@craigdolphin
Science! amen. Agreed.
Not everything that exists in our culture is some leftover reminder of whatever kind of patriarchy we were supposed to be.
When it comes to different standards of what the ideal is (not basic sexual attractiveness, the cultural ideal), yeah, that changes according to common living standards, ritual practice, etc. Psychology doesn't only take biology into account, after all. The fact that the women all take on this slightly under-sexualized, more muscled, robust look and men take on this exaggerated, v-line, even more ripped look (as opposed to fit with an underlying fat layer for both sexes, more or less, depending on gender, race, and species in DA), that's also our cultural bias they're meeting. It's the feminist action hero, with ripped biceps and less ripped, smooth midsection but no pooch, and the modern adonis male proportions, not too big or too small, very clean and shiny and up-right, military posture style. The unisex superhero proportions, modern idealized western body images. Not the male ideals or the female ideals, but the mainstream action hero standard. If anything, DA leans pretty heavily feminist.
Personally, I'd love for there to be a variety of body styles across all characters, and I think it's certainly doable, but I'd like to see some other more naturalistic things with the basic standard model that those character model drawings represent. So characters whose particular group's family has lived in colder climates for a few thousand years, for instance, you've probably got a wider waist (before considering fat), more of a fat layer over your heavier musculature, straighter sloped noses, relatively lighter skin. On average, your group is going to look more adapted to cold weather. If the character's family's recent evolution is in the desert plains, you've probably got not much of a subdermal fat layer, relatively darker skin, more open nostrils, narrower frame, on average. More adapted to an arid, hotter environment. Everything evolves to fit its environment.
And then of course there are personalities and exceptions to the rules that make all of that moot, different levels of activity, different ideals of fitness apart from day to day labor. I love the idea of Orlesian nobles being somewhat fatter than peasants that's been suggested. So you could have varying standards both to biology and to society represented if you wanted to really go as far as you could with it.
And for the other species, elves hopefully will be lithe and athletic, not waifish, being predatory omniverous forest nomads. Dwarves eyes started to stand out a little more in DA2, and that makes sense. They should probably be stocky, but not fat, because their environment is hot and they've worked rock and metal as many generations back as they remember. So, being from a hot environment working all that magma, the smaller waist would probably make sense for both genders, relatively. But wait, they've had castes for a long time and tend to promote a consistent family line within castes. So maybe the merchant caste is a little bit leaner than the warrior caste, the warrior caste leaner than the smith caste, etc., on average. DA2 already kind of accentuated dwarven eyes, and I think that's a good direction I hope they keep. And Qunari Kossith are basically deer people, or ram people, whichever, that can snap through muzzles, so maybe both sexes should be even more robust and less idealized humanesque.
Really, the more variation, and variation with purpose, whatever that is, the better. But that's expensive in a lot of different developement areas, so if we get largely repeating body models again for most minor npcs, I understand, and the western idealized standard doesn't particularly bother me so long as the game doesn't objectify one gender over the other too much. I don't see that DA has done that yet or will any time soon, so I think looking at it through that prism is a non-issue, really. Just don't sap all the sexy out. DA's too muted as is.
edit: typos, tired :-/
Modifié par cindercatz, 28 février 2013 - 01:33 .