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How to play the Collector Adept... my first impression.


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#101
megabeast37215

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Grumpy Old Wizard wrote...

Questions:
1) Do seeker swarm DOTs stack on an enemy?
2) Does the slow from swarm and dark channel stack on an enemy?


I don't honestly know... but probably.

#102
STRANGE10VE

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Collector is the best of this group. The only negative i can think of are the long power animations.

#103
Jay_Hoxtatron

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I prefer speccing out of DC and going full ascension.

I use CSMG/Lancer on him.

He's probably my preferred char from Reckoning.

Modifié par Jay_Hoxtatron, 27 février 2013 - 05:01 .


#104
megabeast37215

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Jay_Hoxtatron wrote...

I prefer speccing out of DC and going full ascension.

I use CSMG/Lancer on him.

He's probably my preferred char from Reckoning.


Tell me how you're using the Ascension.

Headshotting with Dark Sphere? Image IPB

#105
Grumpy Old Wizard

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Aside from the obvious gear that increases power damage/recharge speed  a good gear, at least for a solo, might be the new wall hack gear.  I assume the Sphere field as well as the explosion goes through walls.  Wall hack would let you better take advantage of that on maps like Glacier/White.

I'm debating a 7 meter Sphere vs 9 meters.  I'm leaning towards 7.  9 would be better for the aforementioned walls.  7 would give more damage.

I'm also debating the usefulness of damage reduction on the swarm, as if you are contantly using them for detonations you'll not see  much benefit from them. 

Modifié par Grumpy Old Wizard, 27 février 2013 - 05:18 .


#106
Jay_Hoxtatron

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megabeast37215 wrote...

Jay_Hoxtatron wrote...

I prefer speccing out of DC and going full ascension.

I use CSMG/Lancer on him.

He's probably my preferred char from Reckoning.


Tell me how you're using the Ascension.

Headshotting with Dark Sphere? Image IPB


Pretty simple. Heavy Melee/Ascencion in between waves, run to a spawn, Dark Sphere it, use your Seeker Swarms to detonate 1 or 2 BEs, then detonate the Sphere. Shoot the stuff that survives with a Lancer/PPR/CSMG/CSR.

When the clip is empty, Ascension should be/goes off, Heavy Melee again, and meanwhile your Dark Sphere cooldown should be finished too, so you can run to another spawn and use it again.

I always keep at least 2 seeker swarms for DR, unless it's the nearly the end of the wave.

Rinse and reapeat.

#107
PureGeth

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He's able to nuke spawns/large groups/AoE easily, at least how I can do it.

Sphere : 4a, 5a, 6b
Swarms : 4a, 5a, 6a
Dark Channel : 3
Ancient : 4b, 5a
Warrior : 4a, 5b, 6b

Swarms up, then Ascension, then launch sphere into a group and DC a random target. Throw swarms at primed targets for insane detonations, then detonate the sphere.

Bit of a long cast time/recharge time, sadly, but if you can do that it wipes the area clean pretty quickly. Can't affect boss enemies too well though, sadly.

#108
megabeast37215

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PureGeth wrote...
Can't affect boss enemies too well though, sadly.


That's what Max Dark Channel is for... bosses.

#109
FlowCytometry

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I find it was easier for me to not spend the swarms and just keep them to be tankier- focus on buffing dark sphere's dmg and radius as much as ya can, use DC for stragglers/stagger/bosses (but ya dun need to max it for that function). The BEs from the swarms are nice (though no detonate bonuses makes em kinda weak), but make him awkward to use, squishier, and having to reapply them triggers a long cd ya coulda use another sphere in that same time-frame.

using a talon on him, just to make up for weak dmg vs. shields and for DC + headshots on lesser mobs. He;s alright, but man those long power cds..

Modifié par FlowCytometry, 27 février 2013 - 05:57 .


#110
Saints

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Since I put DC into a new build it's more Fun to Dark Sphere then Dark channel then Detonate the Dark Sphere then Seeker swarm under 2 seconds. Good times.

#111
TheThirdRace

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megabeast37215 wrote...

PureGeth wrote...
Can't affect boss enemies too well though, sadly.


That's what Max Dark Channel is for... bosses.


Strangely, I find Dark Sphere better for bosses and Dark Channel better for mooks.

I find Dark Sphere way too slow to move. The cooldown is also bad when combined with Seeker Swarm. I just feel like that playstyle is too slow.
 
What worked for me instead was to take advantage of the priming and DOT of Dark Sphere. I cast Dark Sphere at the feet of a boss, cast Seeker Swarm at it for the first BE and then go with Dark Channel + Seeker Swarm for the rest. I basically use it like Singularity without the crowd control, but with nicer DOT. I very rarely use the detonation to finish the boss.

I prefer Dark Channel for mooks because Acolyte+ Dark Channel + Seeker Swarm is an instant death of any mook on Platinum and your cooldown doesn't suffer from it. You can chain BEs very fast, up to four in less than 4 seconds, meaning you can basically clean a spawn point just the same as with Dark Sphere, but without the cooldown penalty. The combo from DC + SS is also way faster to execute than DS + SS.

It took me a while to find the right rythm with this setup, it's a bit slower than the Fury's AF + Throw, but it's faster than her DC + Throw. You also don't get in harms way like the Fury does so you have a bit more time to react. After a few games on Gold I tried it on Platinum and scored over 160K.

#112
UnknownMercenary

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0 DC sounds pretty interesting.

The first build I tried is pretty much the same as yours. Still found him to be quite squishy while having DR when I can play other Adepts on Gold without Cyclonics.

My main issue is the cooldown on Seeker Swarms being fairly long and as detonating powers they're like a crap version of Throw.

I might try the Lancer on him; wasn't feeling it with the CSMG.

#113
Saiyan1126

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I've had better luck with him by not directly relying on his powers like other Adepts. Instead I've been focusing on the CSR and Ascension mode (with Swarms as damage reduction). Instead of using Dark Sphere to make BEs, I use it as a grenade when I see grouped enemies. I do BEs with Sphere & Swarms on bosses if my squad has the aggro and I'm safe enough to ditch the reduction.

#114
Ruined Requiem

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I really need to unlock this char. :(

#115
CrashFu

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Has anyone else tried the Dark Matter evolution for the sphere? I'm convinced its either bugged and making the power do far LESS damage, or else latency interferes with the power enough that you really need that full-room-sized radius just to actually hit anything. According to the stats, I should have been doing something like 3000 damage with the dark matter'd dark sphere but it was taking a single bar or less off of armored enemies on silver difficulty..

As for the Ascension mode... I think that's mainly for when your allies are keeping the enemy distracted and you just want to really power-rage against an atlas or something.

But hey, more importantly, can we talk about the "light" melee, which is a slow, far reaching, high damage and high force cone attack? I mean sometimes you've just gotta throw a handful of cerberus troopers into a wall all at once. If you spec'd some melee damage, none of them should have more health than a Dark Channel will take care of.

#116
heybigmoney

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I originally specced him as a usual adept 66653 and felt underwhelmed. Sphere travels too slowly which makes it a little unreliable when your offense is built around biotic detonations. The cooldown times are pretty brutal. Seeker swarms are dodged like most projectile powers. And on top of this his abilities have no detonate evos so there's not much payoff for all this effort.

Respecced for full weapon passives, dark sphere as biotic grenade, and skipped swarms. Slapped on a CSR for that 10% collector weapon bonus. I like him alot more as a soldier/adept hybrid.

#117
fatmancory

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Can someone Link A video of gold game play with this guy? I love the concept but am just terrible with him and would like to see how other use him more effectively.

#118
Thrazesul

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Trying this now, only on silver, but I like it!

Going to be interesting to see on gold. xD

And yes, I used to have the Dark matter evo and seriously... when it DID hit something it removed one bar on a banshee who had neither barrier or her shield up. Something's up with that one, it seems.

#119
Dr. Tim Whatley

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CrashFu wrote...

Has anyone else tried the Dark Matter evolution for the sphere? I'm convinced its either bugged and making the power do far LESS damage, or else latency interferes with the power enough that you really need that full-room-sized radius just to actually hit anything. According to the stats, I should have been doing something like 3000 damage with the dark matter'd dark sphere but it was taking a single bar or less off of armored enemies on silver difficulty..


I tried that option the first time around, and it really felt like it did nothing. The second evolution seems like the better alternative.

So far, I've only tried him and the Talon out so far, and I do quite like him. It could be a little difficult getting anything done with him on a team with more than one tech based player though. I went with the 66644 build, and haven't tried using ascension mode yet. He feels too squishy even with the 40% DR to take any extra damage.

#120
death2sarge

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 Got lucky 2 hours ago and got it in a kit. I have to say at first i didn't like it, but then i realised how awesome the collector was. It would of been nice if we could get a Prothen character, but with bioware who knows maybe they included it secretly with the pack. Also whats the deal with Melee? Is it weaker then other characters, but makes up for it with knockback? 

#121
FLAREMAN

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I apologize if this is tl;dr, but I am looking for help with this character. Adepts/Biotics are my preferred class; most comfortable with high BE output (Fury, Asari Adept), but also very capable with a power/weapon+warp ammo pasting character (Drell, Batarian, Turian Sentinel). I have used 5 re-spec cards and still haven't found a satisfactory score-topping, high-enemy interfacing build/loadout/strategy (using Gold as my test standard thus far). My biggest limitation is negotiating the long cooldowns for Dark Sphere (which I should note that when using the mechanics math does not account for the 200% cooldown bonus [see: 8/(1+x) 8=base cooldown, x=weapon cooldown bonus + any recharge bonuses] and the Seeker Swarms. Thus much time is spent going into cover, going through the Ascension Mode animation, then Seeker Swarm animation + cooldown, rather than interfacing with enemies. At the very least, I think I have settled on the following strategy: Dark Sphere, Dark Channel; Flick four Seeker Swarms at the biotically primed targets with either DS or DC at six for at least one 12 point BE and maybe detonating the DS. Any help would be appreciated. Sorry for the length, but if you have any suggestions feel free to private message me as the complexity of the character (damage output, unique damage bonuses, etc.) and the damage output details and math can be a little inappropriate for a mass forum.

#122
Daxamite

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Thanks for that . I tried one match with him and didn't really get what to do with his powers. The ascension stance thing is also confusing !

#123
dudemacha

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Im using a build focused on the explosive dark sphere....
build is dark sphere 6, swarm 4, dark channel 6, fitness 4, full power passive.....
Raise ur swarm.....equip a falcon with cryo or disruptor ammo, shoot mooks, launch sphere, then dark channel, then detonate sphere.....if anything survives bio detonate with swarm.....bosses are tough though
PS :i have no idea how to utilize ascension mode, i use a batarian gauntlet to bypass it completely

#124
TheThirdRace

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FLAREMAN wrote...

I apologize if this is tl;dr, but I am looking for help with this character. Adepts/Biotics are my preferred class; most comfortable with high BE output (Fury, Asari Adept), but also very capable with a power/weapon+warp ammo pasting character (Drell, Batarian, Turian Sentinel). I have used 5 re-spec cards and still haven't found a satisfactory score-topping, high-enemy interfacing build/loadout/strategy (using Gold as my test standard thus far). My biggest limitation is negotiating the long cooldowns for Dark Sphere (which I should note that when using the mechanics math does not account for the 200% cooldown bonus [see: 8/(1+x) 8=base cooldown, x=weapon cooldown bonus + any recharge bonuses] and the Seeker Swarms. Thus much time is spent going into cover, going through the Ascension Mode animation, then Seeker Swarm animation + cooldown, rather than interfacing with enemies. At the very least, I think I have settled on the following strategy: Dark Sphere, Dark Channel; Flick four Seeker Swarms at the biotically primed targets with either DS or DC at six for at least one 12 point BE and maybe detonating the DS. Any help would be appreciated. Sorry for the length, but if you have any suggestions feel free to private message me as the complexity of the character (damage output, unique damage bonuses, etc.) and the damage output details and math can be a little inappropriate for a mass forum.


If you want to play him with weapon and power damage in mind (Drell, Batarian, Turian Sentinel), go this way. First, you get SS up with DR evolution and never use it against an enemy to keep the DR. Then, when you see a group of enemy you cast DS and DC just after that. Shoot the enemy primed with DC and when the DS is in the middle of the group, detonate it. Just shoot anything still alive because they are now all primed. If you get just 1 enemy, just cast DC and shoot.

If you want to play him with powers and BEs in mind (Fury, Asari Adept), go this way. You cast SS with DR evolution. When you see a group, you cast DS and DC. SS the primed target of DC and then SS the primed targets of DS. Never detonate DS, it's a free (no cooldown) Singularity without the crowd control thing. You will get up to 4 very fast BE, maybe even faster than you could pull off with a Fury because you're not in the thick of the action. For a single enemy, don't bother with DS and just DC + SS. The Acolyte is your friend here, Acolyte + DC + SS is instant death to any mook on Platinum so you're covered for all difficulties. Cast DS at the feet of bosses, while the boss will be primed for a first BE, the big DOT damage will apply for more than 1 second. You definitely want to spec DS for duration on this one.

Modifié par TheThirdRace, 27 février 2013 - 03:39 .


#125
Giantdeathrobot

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Hes good but relies too much on map and enemies IMO. Against Reapers and Geth he's a beast, and on medium-sized maps (preferably with chokepoints) he dominates, but try playing Hydra with Cerberus, or Glacier with Collectors and... yeah. He's very squishy and his animations are really overly long. not to mention Sphere is very prone to bugging if you're not host, and his damage output is stunted for a good 8 seconds after casting Swarms. Ascenson mode takes forever to activate, last barely 30 secs, and the bonuses aren't that great.

I mean, he's a very fun and unique kit, but he has a few crippling weaknesses.