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Question on the Citadel DLC


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#151
The Heretic of Time

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Wayning_Star wrote...

fans are missin a teaser..if Shep doesn't know about an apartment before the endgame, but why fix one up if Shep doesn't live?

hint hint...


Because this is BioWare we're talking about. Don't get your hopes up, because they will  be crushed when this DLC is released.

#152
Guest_Cthulhu42_*

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The fixing up an apartment thing does sound dumb, but I assume it's optional. Like all those random things you could do in the Shadow Broker Base in LotSB.

#153
David7204

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Heretic_Hanar wrote...

Wayning_Star wrote...

fans are missin a teaser..if Shep doesn't know about an apartment before the endgame, but why fix one up if Shep doesn't live?

hint hint...


Because this is BioWare we're talking about. Don't get your hopes up, because they will  be crushed when this DLC is released.


And out it comes.

#154
The Heretic of Time

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David7204 wrote...

Heretic_Hanar wrote...

Wayning_Star wrote...

fans are missin a teaser..if Shep doesn't know about an apartment before the endgame, but why fix one up if Shep doesn't live?

hint hint...


Because this is BioWare we're talking about. Don't get your hopes up, because they will  be crushed when this DLC is released.


And out it comes.


I'm just trying to protect that poor man from a huge disappointment.

#155
David7204

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What I meant by that is that you clearly aren't as aloft as you pretend, are you?

#156
The Heretic of Time

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David7204 wrote...

What I meant by that is that you clearly aren't as aloft as you pretend, are you?


Did I pretend to be aloft? I wasn't aware of that. What is that supposed to mean anyway?

Impressive how you seem to know more about me and my intentions than I do myself. You must be God or something.

Modifié par Heretic_Hanar, 26 février 2013 - 03:37 .


#157
Nerevar-as

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archangel1996 wrote...

Nerevar-as wrote...

Codename_Code wrote...

I hope the twist is coming, because a place to settle - R&R - celebrate - drink - casino in the climax of the freaking reaper war... I refuse to accept Bio-ware went nonsensical in such a lunatic way.


You and most people who played the game. But let´s assume it, they did.


****, you ask for more time with the buddies and LI, that maybe just maybe should have been in the game, they give it to you for, how much? 1200 MP, and you still complain?
Afterall, we all know you will buy it....:bandit:


As of today, I won´t. Learnt not to spend money past a certain point some years ago.

#158
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It does seem a bit like Bioware forgot what a role-playing game is.

#159
ElSuperGecko

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Chris Priestly wrote...
Keep in mind, you as the player (assuming you have finished the game) knows what happens to the Citadel and Shepard. At the point that Shepard gets the apartment in the DLC, that is still unknown to him/her.

:devil:


Sorry Chris, but even staying in character and I'm finding it odd.

...all those conversations with Javik, Vega etc about how the atmosphere in the Citadel is odd, how people don't seem to think the war will affect them there, and all those refugees living in makeshift tents and modular cargo containers in the docks, Huerta Memorial being overcrowded and desperately short on supplies...

...the conversations with crew about how once the war is finally over we can put our feet up and finally get a chance to relax and remember...

...the sense of mounting desperation, the fight against time to find a way to stop the Reaper threat, the fact that Wrex, Miranda etc have vitally important missions of their own they're undertaking in that time period...

...is this really the time for a reunion?  To catch up with old friends?  To gamble?  Relax?  Do up a nice private living space?

Or is there something you're not telling us?  Image IPB

The explanations remind me a little bit of this...

Modifié par ElSuperGecko, 26 février 2013 - 03:08 .


#160
3DandBeyond

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Chris Priestly wrote...

BirdsallSa wrote...
Chris, some people have said that this kind of attitude works in movies, but not when you are actually playing the game, because we are Shepard, therefore Shepard does in a way know. Can you silence that question once and for all?


I doubt it. I understand those players who feel this way as it is hard to "unknow" what you know. Still, if you believe that Shepard has a personality and the role-playing aspect of the character, you should understand that Shepard does not know his/her fate or the fate of the Citadel while they are playing the game.




:devil:


The problem with this is that if you apply the same logic to the endings then there's no way on Earth Shepard would make one of those choices or act not suspicious.  The role played Shepard cannot possibly ever make a choice and not be confrontational to that supposed AI.  The meta-gamed one might say "oh well, I have no other choice and those super duper slide shows imply it works out ok at least in the short-term, so what the hell", but no way would a role played Shepard ask the stupid questions Shepard asks and accept the stupid answers the kid gives.

You can't have it both ways. You are saying that the apartment would have some sort of relevance because Shepard has no idea what the future holds and yet in order to make one of the dreadful, idiotic choices, a player must meta-game it to know that what happens is okey dokey, even if super silly.  Either this is a game meant to be role-played or it isn't.  We've had the discussion before about Destroy for example.  If you can succinctly explain what the kid's description of it means and what Shepard would know that would make him/her choose it, then I might buy all this.  If you can also explain why Shepard should believe anything this Leviathan created abomination has to say, or even what Leviathan said (the kid is still following his programming), then maybe I'd buy it.  And, then further if you can explain why anyone (Shepard) should not raise the roof after the kid explains what he is and what he's doing and why.  As yet, no one at Bioware has attempted to coherently put this all into some context that actually fits with Mass Effect.  I don't think anyone can.

#161
3DandBeyond

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Sion1138 wrote...

It does seem a bit like Bioware forgot what a role-playing game is.

It's a role playing game when the content suits that.  It's something to meta game when the content suits that.  It's ambiguity within ambiguity.  A true chameleon of a game.  Create an ending with no backstory and then create a pseudo backstory to fit it. 

Don't want to create any alternate ending (because that might make a lot of fans happy) nor any post-apocalyptic content that actually shows consequences and could lead to that "reunion" of sorts?  Well then the perfect scenario is a pre-ending reunion.  Role play that.  In fact, the small bits they already had on the Citadel after Cerberus' takeover attempt-Liara in the Commons, others in the bar, and holding area, and so on, seemed off.  So, by all means make that even bigger and with an apartment.

#162
3DandBeyond

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Cthulhu42 wrote...

The fixing up an apartment thing does sound dumb, but I assume it's optional. Like all those random things you could do in the Shadow Broker Base in LotSB.


I think this idea actually came from seeing how popular Hearthfire was for Skyrim and then misunderstanding the idea of a hub world and that fans often asked about Shepard's apartment from Pinnacle Station.  It might have made sense if the apartment had been part of a hub world idea all along, but then hub world has also been used by them to mean Bryson's lab and so on. 

People wondered what happened to the apartment from Pinnacle Station-that didn't mean they thought it'd be great to have an apartment and some extended get togethers in the midst of what is supposed to be a near cataclysm for the galaxy.  It's one of the big things that seems so off about ME3 to begin with.  The sense of urgency is constantly disrupted by fetch quests (like '80s arcade games), and the so-called missions.

First off, Shepard's detention-Hackett and Anderson at least know the reapers are coming and there's all kinds of data to support it.  So, in the meantime Shepard sits in detention because they didn't create a cover story for The Arrival events.  Then, Shepard has to do some actually pretty stupid baby sitting missions in order to get the whiny galaxy to consider working together to save everyone's lives. 

So why not, in the midst of all this, go play cards, shoot some pool, boink, and waste time.  Get some curtains for that apartment.  It's not like there are reapers "eating" people or anything.

#163
Iakus

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I wonder how many people will ending up playing through Sanctuary, never touch Cronos Station, and just do this DLC, pretending it's postending content?

#164
3DandBeyond

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iakus wrote...

I wonder how many people will ending up playing through Sanctuary, never touch Cronos Station, and just do this DLC, pretending it's postending content?


Now that would be interesting.  And perhaps MEHEM would be able to re-arrange the scenes and all to have them take place after the destruction of the reapers-at least the apartment maybe.

#165
Colancio

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iakus wrote...

I wonder how many people will ending up playing through Sanctuary, never touch Cronos Station, and just do this DLC, pretending it's postending content?


Lol exactly my thoughts. All my playthroughs end after sanctuary.

#166
Dieb

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iakus wrote...

I wonder how many people will ending up playing through Sanctuary, never touch Cronos Station, and just do this DLC, pretending it's postending content?


I'm most likely going to do this.
Except I won't pretend it's post-ending, but headcanon the war more like in the Prothean era, were it went on for centuries. You see, I don't have a problem with my EC destroy ending, I just don't want it to end.

I still load up Fallout 3 and take a stroll through D.C., listening to the radio & "patrolling" for muties, whenever I feel like it. I hope ME3 will become something like this with the DLC, too.

#167
Ieldra

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iakus wrote...
I wonder how many people will ending up playing through Sanctuary, never touch Cronos Station, and just do this DLC, pretending it's postending content?

Not me. I'm fine with the way things work out. Though.....I wouldn't mind a mod that shows the Echo Shard in a prominent position alongside Shepard's N7 helmet in the epilogue, glowing, if Javik gave it to you.

As for the Citadel DLC in general, no, I don't think that interrupting the mission sequence by a period of doing something else is inappropriate. Also, Chris Priestly said that the characters will only be available after "their" content in the main game is finished. Nobody will be interrupted in the middle of doing something else.

#168
ruggly

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So I will have to go through Sanctuary to get Miranda...hrm.

#169
Holger1405

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3DandBeyond wrote...


The problem with this is that if you apply the same logic to the endings then there's no way on Earth Shepard would make one of those choices or act not suspicious.  The role played Shepard cannot possibly ever make a choice and not be confrontational to that supposed AI.  The meta-gamed one might say "oh well, I have no other choice and those super duper slide shows imply it works out ok at least in the short-term, so what the hell", but no way would a role played Shepard ask the stupid questions Shepard asks and accept the stupid answers the kid gives.

You can't have it both ways. You are saying that the apartment would have some sort of relevance because Shepard has no idea what the future holds and yet in order to make one of the dreadful, idiotic choices, a player must meta-game it to know that what happens is okey dokey, even if super silly.  Either this is a game meant to be role-played or it isn't.  We've had the discussion before about Destroy for example.  If you can succinctly explain what the kid's description of it means and what Shepard would know that would make him/her choose it, then I might buy all this.  If you can also explain why Shepard should believe anything this Leviathan created abomination has to say, or even what Leviathan said (the kid is still following his programming), then maybe I'd buy it.  And, then further if you can explain why anyone (Shepard) should not raise the roof after the kid explains what he is and what he's doing and why.  As yet, no one at Bioware has attempted to coherently put this all into some context that actually fits with Mass Effect.  I don't think anyone can.


And this is still only your Opinion, not a fact.  

#170
cbutz

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Depending on how the DLC is, I may just do that, play through it, load up the legacy after and then run this DLC, setting it a few years , or 5 years,after the ending. Maybe theres a conspiracy to kill Shepard for raisins, and I'll ignore any pre-ending reaper talk....okay it's gonna take alot of mind bending to do it.

#171
Brhino

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cbutz wrote...

Depending on how the DLC is, I may just do that, play through it, load up the legacy after and then run this DLC, setting it a few years , or 5 years,after the ending. Maybe theres a conspiracy to kill Shepard for raisins, and I'll ignore any pre-ending reaper talk....okay it's gonna take alot of mind bending to do it.


That's pretty much my plan.  I think I'll do the "conspiracy mission" during the plot, and check out the fun stuff after that, but then I'll play through the game, get to the legacy save, and head back for the fun stuff again for a while.  I pick the destroy ending, so I know that Shepard can survive, and the citadel can be rebuilt, so it doesn't take too much headcanon.  Just have to put my fingers in my ears whenever somebody mentions the ongoing war.

#172
SilentK

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I look forward to this dlc, and the apartment. A place to meet up with people when on the Citadel and since I often choose destroy she had a home after the war.

#173
GoldFlsh

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Brhino wrote...

cbutz wrote...

Depending on how the DLC is, I may just do that, play through it, load up the legacy after and then run this DLC, setting it a few years , or 5 years,after the ending. Maybe theres a conspiracy to kill Shepard for raisins, and I'll ignore any pre-ending reaper talk....okay it's gonna take alot of mind bending to do it.


That's pretty much my plan.  I think I'll do the "conspiracy mission" during the plot, and check out the fun stuff after that, but then I'll play through the game, get to the legacy save, and head back for the fun stuff again for a while.  I pick the destroy ending, so I know that Shepard can survive, and the citadel can be rebuilt, so it doesn't take too much headcanon.  Just have to put my fingers in my ears whenever somebody mentions the ongoing war.


Meeee too. Really excited to have that reunion. ^_^ 
One more week! :)

#174
Dr. Megaverse

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Holger1405 wrote...

3DandBeyond wrote...

The problem with this is that if you apply the same logic to the endings then there's no way on Earth Shepard would make one of those choices or act not suspicious.  The role played Shepard cannot possibly ever make a choice and not be confrontational to that supposed AI.  The meta-gamed one might say "oh well, I have no other choice and those super duper slide shows imply it works out ok at least in the short-term, so what the hell", but no way would a role played Shepard ask the stupid questions Shepard asks and accept the stupid answers the kid gives.
You can't have it both ways. You are saying that the apartment would have some sort of relevance because Shepard has no idea what the future holds and yet in order to make one of the dreadful, idiotic choices, a player must meta-game it to know that what happens is okey dokey, even if super silly.  Either this is a game meant to be role-played or it isn't.  We've had the discussion before about Destroy for example.  If you can succinctly explain what the kid's description of it means and what Shepard would know that would make him/her choose it, then I might buy all this.  If you can also explain why Shepard should believe anything this Leviathan created abomination has to say, or even what Leviathan said (the kid is still following his programming), then maybe I'd buy it.  And, then further if you can explain why anyone (Shepard) should not raise the roof after the kid explains what he is and what he's doing and why.  As yet, no one at Bioware has attempted to coherently put this all into some context that actually fits with Mass Effect.  I don't think anyone can.

And this is still only your Opinion, not a fact.   

3D lays out her opinion, in a very well thought out, rational, and only slightly emotional tone, and from the context it appears you disagree, so you reply with a one line sentence and expect her points to be invalidated?
Image IPB
I've always appreciated your opinions 3D. Thanks!

#175
oblique9

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Chris Priestly wrote...

Keep in mind, you as the player (assuming you have finished the game) knows what happens to the Citadel and Shepard. At the point that Shepard gets the apartment in the DLC, that is still unknown to him/her.



:devil:


I only wish I could be as oblivious to the ending as Shepard.