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Replay Variability


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#1
DeinonSlayer

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Each of my Shepards has a different class, a different background, different governing morals, romances different people, and brings a different set of survivors into ME3. I never have, and never will do a pure paragon or renegade playthrough. I find this brings a lot more variability and replay value to the game than consistently importing Shepards where the entire ME2 cast survives.

What was your favorite thing you found in the game in repeat playthroughs which differed from your original? What did you do differently the second time through?

#2
Steelcan

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Killed the council and saved Ashley........ Cause it to be very different.

#3
Leonardo the Magnificent

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I'd just like to say that the majority of ME3's replay value comes from ME2, not from within. That is to say, the choices that carry over shape ME3 far more than the choices in-game. Which is both good and bad.

#4
DeinonSlayer

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Leonardo the Magnificent wrote...

I'd just like to say that the majority of ME3's replay value comes from ME2, not from within. That is to say, the choices that carry over shape ME3 far more than the choices in-game. Which is both good and bad.

ME3 does this somewhat - while plot events aren't significantly impacted, character interaction is. EDI is a very different person based on what you say about the nature of synthetic life and whether you encourage her and Joker to get together. Vega will either address you by nickname or not based on your first conversation with him. Legion/Geth VI behaves differently at the start of Priority: Rannoch depending on whether you called him/it out for lying earlier. Joker will hold a grudge if you chew him out after Thessia. But yeah - the plot itself is primarily shaped by your import.

#5
Anubis722

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sold Legion to Cerberus,dump Ashley for Tali,Kill the council,dump Liara for Tali,Save Kaiden,Kill Wrex back in ME1,Didn't cure the Genophage, Kill the Geth on Rannoch. those are some of the things i did in certain playthroughts. But my canon Shepard always Kept Wrex alive, Save Ashley,Save the Council(might reconsider it),Have everyone survive the suicide mission, Destroyed the Collector base (thou i wish i could give it the alliance but it doesn't matter in ME3 anyway),Cure the genophage,Make peace between the Qurians and Geth, and Romance Tali. I also don't do pure Paragon and Renegade playthroughts

#6
crimzontearz

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All my playthroughs are from the same NG+ run...all same romance, same decisions....all 20+ runs of ME1 and 2 and 10 or so of ME3

#7
xAmilli0n

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PADOK WIKS! Probably the most fun change.

Other than that, killing Wrex and Legion cause the biggest change, and have become my canon.

Modifié par xAmilli0n, 25 février 2013 - 10:17 .


#8
teh DRUMPf!!

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Zaal'Koris suicide-bombing on a Geth Prime.


I was like O.O

#9
themikefest

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I just finished another playthrough where I had Major Kirrahe give a speech to the Salarians on Earth.

#10
Bob Garbage

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I only have one Shepard where a lot of squadmates died, it was interesting to meet some of the characters who take their place but for the most part it was the same but a little "less" and tended to end up in more people dying lol, kind of a lonely playthrough. Oh well, that Shepard is a Reaper god now.

#11
Obadiah

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Padock Wiks and Urdnot Bakara's funeral scene.

I had to let Mordin die and not do my fav ME2 loyalty mission for that, but it was worth it. Paddock was WAY more interesting than I expected and Bakara's funeral scene and Wrex's speech were very solemn and touching.

Modifié par Obadiah, 25 février 2013 - 10:41 .


#12
Guest_Cthulhu42_*

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Obadiah wrote...

Padock Wiks and Urdnot Bakara's funeral scene.

I had to let Mordin die and not do my fav ME2 loyalty mission for that, but it was worth it.

I don't understand; why would you have to skip the mission?

Anyway, I noticed very little change between my own playthroughs. Killing/not killing the Council, letting the Rachni Queen live or not, saving/destroying the Collector Base - they all essentially made no difference.

Modifié par Cthulhu42, 25 février 2013 - 10:43 .


#13
Obadiah

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Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.

#14
Guest_Cthulhu42_*

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Obadiah wrote...

Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.

You could have just sent him into the vents.

#15
Obadiah

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Cthulhu42 wrote...

Obadiah wrote...

Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.

You could have just sent him into the vents.

Very true. But.... well... if you lose characters before the last stand it starts to upset the math of who survives. Also half my squad was still disloyal on that run. 

#16
DeinonSlayer

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Obadiah wrote...

Cthulhu42 wrote...

Obadiah wrote...

Disloyal characters die in the ME2 suicide mission before loyal characters, and I had the full squad. to get Mordin to die I had to not do his loyalty mission.

You could have just sent him into the vents.

Very true. But.... well... if you lose characters before the last stand it starts to upset the math of who survives. Also half my squad was still disloyal on that run. 

I thought someone wrote up a guide for that? Figured up the order of squadmate deaths in the Hold The Line segment. Each squadmate has a defense value (3 or 4 for unloyal or loyal Heavies, Garrus, Grunt and Zaeed; 2 or 3 for average defenders like Thane, Miri, Jacob, Samara/Morinth and Legion; and 0 or 1 for squishy casters like Mordin, Tali, Kasumi, and I think Jack). Take the sum of their defense points and divide by the defenders left behind. If you get a score of 2 or above everyone lives, 1.5 or above and you lose one, 1 and above costs two etc.

Damn... that was off the top of my head. Granted, I read it only a few days ago, but still... :blink:

Modifié par DeinonSlayer, 25 février 2013 - 11:08 .


#17
Obadiah

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Yeah, the point is, if Mordin is loyal then everyone disloyal dies before he does- hence no loyalty mission. Now really, I could have just gotten everyone loyal then sent him throught the the vent, or tried the mission with half to 2/3 of the squad in recruited but loyal (might actually try that) but those options just seemed dumb.