So, I got the World Map working (albiet some map issues, more on that later) but when I "land" at the destination, my character is not facing the way I want, and is often on the wrong "side" of the blue transition thing.
How can I control this? I was hoping I could just plop down a waypoint a few feet away and somehow specify that when you land at this Area Transition spot, you immediately go to this waypoint, but I can't figure it out and no tutorial has yet to explain this to me.
And looking in the OC files has not yielded an answer yet... I'm stumped on this one.
How Do I Transition to a Waypoint after World Map travel?
Débuté par
ColorsFade
, févr. 26 2013 03:28
#1
Posté 26 février 2013 - 03:28
#2
Posté 26 février 2013 - 08:51
area OnEnter script?
#3
Posté 26 février 2013 - 10:23
#4
Posté 26 février 2013 - 02:24
LOL... Oh, a little sleep did me wonders.
For some reason I had it in my head that when you travel the world map, you had to go from area transition to area transition... Uh, no, you don't. I changed the target to a waypoint instead of the map transition and got what I expected.
And thanks kevL. I was using SunJammer's tutorial - it's very nicely done. My brain just wasn't working.
I especially liked that he provided scripts. I ended up using a couple of them.
For some reason I had it in my head that when you travel the world map, you had to go from area transition to area transition... Uh, no, you don't. I changed the target to a waypoint instead of the map transition and got what I expected.
And thanks kevL. I was using SunJammer's tutorial - it's very nicely done. My brain just wasn't working.
I especially liked that he provided scripts. I ended up using a couple of them.
#6
Posté 26 février 2013 - 06:14
I have seen it, yes. In fact, the .zip file is sitting in my downloads folder (where I download copious amounts of NWN2 gadgets). I just haven't installed it yet.
#7
Posté 26 février 2013 - 07:44
imo it should be installed with the toolset,
*way* better error catching, and as far as I can tell tighter compiles. It even gave me a warning when i didn't 'close' aloop pseudo-heartbeat quite properly ...
*way* better error catching, and as far as I can tell tighter compiles. It even gave me a warning when i didn't 'close' a
Modifié par kevL, 26 février 2013 - 07:49 .
#8
Posté 26 février 2013 - 09:59
Installed. You're right kevL. It's much nicer.
#9
Posté 26 février 2013 - 10:10





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