BioWare Can Fix The Ending
#76
Posté 26 février 2013 - 06:08
#77
Posté 26 février 2013 - 06:09

I love pictures.
[/quote]
me too
me too
The problem with the ending is, because ME3 ending is contradiction with no end.
The ghost kid as representative of the Reapers to start with.
Giving Shepard the "choice" to destroy them.
WHAT????
What superior AI would do that?
The closed arms of the Citadel is no argument that someone has to open them, because the docking is from behind and I bet on it, when the Crucible docks the arms volunteer to open because on how the Crucible was designed. The designers knew of the problem with the Citadel retracting the arms. So, that argument with putting storm troopers up the Citadel gets dismissed in an instand flash.
For the Crucible, there is no need for anyone to be up the Citadel to throw the switch.
edit:
but have it your way
Modifié par M74, 26 février 2013 - 06:12 .
#78
Posté 26 février 2013 - 06:12
Allowing Shepard to continue breathing is an affront to nature herself because of that very fact and because of this, there can be no happy ending. Shepard's friends like Tali, Garrus, Thane, etc. all got the opportunity to continue and deepen their friendship or to establish a friendship with a unique individual. The VS tossed their chance to deepen their relationship with Shepard into the garbage can until near the very end when they finally relent thereby deepening their own experience of tragedy.
War is not about glory or good times or even about national interests. It is about doing what you believe to be right and just. It is about standing by your friends when the bullets are only inches away from your body as they whistle past. In war you lose friends and family. You sweat, bleed, and sacrifice and you struggle for that elusive thing known as victory and to survive. Shepard achieved victory, but he lost his bid for survival in ME2 when the Normandy was destroyed.
By creating a happy ending where everybody smiles and laughs and lives on to old age you negate what the story was about. You negate Shepard's blood, sweat, and tears and render him less relevant to the story. Only by allowing him to return to that undiscovered country from whose bourne no traveler returns do you affirm his sacrifices and the story. You may not like to let him go and in truth neither do I, but it must be done never the less.
Did BioWare deliver a great ending on their first attempt? No, but the EC DLC repaired as much of it as was possible and we will have to live with it. No further alterations are warranted at this point and they would only further erode the story that has been told.
#79
Posté 26 février 2013 - 06:29
knightnblu wrote...
Victory never comes without sacrifice. In my ending, Shepard sacrifices himself, EDI, and the Geth in order to win the day. In Control, you have to sacrifice your physical self and justice for the previous cycles and for the victims of this cycle. In synthesis you have to sacrifice your morality by fundamentally altering life itself and justice. Shepard died in ME2 and his time from when he was brought back until the end was borrowed. He was a dead man walking.
Allowing Shepard to continue breathing is an affront to nature herself because of that very fact and because of this, there can be no happy ending. Shepard's friends like Tali, Garrus, Thane, etc. all got the opportunity to continue and deepen their friendship or to establish a friendship with a unique individual. The VS tossed their chance to deepen their relationship with Shepard into the garbage can until near the very end when they finally relent thereby deepening their own experience of tragedy.
War is not about glory or good times or even about national interests. It is about doing what you believe to be right and just. It is about standing by your friends when the bullets are only inches away from your body as they whistle past. In war you lose friends and family. You sweat, bleed, and sacrifice and you struggle for that elusive thing known as victory and to survive. Shepard achieved victory, but he lost his bid for survival in ME2 when the Normandy was destroyed.
By creating a happy ending where everybody smiles and laughs and lives on to old age you negate what the story was about. You negate Shepard's blood, sweat, and tears and render him less relevant to the story. Only by allowing him to return to that undiscovered country from whose bourne no traveler returns do you affirm his sacrifices and the story. You may not like to let him go and in truth neither do I, but it must be done never the less.
Did BioWare deliver a great ending on their first attempt? No, but the EC DLC repaired as much of it as was possible and we will have to live with it. No further alterations are warranted at this point and they would only further erode the story that has been told.
I would agree with you, as it's what I wanted and expected from the game, but the way you(Shepard) take to get there during the last 10 minutes of the game completely kills this feeling.
Modifié par Unschuld, 26 février 2013 - 06:29 .
#80
Posté 26 février 2013 - 06:33
knightnblu wrote...
Victory never comes without sacrifice. In my ending, Shepard sacrifices himself, EDI, and the Geth in order to win the day. In Control, you have to sacrifice your physical self and justice for the previous cycles and for the victims of this cycle. In synthesis you have to sacrifice your morality by fundamentally altering life itself and justice. Shepard died in ME2 and his time from when he was brought back until the end was borrowed. He was a dead man walking.
Allowing Shepard to continue breathing is an affront to nature herself because of that very fact and because of this, there can be no happy ending. Shepard's friends like Tali, Garrus, Thane, etc. all got the opportunity to continue and deepen their friendship or to establish a friendship with a unique individual. The VS tossed their chance to deepen their relationship with Shepard into the garbage can until near the very end when they finally relent thereby deepening their own experience of tragedy.
War is not about glory or good times or even about national interests. It is about doing what you believe to be right and just. It is about standing by your friends when the bullets are only inches away from your body as they whistle past. In war you lose friends and family. You sweat, bleed, and sacrifice and you struggle for that elusive thing known as victory and to survive. Shepard achieved victory, but he lost his bid for survival in ME2 when the Normandy was destroyed.
By creating a happy ending where everybody smiles and laughs and lives on to old age you negate what the story was about. You negate Shepard's blood, sweat, and tears and render him less relevant to the story. Only by allowing him to return to that undiscovered country from whose bourne no traveler returns do you affirm his sacrifices and the story. You may not like to let him go and in truth neither do I, but it must be done never the less.
Did BioWare deliver a great ending on their first attempt? No, but the EC DLC repaired as much of it as was possible and we will have to live with it. No further alterations are warranted at this point and they would only further erode the story that has been told.
No problem with your thoughts as long as the storyline doesn't do the mind4ck game it's alright.
But the storyline at the end was full of contradiction and errors.
If Shep dies, I'm good with this, but at least let him die the propper way, not that screwed up thing like it is.
#81
Posté 26 février 2013 - 06:37

I'm seriously getting so much mileage out of that. Love it.
#82
Posté 26 février 2013 - 06:41
#83
Posté 26 février 2013 - 06:45
#84
Posté 26 février 2013 - 06:46
Modifié par Kabooooom, 26 février 2013 - 06:46 .
#85
Posté 26 février 2013 - 06:46
Applepie_Svk wrote...
You can have depressing ending as much you want Casey- even so much that Edgar Alan Poe would blush, but fix your narrative....
lol
#86
Posté 26 février 2013 - 06:51
Bierwichtel wrote...
MEHEM
This.
#87
Posté 26 février 2013 - 06:53
knightnblu wrote...
TO YOU, (and BW apparantly) - Victory never comes without sacrifice. In my ending, Shepard sacrifices himself, EDI, and the Geth in order to win the day. In Control, you have to sacrifice your physical self and justice for the previous cycles and for the victims of this cycle. In synthesis you have to sacrifice your morality by fundamentally altering life itself and justice. Shepard died in ME2 and his time from when he was brought back until the end was borrowed. He was a dead man walking.
TO YOU, (and BW apparantly) - Allowing Shepard to continue breathing is an affront to nature herself because of that very fact and because of this, there can be no happy ending. Shepard's friends like Tali, Garrus, Thane, etc. all got the opportunity to continue and deepen their friendship or to establish a friendship with a unique individual. The VS tossed their chance to deepen their relationship with Shepard into the garbage can until near the very end when they finally relent thereby deepening their own experience of tragedy.
TO YOU, (and BW apparantly) - War is not about glory or good times or even about national interests. It is about doing what you believe to be right and just. It is about standing by your friends when the bullets are only inches away from your body as they whistle past. In war you lose friends and family. You sweat, bleed, and sacrifice and you struggle for that elusive thing known as victory and to survive. Shepard achieved victory, but he lost his bid for survival in ME2 when the Normandy was destroyed.
TO YOU, (and BW apparantly) - By creating a happy ending where everybody smiles and laughs and lives on to old age you negate what the story was about. You negate Shepard's blood, sweat, and tears and render him less relevant to the story. Only by allowing him to return to that undiscovered country from whose bourne no traveler returns do you affirm his sacrifices and the story. You may not like to let him go and in truth neither do I, but it must be done never the less.
Did BioWare deliver a great ending on their first attempt? No, but the EC DLC repaired as much of it as was possible and we will have to live with it. No further alterations are warranted at this point and they would only further erode the story that has been told.
And if that's your story, and how you wanted it to go, GREAT! More power to you, and it should definitely be an option. that was the WHOLE POINT and promise from the beginning! *YOU* craft your story and have it play out accordingly. ME was supposed to be unique in that singular aspect most of all. It wasn't supposed to be like a book s, or movies, or most games where yes, you may get emotionally invested in the character(s) and plotline(s), but in the end you keep a certain "distance" because you know that it was never your story to begin with. You were just along for the author's ride. (I might also add, I'd have been FINE with the ending if it HAD been a traditional "just follow along and experience our story" ala the vast majority of the game market) ME was supposed to be all together different, or at least that was its promise and appeal.
*insert oft repeated developer quotes about "choices mattering" here because im tired and don't wanna go look for them again*
The characters and story were supposed to be farily unique for everyone, unfolding in any one of 1000 different ways. And for 99.9% of it BW did an excellent job, but come time for the big payoff....fizzle. Minor variations on a pretty fatalistic finish that while perfectly satisfying for some people and playstyles, CERTAINLY did not live up to the promise at the series inception. I'm NOT saying it needed to have 1000 different endings, but "happy vs sad" instead of "sad/sadder/psychotic" didn't seem like too much to ask.
#88
Posté 26 février 2013 - 06:54
well ... i am glad, that there is an active and growing modding community out there.
#89
Posté 26 février 2013 - 06:56
#90
Posté 26 février 2013 - 07:12
#91
Posté 26 février 2013 - 07:13
Dr_Extrem wrote...
it was never the question if they "can" .. more of "want" to change it.
well ... i am glad, that there is an active and growing modding community out there.
I agree, and there is also some darn good writers/voice actors if you check out some of the fan made stuff;
http://koobismo.deviantart.com/
https://soundcloud.c...-misses-shepard
At this point, I have more faith in the fans then I do with Bioware. Not like I have much of a choice since the series just "officially" ended though. =P
@Greylycantrope same here, for me probably the main thing that would have fixed the ending is just an extension to the "breath" scene. It's supposed to imply Shepard lived, but to me, half a second of some chest rising could be anyone and mean anything. For all I know Shepard's long gone and that was another N7 taking their last breath in the whatever's left of the Big Ben lol.
Modifié par NOD-INFORMER37, 26 février 2013 - 07:22 .
#92
Posté 26 février 2013 - 07:25
Leaves me to write my own ending for the franchise.
#93
Posté 26 février 2013 - 07:39
#94
Posté 26 février 2013 - 08:05
SamFisher3000 wrote...
Leave the ending be. It was great and they don't change it. Time to get over it!
exactly that attitude is coming through from BioWare when playing ME3
looking forward to their next game...
#95
Posté 26 février 2013 - 08:09
Some of this pro-enders reminds me of a driver doing 40 MPH in the left lane in a 65 MPH speed limit highway. Must of us have run into one these characters at some point or another… You are doing the speed limit minding your own business when you see him in front of you thus you must slowdown. You gently flash your headlights, but he ignores you. You flash your headlights again and he still ignores you…So you decide you've had enough and try to pass him on the right lane (which is against the traffic code) …As soon as he sees you are trying to pass him, he speeds up. Sometimes the traffic doesn’t allow you to pass him, so you must go back behind him. Then you look in your rear view mirror and you see a long line of vehicles stuck behind you. All because the tool in front of you doesn’t want to move over to the right lane and insist on driving at the minimum speed… When you are finally able to pass him for good, he honks and gives you the middle finger… In what way the action of me passing him affects him?
In similar fashion, how I having an ending that satisfy me diminish someone else’s experience? How a happy ending invalidates the tragic one? No one puts a gun to anyone’s head and forces them to take the happy one. They can keep their tragic ending and soak in it for all I care. But don’t deny me the possibility for a happy one. It all boils down to a principle my parents taught me since I was very little: “live and let live”
Modifié par Benchpress610, 26 février 2013 - 08:29 .
#96
Posté 26 février 2013 - 08:31
https://soundcloud.com/tali_voices/tali-misses-shepard

That was amazing! I'm not even a Talimancer and I loved it!
If nothing else comes of this ending fiasco I'll be happy if a few fans get angry enough to produce more of this! My fellow fans have much more potential than EA's whipping boy....errr Bioware, yeah that's what I meant to say, Bioware has!
Modifié par Dr. Megaverse, 26 février 2013 - 08:36 .
#97
Posté 26 février 2013 - 08:33
Benchpress610 wrote...
Some of this pro-enders reminds me of a driver doing 40 MPH in the left lane in a 65 MPH speed limit highway. Must of us have run into one these characters at some point or another… You are doing the speed limit minding your own business when you see him in front of you thus you must slowdown. You gently flash your headlights, but he ignores you. You flash your headlights again and he still ignores you…So you decide you've had enough and try to pass him on the right lane (which is against the traffic code) …As soon as he sees you are trying to pass him, he speeds up. Sometimes the traffic doesn’t allow you to pass him, so you must go back behind him. Then you look in your rear view mirror and you see a long line of vehicles stuck behind you. All because the tool in front of you doesn’t want to move over to the right lane and insist on driving at the minimum speed… When you are finally able to pass him for good, he honks and gives you the middle finger… In what way the action of me passing him affects him?
The Urbandictionary describes that person as a pas*hole.
Modifié par Dr. Megaverse, 26 février 2013 - 08:34 .
#98
Posté 26 février 2013 - 08:36
Asch Lavigne wrote...
It was never a matter of "they can't fix it" its a matter of "they wont/don't want to."
Unforunately, QFT.
#99
Posté 26 février 2013 - 08:44
I always thought the opposition toward a more positive ending was that it could take away/replace the others, and add content that you wouldn't be able to get with the tragic endings (i.e more slides or cutscenes) or be made the "cannon" ending.
But that can all be easily avoided, and aside from it, I do not understand why some people can't even entertain for a minute the idea of a "happy" ending, like it shouldn't even exist. I see the same nihilistic attitude with some anti-enders too regarding the endings we did get.
Maybe they're just trying to back up what the big bad Bioware/EA said, and any talk of new endings is instantly "whining" or we "cant get over it"? Idk lol
@Dr. Megaverse Yeah that just goes to show how much fans are capable of, and even with the the trilogy left the way it was, we can still make an outcome that we all hoped for. The MEHEM mod gets better everyday, and that's just one example.
P.S I lol'd at EA's "whipping boy"
Modifié par NOD-INFORMER37, 26 février 2013 - 08:49 .
#100
Posté 26 février 2013 - 08:44
I didn’t want to go more graphic than that, not to offend certain sensibilities around hereDr. Megaverse wrote...
Benchpress610 wrote...
Some of this pro-enders reminds me of a driver doing 40 MPH in the left lane in a 65 MPH speed limit highway. Must of us have run into one these characters at some point or another… You are doing the speed limit minding your own business when you see him in front of you thus you must slowdown. You gently flash your headlights, but he ignores you. You flash your headlights again and he still ignores you…So you decide you've had enough and try to pass him on the right lane (which is against the traffic code) …As soon as he sees you are trying to pass him, he speeds up. Sometimes the traffic doesn’t allow you to pass him, so you must go back behind him. Then you look in your rear view mirror and you see a long line of vehicles stuck behind you. All because the tool in front of you doesn’t want to move over to the right lane and insist on driving at the minimum speed… When you are finally able to pass him for good, he honks and gives you the middle finger… In what way the action of me passing him affects him?
The Urbandictionary describes that person as a pas*hole.





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