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Extended Module setting


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3 réponses à ce sujet

#1
Rolenka

Rolenka
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Which is approprate for a gameplay mod that just changes scripts?

Furthermore if I set it to Single Player, as I did mistakenly in one of my mods, will it function in custom-made campaigns?

#2
anakin5

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If you extend Single player :

- You gain the starting script (Script properties of your module)

- You gain module variables (Variable 2da properties of your module)

- Not usable in custom made campaign



If you extend Game core resources :

- You lost starting script

- You lost module variables

- Usable in all modules

#3
Rolenka

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Interesting, thanks. And what if you select "none?"

#4
anakin5

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With "none", you have a standalone module. Consider it like an extend of Single player in term of functionalities.



Whatever you do with modules that extends "none" or "Core game resources", you cannot use any file that belongs to the single player campaign.

In the 2 case above, you can uncheck "Single player" in hierarchy properties of your module. It will hide "Single player" files.

If you want to see "Single player" files, check it and know that all folders which name start with underscore "_" are core resources.