azarhal wrote...
2484Stryker wrote...
deuce985 wrote...
Ah, that sucks. I'm not too worried though. That's how most F2P games are and why I don't play them. Gotta make money off them since they're 'free'.I haven't seen it at the $60 price point. In fact, mostly all MTs I've seen in that price range is MTs that aren't forced so they don't bother me. At least in the games I play.
When that type of model trickles over to $60 games, then I'll worry.
Correct me if I'm wrong, but isn't this exactly what EA is hinting at doing? I'd be stoked if I'm wrong though.
The CTO especially linked microtransactions to F2P games. Actually, they believe that in 5-10 years $60 games are going to be a special thing. Note that EA have been moving their business toward online digital gaming and mobile games where F2P with microtransactions are the norm.
Quotes from the transcript:
"I think, ultimately, those microtransactions will be in every game, but
the game itself or the access to the game will be free," he said.
This one is the one that sparked the "microtransaction in all our games", despite not having the word microtransaction in it.
"So, to the extent that as [EA CTO Rajat Taneja] said, we're building
into all of our games the ability to pay for things along the way,
either to get to a higher level, to buy a new character, to buy a truck,
a gun; whatever it might be."
The last quote sound exactly like the DLCs DAO/DA2 had: new weapon packs, new companions, new content dlcs/expac, etc. The whole presentation was about the new backend to handle the microtransactions (including DLCs purchasing) that all future EA games will use as opposed to using 3rd parties to handle the transactions anyway.
This clears a few things up.
I don't see DLCs (as handled in the DA series thus far) as microtransactions, I'd prefer it if we could avoid referring to them as microtransactions.
I remain steadfast in my refusal to be nickled and dimed by a video game though, which is why I do not, have not, and will not ever play "free to play" games. There's no such thing as free, developers, programmers, writers etc... all have to be paid which means money has to be made either via nickel and diming or via advertising. The idea of either in a video game I'm playing makes me physically ill. If you're not making enough money on the front end, raise the prices.





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