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Step by step toolset tutorial needed


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#1
beaukane

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 Alot of people and myself are looking for a step by step tutorial for he Dragon age: Origins toolset. I Always read these forums and see that the responses these people get are always the same.

These answers are always look at the tutorial wiki or they post video tutorials. Both these may help some people, but not for simple minded people like me.

What we need is a written step by step guide that walks us through everything to make a small mod.

I remember that somebody made a brilliant NWN2 toolset tutorial, i think was updated from NWN1, that showed step by step how to make your own external area, 2 internal area's, quests, conversation, and basically everything to make a short mod. The tutorial was very easy to follow and unlike video tutorials was easy to go back and read something to refresh your memory. 

I tried to follow the Dragon Age toolset tutorial but it seemed all over the place and is extremely hard to follow and some of the video tutorials are annoying to watch because if you miss something you constantly need to go back a few second and listen again, sometimes multiple times if the sound quality isnt very good.

So if there is a modder out there who would spend the time to make a straight forward step by step tutorial, alot of people would be very happy and grateful.

#2
Nwalya42

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The wiki is a great tutorial.

It is a complicated toolset - you need to put in the time to attempt to learn the ropes yourself.

#3
DarthParametric

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SilentCid's first few videos are as simplistic and step-by-step as you are going to get.

#4
JackFuzz

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beaukane wrote...

 Alot of people and myself are looking for a step by step tutorial for he Dragon age: Origins toolset. I Always read these forums and see that the responses these people get are always the same.

These answers are always look at the tutorial wiki or they post video tutorials. Both these may help some people, but not for simple minded people like me.

What we need is a written step by step guide that walks us through everything to make a small mod.

I remember that somebody made a brilliant NWN2 toolset tutorial, i think was updated from NWN1, that showed step by step how to make your own external area, 2 internal area's, quests, conversation, and basically everything to make a short mod. The tutorial was very easy to follow and unlike video tutorials was easy to go back and read something to refresh your memory. 

I tried to follow the Dragon Age toolset tutorial but it seemed all over the place and is extremely hard to follow and some of the video tutorials are annoying to watch because if you miss something you constantly need to go back a few second and listen again, sometimes multiple times if the sound quality isnt very good.

So if there is a modder out there who would spend the time to make a straight forward step by step tutorial, alot of people would be very happy and grateful.


Do this.

Figure out what you want to do exactly.   Then start with the first thing you wrote. If it's an area, then focus on the area part of the tutorial.  If it's creatures then focus on creatures, etc.

#5
Apolyon6k

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I would have to agree with beaukane even though SilentCids video tutorials are quite good as a starting point into DA modding.
The information might be available but it is highly fragmented.:blink:

As an example:
interiour level creation is barely touched in the wiki and in tutorials on youtube(Dragonage22 or neverwintergirl) you only get the start of a level.
I tried to build my own level and realized that it just doesn't look right (apart from the limited tileset).
Then i opened up an interiour level made by bioware and realized that they used a lot of black boxes to block out cracks between walls where the sky shines through. Corners seem to be a problem unless you block them with pillars ;)
They also used a lot of lights to light a single room where one lightsource should normally be enough.
It is not possible to light a room with just one lightsource, like a fireplace. Depending on the layout there are other lights needed to simulate global illumination.
Sorry for the long comment, but that was one of the things that frustrated me most...:whistle:

as for finding solutions on your own:
go through the original files and try to get what is going on there.
with specific question and patience you will get answers in the forums...

Modifié par Apolyon6k, 11 janvier 2010 - 05:50 .


#6
DarthParametric

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You'll get further just experimenting yourself in the toolset rather than waiting around for someone to hold your hand. At least if you want to do anything at the moment anyway. If you want super detailed tutorials, come back in 6 months to a year. The game and toolset are only brand new and seeing as Bioware left documentation up to the community it's going to take a while for everything to be figured out and the information disseminated.

#7
DemSoulja

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Well I have no problem in learning how to mod on my own but the only problem is i don't even know where to start. I have no basic knowledge on programing (tried using google to find tutorials on how to program or modding but only receive links to buy something). I've been trying to find a way to make my own hair and facial features to resemble those similar to Square Enix's character facial features but to no avail. Seems like the toolset is only capable of making faces that are already in the data base.

#8
DarthParametric

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There are a limited number of hair presets. Custom hair needs to be modelled. That's a whole other process outside the toolset. The face morph system is powerful, but as you've discovered is limited by the extent of the morph targets it uses - there's only so far you can tweak things. Again, unique faces will require a custom model. There's only so much you can do with the vanilla content. If you want to learn "modding" in its most basic guise, then I suggest you stick within those bounds. Follow the tutorials that exist on the subject. Again, SilentCid's videos will guide you through this.



If you want to learn stuff like modelling and texture editing then those are completely independent of the game and follow fairly universal rules. They have nothing to do with the toolset though, so naturally you aren't going to find tutorials for that sort of thing here.

#9
DemSoulja

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Thanks for the replay, I'll look into the subject further.

#10
rickbass21

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I can understand the frustration. But it does take time to learn and also ALOT of experimenting. I understood the basics from watching some videos from dragonage22 and other people's video's. I had the same problem of "not knowing where to start." So what I did was experiment by mixing the stuff i had already learned from dragonage22's videos or other's and had gone to this link http://www.tentonhammer.com/node/77382 and read word by word while having the toolset opened. After I was done, I had the basic knowledge of how to start up a new level, and place creatures or some npcs on the map. I just still need to get the hang of trying to create cutscenes and dialogue with voice acting. But it just takes alot of practice. I hope this helps somewhat.