Doctor_Jackstraw wrote...
they gave us new endings. We get to see the fate of the universe, of tuchunka, rannoch, and our squad. It was exactly what i wanted from the initial release. (The variations on tuchunka and rannoch are staggering and if you mix them right can paint very unique pictures for the galaxy depending on ending, ems, and choices) The point is that it made our choices matter. IF you're just mad about logic or not liking the choice in story resolution they made, well then you're comicbook guy from the simpsons
Theres plenty more illogical things people dont point out in the games. Most of the asari stuff barely has an explanation if at all (Samara's glowy white eyes make no sense, black asari eyes sex never explained either) Also hey i want to just point out that the first episode of star trek the next generation (aka one of the holy grails of nerditude in realistic scifi) starts off with picard versus a space lepricaun.
A doomsday device isnt really that outlandish in the grand scheme of scifi stories.
Edit: About synthesis, its a very similar concept to the geth concensus, project overlord, and javik's mind reading/evolutionary step story elements. yet that stuff is never explained. We have no idea how shepard's able to jack into cyberspace or why javik can read minds just by touching, hell both of those feature the green glowing eyes thing seen in synthesis (as does overlord) but i guess people just really hate it because it came out of nowhere and wasnt prevelant in the series beforehand even though it kind of was.
(The circuitboard nervous system was silly looking though)
Except if I said I wanted a "happier" ending and a true win one as a possibility, I'd very likely be told I was looking for a cheesy bunnies and rainbows disney ending. And yet, what they created is much worse. The slides are super silly and gloss over all that has happened. The cutscenes are laughable since the explanation for what the choices will do is so vague in places and the impact should be more real. You got super silly happy endings to what should be rather demented and dark choices that follow a very dark period that has just happened. And yes, I see all the choices as pieces of some war crime that Shepard is being asked to commit with no real idea exactly what will happen to the galaxy. To top it off, we get to watch the skin disintegrating off of Shepard or see a blast explode around his/her body with a torso gasping in rubble. Wow, the pathos.
Nice to trivialize logic as if that does not matter at all and then to insult those who think it should have mattered. It is not just about the logic not working at all, it's about the overwhelming amount of logic that fails at the end, and not just the logic used by the kid, but by the writers in thinking this all fit with the story that came before. You have the kid himself sayiing two things that make no sense (he says more than two that don't, but these are for example). He says his solution (the reapers) no longer works. Right then and there he should stop using them because they are no longer a solution. He also sees certain things as inevitable. If they are inevitable then nothing can ever be done to solve them, so there is no solution. Right then and there he should stop because he is meant to solve a problem that cannot be solved.
It did nothing to make our choices matter at all, unless the bar for you is those slide shows. Whoopie. Guess what-I can totally ignore ME1 and 2 and most of ME3, make completely different choices from you and in the end I can get the exact same outcome-sure, slightly different slides (as if they matter at all), but I can do the exact same thing as you. I have somewhere around 10k EMS, a lot of it from MP alone. In fact, if the game let me, right after Mars I could go right to the conduit and the kid and make the same choices as you. The choices made in 3 games, the actions I took do not matter that much at all.
And this is the most crucial part that the story has been racing headlong toward. This is the culmination of at least 100 hours of play (for basic story and some DLC, maybe) and years of waiting-this is what it all came down to. The ending is the place where all questions should be answered, not new ones raised. It is the place for catharsis, emotional payoff, and that feeling that the goal of 3 games was met. ME3 changed the antagonist from the reapers to the kid (sort of), changed the problem (the reapers were going to kill everyone) to a different one (synthetics will kill all organic life), and changed the goal (stop those damn synthetics from killing all organic life).
I don't need to know every little issue about why Javik can read minds or get memories from objects (people think that's possible today already so as fiction it works ok). I don't need to fully comprehend how Shepard can jack into cyberspace (though the failure of the game elsewhere to explain things is no reason to accept even less explanation for the stupidity of synthesis). I do need to know what the choices will do or are meant to achieve and will achieve in order to seal the fate of the whole galaxy.
Superficially, they show no real consequences and feature no real explanation. In Control, Shepard dies and is uploaded into the catalyst's consortium, I guess. That voice is more than just Shepard's. And Control doesn't mean everyone should just instantly love it that the reapers are now fixing stuff and policing the galaxy-in fact, if one can't see the built in conflict here, then I don't know what to say. People are forced to live with the monsters that have been killing and "eating" people they care about.
Synthesis-somehow tech is fully integrated instantly into the DNA of all organic life-fishies, birdies, flowers, trees, bees, and people. What tech? Who knows? How? Who cares-it's cool right? Synthetics gain full understanding of organics. Okey dokey, so what? And from who? Not to mention that organics no longer even exist, so why? I used to have a neighbor that understood cats well enough-they eat, poop, pee, and purr. That did not mean he liked them and in fact, he would kill them if they came into his yard. So understanding doesn't preclude conflict. And again, the reapers are still in existence as is the kid. No wonder this is his favorite-he basically still exists but in synthesis he fully understands organics, I guess. Oh and it apparently can't be forced, except by Shepard. And I just love it when EDI says they may transcend mortality. Who the heck is she talking about? Someone in the game says synthetics are immortal, so she can't mean herself. And if the Krogan and Rachni become immortal, well that's just great because they like to breed A LOT (if you cured the genophage and still have Rachni around). Yes, synthesis is a lot like the genophage (inserting something into people's bodies against their will or without their knowledge and advancing them before they're ready). But, it's also a lot like the story of the Zha'til.
Destroy-that's just a total mess. Who knows what will happen. Really, go over all that the kid says and then what is shown and if you were Shepard, I think you'd ask a few more questions.
The endings are a real joke. It isn't just one thing or another, but it's the whole thing that is just so wrong. The lack of logic, the lack of coherence and cohesiveness and thematic errors. And I haven't even started on the mess that Leviathan adds to this.