I am one of them. It might be the only way for me to play that thing past Rannoch.iakus wrote...
I wonder how many people will ending up playing through Sanctuary, never touch Cronos Station, and just do this DLC, pretending it's postending content?
Question on the Citadel DLC
#176
Posté 27 février 2013 - 12:47
#177
Posté 27 février 2013 - 12:57
#178
Posté 27 février 2013 - 12:58
#179
Posté 27 février 2013 - 01:08
Chris Priestly wrote...
Keep in mind, you as the player (assuming you have finished the game) knows what happens to the Citadel and Shepard. At the point that Shepard gets the apartment in the DLC, that is still unknown to him/her.
Ahhh, this makes sense.
It's like the intro to ME 3, where you (the player) knows how to shoot a gun, press the right trigger.
Yet Shepard (a character you play as) has no clue.I mean he is just a Commander in the Alliance and has gone trough 2 games knowing how to shoot a gun, but not in 3.
Like in your second playthrough (if that will ever happen) you know what happens in all the missions and at the end, but Shepard does not know anything. His journey in ME 3 is just starting and man, will he be dissapointed in the end. Oh wait, he dies, he will never know what happens, you will know what happens in the EC but Shepard won't.
So basically, with this logic, there should be no scene after you get electrocuted, blown up or disengrated?
#180
Posté 27 février 2013 - 03:01
#181
Guest_Gangnam Style_*
Posté 27 février 2013 - 04:26
Guest_Gangnam Style_*
SyK18 wrote...
Ahhh, this makes sense.
It's like the intro to ME 3, where you (the player) knows how to shoot a gun, press the right trigger.
Yet Shepard (a character you play as) has no clue.I mean he is just a Commander in the Alliance and has gone trough 2 games knowing how to shoot a gun, but not in 3.
Like in your second playthrough (if that will ever happen) you know what happens in all the missions and at the end, but Shepard does not know anything. His journey in ME 3 is just starting and man, will he be dissapointed in the end. Oh wait, he dies, he will never know what happens, you will know what happens in the EC but Shepard won't.
So basically, with this logic, there should be no scene after you get electrocuted, blown up or disengrated?
Holy crap you people are stupid
#182
Posté 27 février 2013 - 04:49
Gangnam Style wrote...
SyK18 wrote...
Ahhh, this makes sense.
It's like the intro to ME 3, where you (the player) knows how to shoot a gun, press the right trigger.
Yet Shepard (a character you play as) has no clue.I mean he is just a Commander in the Alliance and has gone trough 2 games knowing how to shoot a gun, but not in 3.
Like in your second playthrough (if that will ever happen) you know what happens in all the missions and at the end, but Shepard does not know anything. His journey in ME 3 is just starting and man, will he be dissapointed in the end. Oh wait, he dies, he will never know what happens, you will know what happens in the EC but Shepard won't.
So basically, with this logic, there should be no scene after you get electrocuted, blown up or disengrated?
Holy crapyou people arethis guy is stupid
FIxed.
And no, I totally understand what Priestly is saying, I just think it is a very lazy explanation.
#183
Posté 27 février 2013 - 05:17
@ SyK18
I think "lazy" is awfully harsh. Way I see it is there's ultimately two reasons to be ok with an apartment (along with the other stuff this DLC will over...whatever it is) despite knowing what happens at the end:
1) What Chris said, essentially. If you're really into RP and you treat your shepard as yourself in the ME world then you enjoy it as if you hadn't yet reached the end. Why not?
2) It's more content with more time with the universe and your team. If you feel knowing the ending ruins the immersion, replayability or whatever then this might not be what your looking for, so you don't get it *Shrug*. Personally I'm kind of (read: very) sad to see everything decisively coming to an end, and welcome more time with the universe.
As a side note, I'd like to recognize that Chris seems pretty chill about modding the ending of the game if you don't like the original. Lot of game makers can be kind of fussy about that.
#184
Posté 27 février 2013 - 05:21
#185
Posté 27 février 2013 - 05:42
tevix wrote...
Did my best to read through the 8 pages on this thread so if I repeat anyone I apologize.
@ SyK18
I think "lazy" is awfully harsh. Way I see it is there's ultimately two reasons to be ok with an apartment (along with the other stuff this DLC will over...whatever it is) despite knowing what happens at the end:
1) What Chris said, essentially. If you're really into RP and you treat your shepard as yourself in the ME world then you enjoy it as if you hadn't yet reached the end. Why not?
2) It's more content with more time with the universe and your team. If you feel knowing the ending ruins the immersion, replayability or whatever then this might not be what your looking for, so you don't get it *Shrug*. Personally I'm kind of (read: very) sad to see everything decisively coming to an end, and welcome more time with the universe.
As a side note, I'd like to recognize that Chris seems pretty chill about modding the ending of the game if you don't like the original. Lot of game makers can be kind of fussy about that.
I guess i just don't see myself becoming Shepard. I mean I play the character and go through the adventure the first time not knowing what's gonna happen. But to replay it and act as if the same thing is not gonna happen, that is a quite hard to do, for me. Also, they have already announced that there is going to be an apartment, if they had kept it silent, then fine I would not know, meaning my Shepard will not know until we reach that point. And the whole point f it blowing up make it kinda of useless to look forward to.
As for content, yea there is more for us to enjoy. I am interested in the conspiracy mission but I have not bought any DLC for this game (other than Javik's, which I got in the CE) and do not plan to because I have been skeptical of Bioware ever since the whole EC and ending fiasco.
It is sad to see the end of this trilogy, however, I truly believe Bioware could have done so much better than they did. And in the back of my mind there will always be the ending that will, not ruin, but make everything seem less enjoyable.
I'm on the xbox so, can't really do that. I have checked it out on Youtube, it's better than the original, but I was not looking for a happy ending per se.
I want to thank you for replying in a more respectful and explanatory manner instead of insulting my posted comment. Hope you enjoy Citadel.
#186
Posté 27 février 2013 - 05:43
Chris Priestly wrote...
Fawx9 wrote...
And this is why the DLC should be reloaded after going through with MEHEM.
Everything then makes sense.
Actually, I expect people who try to use a MEHEM save to bork their game as the plot hooks will not activate correctly.
Certainly, you are welcome to try, but keep a non-modded save handy as well.
I just got a faint sense of hope then that it would be altering ending content, even something as small as Leviathan did. Alas.. It came and went quicker than a duct rat with your wallet.
#187
Posté 27 février 2013 - 05:49
jkflipflopDAO wrote...
I'd like to see a reason to keep playing after the game is over. At least let Shep go back to the citadel and the hub worlds. Anything to replace that ultra-classy "buy our DLC!" we get now.
The conspiracy mission is the only thing grabbing my attention. The apartment makes no sense to me, if all it does is blow up at the end. A lot of people are saying they are going to use it as thier post-ending dlc, as in not go to Earth. For me though, i think "what about Earth?" Shepard and the rest are just gonna sit here in a cozy apt. and not go save Anderson and Earth". I just cannot understand that.
#188
Posté 27 février 2013 - 05:59
Just a clarification on my last post, as I realize part of it might come across wrong.
When I said "So you don't get it" I didn't mean it as "You don't understand, so nevermind". I meant it as "So then you just don't get the dlc". Just in case.
P.S. Slightly off subject but I have confidence in this because I enjoyed the last two DLCs. Leviathan was a good psychological thriller that gave more insight into how the reapers/catalyst think. Omega had more story and choices than I think it gets credit for. It just happened to be set in a warzone so...action.
#189
Posté 27 février 2013 - 06:06
tevix wrote...
@SyK18
Just a clarification on my last post, as I realize part of it might come across wrong.
When I said "So you don't get it" I didn't mean it as "You don't understand, so nevermind". I meant it as "So then you just don't get the dlc". Just in case.
P.S. Slightly off subject but I have confidence in this because I enjoyed the last two DLCs. Leviathan was a good psychological thriller that gave more insight into how the reapers/catalyst think. Omega had more story and choices than I think it gets credit for. It just happened to be set in a warzone so...action.
Ah got you.
I saw both dlc's on Youtube and I did like the Leviathan mission but felt Omega was not that great for its price. I will do the same with CItadel and see what I think abou it. If all dlc's do go on sale I might just get it to experience it with my Shepard, however, the ending will always play a factor. I just don't think I can support Bioware anymore for what they have delievered.
#190
Posté 27 février 2013 - 10:43
Dr. Megaverse wrote...
3D lays out her opinion, in a very well thought out, rational, and only slightly emotional tone, and from the context it appears you disagree, so you reply with a one line sentence and expect her points to be invalidated?
I've always appreciated your opinions 3D. Thanks!
3D and I discussed this about 9 Months ago. Hence the "still"
If you care to read: social.bioware.com/forum/1/topic/355/index/9992961/871
Goes on over about 50 Pages... :innocent:
#191
Posté 27 février 2013 - 11:06
#192
Posté 27 février 2013 - 11:56
Chris Priestly wrote...
Keep in mind, you as the player (assuming you have finished the game) knows what happens to the Citadel and Shepard. At the point that Shepard gets the apartment in the DLC, that is still unknown to him/her.
while I haven't always agreed with what you say this is accurate.
#193
Posté 27 février 2013 - 12:26
#194
Posté 27 février 2013 - 01:40
As for the serious topic, I see no reason for Shepard not to have some R&R during the war. Do you think that Napoleon or Churchill (no analogue to Shepard in human history, but still) had no rest during the most crucial weeks of their wars? They had and it involved smoking, drinking, sex and gambling (last one is true in case of Churchill). That's how living beings manage to exist in the desperate times both civilians (baby-booms) and military. Even Batman or Commander Shepard have their limits.
Besides, ME3 plot from beginning to the end happens during 2-3 months in-universe, each scanning is 10 hours, each mass relay jump is 4 etc. He has plenty of time to focus on his hobbies (fish, models, apartment) and it's normal behaviour for even the most paragon living being during the war! Shepard may be the pinnacle of life and ultimate badass, but down deep he is still human and that's what makes Shepard such an appealing character. actually. Sure, he won't escape from reality and spend hours in Casino each day, but small party once in a week? Why not?
So in short, R&R is normal even for the determinator on the highest stakes war AND he has time for it.
Modifié par Oransel, 27 février 2013 - 02:20 .
#195
Posté 27 février 2013 - 02:40
#196
Posté 27 février 2013 - 02:57
In my ending, the state of the Citadel is unknown, which means it is as I want it (undecided at this point), and Shepard is dead but yet again, won't remain that way (headcanon). I think anyone can create a scenario where they'll be able to enjoy this DLC, if they only want that.CronoDragoon wrote...
Bottom line is in my ending, Shepard is alive, Tali is alive, and the Citadel is damaged but not destroyed. Therefore I see no reason why I won't enjoy this DLC's content.
#197
Posté 27 février 2013 - 04:12
#198
Posté 27 février 2013 - 04:15
Subject M wrote...
You don't get it do you? People are not giving their lives to buy Shepard and the others time to mount a counter-attack on the Reapers... They are giving their life so that Shepard and friends can party and gamble on the citadel!! The cocktail tastes sweeter when you know that each second, another group of people back on Earth gets killed and processed, so why hurry?!
Then don't buy the DLC, because clearly having fun isn't for you. I find it hilarious that people are acting like Mass Effect is a war sim.
Modifié par CronoDragoon, 27 février 2013 - 04:16 .
#199
Posté 27 février 2013 - 04:17
CronoDragoon wrote...
Subject M wrote...
You don't get it do you? People are not giving their lives to buy Shepard and the others time to mount a counter-attack on the Reapers... They are giving their life so that Shepard and friends can party and gamble on the citadel!! The cocktail tastes sweeter when you know that each second, another group of people back on Earth gets killed and processed, so why hurry?!
Then don't buy the DLC, because clearly having fun isn't for you. I find it hilarious that people are acting like Mass Effect is a war sim.
...or a role playing game?....
#200
Posté 27 février 2013 - 04:22
Subject M wrote...
...or a role playing game?....
Every single role-playing game ever made has side quests that strictly speaking sidetrack the protagonist from their main goal. That's why they are called side quests. You know, optional stuff that players can do to enjoy themselves. Did you ever breed chocobos in FF7? Triple Triad in FF8? Decorate your castle in Suikoden?





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