Here is the Awakened Collector Backstory Info... How well does it fit into lore?
#26
Posté 26 février 2013 - 12:13
#27
Posté 26 février 2013 - 12:14
#28
Posté 26 février 2013 - 12:15
Liamv2 wrote...
Interesting but what about the mordin thing about there being no soul or brain
I think Collectors retain some amount of independent thought seeing as they are capable to organizing kidnappings and employ tactics on the battlefield, compared to, say Husks who just madly dash towards you. They are ore comparable to Marauders methinks.
#29
Guest_Gangnam Style_*
Posté 26 février 2013 - 12:15
Guest_Gangnam Style_*
Icinix wrote...
It might be a ret con of what Mordin said, but at the end of ME2 the collector General certainly looked like he had retained some level of personality.
you make a fantastic point and i want to say you have a cool mustache
#30
Posté 26 février 2013 - 12:17
You meant ME2, certainly.Applepie_Svk wrote...
Lore just exploded for a xy times since the release of ME3...
Remember the good old time when the Geth weren't white-nighted, death was permanent, the Terminus was a coherent political force that was feared and not merely the Council's frontier, the Reapers were trying everything they could to help Sovereign's attack on the Citadel, Cerberus was a rogue special ops group, and the Council recognized the Reapers?
#31
Posté 26 février 2013 - 12:17
Gangnam Style wrote...
Icinix wrote...
It might be a ret con of what Mordin said, but at the end of ME2 the collector General certainly looked like he had retained some level of personality.
you make a fantastic point and i want to say you have a cool mustache
Exactly what I was thinking as well as I remember how he hangs his head in shame after Harbinger says you have failed.
#32
Posté 26 février 2013 - 12:21
pirate1802 wrote...
Liamv2 wrote...
Interesting but what about the mordin thing about there being no soul or brain
I think Collectors retain some amount of independent thought seeing as they are capable to organizing kidnappings and employ tactics on the battlefield, compared to, say Husks who just madly dash towards you. They are ore comparable to Marauders methinks.If I'm not wrong, in the Marauder Shields comic one Marauder somehow frees itself from the reapers, kinda like what happened to this Awakened Collector..
Ah thats a good way to put it
#33
Posté 26 février 2013 - 12:25
Dean_the_Young wrote...
You meant ME2, certainly.Applepie_Svk wrote...
Lore just exploded for a xy times since the release of ME3...
Remember the good old time when the Geth weren't white-nighted, death was permanent, the Terminus was a coherent political force that was feared and not merely the Council's frontier, the Reapers were trying everything they could to help Sovereign's attack on the Citadel, Cerberus was a rogue special ops group, and the Council recognized the Reapers?
And we didn't have thermal clips.
#34
Posté 26 février 2013 - 12:29
Dean_the_Young wrote...
You meant ME2, certainly.Applepie_Svk wrote...
Lore just exploded for a xy times since the release of ME3...
Remember the good old time when the Geth weren't white-nighted, death was permanent, the Terminus was a coherent political force that was feared and not merely the Council's frontier, the Reapers were trying everything they could to help Sovereign's attack on the Citadel, Cerberus was a rogue special ops group, and the Council recognized the Reapers?
true enough...
#35
Posté 26 février 2013 - 12:29
#36
Posté 26 février 2013 - 12:59
Just doesn't seem like that big a deal.
#37
Posté 26 février 2013 - 01:03
Not if you kept the Collector Base.Warlock Adam wrote...
They're not going to be able to reproduce, so they're still going to die out.
[/Collector Base is important after all implications]
True, dat. Multiplayer has always been a good deal of gameplay and story segregation. A prothean character is definitely a gameplay concession to the fanbase.And they're still being controlled by the Leviathans. If you really can't handle a minor lore break, you can pretend the "proud race" they're referring to IS the Leviathans.
Just doesn't seem like that big a deal.
#38
Posté 26 février 2013 - 01:06
#39
Posté 26 février 2013 - 01:15
Obviously, the "Awakened" Collectors are an exception to a rule. They are nopt a new overriding rule. It's as simple as that.
Modifié par SmokePants, 26 février 2013 - 01:18 .
#40
Posté 26 février 2013 - 01:20
And the Collector General as well.SmokePants wrote...
Ah yes, Mordin and his rigorous soul-detection suite of tests. If the strip turns blue, you have a soul. Strip turns yellow: no soul.
Obviously, the "Awakened" Collectors are an exception to a rule. They are nopt a new overriding rule. It's as simple as that.
#41
Posté 26 février 2013 - 01:27
It should be quite obvious that Mordin, being the scientist that he is, uses the term "soul" as a metaphor, just as he seems to be fond of referencing all sorts of mythology.SmokePants wrote...
Ah yes, Mordin and his rigorous soul-detection suite of tests. If the strip turns blue, you have a soul. Strip turns yellow: no soul.
Collectors do not have a culture. They are static beings, frozen in time - and in that sense, "soulless".
Given that they've been born as thralls to the Reapers, I find it extremely unlikely that they could "awaken", even if the Reapers' control was lifted. There's nothing to wake, as no individual personality could develop under the conditions they were placed in.
It's like opening the cage of an animal that was born in captivity, and taught not to leave the boundaries of its enclosure. Even if you removed the bars, it'd stay inside, knowing nothing else.
#42
Posté 26 février 2013 - 01:29
Way to go, Bioware. Shot yourself in the story-telling foot again I see.
Modifié par The Closet Geek, 26 février 2013 - 01:33 .
#43
Posté 26 février 2013 - 01:30
[quote]Warlock Adam wrote...
They're not going to be able to reproduce, so they're still going to die out.[/quote]Not if you kept the Collector Base.
[/Collector Base is important after all implications]
[/quote]
[/quote]
Forget about reproducing, they only got a few minutes to live anyway. In ME2 it was shown that they have no more nose or mouth... happy breathing there, and even if another way of breathing, no more drinking or eating.
#44
Guest_Gangnam Style_*
Posté 26 février 2013 - 01:30
Guest_Gangnam Style_*
#45
Posté 26 février 2013 - 01:31
The Closet Geek wrote...
Even if you ignore the lore break, the implications for any Reaper troops in the "ideal" Synthesis ending is...unpleasant.
Way to go, Bioware. Shot yourself in the story-telling foot again I see.
The Leviathans consequence is also unpleasant, as they will turn into underwater Reapers, as the Reapers are a synthetic representation of their organic looks.
#46
Posté 26 février 2013 - 01:36
pirate1802 wrote...
Liamv2 wrote...
Interesting but what about the mordin thing about there being no soul or brain
I think Collectors retain some amount of independent thought seeing as they are capable to organizing kidnappings and employ tactics on the battlefield, compared to, say Husks who just madly dash towards you. They are ore comparable to Marauders methinks.If I'm not wrong, in the Marauder Shields comic one Marauder somehow frees itself from the reapers, kinda like what happened to this Awakened Collector..
I still would have preferred had the description read that those things are utterly under the Leviathans' control and cooperate with other allied forces. Efficiently, but ominously mute. Which they are in-game, too.
Reads better than what is offered...just going to ignore that bit of blurb in favour of that.
#47
Posté 26 février 2013 - 01:36
Differential exposure to elements retain survival instincts, denoting failure to exhibit natural organic priorities. Apparently, no obvious personality remains through interaction. Subject remains hostile.Quandry includes other samples to varify consistency among cohorts.
#48
Posté 26 février 2013 - 01:42
Icinix wrote...
It might be a ret con of what Mordin said, but at the end of ME2 the collector General certainly looked like he had retained some level of personality.
Also Grayson in ME: Retribution kept his personality even after Reapers turned him to husk, and regained it again before he died.
As Grayson lay on his back, staring up at the ceiling and gasping for air, he felt the Reapers abandoning his body. Their vessel broken, they directed their consciousness back into the void of dark space, leaving Grayson alone as the last sparks of life flickered away.
Finally free of their control, he turned his head as the world began to grow dim. He saw Kahlee gamely hauling herself back to her feet, and he smiled.
And that fight for memory doesnť mean that Collectors remember Protheans. It should easily mean that someone told them who they originaly were which inspired them to fight.
#49
Posté 26 février 2013 - 01:45
#50
Posté 26 février 2013 - 01:46
KennyAshes wrote...
Dean_the_Young wrote...
Not if you kept the Collector Base.Warlock Adam wrote...
They're not going to be able to reproduce, so they're still going to die out.
[/Collector Base is important after all implications]
Forget about reproducing, they only got a few minutes to live anyway. In ME2 it was shown that they have no more nose or mouth... happy breathing there, and even if another way of breathing, no more drinking or eating.
A few minutes? If that was true they'd all have died that way in ME2. Not being controlled by the Reapers doesn't mean you lose your ability to survive, however it was they were breathing before...
I'd give them a few months at least, with their probably-low life span as husks and the failing of the machinery that powers them. Which solidifies them as powerful, unique, but ultimately doomed shock troops--and fits well into Multiplayer.
Modifié par Warlock Adam, 26 février 2013 - 01:46 .





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