Ledgend1221 wrote...
Ban the OP, he's clearly gone insane.
Dear Biower, Geth Jugg OP, nerf plz
#251
Posté 26 février 2013 - 10:08
#252
Posté 26 février 2013 - 10:12
Just die alreadyDorick wrote...
#253
Posté 26 février 2013 - 10:14
#254
Posté 26 février 2013 - 10:15
All hail the new almighty OP kits!
#255
Posté 26 février 2013 - 10:18
#256
Posté 26 février 2013 - 10:19
#257
Posté 26 février 2013 - 10:20
Dorick wrote...
Please nerf day one. Between a self heal turret, self heal melee, 1000 health, 2000 shields, stagger resistance, and sync kill immunity, I dont see how anyone who knows anything about this game doesnt already suspect this character is EZ-noob-kid-crutch-class-mode.
And after you have nerfed him once, consider a second nerf for good measure. Sync kill immunity? LAWL!
Every single match I play I'm gonna see a Geth Jugg from here on out, bc bad players always look for the path of least resistance, and the online community is filled with players who should be in silver, not platinum.
Plz NERF!
Please stop playing.
#258
Posté 26 février 2013 - 10:24
#259
Posté 26 février 2013 - 10:25
#260
Posté 26 février 2013 - 10:29
Nexpeed wrote...
With that size it may not be able to run, do cover, it won't escape banshees, brutes, and other monster bosses thus it needs to be partly invincible, it's a slow moving target for all trooper class enemy units, unless it has that yellow bar as armor under it's shield the Geth prime is still the tougher unit. It may not even be an advisable character for soloing.
That's called summing it up nicely.
I agree 100% on that. In fact I was worried it would be hard to stay alive with this guy considering his maneuverability and all.
#261
Posté 26 février 2013 - 10:30
Dorick wrote...
On silver maybe, platinum is much different. All players kits will have high pressure, and lightweight kits will be easily punished unless the player is very skilled at not taking damage/juggling. The enemies survive much longer, and usually push through your holding spots, especially when the banshees arrive.Kuato Livezz wrote...
Dorick wrote...
Optionally, some kits have higher DPS, but realisticly, this kit will be OP for its survivability, not for some special damage output mechanic. Staying alive lets you do more damage. Not having to worry about sync kills and being able to spam a healing turret only boosts this.Kuato Livezz wrote...
Defensivly, this character is strong. Offensively, it may be good, but I don't see it being an offensive powerhouse like an infiltrator or certain vanguards.
Maybe. When a round begins, what do squad mates do? They scatter like roaches finding the enemy spawn. Do squadmates walk around finding the next spawn? Not often, most of the time, they run instictively to the next spawn. You can stay alive, but if you can't get to the enemies before you teammates do, you're not going to kill too much.
You're not terribly good at platinum are you...
#262
Posté 26 février 2013 - 10:31
Me -> So this DLC will be worthless after Eric Fagnan nerfs them.
#263
Posté 26 février 2013 - 10:37
I'm going to lol VERY HARD at the 1st youtube video showcasing an all geth juggernaut game on platinum...only to experience a 1-2-3-4 objective or that pizza delivery mission.
so.....no nerfs please
#264
Posté 26 février 2013 - 10:47
#265
Posté 26 février 2013 - 10:59
this guy will be useless on platinum. enough of the whining.
Modifié par Polo StA, 26 février 2013 - 11:00 .
#266
Posté 26 février 2013 - 12:49
#267
Posté 26 février 2013 - 12:55
#268
Posté 26 février 2013 - 12:58
Working as intended.





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