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Mass Effect 3: A Dissapointment


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#101
mcsupersport

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Things I didn't like about the game....
1) ABC endings
2) Fetch quests, that were really just journal entries.
3) Auto-dialog
4) Bad animations, ie running, holster..etc

Pretty much sums up why I have managed to play the game though one time. I may get the dlc and put the MEHEM on and try for a second....but I just don't know. After seeing how they, in my opinion, ruined the ending and game, I haven't been able to play ANY ME game, I just don't know if I will pick it up and play again. I may do a new run through all 3 games and end with MEHEM just because. I loved the story of ME1, loved the combat of ME2 and the story was fun...I like the way parts of the story goes in ME3, but there were just so many different areas, where it just looked like they said, this isn't "dark" enough make it worse....just because.

To those who liked the game, I am glad, and happy that for you, you can stay in the amazing world that is ME, but sadly I can't....wish me luck on my possible future modded run.

Modifié par mcsupersport, 27 février 2013 - 02:17 .


#102
Mr. Gogeta34

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At t his point, the damage has been done and there is no saving it as far as Mass Effect 3 is concerned. It's best for Bioware to move on, reboot the series, and be very careful not to make the same mistakes again.

Fans that want to support Bioware should constantly remind them about what those mistakes were.

#103
Bob Garbage

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There are a number of things I don't like about ME3's direction, and of course the last mission/ending are underwhelming, but none of those things keep it from being one of the best games that I've played in the last year, and the only game I've continued to play throughout the year.

#104
Aezync

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Well it looks like some of you got my points, so I'm glad. Hopefully Bioware realizes what they did wrong and doesn't reproduce their mistakes in ME4.

#105
ZombifiedJake

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It was strange because the beginning and ending were the worst narratively, and the worst gameplay wise - I usually think a game falls down a bit in the middle. I hated both parts. Also they've destroyed themselves as far as future installments go. Such a rich setting, so many more stories to be told... but I hate prequels. And anything alongside the games would feel unnecessary. Sequel is kind of out the window unless it takes place a huge amount of time after.

The game would have really been better off with another 6 months of development time, its flaws did come through rather obviously.

Still, I've hit a sort of denial phase (finally) where I'm just starting to accept it all so I can enjoy the trilogy as a whole. Here's hoping the last DLC is good.

#106
Eterna

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Aezync wrote...

Siran wrote...

aren't you a bit late to the party?


Yes but why aren't they doing anything about it? They can't just let the Shepard trilogy end like this..

Why would they? Do they not care about the fans anymore?


Them not catering to your every whim does not mean they don't care about the fans.

Modifié par Eterna5, 27 février 2013 - 11:45 .


#107
Ice Cold J

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Sorry OP, but, IMO, ME3's gameplay blows either of the other two out of the water.

Combat is fluid and real now. Not an "add-on" to the mechanics. It's not "just a matter of waiting it out" like in ME1 and "hope you get to cover in time" like ME2.

I agree that the story is rather lackluster and some moments are totally squandered, but as far as the action, I feel it is thoroughly superior to both of it's predecessors.

#108
Aezync

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@Eterna5

Actually Bioware doesn't usually do what they did with ME3 (exception of DA2). Instead they make the game as story driven as possible. I don't think you read anything I wrote and you're remarking under the assumption that this is another qq.

@Ice Cold J

Combat is definitely better. The animations and story-development are not (refer to my earlier replies for "evidence").

#109
huntrrz

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Aezync wrote...

SilJeff wrote...

Siran wrote...

aren't you a bit late to the party?


+1 let's just say, OP, you are not the first to say that. (I love the game, but yes, it does not live up to ME2


Unfortunately they haven't done anything about it (excluding the extended cut, which was very poorly made).

I suppose at the end of the day I'm just surprised that they would release something to the public that was so underdeveloped, and am trying to get a reasonable explanation from a rep.

You will never get one.  The development schedule was a corporate decision, and they've no obligation to explain it to anyone except their superiors in the corporation or their shareholders if enough of them demand it.

The corporation is making money, so the shareholders have no reason to make such a demand.

#110
Wip3out

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sorry you feel that op, but i disagree, i replayed all 3 games probably 2 times this year, and i still feel its the best 3 games i've ever played, i have all the dlc as well. Bioware wont change the game just cause some people hate it while many others love it. You don't see how many love it due to the fact that most don't come on the forums cause of all the QQ

#111
SilJeff

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Wip3out wrote...

sorry you feel that op, but i disagree, i replayed all 3 games probably 2 times this year, and i still feel its the best 3 games i've ever played, i have all the dlc as well. Bioware wont change the game just cause some people hate it while many others love it. You don't see how many love it due to the fact that most don't come on the forums cause of all the QQ


+1

ME3 is definitely the weakest, but I think it is still a dang good game imo

#112
Alien Number Six

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I loved it. One of the best video games I ever played. But I understand and respect others opinions about it. It was by no means perfect.

#113
DesioPL

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Personally...

I don't have too much hopes for Citadel DLC, because i little dissapointed about Reckoning DLC. I hoped for something big! Even this 6 characters i could forgive, too see maybe new objective or few new maps! But only new weapons, mods, gear items and characters.

So as i said, i don't have a big hopes for Citadel DLC. Yeah sure i like previous DLC, but for me the best still is Leviathan! I like Omega, but would be better if one - two months later will released.

Don't get me wrong Bioware... I like your games, and ME universe is one of my favorite... But i really dissapoint about the Reckoning DLC.

Modifié par DesioPL, 28 février 2013 - 03:27 .


#114
Ice Cold J

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Aezync wrote...

@Ice Cold J

Combat is definitely better. The animations and story-development are not (refer to my earlier replies for "evidence").


That I agree with whole-heartedly...

#115
Aezync

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DesioPL wrote...

Personally...

I don't have too much hopes for Citadel DLC, because i little dissapointed about Reckoning DLC. I hoped for something big! Even this 6 characters i could forgive, too see maybe new objective or few new maps! But only new weapons, mods, gear items and characters.

So as i said, i don't have a big hopes for Citadel DLC. Yeah sure i like previous DLC, but for me the best still is Leviathan! I like Omega, but would be better if one - two months later will released.

Don't get me wrong Bioware... I like your games, and ME universe is one of my favorite... But i really dissapoint about the Reckoning DLC.


Kinda funny how they put in a year's worth of work on multiplayer while they didn't bother to patch story mode flaws (but the ending, which resulted from thousands of complaints).

EA has changed Bioware, that's for sure, and quite frankly, the direction that they are going in is going to get them places. I don't like it, and I know story fans don't like it, but the casual market is what all industries have their resources devoted to attracting, especially EA, of course. 

The franchise will probably wind up being multiplayer exclusive, as the multiplayer components of the game will outnumber the single player components in due time, from the looks of it.

It was fun while it lasted. :)

#116
EpicBoot2daFace

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I was actually pretty happy with it minus a few personal gripes.

#117
Petrikles

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When a story and gameflow is 80% botched, multiplayer was and is the only thing which could save the success of ME3.

#118
PSUHammer

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I disagree completely with the OP. I found this game better than ME2 with stronger combat and more RPG like customization. Was there a big curveball in plot? No, but this game wasn't that. This game was straight up the war to finish the Reapers. Everyone knew where it was going. That isn't the point.

I was "meh" on the original endings and found the Extended Cut to fix most of that for me. But, having replayed the series, ME1 is still tops for me, but ME3 really is fun to play and is real meaty with the DLC added during the core storyline.

People got butthurt if their favorite character didn't have a subjectively awesome send off.  Some did (Mordin) and some did not (Kasumi or Zaheed).  But, isn't that like life?

My main complaints with ME3 are:

1) Small technical issues like the Journal being garbage (not dynamically updating) and being generally worthless

2) Low res textures - inexcusable on modern systems

3) Cameos by ME2 squad (most of them, anyway)

4) War assets amount to numbers game with little effect on final battle (visually, I mean, in that you don't see some of them in action). Thought this was a big miss on the developers part.

I liked the endings...life isn't always happy and I am find with the ending. Combat was pretty fun and MP was a big surprise, for me.

Modifié par PSUHammer, 02 mars 2013 - 04:12 .


#119
o Ventus

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Evo_9 wrote...

Rotacioskapa wrote...

Evo_9 wrote...

Also the human reaper would like a word with you.


Still better than the Catalyst.


catalyst makes more sense than the human reaper.


So the Catalyst (being the bastard child borne of a billion year old "whoopsie-daisy") somehow makes more sense than the Reapers... Building another Reaper. From humans.

#120
vonSlash

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PSUHammer wrote...

I disagree completely with the OP. I found this game better than ME2 with stronger combat and more RPG like customization. Was there a big curveball in plot? No, but this game wasn't that. This game was straight up the war to finish the Reapers. Everyone knew where it was going. That isn't the point.

I was "meh" on the original endings and found the Extended Cut to fix most of that for me. But, having replayed the series, ME1 is still tops for me, but ME3 really is fun to play and is real meaty with the DLC added during the core storyline.

People got butthurt if their favorite character didn't have a subjectively awesome send off.  Some did (Mordin) and some did not (Kasumi or Zaheed).  But, isn't that like life?

My main complaints with ME3 are:

1) Small technical issues like the Journal being garbage (not dynamically updating) and being generally worthless

2) Low res textures - inexcusable on modern systems

3) Cameos by ME2 squad (most of them, anyway)

4) War assets amount to numbers game with little effect on final battle (visually, I mean, in that you don't see some of them in action). Thought this was a big miss on the developers part.

I liked the endings...life isn't always happy and I am find with the ending. Combat was pretty fun and MP was a big surprise, for me.


It's like you read my mind.

#121
Aezync

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PSUHammer wrote...

I disagree completely with the OP. I found this game better than ME2 with stronger combat and more RPG like customization. Was there a big curveball in plot? No, but this game wasn't that. This game was straight up the war to finish the Reapers. Everyone knew where it was going. That isn't the point.

I was "meh" on the original endings and found the Extended Cut to fix most of that for me. But, having replayed the series, ME1 is still tops for me, but ME3 really is fun to play and is real meaty with the DLC added during the core storyline.

People got butthurt if their favorite character didn't have a subjectively awesome send off.  Some did (Mordin) and some did not (Kasumi or Zaheed).  But, isn't that like life?

My main complaints with ME3 are:

1) Small technical issues like the Journal being garbage (not dynamically updating) and being generally worthless

2) Low res textures - inexcusable on modern systems

3) Cameos by ME2 squad (most of them, anyway)

4) War assets amount to numbers game with little effect on final battle (visually, I mean, in that you don't see some of them in action). Thought this was a big miss on the developers part.

I liked the endings...life isn't always happy and I am find with the ending. Combat was pretty fun and MP was a big surprise, for me.


First of all, Mass Effect is a story driven game. The shift from being story driven to combat driven is a major indicator that EA is now controlling Bioware completely. And yes, it is a war to finish the reapers, but Bioware didn't do what they normally do with the story, which is innovate, so why did they stop here?

Furthermore, yes, Mass Effect 3 is a fun game to play, mainly because it's built for casuals to enjoy. Just list what you can't do with Shepard and his two squad mates. I dare you.

But, I do agree with all of your complaints, as they are major. 

And finally, the ending didn't have to be happy. If Shepard died a horrible death at the hands of a husk I wouldn't have minded, provided the story picked itself up in some way. You see, these elements must be proportional. If you kill the protagonist, you better have a damn good explanation/reason for doing so, and if you do indeed have one, then you have succeeded with your story. Bioware didn't do that, they left it at a cliffhanger, as if the series was going to pick up. I'm pretty sure they ASSERTED that this was the last of Shepard's games.
I guess that was like their last resort, because the game so rushed, they couldn't come up with anything originial for priority Earth so they just threw that together and left it at that horrible cliffhanger, which elicited awe in the player (which cliffhanger of any medium doesn't ?). 

#122
PSUHammer

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It is all subjective, man. I have played a LOT of worse games. ME3 was great and I replayed it a bunch. I liked the ending and the overall story.

You are right and wrong on the "story driven game" part. It is a story driven game, to a point. And the story concludes nicely in 3. But, ME has always been a character driven game. Let's face it...it is all about the interactions with Shep and the squad. It was always an RPG shooter. I bought ME 1 as it was advertised as such. They just happened to improve on that aspect of it...no sense trying to retcon what ME was about from the start.

It's a good game...better than most last year. Some people were just let down that that endings didn't fit the way they wanted them to so it ruined the rest of the game for them. Shame...it is a great one.

#123
Jasons073

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I actually felt that Mass Effect 3 was the best in the series. A disclaimer: I played through for the first time after the Extended Cut DLC came out and with it installed, so I never experienced the initial frustration with the ending as many did. This is not to say that ME3 doesn't have its flaws, but I think it has fewer than the other two games in the series.

(1) Plot: While Mass Effect 3 isn't the first game to use an "apocalypse" scenario for its story by any means, it does a fantastic job of (a) giving the player a sense of urgency and (B) laying out the political, difficult, and emotionally challenging decisions that would need to be made in a war for one's survival. I have a hard time discounting the different plotlines (i.e. genophage, quarian/geth, etc.) on the ground that the are "expected," as the OP does here. Any work of art has themes, and when you have a series one is supposed to build upon those themes to create some kind of ultimate outcome. For this reason, I had the hardest time getting used to Mass Effect 2 (which many people think is the best into the series), because I thought the Collector/Cerberus plotline was really random/didn't initially build off these themes. I wound up enjoying Mass Effect 2 (it was definitely better than Mass Effect 1), but it took awhile for me to get into it. Although I was not 100% satisfied with Mass Effect 3's ending (even with the EC installed), I enjoyed how Bioware decided to conclude the majority of themes/scenarios over the course of the game.

(2) Characters: While there were fewer characters in Mass Effect 3, and while I missed some of my squadmates from Mass Effect 2, I have no problems with the general decision to include fewer characters on the Normandy. First, as this is a total war for survival, the world can't afford to have every soldier/fighter with any degree of special talent on the Normandy. It wouldn't make sense. The war is going on across the Galaxy, and the Galaxy's champions, therefore, also need to be spread across the Galaxy/have their own ideas of the best way to help. For this reason, I thought cameos/limited interactions on the Citadel were a great way to meet old friends while addressing this concern. Second, the Commander's squad was somewhat oversaturated in Mass Effect 2. Each squad member should have a somewhat unique role to play. There were certain characters in Mass Effect 2 that, other than for a loyalty mission and maybe one other mission, I never used at all. Finally, having fewer characters allows for more character development, not only with the Commander but with each other. I particularly enjoyed seeing various characters interact with each other/move around on the Normandy, from having Javik debate with EDI, to having Ashley passed out on the floor after drinking with James. Not all development has to go through the Commander himself.

(3) Exploration: Planetary exploration in between missions was extremely tedious (and often quite boring) in Mass Effect 1 and Mass Effect 2 (although it was great to see all the hard work from that pay off in Mass Effect 3). Mass Effect 3's search and rescue makes it less tedious without making it too uninteresting or useless. True, I wish Bioware had come up with some way to fight the reapers after becoming detected, or introduced upgrades that make it easier to evade them, but that wasn't too big of a deal for me.

(4) Combat: Except for the minor frustration I had with the "spacebar does everything" mechanic, I thought combat in ME3 was the best in the series. The enemies were varied and used a variety of tactics (this was best executed with Cerberus), and one could be creative with the variety of powers squad members had to offer. I have only two major criticisms. First, a lot of weapons within the same class (i.e. shotgun, assault rifle, etc.) were too similar to each other. The upgrades, with the exception of the sniper rifle upgrades, are not unique/interesting enough to make weapon customization/use all that interesting. The different DLC packs have fixed this somewhat, but I wish Bioware had done more with it. Second, Bioware removed heavy weapons as actual, permanent weapons. Apart from being unrealistic in that heavy weapons are just "found" randomly, without ever actually being used by the enemies themselves (I don't recall any reaper forces wielding a blackstar weapon), it removes another possible element of strategy in some of the larger battles. Instead of making them temporary, Bioware could have made the ammo rarer/more expensive. Considering how flushed I was with credits at the end of the game, the latter would have been considerably more exciting that blowing all my excess credits on Spectre weapons that, while powerful, were less interesting.

(5) Multiplayer: I'm not going to go into much detail about this (I consider the ME3 multiplayer to be a separate "game") other than to say that it's definitely the best in the series. I'm still playing it to this day, alongside my other playthroughs of the single player game.

(6) End Satisfaction: Minus the discussion with the Catalyst, I was satisfied with how the ending played out. I had no problem with the notion that the Commander had to sacrifice himself to save the world, nor with making the illusive man an end villain. I also enjoyed the cutscenes that (I gather, the EC introduced, as that was enough for me to build closure with many of the characters under the circumstances). Although I'm sure they've been said before, I will voice my criticisms of the ending. The first, is that the inclusion of the Catalyst is random and does not serve as an effective end to all of the game's themes. Depending on how you play the game, you may have already proven the Catalyst "wrong" with respect to the organic v. synthetic conflict. If the Catalyst winds up disagreeing with you, that's fine, but it definitely warranted further discussion/debate. The second, is that the ending did not make use of Harbinger (in my opinion, an excellent villain) in any major way. There should have been SOME kind of a boss fight, even if the Commander ends up defeated/it's impossible to win. Finally, other than the cinematic showing the fleets emerging to meet the reapers in Earth's orbit, collecting war assets did not play out in any major way, apart from the interlude in between the first and second halves of the last mission. I'm not saying that all the races should have actually had to be seen fighting the reapers on the ground, but you should have at least been able to receive some update on how the Geth, quarians, batarians, volus, etc., were doing in the battle (in a manner similar to the com station where you get one last talk with the characters who aren't in your squad). I understand that the bulk of the forces were needed in orbit, but that doesn't preclude the addition of further details to keep things interesting.

It wasn't perfect (other than perhaps Baldur's Gate II, no game is), but I felt more satisfied finishing Mass Effect 3 than I did with finishing Mass Effect 1 and 2. For me, the journey was enough to override any dissatisfaction I had with the ending.

#124
Raizo

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I have never made it a secret that I was/am very disappointed with ME3.

Sadly I seem to have a very difficult time articulating why I am so disappointed with ME3. On paper ME3 fixes most if not all of ME2's short comings and yet there isn't a single doubt in my mind that ME2 is the better game. I feel as if something is missing from ME3, something vital, something that ME1 and ME2 had. I also don't like the way flows ( for lack of a better word ), it's too linear, it's story too forced.

#125
flemm

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Raizo wrote...
Sadly I seem to have a very difficult time articulating why I am so disappointed with ME3. On paper ME3 fixes most if not all of ME2's short comings and yet there isn't a single doubt in my mind that ME2 is the better game. I feel as if something is missing from ME3, something vital, something that ME1 and ME2 had. I also don't like the way flows ( for lack of a better word ), it's too linear, it's story too forced.


I think the answer you are looking for is in your post, actually: lack of freedom. ME3 is far more interested in imposing a certain view of the world and the characters on the player than the previous games were.

That's especially true in the main story, as you note.

Modifié par flemm, 03 mars 2013 - 09:49 .