Dear Biower, Geth Jugg OP, nerf plz
#51
Posté 25 février 2013 - 07:56
If they hate so-called OP kits or OP weapons, simply they'd better not use them.
#52
Posté 25 février 2013 - 07:57
#53
Posté 25 février 2013 - 07:57
Crimson Vanguard wrote...
What I don't like about the Juggernaut is
- Too slow for my liking
- Not gonna be good at spawn nuking
- Too big
- If you are surrounded by group of melee enemies you are ****ed
this and TC,

Modifié par solidprice, 25 février 2013 - 07:58 .
#54
Posté 25 février 2013 - 07:58
#55
Posté 25 février 2013 - 07:58
I didnt care about the ending, I forgot what the single player was about anyways hundreds of gameplay on the MP later.CROAT_56 wrote...
Gtfo op you are what's wrong with this community you are worse than the guys that don't shut up about the ending this is why I don't come on these boards as much as I used nothing but kids asking for nerfs. Play the character if you don't like it don't play it, it's that simple
We all have a voice on how we think the game should be played, and we have a right to express our opinions on an open forum. Mine is simple, MP should stick to requiring skill, instead of inserting bad kid mode so that every single match has the same kit in it.
#56
Posté 25 février 2013 - 07:58
[quote]
Am I missing anything?
Now all I have to do is imagine a character that cant dodge or run, and has the same hitbox as a large krogan.
Done.
Geth Jugg OP, nerf plz.
[/quote]
#57
Posté 25 février 2013 - 07:58
noeschi wrote...
never played him and cryin for a nerf. makes sense
saw video...
I had an idea...
Yeah, legit ... reminds a Death Knight at start of WOTLK....
#58
Posté 25 février 2013 - 07:59
born2beagator wrote...
I'm also glad he is using the childish "biower" crap. I tend to think that the mods don't even bother paying attention to threads that have that in the title.
They don't. And thank goodness they don't. That construction is the hallmark of either a troll or someone who genuinely wants to disparage the devs in the course of asking them to change something in their work. And in neither case does it deserve a fair hearing.
If the OP really thinks the Juggernaut is overpowered, maybe s/he can write at higher than a third grade level when saying so.
#59
Posté 25 février 2013 - 07:59
#60
Posté 25 février 2013 - 07:59
LoonySpectre wrote...
Juggernaut can generate its own cover, indeed. But it can't shoot through it. Cover blocks all bullets and projectile powers that hit it, doesn't matter whose are they.
#61
Posté 25 février 2013 - 08:00
Also... end of wave Collector Rushes, can't get away from Crab Eye Lasers, can't get behind effective soft cover.
His size/speed are still a weakness.
#62
Posté 25 février 2013 - 08:02
#63
Posté 25 février 2013 - 08:02
This is a bad argument, he isnt frozen in place first of all. Second, if your right hand advantage becomes compromised by faster enemies, you only need to outlast them as you output DPS, which will be easy. Even Bosses can be manipulated and controlled. Its not as impossible as you make it sound. The fact that you cant get grabbed makes up for no run or dodge, easily.Scottus4 wrote...
I don't think people understand that the Geth Juggernaut is slow. If you want to contribute to a quick clear, you're rarely going to be able to use right hand advantage on fixed cover because you always need to be moving somewhere since it'll take you two to three times as long as anyone else to get there, so you already basically need to be there before people even start heading that direction. With that in mind, with bad situational awareness it'll be pretty easy to be heading toward a spawn and get ganked by mob of enemies you can't run from in Plat.
Assuming you're not holing out in one area. If you are, there are other classes that put out more DPS.
#64
Posté 25 février 2013 - 08:03
#65
Posté 25 février 2013 - 08:03
Dorick wrote...
No, but I've played MP for 800+ hours and I know what base fitness of 1000 + 2000 and a self heal turret means. Now just add sync kill immunity.jaydubs67 wrote...
I don't expect it to be all that powerful really. Low mobility is a big issue, and it might have lower damage output than a lot of the characters we already have.
OP, duh.
out of those 800 hours have you ever just walked the entire mission?
#66
Posté 25 février 2013 - 08:04
Modifié par N7 Spectre525, 25 février 2013 - 08:05 .
#67
Posté 25 février 2013 - 08:05
#68
Posté 25 février 2013 - 08:05
Well, considering phantoms are easily distracted by a turret that also happens to give you back your shields when you spawn it. Also his light melee can be used to juggle the dragoons. Also, scorpion pistol. I dont see what the big problem with being surrounded will be. I imagine he will get punished moreso by collectors, but even then you only get collectors in a collectors match, and I'm more sure once Ive played him that I will find ways to compensate for his supposed "balances" rather than discover he is actually balanced, which he isnt.megabeast37215 wrote...
Dorick.... think about late Cerberus Waves, Phantoms and Dragoon spam. It could be bad for the Juggernaut.
Also... end of wave Collector Rushes, can't get away from Crab Eye Lasers, can't get behind effective soft cover.
His size/speed are still a weakness.
#69
Posté 25 février 2013 - 08:05
#70
Posté 25 février 2013 - 08:06
it's a co-op game, you have a biased, subjective view of what MP "should" be, you are ignorant of casual play, you forget there are four difficulties for a reason, this game is never going to get the MLG treatment (so don't worry about it) a lot of PUGS could really use this character, it will make different playstyles much more attractive, it directly addresses a very specific request I made a few months ago, I'm happy about it, a huge portion of the BSN MP community is happy about it, whining about nerfs is as old as whining about the ending, you need to think outside the box.Dorick wrote...
I didnt care about the ending, I forgot what the single player was about anyways hundreds of gameplay on the MP later.CROAT_56 wrote...
Gtfo op you are what's wrong with this community you are worse than the guys that don't shut up about the ending this is why I don't come on these boards as much as I used nothing but kids asking for nerfs. Play the character if you don't like it don't play it, it's that simple
We all have a voice on how we think the game should be played, and we have a right to express our opinions on an open forum. Mine is simple, MP should stick to requiring skill, instead of inserting bad kid mode so that every single match has the same kit in it.
"instead of inserting bad kid mode"....... that's your opinion. and it doesn't compute.
#71
Posté 25 février 2013 - 08:06
#72
Posté 25 février 2013 - 08:08
Yup, and now Im known as "the walker"Kuato Livezz wrote...
Dorick wrote...
No, but I've played MP for 800+ hours and I know what base fitness of 1000 + 2000 and a self heal turret means. Now just add sync kill immunity.jaydubs67 wrote...
I don't expect it to be all that powerful really. Low mobility is a big issue, and it might have lower damage output than a lot of the characters we already have.
OP, duh.
out of those 800 hours have you ever just walked the entire mission?
This is a dumb question. Out of 800+ hours of gameplay, and the fastest character (drell) as my fav kit, I know a thing or two about the advantages and disadvantages of speed and I'm STILL convinced the jugg will be ez mode x10
#73
Posté 25 février 2013 - 08:09
yeah, you're probably right. just got carried awayMerchant2006 wrote...
I love how no one can take a joke on BSN. Especially in the multiplayer forums. It's hilarious.
#74
Posté 25 février 2013 - 08:09
Nope, the geth Jugg is a krogan that cant run, and cant be sync killed. Has two moves to return shields, and can make its own cover.HolyAvenger wrote...
OP is silly for judging something before he has even played it.
EZ mode.
#75
Posté 25 février 2013 - 08:10
Dorick wrote...
Yup, and now Im known as "the walker"Kuato Livezz wrote...
Dorick wrote...
No, but I've played MP for 800+ hours and I know what base fitness of 1000 + 2000 and a self heal turret means. Now just add sync kill immunity.jaydubs67 wrote...
I don't expect it to be all that powerful really. Low mobility is a big issue, and it might have lower damage output than a lot of the characters we already have.
OP, duh.
out of those 800 hours have you ever just walked the entire mission?
This is a dumb question. Out of 800+ hours of gameplay, and the fastest character (drell) as my fav kit, I know a thing or two about the advantages and disadvantages of speed and I'm STILL convinced the jugg will be ez mode x10
So I guess you haven't.





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