I think the fear for many is that games are becoming more and more about how much money can they take from the customer rather than producing a quality final product that people will want to buy. Having to pay for on disc content, day one DLC that was clearly developed alongside the vanilla game, overpriced DLC for a few hours of content. Now micro-transaction fueled multiplayer and single player games.
And if you're looking for the person to blame, gamers need look no further than themselves. They've allowed companies like Capcom, Activision and EA to make millions on business practices they hate. They buy their games, they buy their DLC and wonder why they won't stop pushing their luck.
The gaming industry is the only one that deliberately goes out of it's way to make it's product belong less and less to the person who purchased it. I mean how dare you try to sell your own property on whenever you feel like it and not pay them any money.
It's not your game, it's theirs. You're just renting it. Worse still we allowed this to happen .
Modifié par NUM13ER, 07 mars 2013 - 09:48 .