I think you would need GTX Titans in a 3-way SLI to have enough graphical horsepower to render a dwarven beard with TressFX.The Teryn of Whatever wrote...
Ninja Stan wrote...
That's pretty spiffy! I've always been a fan of more realistic hair behaviour in games.
Realistic physics for hair is nice. Realistic colouring and highlights are also great and so is digital hair that reacts realistically to lighting.
What would be superb, though would be hair that reacts realistically to rain by becoming limp and saturated with water and darkens accordingly. Now if someone could apply TRESSFX to facial hair, I'd be a very happy gamer. Has anyone done that yet?
TRESSFX must be in Dragon Age 3.
#51
Posté 28 février 2013 - 10:26
#52
Posté 01 mars 2013 - 03:16
Plaintiff wrote...
It looks nice, but hair physics are really low on my list of priorities.
Seconded. It could make for some nice visuals if implemented properly, but generally speaking, high budget spent on graphics won't be what ultimately makes a game feel innovative for me.
#53
Posté 01 mars 2013 - 03:30
Conduit0 wrote...
That would be great, if wasn't an AMD exclusive technology only available to people with some of the higher end 7000 series Radeons.
<redundant removed>
Modifié par ChandlerL, 01 mars 2013 - 03:30 .
#54
Posté 01 mars 2013 - 03:30
Travie wrote...
Where is the shampoo commercial spoof!?
Get on it internets.
#55
Posté 01 mars 2013 - 04:16
ChandlerL wrote...
Travie wrote...
Where is the shampoo commercial spoof!?
Get on it internets.
I would buy it.
#56
Posté 01 mars 2013 - 04:57
#57
Posté 01 mars 2013 - 11:27
Thats actually a really good ad for it
#58
Posté 02 mars 2013 - 02:06
http://social.biowar...ex/14137082/118
Modifié par Renmiri1, 02 mars 2013 - 02:34 .
#59
Posté 02 mars 2013 - 07:57
It costs more than an Xbox and a Playstation combined.
There's no way we're getting any of this. Because the game has to run on consoles. Sorry.
Modifié par iOnlySignIn, 02 mars 2013 - 08:02 .
#60
Posté 02 mars 2013 - 02:12
Nonsense. Tomb Raider also runs on consoles. Price is not an issue for some. In fact I have two HD 7970s. And I am not the only one using Crossfire or SLI. Most likely it runs on less capable machines. Of course a PC gaming rig costs way more than a console. That's why it has all that tech that a console can only dream of. It's a good thing these companies push the borders of gaming using the available PC tech like TressFX. They should. That's why PC gaming rigs are being sold.iOnlySignIn wrote...
You have any idea how much a cutting edge AMD GPU (such as the 7970) costs?
It costs more than an Xbox and a Playstation combined.
There's no way we're getting any of this. Because the game has to run on consoles. Sorry.
Modifié par AngryFrozenWater, 02 mars 2013 - 02:16 .
#61
Posté 02 mars 2013 - 02:35
The advantage of TressFX is that it doesn't clip. Read more about it before posting.Herr Uhl wrote...
Unless there is a bump map for every armor in the game, this will clip like crazy.
#62
Posté 02 mars 2013 - 02:39
Chaos Lord Malek wrote...
This must be in the game no matter what -
http://blogs.amd.com/play/tressfx/
I would wait 3 or 4 extra months for this to be implemented.
#63
Posté 02 mars 2013 - 02:50
Why? The article talks about the 2013 release of the game. It doesn't talk about being a tech that would be introduced later.BasilKarlo wrote...
Chaos Lord Malek wrote...
This must be in the game no matter what -
http://blogs.amd.com/play/tressfx/
I would wait 3 or 4 extra months for this to be implemented.
Modifié par AngryFrozenWater, 02 mars 2013 - 02:53 .
#64
Posté 02 mars 2013 - 02:53
I'd love to see this in DA3, though I don't have a card even close to being able to handle it. Still, something to aim for I suppose.
#65
Posté 02 mars 2013 - 03:34
AngryFrozenWater wrote...
Why? The article talks about the 2013 release of the game. It doesn't talk about being a tech that would be introduced later.BasilKarlo wrote...
Chaos Lord Malek wrote...
This must be in the game no matter what -
http://blogs.amd.com/play/tressfx/
I would wait 3 or 4 extra months for this to be implemented.
New tech takes time to be implemented. Bioware can't just download some code and then have amazing, realistic hair in Inquisition.
#66
Posté 02 mars 2013 - 04:35
It's already been developed, according to that article. And Inquisition is not done yet.BasilKarlo wrote...
New tech takes time to be implemented. Bioware can't just download some code and then have amazing, realistic hair in Inquisition.AngryFrozenWater wrote...
Why? The article talks about the 2013 release of the game. It doesn't talk about being a tech that would be introduced later.BasilKarlo wrote...
Chaos Lord Malek wrote...
This must be in the game no matter what -
http://blogs.amd.com/play/tressfx/
I would wait 3 or 4 extra months for this to be implemented.
Modifié par AngryFrozenWater, 02 mars 2013 - 04:36 .
#67
Posté 02 mars 2013 - 05:08
#68
Posté 02 mars 2013 - 05:11
AngryFrozenWater wrote...
It's already been developed, according to that article. And Inquisition is not done yet.BasilKarlo wrote...
New tech takes time to be implemented. Bioware can't just download some code and then have amazing, realistic hair in Inquisition.AngryFrozenWater wrote...
Why? The article talks about the 2013 release of the game. It doesn't talk about being a tech that would be introduced later.BasilKarlo wrote...
Chaos Lord Malek wrote...
This must be in the game no matter what -
http://blogs.amd.com/play/tressfx/
I would wait 3 or 4 extra months for this to be implemented.
Just because a different game(on a different engine) has implemented it doesn't mean Bioware can just slap it into their game and move on. It would have to be adapted to their game, their art style, their engine.
#69
Posté 02 mars 2013 - 08:48
Ninja Stan wrote...
That's pretty spiffy! I've always been a fan of more realistic hair behaviour in games.
Me too.
We're getting this in DA3, aren't we?
#70
Posté 02 mars 2013 - 09:42
#71
Posté 02 mars 2013 - 10:01
#72
Posté 03 mars 2013 - 01:09
BasilKarlo wrote...
Just because a different game(on a different engine) has implemented it doesn't mean Bioware can just slap it into their game and move on. It would have to be adapted to their game, their art style, their engine.
If I recall correctly the new Frostbite engine is middleware like CDPR's engine which allows incorporation of third party systems (I could be wrong), that when combined with what Bioware have said about working with DICE to create the engine around their needs, this to me sounds like DICE could update/incorporate it into their engine with this for Bioware to use.
Modifié par Dragoonlordz, 03 mars 2013 - 03:08 .
#73
Posté 03 mars 2013 - 07:43
Probaby won't get..
But WANT.
#74
Posté 03 mars 2013 - 04:54
I don't think this is ATI-exclusive though.
And you can reach similar results (with a little worse reflections) with Nvidia PhysX (see Alice: Madness Returns). I highly doubt this would only run on ATI cards, it's not that demanding Tech to use on the card to require a specialized architecture.
#75
Posté 03 mars 2013 - 07:43





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