slightly different.

It’s up to people’s own judgement whether terms like ‘unique’ and ‘lazy’ apply here.
As for me, I feel it’s certainly not ‘unique’; what IS noticeable is that there hasn’t been any discernible effort to make it look consistent with each other.

Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).

Modifié par Das Tentakel, 27 février 2013 - 02:32 .


#153
Sejborg

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Das Tentakel wrote...
Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).


Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 

#154
Das Tentakel

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Sejborg wrote...

Das Tentakel wrote...
Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).


Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 


Well, all too often concept art is changed significantly in later iterations, or it simply does not get into the game. Fugly stuff gets improved, good stuff gets scrapped, the people who make the models and textures screw up or perform miracles. Rome wasn’t built in a day & all that.

Very often though, the concept art DOES look better than the final result. I’d rather not think about the implications of that too much.

#155
Wulfram

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Sejborg wrote...

Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 


Well

Zevran Alistair Leliana

#156
Sejborg

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Das Tentakel wrote...

Sejborg wrote...

Das Tentakel wrote...
Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).


Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 


Well, all too often concept art is changed significantly in later iterations, or it simply does not get into the game. Fugly stuff gets improved, good stuff gets scrapped, the people who make the models and textures screw up or perform miracles. Rome wasn’t built in a day & all that.

Very often though, the concept art DOES look better than the final result. I’d rather not think about the implications of that too much.


But Blair Brown has stated in this very thread, that she have seen stuff IN GAME that are even more absurd. :(

#157
Sejborg

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Wulfram wrote...

Sejborg wrote...

Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 


Well

Zevran Alistair Leliana


Only Zevran looks significantly different. :blink: 

#158
Beerfish

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Anyone that thinks a costume design decision for a game is made for cosplay is out of their freaking tree.

#159
Fiddzz

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Sejborg wrote...

Das Tentakel wrote...

Sejborg wrote...

Das Tentakel wrote...
Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).


Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 


Well, all too often concept art is changed significantly in later iterations, or it simply does not get into the game. Fugly stuff gets improved, good stuff gets scrapped, the people who make the models and textures screw up or perform miracles. Rome wasn’t built in a day & all that.

Very often though, the concept art DOES look better than the final result. I’d rather not think about the implications of that too much.


But Blair Brown has stated in this very thread, that she have seen stuff IN GAME that are even more absurd. :(


im a boy, and i said there is some outfits that are pretty impressive(not absurd) ingame. 

#160
Uccio

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Das Tentakel wrote...

Ukki wrote...

"Unique" is another meaning for "less work". I also call it lazyness.


Not necessarily, it all depends on the execution.
A really well-researched, well-executed unique look would be a priceless asset to any RPG, though this may come at the expense of familiarity (‘hey, it’ vaguely medievalish European' versus 'Oops, unique fantasy look, I'm out of my comfort zone'). Note the absence of, say, Aztec-inspired RPG’s, or the extreme rarity of East Asian-inspired ones.

Mainstream generic fantasy has evolved since the 1970s, so it now includes Steampunk goblins, Goth vampires, gunpowder weapons, airships etc., as well as the time-hallowed bikini armour (chainmail, leather and other materials) and oversized swords. With the possible exception of the skullcap drilled into the male Ferelden’s forehead, the concept art pretty much falls within the generic mainstream fantasy spectrum.
Everything you see here has been done before in mainstream fantasy pen & paper RPG’s and CRPG’s, even if the exact combinations are sometimes slightly different.

It’s up to people’s own judgement whether terms like ‘unique’ and ‘lazy’ apply here.
As for me, I feel it’s certainly not ‘unique’; what IS noticeable is that there hasn’t been any discernible effort to make it look consistent with each other.

Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).



My dislike for the "uniqueness" comes also from the feeling that such look takes away one of my roleplaying aspect. Yes I know Bio made these characters. But the way I see it is that I pay for the game therefore these are now my character, to dress up as I want. As I see their personality is. Right or wrong. I don´t care about possibility of identifying game´s npc´s outside my own gaming experience. 

That said these are still just artwork so the real ingame characters remains to be seen. Until then.

#161
Nashimura

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Blair Brown wrote...

Sejborg wrote...

Das Tentakel wrote...

Sejborg wrote...

Das Tentakel wrote...
Then again, ‘it’s concept art’ and ‘it’s not representative of the final product’, so I’m not giving up on DA3 yet (and art alone is not decisive for a game’s quality and enjoyment anyway, even if it’s important).


Isn't concept art supposed to be representative of the art put in the game? :?

If not they might as well play tic-tac-toe and call it concept art. 


Well, all too often concept art is changed significantly in later iterations, or it simply does not get into the game. Fugly stuff gets improved, good stuff gets scrapped, the people who make the models and textures screw up or perform miracles. Rome wasn’t built in a day & all that.

Very often though, the concept art DOES look better than the final result. I’d rather not think about the implications of that too much.


But Blair Brown has stated in this very thread, that she have seen stuff IN GAME that are even more absurd. :(


im a boy, and i said there is some outfits that are pretty impressive(not absurd) ingame. 


Sejborg said you are a girl, therefore you are a girl. Sorry about that.

#162
Fiddzz

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:crying: 

#163
EpicBoot2daFace

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Blair Brown wrote...

:crying: 

You do have a cool avatar, though. Image IPB

#164
Sejborg

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Blair Brown wrote...
im a boy, and i said there is some outfits that are pretty impressive(not absurd) ingame. 


Oh. Sorry about that. Blair is not a name I'm used to, and for some reason I thought it was female. 

Impressive/absurd is a matter of temperament in this case I believe. 

#165
Sejborg

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Nashimura wrote...
Sejborg said you are a girl, therefore you are a girl. Sorry about that.


It's weird that my comments can change peoples gender, but they can't change opinions.<_<

#166
Harle Cerulean

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Ukki wrote...

"Unique" is another meaning for "less work". I also call it lazyness.


I'm trying to figure out how this works.  You mean using the same armour or clothing model with a slightly different colour is more work and less lazy than lots of unique things?  You mean being more creative instead of using Generic Fantasy Look #15 is less work and lazy?

I really have no idea what is going on in your head.  :blink:

#167
Wulfram

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Harle Cerulean wrote...

I'm trying to figure out how this works.  You mean using the same armour or clothing model with a slightly different colour is more work and less lazy than lots of unique things?  You mean being more creative instead of using Generic Fantasy Look #15 is less work and lazy?

I really have no idea what is going on in your head.  :blink:


Making your own stuff up is less work than researching something historical I guess is the thought process.

#168
Das Tentakel

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Wulfram wrote...

Harle Cerulean wrote...

I'm trying to figure out how this works.  You mean using the same armour or clothing model with a slightly different colour is more work and less lazy than lots of unique things?  You mean being more creative instead of using Generic Fantasy Look #15 is less work and lazy?

I really have no idea what is going on in your head.  :blink:


Making your own stuff up is less work than researching something historical I guess is the thought process.


Research is hard, even if the Internet has made some things easier. Combining different (researched) things for a good-looking, plausible-looking yet unique pastiche requires as much, if not more, effort. Creating multiple cultural 'styles' that still have a visible relationship with each other - showing signs of common inheritances and shared influences - is also no picknick. It can be done, but it's asking a lot.
Just throwing unrelated things in the blender and calling it a day is easier, but, hmmm, let's say the results will vary. It's not necesssarily going to look bad, individual pieces can look cool, but it's not exactly a good recipe to create a convincing  'sense of another place and time'.

(Compare, say, the difference between the look of Jackson's LotR and the Dungeons & Dragons movie. The difference is not just the budget).

There's also the tiny matter of the collective history of Mankind containing far more cool stuff than a couple of (often quite young) concept artists can think up. Delving into that vast pile of goodies takes time and effort, but is well worth it. That's not just clothes, arms, armour, architecture etc., as they actually were, but also the visual arts, mythology etc.

#169
Uccio

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Harle Cerulean wrote...

Ukki wrote...

"Unique" is another meaning for "less work". I also call it lazyness.


I'm trying to figure out how this works.  You mean using the same armour or clothing model with a slightly different colour is more work and less lazy than lots of unique things?  You mean being more creative instead of using Generic Fantasy Look #15 is less work and lazy?

I really have no idea what is going on in your head.  :blink:



Let me put it this way, I have either 20 armors to choose from or I have just one. Which is less work?

#170
LinksOcarina

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Ukki wrote...

Harle Cerulean wrote...

Ukki wrote...

"Unique" is another meaning for "less work". I also call it lazyness.


I'm trying to figure out how this works.  You mean using the same armour or clothing model with a slightly different colour is more work and less lazy than lots of unique things?  You mean being more creative instead of using Generic Fantasy Look #15 is less work and lazy?

I really have no idea what is going on in your head.  :blink:



Let me put it this way, I have either 20 armors to choose from or I have just one. Which is less work?


Depends? Do those 20 armors have the same shape, structure, and texture or no? 

I mean, that was the problem in Origins, you had maybe four armor models with seven textures a piece. Slapping that on and calling it more work is not exactly a true statement. 

#171
Harle Cerulean

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Ukki wrote...

Harle Cerulean wrote...

Ukki wrote...

"Unique" is another meaning for "less work". I also call it lazyness.


I'm trying to figure out how this works.  You mean using the same armour or clothing model with a slightly different colour is more work and less lazy than lots of unique things?  You mean being more creative instead of using Generic Fantasy Look #15 is less work and lazy?

I really have no idea what is going on in your head.  :blink:



Let me put it this way, I have either 20 armors to choose from or I have just one. Which is less work?


If those 20 armours are all just recolours, what's the point of more work?  It's still one armour.  The difference is that you can wear green-tint instead of red-tint.  You're arguing for quantity over quality, as though 20 plain and boring palette swaps of one thing is better than one thing that looks great to start with.  DA:O had very few different armour, robe, or clothing models.  The "variety" was in their tint maps.  I'd rather have one or two significantly different things for everyone than everyone wearing the same thing in slightly different colours.

#172
Uccio

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That´s just grasping straws. DAO armors were hardly simple copies of each other with just different colours. And yes, I know, iron, steel, etc. Still the variations were much more than just the colour. And still compared to DA2 that´s a hell lot more possibilities.

The main point is that I, me, am the one who chooses who wears what. If I want them to run around but naked I can do it, that´s my choice. "Iconic look" takes away my control, thus I don´t want it.

#173
MattH

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Bioware has some wonderful concept artists, looking at the concept art from the past games, it's all wonderful stuff. As is what we've seen so far from the DA3 team.
Hopefully the designs in game will do the original art justice, you often see concept art get watered down as it passes through development in games (animation and feature films too).

#174
Cimeas

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Blair Brown wrote...

:crying: 


To be honest, I thought you were female until I got linked to your twitter, where your picture shows you're a guy.   Still, I always thought Blair was a female name.

Probably watching too much Gossip Girl. 

#175
DAYtheELF

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Blair Brown wrote...

:crying: 


No tears!  :wizard:   Cheer up!    :wub:


I like the concept art and the costumes, depicted therein!  Really excited about the other costumes you hinted at!  And it doesn't matter to me what gender you are!  <3

Modifié par DAYtheELF, 27 février 2013 - 11:30 .