Replay Variability
#1
Posté 25 février 2013 - 08:46
What was your favorite thing you found in the game in repeat playthroughs which differed from your original? What did you do differently the second time through?
#2
Posté 25 février 2013 - 08:49
#3
Posté 25 février 2013 - 08:52
#4
Posté 25 février 2013 - 08:58
ME3 does this somewhat - while plot events aren't significantly impacted, character interaction is. EDI is a very different person based on what you say about the nature of synthetic life and whether you encourage her and Joker to get together. Vega will either address you by nickname or not based on your first conversation with him. Legion/Geth VI behaves differently at the start of Priority: Rannoch depending on whether you called him/it out for lying earlier. Joker will hold a grudge if you chew him out after Thessia. But yeah - the plot itself is primarily shaped by your import.Leonardo the Magnificent wrote...
I'd just like to say that the majority of ME3's replay value comes from ME2, not from within. That is to say, the choices that carry over shape ME3 far more than the choices in-game. Which is both good and bad.
#5
Posté 25 février 2013 - 10:06
#6
Posté 25 février 2013 - 10:14
#7
Posté 25 février 2013 - 10:17
Other than that, killing Wrex and Legion cause the biggest change, and have become my canon.
Modifié par xAmilli0n, 25 février 2013 - 10:17 .
#8
Posté 25 février 2013 - 10:22
I was like O.O
#9
Posté 25 février 2013 - 10:25
#10
Posté 25 février 2013 - 10:28
#11
Posté 25 février 2013 - 10:38
I had to let Mordin die and not do my fav ME2 loyalty mission for that, but it was worth it. Paddock was WAY more interesting than I expected and Bakara's funeral scene and Wrex's speech were very solemn and touching.
Modifié par Obadiah, 25 février 2013 - 10:41 .
#12
Guest_Cthulhu42_*
Posté 25 février 2013 - 10:40
Guest_Cthulhu42_*
I don't understand; why would you have to skip the mission?Obadiah wrote...
Padock Wiks and Urdnot Bakara's funeral scene.
I had to let Mordin die and not do my fav ME2 loyalty mission for that, but it was worth it.
Anyway, I noticed very little change between my own playthroughs. Killing/not killing the Council, letting the Rachni Queen live or not, saving/destroying the Collector Base - they all essentially made no difference.
Modifié par Cthulhu42, 25 février 2013 - 10:43 .
#13
Posté 25 février 2013 - 10:43
#14
Guest_Cthulhu42_*
Posté 25 février 2013 - 10:44
Guest_Cthulhu42_*
You could have just sent him into the vents.Obadiah wrote...
Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.
#15
Posté 25 février 2013 - 10:51
Very true. But.... well... if you lose characters before the last stand it starts to upset the math of who survives. Also half my squad was still disloyal on that run.Cthulhu42 wrote...
You could have just sent him into the vents.Obadiah wrote...
Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.
#16
Posté 25 février 2013 - 11:08
I thought someone wrote up a guide for that? Figured up the order of squadmate deaths in the Hold The Line segment. Each squadmate has a defense value (3 or 4 for unloyal or loyal Heavies, Garrus, Grunt and Zaeed; 2 or 3 for average defenders like Thane, Miri, Jacob, Samara/Morinth and Legion; and 0 or 1 for squishy casters like Mordin, Tali, Kasumi, and I think Jack). Take the sum of their defense points and divide by the defenders left behind. If you get a score of 2 or above everyone lives, 1.5 or above and you lose one, 1 and above costs two etc.Obadiah wrote...
Very true. But.... well... if you lose characters before the last stand it starts to upset the math of who survives. Also half my squad was still disloyal on that run.Cthulhu42 wrote...
You could have just sent him into the vents.Obadiah wrote...
Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.
Damn... that was off the top of my head. Granted, I read it only a few days ago, but still...
Modifié par DeinonSlayer, 25 février 2013 - 11:08 .
#17
Posté 25 février 2013 - 11:55





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