Please help where do i find the MSH files
I am a noob!
MSH Files
Débuté par
Khaos51
, janv. 11 2010 05:27
#1
Posté 11 janvier 2010 - 05:27
#2
Posté 11 janvier 2010 - 05:56
#3
Posté 14 janvier 2010 - 02:22
How does that help him? I see how it might with a modeling issue, but that doesnt tell him where the files are located....
#4
Posté 14 janvier 2010 - 02:54
He didn't ask where the files are located. He asked where to find them...and then he called himself a noob.Figglefart wrote...
How does that help him? I see how it might with a modeling issue, but that doesnt tell him where the files
are located....
DATool lets you export them directly for whichever model you are viewing. It gets them from where they reside in the game files, but it grabs them in a graphical manner with a nice interface that seems, to me, would benefit the OP.
It's the easiest, and least technical, method for accomplishing what he wants to do.
Modifié par EJ42, 14 janvier 2010 - 03:06 .
#5
Posté 14 janvier 2010 - 03:03
These forums are falling apart today. All of the posts keep disappearing randomly.
#6
Posté 14 janvier 2010 - 03:04
@#%@#$%! I edit my post, and it creates a new one instead...
Modifié par EJ42, 14 janvier 2010 - 03:05 .
#7
Posté 14 janvier 2010 - 04:32
mlsk8 wrote...
Please help where do i find the MSH files
I am a noob!
Folder: C:\\Program Files (x86)\\Dragon Age\\packages\\core\\data
File: modelhierarchies.erf
Open modelhierarchies.erf by using the dragon age toolset and extract what MMH you want.
...........................
You can also use DAtool which is an app you download from the projects area of this site. It allows you to browse model types and export the MMH, msh, etc....
#8
Posté 14 janvier 2010 - 04:40
msh files are in the modelmeshdata.erf
#9
Posté 14 janvier 2010 - 04:41
Actually modelhierarchies.erf is only the MMH and PHYs. The actual MSHs are in modelmeshdata.erf. But there's virtually no reason to ever extract that. If you are making custom edits to a model just to use a different texture you should only need the MSH and PHY and leave the reference to the original MSH intact. If you are trying to convert the model into a more standard 3D format for use in a modelling app, all you need is the name and tazpn's tool will extract it by itself.





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