Batarian Guantlets allow you to do two seperate heavy melees.
#26
Posté 26 février 2013 - 03:02
#27
Posté 26 février 2013 - 03:04
Only way I can see someone getting confused is if they haven't heard of Batarian gauntlets yet.
#28
Posté 26 février 2013 - 03:05
It was, but specifically regarding the Krogan Warlord. Apparently the same holds for all kits, which wasn't mentioned in the stream.L45TN7 wrote...
I'm pretty sure this was mentioned already in the live stream.
#29
Posté 26 février 2013 - 03:08
#30
Posté 26 février 2013 - 03:15
is this thing just totally beast on any vanguard?
#31
Posté 26 février 2013 - 03:19
kviksverd wrote...
As with reload cancelling, this is going to be much easier on the pc, as opposed to the console.
The omnibutton and melee button are right next to each other on a controller, so even if it's objectively easier to do on a PC (which I'm not seeing), it's not by a perceivable margin.
#32
Posté 26 février 2013 - 03:20
PsychoticBiotic wrote...
Is it really worded that poorly?
Understood perfectly and english is not my first language.
But the concept was already in my mind since I saw the devs do it with the Krogan Battlemaster and his hammer
#33
Posté 26 février 2013 - 03:22
PsychoticBiotic wrote...
Is it really worded that poorly?
I didn't think so, but I work in customer service so decryption skills are a job requirement
#34
Posté 26 février 2013 - 03:26
LincolnWithHat wrote...
PsychoticBiotic wrote...
Is it really worded that poorly?
No, I understood it just fine, some people are apparently just dense.
same
#35
Posté 26 février 2013 - 03:29
#36
Posté 26 février 2013 - 03:30
#37
Posté 26 février 2013 - 03:59
PoetryAvenger wrote...
kviksverd wrote...
As with reload cancelling, this is going to be much easier on the pc, as opposed to the console.
The omnibutton and melee button are right next to each other on a controller, so even if it's objectively easier to do on a PC (which I'm not seeing), it's not by a perceivable margin.
In order to press the melee button, one must remove their finger from sprint button, hence why it's going to be annoying because the window to pull it off will probably be incredibly small if there is one.
#38
Posté 26 février 2013 - 04:01
#39
Posté 26 février 2013 - 04:15
Thank you. I have just tested this on you are correct. Added to OP.thatdamnlobster wrote...
doesnt work on volus i dont think
#40
Posté 26 février 2013 - 04:18
#41
Posté 26 février 2013 - 04:20
PsychoticBiotic wrote...
Is it really worded that poorly?
no but it's the interweb so you have to type slooooowlllly.
#42
Posté 26 février 2013 - 04:20
Thank you for your response.Eric Fagnan wrote...
This is intentional. We wanted to give players the ability to still access their normal heavy melee through advanced gameplay.
Modifié par PsychoticBiotic, 26 février 2013 - 04:28 .
#43
Posté 26 février 2013 - 04:21
Eric Fagnan wrote...
This is intentional. We wanted to give players the ability to still access their normal heavy melee through advanced gameplay.
very nice, thanks I was interested in if it was intentional
#44
Posté 26 février 2013 - 04:24
Paeyvn wrote...
PoetryAvenger wrote...
kviksverd wrote...
As with reload cancelling, this is going to be much easier on the pc, as opposed to the console.
The omnibutton and melee button are right next to each other on a controller, so even if it's objectively easier to do on a PC (which I'm not seeing), it's not by a perceivable margin.
In order to press the melee button, one must remove their finger from sprint button, hence why it's going to be annoying because the window to pull it off will probably be incredibly small if there is one.
Unless you're using the opposable digit that seperates us from the primates, yes.
#45
Posté 26 février 2013 - 04:25
Eric Fagnan wrote...
This is intentional. We wanted to give players the ability to still access their normal heavy melee through advanced gameplay.
Nicely thought out, Dr. Fagnan. Good job!
#46
Posté 26 février 2013 - 04:26
Drell cannot heavy melee by tapping the melee key while running. It's always been like thatPsychoticBiotic wrote...
Thank you for your response. But I noticed that this does not work on the Drell.Eric Fagnan wrote...
This is intentional. We wanted to give players the ability to still access their normal heavy melee through advanced gameplay.
#47
Posté 26 février 2013 - 04:27
#48
Posté 26 février 2013 - 04:28
#49
Posté 26 février 2013 - 04:34
Modifié par Morugatu, 26 février 2013 - 04:35 .
#50
Posté 26 février 2013 - 04:35
If so, does it still deplete shields?





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