How do people feel about Shepard's fate?
#226
Posté 27 février 2013 - 10:51
#227
Posté 27 février 2013 - 10:55
christrek1982 wrote...
having the PC commit suicide out of stupidity is never a good way to end a game.
I would liked to have shot Glowbrat then being able to walk in to one of the RGB lightshows.
I would know why Shepard decided to trust the leader of the forces he is trying to stop, when said leader says; "You must die to stop the Reapers." What made Glowbrat so trustworthy all of a sudden?
If it is not plain, I am not pleased. No I am not.
#228
Posté 27 février 2013 - 11:09
Bob Garbage wrote...
I expected multiple fates based on the choices I had made throughout the series. Happy ever after, though not something that overly interests me, should be a possibility. I only expected this because I was told to for years.
This sums it up about as well as I could want.
Fact is, we were told to expect choice and consequence. We didn't get it. Not all of my Shepards would expect a happy ending, but at the very least my different Shepards would expect different endings to each other - and preferably different endings that all make sense.
#229
Posté 27 février 2013 - 04:50
This comment is silly since videogames are abstract & are suppose to be the antithesis of the real world. People don't play games to welcome reality, people play games to get away from reality. So if I say "My shep deserves more" it's a valid statement since I've acknowledged my videogame experience isn't based on real world philosophy.chemiclord wrote...
Bah. I despise the "I (or 'my Shepard') deserved more" argument.
What you "deserve", to be quite frank, means less than jack ****. Guess what? Sometimes you don't get what you "deserve." Hell, MOST of the time, you don't get what you "deserve."
Welcome to life.
Welcome to videogames.
Modifié par Darth Death, 27 février 2013 - 05:05 .
#230
Posté 27 février 2013 - 05:03
Next time Bioware should take inspiration from Vampire: the masquerade - redemption
#231
Posté 27 février 2013 - 05:03
Darth Death wrote...
This comment is silly since videogames are abstract & are suppose to be the antithesis of the real world. People don't people games to welcome reality, people play games to get away from reality.
I play video games to get away from my reality. ME does that just fine, since I'm not a space marine. Or any other kind of marine.
As for needing video games to be the "antithesis of the real world" ....... guess I didn't get that memo.
#232
Posté 27 février 2013 - 05:24
The experiences you find in videogames are the opposite of reality. No one wants to play a game that emulates their work place, well at least I wouldn't.AlanC9 wrote...
Darth Death wrote...
This comment is silly since videogames are abstract & are suppose to be the antithesis of the real world. People don't people games to welcome reality, people play games to get away from reality.
I play video games to get away from my reality. ME does that just fine, since I'm not a space marine. Or any other kind of marine.
As for needing video games to be the "antithesis of the real world" ....... guess I didn't get that memo.
#233
Guest_starlitegirlx_*
Posté 27 février 2013 - 05:43
Guest_starlitegirlx_*
#234
Posté 27 février 2013 - 05:46
as an option, nothing wrong with thatstarlitegirlx wrote...
I'm okay that shep dies in my destroy ending. Heroes don't always live happily ever after.
#235
Posté 27 février 2013 - 05:50
ElementL09 wrote...
Don't mind my Shepard sacrificing himself, just hate how cycles and cycles of genocide of organics and synthetics was based off a dumb artificial intelligence solution of fighting fire with a bigger fire.
Yup.
Modifié par Eshaye, 27 février 2013 - 05:51 .
#236
Posté 27 février 2013 - 05:58
Darth Death wrote...
The experiences you find in videogames are the opposite of reality. No one wants to play a game that emulates their work place, well at least I wouldn't.It's an escape from the burdens of life. Killing people in games isn't a crime, but in reality it is. I think this is what I meant when I said "antithesis of the real world".
And I'm not especially interested in escaping the burdens of life. I'm interested in assuming different burdens than the ones I've got.
Modifié par AlanC9, 27 février 2013 - 06:00 .
#237
Posté 27 février 2013 - 06:00
Indy_S wrote...
chemiclord wrote...
AlanC9 wrote...
You left out my favorite. The Conduit lets Sovereign put operatives on the Citadel....where his two top operatives, plus their entourages, could have operated freely if their cover hadn't been blown by sending them after the Conduit.
Oh God, how DID I forget that one?
I think my mind blocked that out of my memory.
That seems like a rather foolish plot point to be frustrated with. I always thought Sovereign was needed for the process and Saren needed to hold the door open for him. Of course, it gets made ridiculous with ME3, but as it stood, it was fine.
No, *that's* not the issue. The issue is that Saren is tearassing around the galaxy, blowing up human colonies, becoming a wanted criminal, and putting everybody on high alert, to find something that turns out to be a backdoor to the Citadel -- when he was already the Council's most trusted agent, with an Asari Matriarch as his #1 Sidekick, with all sorts of access to.....the Citadel.
#238
Posté 27 février 2013 - 06:03
Sammuthegreat wrote...
Bob Garbage wrote...
I expected multiple fates based on the choices I had made throughout the series. Happy ever after, though not something that overly interests me, should be a possibility. I only expected this because I was told to for years.
This sums it up about as well as I could want.
Fact is, we were told to expect choice and consequence. We didn't get it. Not all of my Shepards would expect a happy ending, but at the very least my different Shepards would expect different endings to each other - and preferably different endings that all make sense.
What do you think this is, some kind of role-playing game?
#239
Posté 27 février 2013 - 06:27
Of course, these "burdens" will be imaginative & not "truly" experienced. For an example, shep's decision on Virmire. Realistically, I don't think you'd want to experience a decision where you're force to chose between the ones you love or the mission in real life. When we experience these sort of choices in games it may create a dilemma, making the player feel conflicted; not on the same level of impact reality has to offer though. In reality the choice would be harder to make & acquiring that kind of burden will only lead to heartache. It's fine in games since it isn't reality.AlanC9 wrote...
Darth Death wrote...
The experiences you find in videogames are the opposite of reality. No one wants to play a game that emulates their work place, well at least I wouldn't.It's an escape from the burdens of life. Killing people in games isn't a crime, but in reality it is. I think this is what I meant when I said "antithesis of the real world".
And I'm not especially interested in escaping the burdens of life. I'm interested in assuming different burdens than the ones I've got.
#240
Posté 27 février 2013 - 06:59
RedBeardJim wrote...
No, *that's* not the issue. The issue is that Saren is tearassing around the galaxy, blowing up human colonies, becoming a wanted criminal, and putting everybody on high alert, to find something that turns out to be a backdoor to the Citadel -- when he was already the Council's most trusted agent, with an Asari Matriarch as his #1 Sidekick, with all sorts of access to.....the Citadel.
Drew described Saren doing that as the CIA top filed agent casually going into the oval office. Secret service would probably have something to say about it.
Not that it helps much, as Shepard has free access the whole game, and there are several diplomatic and military personel around, one would think Saren could have made an excuse to get there and activate the relay. I read time ago a rumor that the Citadel Control would be a new scenario, but couldn´t get it done in time. Fits with the conversation with Vigil.
#241
Posté 27 février 2013 - 08:39
In stories perhaps, but that just reminds me they're stories. In reality once things get large scale you're more likely to die a failure or live as a hero (but perhaps not happily ever after). Relatively minor victories may be achieved by someone giving their lives for them, huge war-winning ones never are. Dead heroes are a literary cliche designed merely to give a bit of trite emotion.starlitegirlx wrote...
I'm okay that shep dies in my destroy ending. Heroes don't always live happily ever after.
#242
Posté 27 février 2013 - 08:46
ElementL09 wrote...
Don't mind my Shepard sacrificing himself, just hate how cycles and cycles of genocide of organics and synthetics was based off a dumb artificial intelligence solution of fighting fire with a bigger fire.
The reapers should always have been driven by motives that made absolutely no sense to us. If we understood them and thought they were behaving in a rational manner they wouldn't have been very alien really.
My problem with them was that they explained it at all.
Should have left it a mystery with vague hints. Or just decided that they'd dealt with their motivation sufficiently in ME2's soylent green revelations.
The build up from the first, second and then the final game could never have met expectations.
#243
Posté 27 février 2013 - 09:07
I disagree with that. There's a difference between being alien and being random. If you want good alien thought try getting your head around the nature of the geth's conciousness. Mass Effect knew how to be alien (the geth are one of the best examples I can think of). Making no sense on the other hand doesn't work if there really isn't any sense. There needs to be some reason to think that the character is genuinely alien and not just totally nuts.Goneaviking wrote...
The reapers should always have been driven by motives that made absolutely no sense to us. If we understood them and thought they were behaving in a rational manner they wouldn't have been very alien really.
Obviously it takes a really great imagination to both pull of sensible and alien but just being random isn't a suitable substitute IMO.





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