I'm using a script to continuously spawn enemies into an area. They are all darkspawn from the _Core_Creatures category (ogre_boss.utc for example).
They are real pushovers, however, and drop very little treasure. If I spawn an Ogre Alpha, he grabs my lvl 21 main character and hits him for 1 hp damage, and upon death drops about 5 silver.
It seems to me that they aren't leveled correctly. Is there something that I'm missing, or some way to make them a challenging level?
Ciao, muh!
Modifié par thebigMuh, 11 janvier 2010 - 01:36 .





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