Creativity with the Cabal (some build testing, let's get this feisty lady figured)
#51
Posté 27 février 2013 - 05:52
#52
Posté 27 février 2013 - 05:54
I started with and am keeping a no-Fitness build (6/6/6/6/0), using a Wraith w/ Incendiary Ammo for lots of Fire Explosions (from Poison Strike). I wouldn't skip Poison Strike, as it detonates both Tech & Biotic Explosions. Also, it seems to have a greater # of enemies hit than BC. My buddy killed 4 swarmers with one PS, so it's at least 4.
Poison Strike: Range, Recharge, Double Dash (DOT won't often be killing enemies, especially on a team with decent players. Double Dash allows me to either dash again after a dash or use Biotic Focus for extra survivability. I will often trigger the second Dash randomly so that I will have a cooldownless initial dash when I use it offensively)
Nightshade Blades: Damage, Range, Exploding Blades (mainly for CC or extra damage between shots, to cover up a reload, or to use before dashing into a group)
Biotic Focus: Damage Taken, Duration, Biotic Shield. Wow. This is a great power. I didn't spec Duration at first because I thought the cooldown mechanic might work like Adrenaline Rush. I have respec'd since. Anyway, this gives her so much survivability.
Passive: Full weapon
#53
Posté 27 février 2013 - 05:58
Does anyone know whether the poison DOT counts as a biotic effect?
I ask for the potential benefit that warp ammo might bring her if it is...
#54
Posté 27 février 2013 - 06:03
Siripho wrote...
I posted this as a seperate question a short while ago but the murky depths of BSN has already swallowed it up!
Does anyone know whether the poison DOT counts as a biotic effect?
I ask for the potential benefit that warp ammo might bring her if it is...
I THINK it's tech. I'm pretty sure I've seen people set off a few tech combos on targets I had poisoned. I've not paid very close attention, granted, but I have noticed it happen.
#55
Posté 27 février 2013 - 06:09
But there are several other viable biulds. That's what i love about her. Melee biuld, full weapon damage, full poison damage or speccing her to be a tank, it all works. Finally, a Vanguard that's not a one-trick-pony and that can fill many different roles.
#56
Posté 27 février 2013 - 06:12
sevenslashfour wrote...
Siripho wrote...
I posted this as a seperate question a short while ago but the murky depths of BSN has already swallowed it up!
Does anyone know whether the poison DOT counts as a biotic effect?
I ask for the potential benefit that warp ammo might bring her if it is...
I THINK it's tech. I'm pretty sure I've seen people set off a few tech combos on targets I had poisoned. I've not paid very close attention, granted, but I have noticed it happen.
Thanks for that. It certainly makes more sense for it to be tech, but then I thought (hoped) because of her vanguard nature and all...
#57
Posté 27 février 2013 - 06:16
#58
Posté 27 février 2013 - 06:25
Jack Crapper wrote...
I rather enjoy this character. She isn't a heavy hitter by any means, but she is definitely a fun character to play, imo.
I started with and am keeping a no-Fitness build (6/6/6/6/0), using a Wraith w/ Incendiary Ammo for lots of Fire Explosions (from Poison Strike). I wouldn't skip Poison Strike, as it detonates both Tech & Biotic Explosions. Also, it seems to have a greater # of enemies hit than BC. My buddy killed 4 swarmers with one PS, so it's at least 4.
Poison Strike: Range, Recharge, Double Dash (DOT won't often be killing enemies, especially on a team with decent players. Double Dash allows me to either dash again after a dash or use Biotic Focus for extra survivability. I will often trigger the second Dash randomly so that I will have a cooldownless initial dash when I use it offensively)
Nightshade Blades: Damage, Range, Exploding Blades (mainly for CC or extra damage between shots, to cover up a reload, or to use before dashing into a group)
Biotic Focus: Damage Taken, Duration, Biotic Shield. Wow. This is a great power. I didn't spec Duration at first because I thought the cooldown mechanic might work like Adrenaline Rush. I have respec'd since. Anyway, this gives her so much survivability.
Passive: Full weapon
Here, we have a real man. Kudos.
I'm currently running her 6/6/6/5/3, but I'm still experimenting with her. She's freakin' awesome anyway!
Oh and I did the same thing with Biotic focus, but I still haven't respecced
#59
Posté 27 février 2013 - 06:26
#60
Posté 27 février 2013 - 06:37
crashmatusow wrote...
If you're against a lone boss, and its not a banshee actively seeking to give you a colonoscopy, i like doing a heavy melee and then poison striking.
Actually, it's more of a gastrectomy than a colonoscopy.
That said, I will definitely try some of these builds when I get the chance. I only got to use the Cabal once or twice so far, but she feels like a whole lot of fun and using Poison Strike to escape from Banshees and other nasty bosses was something I immediately picked up on. Just jump behind them with it and run for your life.
#61
Posté 27 février 2013 - 06:42
#62
Posté 27 février 2013 - 06:45
I have to try her on-host, maybe it's better, but this is game-breaking for me or better said "character-breaking", because with those skills missing half of the time she is just not really worth playing.
#63
Posté 27 février 2013 - 06:48
Jonathan Shepard wrote...
After reading this whole thread, I'm thinking a 3/6/6/5/6 build might be perfect. She already has ridiculous amounts of weapon damage and stability, so it's not like you need that sixth evo on her passive. PS is all mobility, and it's not worth the extra points for the couple of extra meters, since it + a teleport will get you just as far, though the option to have it trigger only every other cooldown is pretty nice... just not worth the points at the moment it seems.
That's the exact build I'm thinking of re-speccing to tonight.
#64
Posté 27 février 2013 - 07:01
#65
Posté 27 février 2013 - 07:13
#66
Posté 27 février 2013 - 07:19
millahnna wrote...
I'm really enjoying her built purely for melee (60666). I never got the hang of the blades style power so skipping it was a no brainer for me (although it seems like it would fit well with a melee build). Detonating teammates biotics and ammo/tech powers with PS is endless fun (still can't figure out if it primes). The DOT on her melee and PS does seem to fall prey to the incendiary DOT glitch from what I can tell. I didn't test it specifically but from observation in the game in which I used fire rounds... yeah stuff seemed to be melting very quickly. I took 6b on BF for the melee damage.
now thats interesting. What if the poison dot worked with incendiary like warp....
i liked and tried double dash but honestly things just get too hectic to keep track of "is this ps CD or no CD?" So i left it.
Ranks 5 and 6 on PS offer no extra immediate dmg so anything beyond 4 seems useless. (Paralyze unshielded? Who f***ing cares?).
im tempted to rock the no fitness and rely on only BF to get me back over shieldgate but what do i gain? Ranks 5 amd 6 in PS? Yawn. 6 in passives? Ok, i guess. Not worth the trade off. If you can rock 0 fitness why not keep PS at 3 passive 5 and go 6 in fitness specced melee?
Modifié par etm125, 27 février 2013 - 07:23 .
#67
Posté 27 février 2013 - 07:21
Modifié par Locutus_of_BORG, 27 février 2013 - 07:22 .
#68
Posté 27 février 2013 - 07:23
#69
Posté 27 février 2013 - 07:35
#70
Posté 27 février 2013 - 08:00
BF>PS through a group>turn 180°>NB>PS back out, through that group, causing BE's (or at least I think those are mine).
The Geth scanner is invaluable on this kit. I'm using a Wraith with Shredder and Barrel.
EDIT: I've taken the "CD on every other PS" evolution.
Modifié par FreaperFTW, 27 février 2013 - 08:00 .
#71
Posté 27 février 2013 - 08:26
#72
Posté 27 février 2013 - 08:40
#73
Posté 27 février 2013 - 08:56
Poison strike is really taken just for mobility and for escape. It's not bad to use if a group of mooks are all lined up and primed but otherwise it's just a handy tool, where 3 points is enough.
Nightshade blades are where a lot of your damage comes from. I spec it for damage range and explosion, for AoE, since the explosion does roughly the same amount of damage as if you'd just pick up the direct damage buff on the 6th evo anyways.
Biotic Focus for Damage taken (you dont need more run speed with how mobile she already is, imho), Melee damage and shield boost. You NEED that shield boost. I use that ability like crack cocaine. It will save you more times than you can remember.
Turian Veteran I only go 5 in. Weapon damage and power damage on 5th, just to help with more blade damage, and it helps your poison strike do a wee bit more. I might switch to headshots, but I don't feel its entirely necessary to make work.
Fitness. I go all melee. She has over 1k shields without speccing into them and that 1k is fine, especially if you're constantly using Biotic Focus whenever you're hurt.
Weapons I'd go with either the Wraith or the Raider. Go with a blade attachment and something to pen armor.
Basically I run around and try to kill a mook with melee to get the 20% weapon bonus, then I go ape**** with the shotgun until 20 seconds runs out. Then repeat, using Nightshade blades whenever a good opportunity arises. With the Shock Trooper kit you roll with 4, which seems to be enough for me. Its not like its hard to circumnavigate a map looking for more with her.
So yeah. This seems to work for me.
#74
Posté 27 février 2013 - 09:33
Weaselball wrote...
3/6/6/5/6 seems to work out just fine for me.
Poison strike is really taken just for mobility and for escape. It's not bad to use if a group of mooks are all lined up and primed but otherwise it's just a handy tool, where 3 points is enough.
Nightshade blades are where a lot of your damage comes from. I spec it for damage range and explosion, for AoE, since the explosion does roughly the same amount of damage as if you'd just pick up the direct damage buff on the 6th evo anyways.
Biotic Focus for Damage taken (you dont need more run speed with how mobile she already is, imho), Melee damage and shield boost. You NEED that shield boost. I use that ability like crack cocaine. It will save you more times than you can remember.
Turian Veteran I only go 5 in. Weapon damage and power damage on 5th, just to help with more blade damage, and it helps your poison strike do a wee bit more. I might switch to headshots, but I don't feel its entirely necessary to make work.
Fitness. I go all melee. She has over 1k shields without speccing into them and that 1k is fine, especially if you're constantly using Biotic Focus whenever you're hurt.
Weapons I'd go with either the Wraith or the Raider. Go with a blade attachment and something to pen armor.
Basically I run around and try to kill a mook with melee to get the 20% weapon bonus, then I go ape**** with the shotgun until 20 seconds runs out. Then repeat, using Nightshade blades whenever a good opportunity arises. With the Shock Trooper kit you roll with 4, which seems to be enough for me. Its not like its hard to circumnavigate a map looking for more with her.
So yeah. This seems to work for me.
This is very interesting and would work, but requires skill. It isn't as simple as going ballistic with melee > weapons all while spamming BF. You have to dodge and you have to know your surrounding to make this build work without the cushion of the added health and barriers.
You are right that with her mobility, it isn't too hard to make 4 Nightshades work and it is one skill that I would never recommend taking all of. This is where all your burst damage comes from and without it, you killing power really suffers. DOT is cool and all, but things die too quickly for it to have any lasting impact in a match.
#75
Posté 27 février 2013 - 10:58
MP-Ryan wrote...
Am I the only one who took 6a on Blades? I figured Blades should be specced for damage dealing as an "oh crap" option, but maybe I'm missing something awesome in 6b.
I did. 2700 damage, plus another 1000 over 8 seconds DOT. Load up your grenade gear and you can do some damage with that.





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