TRESSFX must be in Dragon Age 3.
#76
Posté 03 mars 2013 - 09:40
I would love to have it but it isn't a priority for me to be honest.
#77
Posté 04 mars 2013 - 10:18
Yes. Of course. Everything takes time. The fact that tech is complex, doesn't mean 3 or 4 months need to be added to the development. The tech itself may be difficult, it doesn't mean that the support in games is. That's a number that is pulled from thin air. It's more a question whether the engine will support it and whether the devs feel that implementation is worth it. I like the fact that TR went the extra mile for those gamers with the new generation graphics cards. As far as I know it didn't mean the PC version was delayed because of it.BasilKarlo wrote...
Just because a different game(on a different engine) has implemented it doesn't mean Bioware can just slap it into their game and move on. It would have to be adapted to their game, their art style, their engine.AngryFrozenWater wrote...
It's already been developed, according to that article. And Inquisition is not done yet.BasilKarlo wrote...
New tech takes time to be implemented. Bioware can't just download some code and then have amazing, realistic hair in Inquisition.AngryFrozenWater wrote...
Why? The article talks about the 2013 release of the game. It doesn't talk about being a tech that would be introduced later.BasilKarlo wrote...
Chaos Lord Malek wrote...
This must be in the game no matter what -
http://blogs.amd.com/play/tressfx/
I would wait 3 or 4 extra months for this to be implemented.
Modifié par AngryFrozenWater, 04 mars 2013 - 10:20 .
#78
Posté 04 mars 2013 - 10:24
You are making a lot of sense here.Dragoonlordz wrote...
If I recall correctly the new Frostbite engine is middleware like CDPR's engine which allows incorporation of third party systems (I could be wrong), that when combined with what Bioware have said about working with DICE to create the engine around their needs, this to me sounds like DICE could update/incorporate it into their engine with this for Bioware to use.BasilKarlo wrote...
Just because a different game(on a different engine) has implemented it doesn't mean Bioware can just slap it into their game and move on. It would have to be adapted to their game, their art style, their engine.
#79
Posté 05 mars 2013 - 11:01
#80
Posté 06 mars 2013 - 02:42
I wish the scene were she balances across that wooden log was a little longer, you could just FEEL the wind pushing at her from the left side, and then her hair would flow to the right and it really ads to that particular scene and make the balancing more dramatic.LPPrince wrote...
What I want is TressFX on consoles. Next gen.
Gimme. GIMME.
TressFX demo
This part is good. Very good, I love it when it is really put to good use.
That was actually failry impressive.
What I wouldn't give to have this kind of hair in most of my games...It's BRILLIANT.
Modifié par Zeta Lyrae, 06 mars 2013 - 02:48 .
#81
Posté 06 mars 2013 - 06:34
#82
Posté 06 mars 2013 - 09:01
You mean this?AngryFrozenWater wrote...
The advantage of TressFX is that it doesn't clip. Read more about it before posting.Herr Uhl wrote...
Unless there is a bump map for every armor in the game, this will clip like crazy.
Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body.
It REQUIRES you to make armor a solid surface first. Hence need for mapping.
This would be way harder for a game with more than 4 outfits.
#83
Posté 06 mars 2013 - 11:42
#84
Posté 06 mars 2013 - 01:23
Yeah, but EA/BioWare isn't Square Enix. There is no PC toolset for DA2 or DA3. There is no text chat in ME3 MP on PC.AngryFrozenWater wrote...
Tomb Raider also runs on consoles.iOnlySignIn wrote...
You have any idea how much a cutting edge AMD GPU (such as the 7970) costs?
It costs more than an Xbox and a Playstation combined.
There's no way we're getting any of this. Because the game has to run on consoles. Sorry.
If you expect BioWare to make PC-exclusive features for cross-platform games, especially eye-candy features like this which are very costly to implement, you will be disappointed. This is the company that made every dungeon look the same in DA2.
That said, I enjoyed DA2 greatly because I'm not bothered by low graphics. Characters and dialogues are why I play BW games.
Modifié par iOnlySignIn, 06 mars 2013 - 01:31 .
#85
Posté 06 mars 2013 - 06:48
Direwolf0294 wrote...
Having played around with it in Tomb Raider, yes, it needs to be in DA3. It's not perfect, but it's still super awesome.
It's nice, it's a real step forward for long haired character.
#86
Posté 06 mars 2013 - 06:57
Modifié par vania z, 06 mars 2013 - 07:04 .
#87
Posté 06 mars 2013 - 07:20
#88
Guest_EntropicAngel_*
Posté 06 mars 2013 - 07:34
Guest_EntropicAngel_*
Janan Pacha wrote...
The technology is neat, but it's weird you'd need AMD specifically to take advantage of it. I've seen hair physics 'good enough' and 'close enough to this' in eastern games, without AMD, to wonder why you couldn't get something similar without AMD. It's obviously not 'needed' for a game, but, hair physics of one brand or another are appreciated when compared to games with very plastic looking or just stiff/immobile hair.
I think it's been debunked that this is AMD-specific.
#89
Posté 06 mars 2013 - 07:49
#90
Guest_EntropicAngel_*
Posté 06 mars 2013 - 07:51
Guest_EntropicAngel_*
Huge_Beaver wrote...
Just completed Tomb Raider, really cool feature however you need quite a strong computer to run it. I ran everything on ultimate without lag but when there were close-ups the fps really went down and if Dragon age 3 is going to be on current-gen consoles they probably won't be able to handle it. Or was there tressfx on the console version of Tomb Raider.
What are your specs?
I normally am annoyed when someone posts specs, but I think it would help to know how powerful one's computer must be.
#91
Posté 06 mars 2013 - 07:54
#92
Posté 06 mars 2013 - 08:11
DA2 had PC exclusive DX11 features and a highres texture pack. It is not an unreasonable expectation at all.iOnlySignIn wrote...
Yeah, but EA/BioWare isn't Square Enix. There is no PC toolset for DA2 or DA3. There is no text chat in ME3 MP on PC.AngryFrozenWater wrote...
Tomb Raider also runs on consoles.iOnlySignIn wrote...
You have any idea how much a cutting edge AMD GPU (such as the 7970) costs?
It costs more than an Xbox and a Playstation combined.
There's no way we're getting any of this. Because the game has to run on consoles. Sorry.
If you expect BioWare to make PC-exclusive features for cross-platform games, especially eye-candy features like this which are very costly to implement, you will be disappointed. This is the company that made every dungeon look the same in DA2.
That said, I enjoyed DA2 greatly because I'm not bothered by low graphics. Characters and dialogues are why I play BW games.
#93
Posté 06 mars 2013 - 08:18
EntropicAngel wrote...
Janan Pacha wrote...
The technology is neat, but it's weird you'd need AMD specifically to take advantage of it. I've seen hair physics 'good enough' and 'close enough to this' in eastern games, without AMD, to wonder why you couldn't get something similar without AMD. It's obviously not 'needed' for a game, but, hair physics of one brand or another are appreciated when compared to games with very plastic looking or just stiff/immobile hair.
I think it's been debunked that this is AMD-specific.
Well that makes much more sense then.
#94
Guest_EntropicAngel_*
Posté 06 mars 2013 - 08:21
Guest_EntropicAngel_*
#95
Posté 07 mars 2013 - 09:44
I can confirm that.Janan Pacha wrote...
EntropicAngel wrote...
Janan Pacha wrote...
The technology is neat, but it's weird you'd need AMD specifically to take advantage of it. I've seen hair physics 'good enough' and 'close enough to this' in eastern games, without AMD, to wonder why you couldn't get something similar without AMD. It's obviously not 'needed' for a game, but, hair physics of one brand or another are appreciated when compared to games with very plastic looking or just stiff/immobile hair.
I think it's been debunked that this is AMD-specific.
Well that makes much more sense then.
Run the game with a Intel I7 3770, Nvidia GTX660 oc. TressFX work like a charme.
Edit :
I read somewhere that TressFX is more ressource consuming on Nvidia GPU; i did a quick benchmark test:
Game at max setting exept AA (FXAA on) and Depth of field (normal); 1920x1080
With TressFX on : 35.1 fps average
With TressFX off : 59 fps average (damn ! that's a difference)
I'm using driver 310.90 (not up to date). going to try with last beta driver.
Edit2: tryed with driver 314.14 (beta) same setting as above
TressFX on : 37 fps average
TressFX off : 63.1 fps average
Modifié par Siegdrifa, 07 mars 2013 - 10:27 .
#96
Posté 07 mars 2013 - 11:04
Huge_Beaver wrote...
Or was there tressfx on the console version of Tomb Raider.
I don't believe console versions utilize TressFX. My 360 version has her hair flowing like normal, but not like it is with TressFX turned on like in the video.
Hence me saying earlier that I want TressFX type stuff on consoles. Next gen and all that should help make it possible.
#97
Posté 11 mars 2013 - 08:38
#98
Posté 11 mars 2013 - 09:09





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