Having a brain fart. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
I've copied tl_cv_floor04 and 04_n, same with 05 to override (the cave textures used for the batiri), but for some reason, it won't load in the toolset.
I'm doing something wrong, but can't seem to recall what. Anybody got any ideas?
How to get SoZ tileset textures working??
Débuté par
Happycrow
, févr. 25 2013 03:19
#1
Posté 25 février 2013 - 03:19
#2
Posté 25 février 2013 - 08:01
Well, textures for tilesets require entries in the 2DA files TexturesTileCeiling.2da, TexturesTileFloor.2da, and TexturesTileWall.2da, but if you have SoZ installed, they should be available to you in the toolset without needing to do anything special.
#3
Posté 25 février 2013 - 01:15
Should be, but never have been, and 04 and 05 are great little textures. In-game, their areas are made of win, and of course if I open up G_x2 they're visible, but I can't seem to figure out how to make them available anywhere else.
#4
Posté 25 février 2013 - 04:23
Word of caution, textures tend to only look good in the tilesets they were designed for. Another word of warning is that a texture for different tileset may show in toolset, but not ingame (as anyone who remembers the technicolor dungeon in Path of Evil will remember..
).
#5
Posté 25 février 2013 - 04:29
Yup. I've manipulated that consciously before for when funky unusual appearance was actually desired. But this is a cave texture for the cave tileset, so that part at least is a non-issue.





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