macrocarl wrote...
OK let's agree to disagree on that.
Fair enough. We disagree.
But the other aspect of this is why would BW spend all that time on a free EC to please their audience and then not repsect the so called majority who wanted something more/ differernt? From a business standpoint it really doesn't make sense to me. Company's don't usually give out numbers since that type of info gathering is proprietary.
And if I remember correctly, the data they mined from this forum and other forums wasn't a poll per se but actually a straight up spread sheet tally of different things people wanted to see.
In the case of Computer Games these days it makes perfect sense to ignore a segment (even majority) of their audience. The problem with computer games, is that it is (nearly) impossible to return such games, and that these games are driven by pre-orders and word of mouth. That means that once you have the product you are stuck. Futhermore, not alienating customers hinges on the assumption that the customer will or can go elsewhere if that customer is unhappy, but both those assumptions are problematic in today's computer gaming climate. If I want a "old school" RPG, Bioware is (or rather was) pretty much my only choice since other products don't give the same sort of product that I want. (Yes TESV/Bethedsa makes cRPGs but their version of an RPG is vastly different from the traditional Bioware version.)
So the way I see it, if EA/Bioware has convinced themselves that they will ultimately have more profit by firing one group of customers to get a bigger group that will always buy your games (or even a smaller group that will give you more profit because of microtransactions and other versions of income), then it makes pefect sense to fire the first group of customers....but not until you get as much of their money as possible.
That isn't evil. It's just the way it seems to work these days unfortunately.
-Polaris
Modifié par IanPolaris, 25 février 2013 - 10:05 .




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