Maytrows wrote...
LinksOcarina wrote...
In truth, Peter Moore is correct as the current route of Microtransactions is the next evolution. The specs for the PS4 are all about connectivity for example, and trying to connect to developers and gamers with bigger architecture and more features to allow connectivity on the internet. The Wii U is a pure service model as well, their online features are supposed to connect gamers with each other in positive (and negative, but no one talks about it) ways. EA is frankly ahead of the curb in some respects regarding this change, and provided they do things right (which is not what Square did with that iOS game) they should be fine.
That said, they are reviled because they are EA. But I am basically seeing what Valve went through in most repsects after they launched Steam, lots of uncertainty and mistakes made by Valve before they found their center. I'm patient enough to see EA make changes to their services and find a method that is non-intrusive and beneficial to both sides. So far, BioWare has gotten it right with Mass Effect 3, and Dead Space 3 worked as well. Thats 2/2 at this time.
"In truth, Peter Moore is correct as the current route of Microtransactions is the next evolution. The specs for the PS4 are all about connectivity for example, and trying to connect to developers and gamers with bigger architecture and more features to allow connectivity on the internet."
You talk as if evolution here is something organic and something consumers can not influence. The progression of gaming is very much in the hands of the consumer and we can choose to speak up if we disagree with EA or Valve's vision of the future.
"So far, BioWare has gotten it right with Mass Effect 3, and Dead Space 3 worked as well. Thats 2/2 at this time."
Are you talking about EA or Bioware? Visceral Games made Dead space 3 and if microtransactions was so successful why is the first thing people do is to find ways to avoid it. As for ME3, the microtransactions in multiplayer seems fine with people but the "From Ashes" day 1 DLC was not because you had to pay extra to get content that was ready at launch so you paid more to get 100% of the game. So it would be 0.5/2 but this is data you cannot conclude anything from.
The evolution is something organic. Ten years ago we couldn't fathom DLC, or bonus content, but its mainstream to the point where to even publish a game on disk you need extra bits as incentive for new purchases. It is the same thing as the graphical leaps during the 1990's. The gamers didn't demand that, it was the publishers and dev teams pushing the envelopes to achieve something new. That is how this works.
The consumer can speak up and influence the direction of such things, but not eliminate it outright. This is why I suspect EA is trying its best to emulate Valve, Valve's model has been working.
BioWare made Mass Effect, Visceral made Dead Space. I know that. For clarification BioWare was wise to regulate the microtransactions into an optional mindset for multiplayer, especially in a non-competitive multiplayer. From Ashes is such a misnomer and non-issue I won't even bring it up, suffice to say the fact that most day one DLC is pre-planned at this point makes it seperate and not "disk locked content" you can fully access.
As for Dead Space 3, the success fo microtransactions is not how many people use them, but rather that they are used at all. If EA wanted to they could have made the crafting materials impossible to find in the regular game, and be damned for it. That would ensure people use it though and make the game even more successful. Is the cost worth it though?
Look at a popular example, League of Legends. You can buy skins, champions, or bundles for real money if you like, or you can buy the characters and runes with in-game currency. The in-game takes longer but a passionate player can do it. If you want cosmetic rewards or a shortcut, you buy the characters and costume packs. Riot Games is now a big company, makes a large amount of money and is pretty much trying to become the forerunner for competitive gaming, all of which they can spend because their brand of free to play and microtransactions works. The cost was worth it.
I don't know exact numbers, but they honestly are irrelevent. If EA is seeing an increase in activity or money spent on optional content, why should they stop making it when the majority has already made their choice. Most of the negativity is unfounded because of fear, not knowledge.