Ninja Stan wrote...
Here's an argument from the other side. No, it's certainly not an unbiased view, but then again, neither are many of the arguments in this thread. It does, however, give you a different perspective.
There's a neogaf post about this one....
http://www.neogaf.co...ad.php?t=517078and the responses are pretty good...
here's some examples, such as:
"Quote:And that brings me full circle to my main point. If you don’t like the games, or the sales techniques, don’t spend your money on them.
You vote with your dollars.Absolutely.
But my problem is not with looking at the games industry as a profit making business. My problem is how these monetization schemes provide direct incentive to cut completed content from the core game to repackage later as DLC, or to add or extend in-game XP grinds and unlockables or resource gathering needs.
If a premium item exists solely to overcome frustration or shorten a grind, then I'd argue those grinds and frustrations shouldn't be in the game to begin with, and that they were probably put in the game or made more onerous purely to give premium content a reason to exist.
The last thing I want is more grinds, or NPCs telling me in-game to view the marketplace to buy exclusive missions. Its one thing to see ads everywhere I go in the physical world, but its another thing entirely when I'm getting propositioned to buy more stuff from game characters or menu items. Especially so if I've already paid the retail price for a game. Even moreso if I'm already being asked to pay Microsoft a tax to play the multiplayer elements of that same game that I already paid for.
It may be good for business but it doesn't seem positive for the game experiences themselves."
"Originally Posted by pizzaroll[/b]:

Probably the worst thing I've read in a while. Yes, ask the vets of one of the worst arcade developers of all time. Garbage.It's the quintessential "appeal to tradition" fallacy. The existence of coin-op arcades can NOT be used to justify the proliferation of microtransactions today because of current market conditions.
"Just because the guys in the 80's did a pseudo-microtransaction system...that must mean it's okay to do it now!"
Yeah Cliff. Great reasoning. His article is loaded with all sorts of fallacies.
Here's a couple:
"If you truly love a product, you’ll throw money at it." [/b]= No true scotsman logical fallacy (Dismisses criticism by appealing to some kind of purity)
"People like to act like we should go back to 'the good ol’ days' before microtransactions but they forget that arcades were the original change munchers."[/b] = Appeal to tradition logical fallacy (Dismisses criticism by using an outdated economic model to support his point)
"And that brings me full circle to my main point. If you don’t like the games, or the sales techniques, don’t spend your money on them."[/b] = Red herring logical fallacy (Deflects criticism by falsely connecting your purchase of a game to criticisms you may have with a game)
"But understand that when faced with this issue those that fund and produce those games you love have to come up with all sorts of creative ways for the business to remain viable and yes, profitable."[/b] = Appeal to pity logical fallacy (Deflects criticism for horrible business models by trying to get you to pity them)
Etc."
As always microtransactions bring the worst out of people because it's anti-consumer, if a lot of people are complaining about it, there's an issue.
http://www.theverge....the-us-for-freehttp://www.gamesindu...nsaction-future