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Microtransactions in future EA games. Speak up!


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#151
SpunkyMonkey

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Fawx9 wrote...

Wait what was wrong with Arkham City DLC? There was only 1 story released and it was HQ:Revenge.

Unless you're counting the Catwoman segments, but those were free with a new game anyways.


Not to those of us who aren't online they weren't unfortunately. It made the game feel very empty to me.

Modifié par SpunkyMonkey, 28 février 2013 - 04:27 .


#152
Relshar

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You can bet your life on the fact that EA will make you pay money to use that new sword you just unlocked in DA3. You will never find them as world loot, only through a store via Origin.

Want to see the real ending of the game then your going to probably have to buy it as well. Its already been done in one game can't remeber which one now though. Just check Youtube on top 5 worst game endings.

#153
Herr Uhl

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Relshar wrote...

You can bet your life on the fact that EA will make you pay money to use that new sword you just unlocked in DA3. You will never find them as world loot, only through a store via Origin.


How do you unlock a sword that you can't find?

#154
Robhuzz

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Everwarden wrote...

Nomadiac wrote...

Bioware knows that its image isn't in the greatest state right now, and I'm sure they also know that microtransactions in a single-player game will ****** off a lot of people. I doubt we'll see them in DA3.


I'm betting you're wrong. At this point I don't think Bioware cares much about what the fans think of them. Honestly, I'm starting to get the impression they hate their fans. The rejection ending in Mass Effect 3 seemed like a huge middle finger to everyone who hated the starchild. 

On topic: If I hear Dragon Age III is stellar, I may buy it used. I won't be buying any DLC--not even because I hate DLC, but because Bioware DLC tends to be overpriced and underwhelming, and I make it a policy to never, ever buy "item pack" DLC.


With ME3 it just seemed like they couldn't handle the criticsm. Making a lame artistic integrity statement and getting their bought out game reviewers and websites on board trying to make the fans look bad.. Yeah I guess they forgot we are the ones buying their games making sure they can pay their bills.
Add the rejection ending which felt like a giant middle finger in addition to the trollface they gave us with the star kid itself, and the whole thing felt like a 5 year old child not getting his way and not being able to convince his parents so he resorted to whining and kicking random objects in the house.

On topic: If DA3 is good then I will get it, no doubt. I dislike EA a great deal but I'm not missing out on games that are actually good. However if they add day one dlc that should've been in the game and you have to buy the (more expensive) collectors edition or otherwise pay extra for it (only got From Ashes for ME3 because I got the CE for the price of a normal edition), then I'll wait for a price drop. If I'm paying the full price then I want the full game. If I don't get the full game, then I'm not paying full price either. Simple.

Modifié par Robhuzz, 28 février 2013 - 04:41 .


#155
Volus Warlord

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Robhuzz wrote...

With ME3 it just seemed like they couldn't handle the criticsm. Making a lame artistic integrity statement and getting their bought out game reviewers and websites on board trying to make the fans look bad.. Yeah I guess they forgot we are the ones buying their games making sure they can pay their bills. 
Add the rejection ending which felt like a giant middle finger in addition to the trollface they gave us with the star kid itself, and the whole thing felt like a 5 year old child not getting his way and not being able to convince his parents so he resorted to whining and kicking random objects in the house.


I know this sounds crazy.. but let it go.

#156
Volus Warlord

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On microtransactions, there are fine IF:

1.) They do not feel "forced"
Microtransactions will feel forced if:
-Progress without them is TOO SLOW. If it takes me >1 hour to get what $1.00 will get me, that is too slow.
-Players that use them have a HUGE advantage. That's called Pay to Win, or even worse, Pay to Enjoy. Don't make the game a painful chore.

2.) Microtransactions are not in Single Player
-I cannot think of a way to put microtransactions in SP without brutalizing the integrity and enjoyability of the game. I'm not saying that there isn't one, I'm saying it'd be a stunt to achieve.
-Paying for new content (DLC), however trivial or large the content is, is not the same as microtransactions

I know everyone wants to make more money. Just don't wreck the game by doing so.

#157
Paul E Dangerously

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Robhuzz wrote...
With ME3 it just seemed like they couldn't handle the criticsm. Making a lame artistic integrity statement and getting their bought out game reviewers and websites on board trying to make the fans look bad.. Yeah I guess they forgot we are the ones buying their games making sure they can pay their bills.
Add the rejection ending which felt like a giant middle finger in addition to the trollface they gave us with the star kid itself, and the whole thing felt like a 5 year old child not getting his way and not being able to convince his parents so he resorted to whining and kicking random objects in the house.


Like they had to pay anyone to do that. All you had to do to make the fans look bad was go pretty much anywhere and watch. BSN, 4chan, Reddit, etc, etc.

As far as the ending, eh. I can see what they were trying to do, but all they had to do to avoid the majority of criticism was allow for the "happy happy walk off into the sunset with your LI and nothing is wrong ever again" ending.

Hell, the worst thing about the ending is that if you 'accidentally' do something like shoot the little bastard, you've got to play the entire segment from the ship landing until the choice all over again. That's a more heinous crime than any ending shenanigans.

#158
AlanC9

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Sopa de Gato wrote...

As far as the ending, eh. I can see what they were trying to do, but all they had to do to avoid the majority of criticism was allow for the "happy happy walk off into the sunset with your LI and nothing is wrong ever again" ending.


Remember when the problem with Bio was that EA was going to make them pander?

On topic: I kind of hope Bio does make you pay to unlock really good weapons. Their games are too easy as it is.

Modifié par AlanC9, 28 février 2013 - 05:35 .


#159
Fast Jimmy

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Volus Warlord wrote...

On microtransactions, there are fine IF:

1.) They do not feel "forced"
Microtransactions will feel forced if:
-Progress without them is TOO SLOW. If it takes me >1 hour to get what $1.00 will get me, that is too slow.
-Players that use them have a HUGE advantage. That's called Pay to Win, or even worse, Pay to Enjoy. Don't make the game a painful chore.

2.) Microtransactions are not in Single Player
-I cannot think of a way to put microtransactions in SP without brutalizing the integrity and enjoyability of the game. I'm not saying that there isn't one, I'm saying it'd be a stunt to achieve.
-Paying for new content (DLC), however trivial or large the content is, is not the same as microtransactions

I know everyone wants to make more money. Just don't wreck the game by doing so.


Does a DLC become a microtransaction if it is for better gear, despite its sticker price? If an added quest or piece of story was only $1 and could be paid for via the game's interface, would that be DLC? Or a microtransaction?

If it walks like a duck and quacks like a duck, chances are its a duck. Trying to draw the line between DLC and microtransactions is impossible, because oftentimes it comes down to simply the price tag.

#160
Robhuzz

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Hell, the worst thing about the ending is that if you 'accidentally' do something like shoot the little bastard, you've got to play the entire segment from the ship landing until the choice all over again. That's a more heinous crime than any ending shenanigans.


Yeah seriously what the heck were they thinking with that? Hard to imagine anyone could've thought it was a good idea to not allow any saving for the last 30 minutes of the game...

I know this sounds crazy.. but let it go.


*Takes a deep breath*

There. Much better now. I guess I got carried away...:whistle:

Modifié par Robhuzz, 28 février 2013 - 05:37 .


#161
Volus Warlord

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Fast Jimmy wrote...

Volus Warlord wrote...

On microtransactions, there are fine IF:

1.) They do not feel "forced"
Microtransactions will feel forced if:
-Progress without them is TOO SLOW. If it takes me >1 hour to get what $1.00 will get me, that is too slow.
-Players that use them have a HUGE advantage. That's called Pay to Win, or even worse, Pay to Enjoy. Don't make the game a painful chore.

2.) Microtransactions are not in Single Player
-I cannot think of a way to put microtransactions in SP without brutalizing the integrity and enjoyability of the game. I'm not saying that there isn't one, I'm saying it'd be a stunt to achieve.
-Paying for new content (DLC), however trivial or large the content is, is not the same as microtransactions

I know everyone wants to make more money. Just don't wreck the game by doing so.


Does a DLC become a microtransaction if it is for better gear, despite its sticker price? If an added quest or piece of story was only $1 and could be paid for via the game's interface, would that be DLC? Or a microtransaction?

If it walks like a duck and quacks like a duck, chances are its a duck. Trying to draw the line between DLC and microtransactions is impossible, because oftentimes it comes down to simply the price tag.


Here are my definitions:

A DLC is original content that you pay for once. Once you got it, you got it.

A microtransaction is existing content that you pay for over and over again. It is limited in nature as to not rule out buying more of the exact same thing.

Price is irrelevant. 

As an example, if a set of skins came out, and you bought them once and could use them as much as you wanted afterwards with no additional fees, it'd be a DLC.

If you had to pay for using them every so often or had to pay every time you changed, it'd be a microtransaction.
And suddenly I know why EA is so interested in microtransactions.:wizard: Granted, the line can be a bit fuzzy, but what can I tell ya.

Modifié par Volus Warlord, 28 février 2013 - 05:44 .


#162
Beliar86

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Mi

#163
Fast Jimmy

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Volus Warlord wrote...

Fast Jimmy wrote...

Volus Warlord wrote...

On microtransactions, there are fine IF:

1.) They do not feel "forced"
Microtransactions will feel forced if:
-Progress without them is TOO SLOW. If it takes me >1 hour to get what $1.00 will get me, that is too slow.
-Players that use them have a HUGE advantage. That's called Pay to Win, or even worse, Pay to Enjoy. Don't make the game a painful chore.

2.) Microtransactions are not in Single Player
-I cannot think of a way to put microtransactions in SP without brutalizing the integrity and enjoyability of the game. I'm not saying that there isn't one, I'm saying it'd be a stunt to achieve.
-Paying for new content (DLC), however trivial or large the content is, is not the same as microtransactions

I know everyone wants to make more money. Just don't wreck the game by doing so.


Does a DLC become a microtransaction if it is for better gear, despite its sticker price? If an added quest or piece of story was only $1 and could be paid for via the game's interface, would that be DLC? Or a microtransaction?

If it walks like a duck and quacks like a duck, chances are its a duck. Trying to draw the line between DLC and microtransactions is impossible, because oftentimes it comes down to simply the price tag.


Here are my definitions:

A DLC is original content that you pay for once. Once you got it, you got it.

A microtransaction is existing content that you pay for over and over again. It is limited in nature as to not rule out buying more of the exact same thing.

Price is irrelevant. 

As an example, if a set of skins came out, and you bought them once and could use them as much as you wanted afterwards with no additional fees, it'd be a DLC.

If you had to pay for using them every so often or had to pay every time you changed, it'd be a microtransaction.
And suddenly I know why EA is so interested in microtransactions.:wizard: Granted, the line can be a bit fuzzy, but what can I tell ya.


Wouldn't an ME3 MP item pack be a DLC then? After all, you buy it once and its yours to use.

#164
Beliar86

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Micro transactions are a waste of time and resources for a strippers pay. Get them dollars EA, and strip my games bare.

#165
Volus Warlord

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Fast Jimmy wrote...



Wouldn't an ME3 MP item pack be a DLC then? After all, you buy it once and its yours to use.


The MP item packs are existing content, and they are essentially the same thing purchasing on numerous occasions.

#166
Fast Jimmy

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Volus Warlord wrote...

Fast Jimmy wrote...



Wouldn't an ME3 MP item pack be a DLC then? After all, you buy it once and its yours to use.


The MP item packs are existing content, and they are essentially the same thing purchasing on numerous occasions.


If I get an item pack that gives me a Talon Engineer, it is mine to use as I see fit. I don't see how that is fundamentally different than buying a pre-order DLC that includes Sir Issaac's armor for the SP DA2 campaign.

#167
Herr Uhl

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Fast Jimmy wrote...

If I get an item pack that gives me a Talon Engineer, it is mine to use as I see fit. I don't see how that is fundamentally different than buying a pre-order DLC that includes Sir Issaac's armor for the SP DA2 campaign.


Because you're not getting anything you couldn't have achieved in game. You just substitute credits for money.

You can buy a spiffy armor in DA for 500G or you can unlock it for your current character at the small price of $2. This as compared to the blood dragon armor, that gets unlocked as a new item in all your games.

Edit: In short, DLC adds content, microtransactions unlock already available content.

Modifié par Herr Uhl, 28 février 2013 - 07:00 .


#168
Fast Jimmy

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^

Well, that's moving the goalpost a little. Volus' criteria for DLC was that you would only need to buy something once to use, not if you could buy it only through real money transactions or through actual in-game actions.

If the criteria that we are using is that DLC can unlock things not in the game and microtransactions can unlock things that can be unlocked through normal play, then I'm leaning more towards microtransactions being the better option.

#169
Fast Jimmy

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^

If I could have unlocked Witch Hunt or Legacy through grinding hours of SP or MP, then I would prefer that to paying for it. Heck, if that was the case, I wouldn't even mind if it updated my Facebook account every time I leveled up or knocked boots with my LI if that was the case.

NOTE: I don't have a Facebook account.

#170
Maverick827

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"A new phenomenon has hit the internet sometime earlier this month, and it thus far has researches baffled.

'It's as if all of a sudden normal, everyday consumers - who are otherwise usually capable of performing basic tasks such as feeding and clothing themselves - have somehow forgotten how to determine whether or not the asking price of a good or service is more or less than what they would consider that item's worth to be,' said Matthew Obvious, a former Captain in the United State's Army and the founder of the Incredibly Obvious Things Research Facility.

'This is something that shouldn't have to be explained to adults, or even to some small children, but for some reason it now is.' Dr. Obvious and his team at the Incredibly Obvious Things Research Facility gained worldwide renown for their groundbreaking discoveries in mathematics and science, publishing such papers as The Number Two Equals The Number Two, How Big Is the Universe? I Think It's Pretty Big, and Is It Raining Outside Right Now? Hold On, Let Me Check...Yeah, It Is.

According to Captain Obvious, the results of this phenomenon could be mild. 'Some people won't know whether or not to buy certain things sometimes. They might become disoriented, momentarily forgetting some of the utterly stupid things they've purchased in the past. They could become enraged and lash out at disembodied entities such as governments, corporations, and the Illuminati.'

If left unchecked, Dr. Obvious says 'no substantial or noticeable' changes will occur, adding that the issue will 'ultimately pass and be forgotten' because 'it's really stupid.'"

#171
Sylvius the Mad

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Fast Jimmy wrote...

^

If I could have unlocked Witch Hunt or Legacy through grinding hours of SP or MP, then I would prefer that to paying for it. Heck, if that was the case, I wouldn't even mind if it updated my Facebook account every time I leveled up or knocked boots with my LI if that was the case.

NOTE: I don't have a Facebook account.

And if I needed one to access content, I'd create it under an assumed name.

#172
MECavScout01

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I am against, especially if they do what they did in DS3. I haven't played that game yet, and am not a huge Dead Space fan, but I think that making the game harder just to encourage the purchase of new equipment is very shifty.

Modifié par MECavScout01, 28 février 2013 - 07:43 .


#173
Fast Jimmy

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Sylvius the Mad wrote...

Fast Jimmy wrote...

^

If I could have unlocked Witch Hunt or Legacy through grinding hours of SP or MP, then I would prefer that to paying for it. Heck, if that was the case, I wouldn't even mind if it updated my Facebook account every time I leveled up or knocked boots with my LI if that was the case.

NOTE: I don't have a Facebook account.

And if I needed one to access content, I'd create it under an assumed name.


Sylvius the Sane?

#174
Ibn_Shisha

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If microtransactions are in the MP, and only in the MP, and are not essential to the MP, then fine. No SP microtransactions.

Absolutely no forcing one to do MP to have all SP ending options available in the hopes that one then buys into the MP microtransactions. Let MP be MP and SP be SP. Let the impatient blow their allowance in MP if they want, while those of with mortgages and suchlike do the old-fashioned grind.

#175
Stalker

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I doubt posting in the BSN will do anything, but oh well...

The gaming industry is turning into a worrying direction since ~2010.
This microtransaction system is only a relatively small expansion of what we already have: content that was finished with the game at release is sold separately, simple things that do not take much effort to make (such as weapon packs) are sold with ridiculous price-tags, in a full version that you legally obtained with 60$ is only 90% of the in-game equipment included, and pre-order bonuses all over the stores deny you access to certain content unless you buy the game 3 times. And don't blame EA. Almost all publishers who come close to the size of them are doomed to continue it as well.
This micro-transaction-system is basically an attempt at standardizing these smaller business tactics into one big process of exploitation.

And you know who made this possible? Those people who willingly pre-order their special weapon skin, those who bought multiplayer packs all the time... those who really paid for this nonsense in the first place. Publishers wouldn't come onto that ridiculous idea if it wasn't profitable.

Just get some balls, stop supporting this by throwing money at them, spread the word and this system WILL fail.

Modifié par Mr Massakka, 28 février 2013 - 08:10 .