Aller au contenu

Photo

Creativity with the Cabal (some build testing, let's get this feisty lady figured)


  • Veuillez vous connecter pour répondre
166 réponses à ce sujet

#76
joker_jack

joker_jack
  • Members
  • 3 806 messages
geth scanner i'm finding is indispencable for the cabal. I spec'd out of nightshade blade and spec for melee, weapon damage and mobility. it's working well. i have found though the volus sb glitch is more subceptible in this kit. you'll want to skip lobbies with a volus if that is the case.

#77
HEEGZ

HEEGZ
  • Members
  • 217 messages
Well I finally found a pretty solid build that I am successful with on gold and platinum: 46664.

Poison strike used mainly for mobility with range at rank 4. I will use it for the red bar cannon fodder as needed, but generally for 3D mobility (skipping ladders, through walls, across gaps, etc).

The blades are amazing, and I spec them for damage, range, and explosions. I find the burst damage much better than the longer DOT at rank 6. These things are really good and I am using grenade capacity equipment on her. Most of my non-gun damage comes from judicious use of this skill.

Biotic Focus really needs DR for rank 4 (making 25% DR) and as I posted earlier rank 6a is mandatory IMHO for barrier regen spam and invulnerability for 0.5 second. A key class-defining skill making her one of the best tanks in the game. In order to spam this reliably I keep my weight between 150 and 200. At the moment I'm running her at 180 with a Hurricane and Scorpion combo with no issues.

Her Turian passive seems to be better than the other Turians for some reason? I spec weapon damage/stability, power damage (20%!), and weapon damage stability. She's meant to be used like a hit and run soldier really. Definitely take this one to rank 6 and use lighter weight hard hitting weapons like the Hurricane, Wraith, or any of the pistols ( I prefer Scorpion ).

I take Fitness to rank 3, 4, or 5 and am still experimenting with how far to take this. Currently not doing melee very often as I find her gunplay to be tops. I melee as needed and so took rank 4 health/barrier. I think I could get by with rank 3 and put a fifth point in Poison Strike. Might even spec out of Fitness completely, that will be my next test I guess.

This class has jumped to one of my all time favorites, and nothing beats complete mobility through maps. I've memorized them all pretty well and can pretty much be anywhere I want to be in less than 10 seconds...

TLDR; major weapon damage from improved Turian passives, huge burst damage from Blades, extreme teleport maneuverability, and infinite barrier regen = Phenomenal.

Modifié par HEEGZ, 28 février 2013 - 12:05 .


#78
Amano Kazumi

Amano Kazumi
  • Members
  • 403 messages
Tried the 4/6/6/6/4 build out, loved it. The only tricky part is knowing when to Venom Strike offensively; not much point to doing it over her other two powers or a good gun, but it's worth having for its mobility (fantastic for getting out of situations and for flanking Collector enemies!) and for setting off explosions.

Still unsure what weapon really, truly fits her. The Executioner and Talon work very well on her, but outside of close range head shots they have pretty noticeable weaknesses. I guess the Hurricane or Piranha are the best choices for her while maintaining her nigh-invincibility.

#79
ManicFruitcake

ManicFruitcake
  • Members
  • 10 messages
I've been going for 3/6/6/6/5 on her, and play her like a very mobile Batarian Soldier. I use poison strike pretty much solely for mobility and Nightshade blades to kill multiple mooks in an area. I went with enhanced blades (6a) instead of exploding blades to kill mooks easier (and I can also 2-hit phantoms with this XD). I use biotic focus more to cancel dots and the invulnerability. I have full turian passives to make the most of weapons, and then I go for health in the fitness.

I think I might change a couple of things based on this thread though- Extra range on poison strike does sound nice. I had heard that poison strike was bugged and didn't give the full range, so I hadn't specced into it. I'm guessing that everyone else doesn't find that the case though?

Modifié par ManicFruitcake, 28 février 2013 - 01:35 .


#80
J4mes

J4mes
  • Members
  • 703 messages
If I want to shoot Blades, I'll just use the Batarian Soldier. Unlimited Blade spam.

#81
GriM_AoD

GriM_AoD
  • Members
  • 4 692 messages
Interesting.

I'm running a 6/6/6/4/4 with a Lancer I and am loving it.

I never thought I'd like the cabal as much as I do.

#82
loungeshep

loungeshep
  • Members
  • 1 864 messages
I made her hit n run friendly and right now she's only armed with a harrier lll. So I can fire from a distance then wolverine a few and flash away, sometimes quick striking through the lines, I haven't gotten around the disorientation after that yet, also I've managed a few decent nightshade hits as well.

#83
valium

valium
  • Members
  • 1 443 messages
I would have preferred a lower damage blades and not using up grenades, a clone of ballistic blades if you will. it suffers the same downside of ballistic blades; being stopped by chest high walls and not triggering on enemies even slightly hidden by cover. AND USES UP A GRENADE.

#84
Malanek

Malanek
  • Members
  • 7 839 messages

HEEGZ wrote...
Biotic Focus really needs DR for rank 4 (making 25% DR) and as I posted earlier rank 6a is mandatory IMHO for barrier regen spam and invulnerability for 0.5 second. A key class-defining skill making her one of the best tanks in the game. In order to spam this reliably I keep my weight between 150 and 200. At the moment I'm running her at 180 with a Hurricane and Scorpion combo with no issues.


I'm not disputing thnat that Biotic Shield (6a) is awesome, it is how I specced it first. But Heightened Focus looks pretty good as well. More Movement Speed, More Damage Reduction, More Melee damage plus it opens up the ability to use heavier weapons without any consequence. I don't think it is a no brainer.


As a general question, it lists the damage reduction as simply a negative percent. Does it still use the Damage Reduction calculation where you don't get as much as what is listed?

#85
Acyl

Acyl
  • Members
  • 388 messages
 I've been experimenting with 4/4/6/6/6. I'm not claiming this is a fantastic build, but it's working out for me.

Poison Strike and Nightshade Blades I use situationally. Biotic Focus I spam the hell out of, and I have it spec'd for the barrier restore like most people. Full weapon/damage stability in the first passive, then melee in the second passive.

I run around headshotting things with weapons that are typically too high recoil to repeatedly headshot. And then I melee the hell out of everything I don't shoot. Or I heavy melee something for the weapon damage buff, then introduce people to my best friend, Mr. Headshot.

I haven't topped any scoreboards; the build I used with more points in Poison Strike and Nightshade Blades probably performed better in that regard. But the point here is I have a weapon-using character who can dance around to stay at long range...or close in and murderface. Depending on the situation. I have options.

But then, I like jack-of-all-trades, master-of-none characters. So I'm using the Cabal as a Turian Army Knife, but your milage may vary.

Modifié par Acyl, 28 février 2013 - 02:11 .


#86
Drunkencelt

Drunkencelt
  • Members
  • 473 messages
I wanted to love the Cabal more than anything. I have tried 6/6/6/4/4 and 6/0/6/6/6. The melee build is good but there is a ton of characters for melee builds. I think I am stuck going 4/6/6/6/4. I think this will be the strong as the character can be.

I just wanted a power based build around Poison Strike. It is just not possible, as the ability sucks. It's only use is mobility, I am not sure why they put damage on it. It's damage is not even bronze worthy. Too add so many poison abilities too a character and not have a single poison power build is dumb.

Biotic Focus is the weakest power boosting ability in game. It needs far more DR in 4a, it needs 50% boost base, and rank six A should be 100% shields. I like it a lot, but not gold worthy.

TL;DR love the character concept, wish poison strike was worthy of it's own build. Very depressing

Modifié par Drunkencelt, 28 février 2013 - 02:13 .


#87
etm125

etm125
  • Members
  • 1 737 messages

Drunkencelt wrote...

I wanted to love the Cabal more than anything. I have tried 6/6/6/4/4 and 6/0/6/6/6. The melee build is good but there is a ton of characters for melee builds. I think I am stuck going 4/6/6/6/4. I think this will be the strong as the character can be.

I just wanted a power based build around Poison Strike. It is just not possible, as the ability sucks. It's only use is mobility, I am not sure why they put damage on it. It's damage is not even bronze worthy. Too add so many poison abilities too a character and not have a single poison power build is dumb.

Biotic Focus is the weakest power boosting ability in game. It needs far more DR in 4a, it needs 50% boost base, and rank six A should be 100% shields. I like it a lot, but not gold worthy.

TL;DR love the character concept, wish poison strike was worthy of it's own build. Very depressing


poison strikes sole use seems to be a stagger (sometimes) and a bit of dmg. PS and then 1 blades cleans up most groups. Id like to see a bit more DR on BF 4a. I like the movement buff more honestly. Im ok with 40% restore -- i think a 100%  restore every 3 secs would be too OP. it seems a bit buggy with shieldgate though. Plenty of times I hit it, expect to be able to take at least 1 shot till health but nope! Dead.

Modifié par etm125, 28 février 2013 - 02:30 .


#88
Malanek

Malanek
  • Members
  • 7 839 messages

etm125 wrote...
poison strikes sole use seems to be a stagger (sometimes) and a bit of dmg. PS and then 1 blades cleans up most groups. Id like to see a bit more DR on BF 4a. I like the movement buff more honestly. Im ok with 40% restore -- i think a 100%  restore every 3 secs would be too OP. it seems a bit buggy with shieldgate though. Plenty of times I hit it, expect to be able to take at least 1 shot till health but nope! Dead.


Shield gate does have a cooldown.

Edit - Shieldgate is 4 seconds (healthgate 3). This does make 6b more attractive. I think I will spec into it.

Modifié par Malanek999, 28 février 2013 - 02:39 .


#89
DragonRacer

DragonRacer
  • Members
  • 10 063 messages
I re-specced tonight and ran two Silvers and one Gold with a 3/6/6/5/6 build. It may be my most comfortable for her. Not exactly topping the scoreboard (got 80,000 on Gold, but I was playing with two very good friends, so that factors in), but she didn't die excessively like I thought she would on Gold, since I am used to slow and tanky and not fast and fragile.

I put the Hurricane X on her, Stronghold Package V Gear, and consumables used were Incendiary Ammo III, SMG Rail Amp III, and Cyclonic Modulator III. Most of my damage actually came from my powers rather than my Hurricane, surprising enough. I mostly only shot when things got heated.

Poison Strike 3
Nightshade Blades 6 for Damage, Poison Duration, Exploding Blades
Biotic Focus 6 for Damage Taken, Duration, Biotic Shield
Turian Veteran 5 for Damage & Stability, Power Damage
Fitness 6 for Durability, Shield Recharge, Fitness Expert

What I basically did was strike when mooks were close, then turn and heavy melee followed by light melees. Anything armored immediately got the blades, then a strike, then I'd dash backwards out of immediate range and pump them full of Hurricane. Also would strike when they were primed by my incendiary ammo (you can set off your own Fire Explosions) or biotically primed by a teammate (you can set off biotic explosions). Lived on Biotic Focus several times when I really got heavy into meleeing in the thick of things.

Overall, Turian Sentinel is still my absolute favorite kit of all time. Of all time. /Kanye West

But the Cabal is very fun and I am quite pleased with her. Posted Image

#90
ScoutTelion

ScoutTelion
  • Members
  • 204 messages
Rolling with a shotgun and pistol blazing a trail of enemy corpses left in my wake from nightshade blades and shotgun wounds. Use the poison strike to escape bad spots. Using the build from the dev  stream at the moment.
poison strike 3 Nightshade Blades 5 rest is maxed.

Modifié par ScoutTelion, 28 février 2013 - 03:39 .


#91
MP-Ryan

MP-Ryan
  • Members
  • 813 messages
Spent some more time with my 4/6/6/6/4 with Hurricane tonight and loved it. Only thing is - as others have said - unlike BC, there is no shieldgate restore on Biotic Focus... meaning Phantoms can oneshot you. And they do, oh, they do. That's a problem, methinks.

I want to love nightshade blades, but I really do find them a little underwhelming. I'm seriously contemplating a 6/0/6/6/6 weapons-focus build with a Hurricane or Harrier.

When I unlock the Lancer my first action will be to try it on her, though.  I think I'm going to try this build for a while and see if nightshade blades grow on me.  maybe respec for explosive instead of straight damage.

Modifié par MP-Ryan, 28 février 2013 - 03:39 .


#92
Drunkencelt

Drunkencelt
  • Members
  • 473 messages

Malanek999 wrote...

etm125 wrote...
poison strikes sole use seems to be a stagger (sometimes) and a bit of dmg. PS and then 1 blades cleans up most groups. Id like to see a bit more DR on BF 4a. I like the movement buff more honestly. Im ok with 40% restore -- i think a 100%  restore every 3 secs would be too OP. it seems a bit buggy with shieldgate though. Plenty of times I hit it, expect to be able to take at least 1 shot till health but nope! Dead.


Shield gate does have a cooldown.

Edit - Shieldgate is 4 seconds (healthgate 3). This does make 6b more attractive. I think I will spec into it.


Biotic charge is 50/100. The Volus and the turian shield boosts are well above 100%. The turians use a grenade pack but the volus can spam it faster than 3 seconds. You can get a 60% every 5 seconds from adrenline rush.

Their is no immunity frames during your melee, teleport melee, and poison strike. I do not think its too much to ask. Atleast give it a base of 40 and 6a doubles that.

#93
MP-Ryan

MP-Ryan
  • Members
  • 813 messages
Yeah, I'm agreeing with the crowd that's find BF lackluster. It may be crazy-spammable, but on Gold against bosses it really doesn't save you the way it should.

If that 0.5 second i-frame was increased to 1 second (as 0.5 seconds in the power translates to much less at Gold's game speed) it would probably fix it.

#94
Malanek

Malanek
  • Members
  • 7 839 messages

Drunkencelt wrote...
Their is no immunity frames during your melee, teleport melee, and poison strike. I do not think its too much to ask. Atleast give it a base of 40 and 6a doubles that.


You sure about that? Not sure about the others but pretty sure poison strike is complete immunity.

#95
MP-Ryan

MP-Ryan
  • Members
  • 813 messages

Malanek999 wrote...

Drunkencelt wrote...
Their is no immunity frames during your melee, teleport melee, and poison strike. I do not think its too much to ask. Atleast give it a base of 40 and 6a doubles that.


You sure about that? Not sure about the others but pretty sure poison strike is complete immunity.


It is, but only during the strike.  Much like Biotic Charge, you can be damaged as soon as the animation completes - meaning enemies will be shooting you as soon as invul is gone.

#96
JewelsWinnfield

JewelsWinnfield
  • Members
  • 1 684 messages
I skipped PS on my build. Her dodge is incredible and all I need to escape hairy situations. The blades are good for mooks, but they don't seem to do much damage vs. bosses. Spamming BF and mashing the dodge button allows for a very aggressive playstyle.

One question: Does anyone know if the Warp Ammo damage bonus applies to poisoned targets? If I remember correctly, poison effects prime for a Biotic Explosion. I'm not sure though, since I've only played solos with her so far.

#97
millahnna

millahnna
  • Members
  • 1 732 messages
So is my thinking wrong here... On the blades ability, the exploding evo probably ends the poison effect much like how on ballistic blades it ends the bleed effect. If that's correct, then taking the extend duration evo (5b I think) and the explode evo is counterproductive, right? To my eye it looks like the Cabal's blades basically have two main specs; either bottom top bottom or top bottom top.

#98
Malanek

Malanek
  • Members
  • 7 839 messages

Hendrix137 wrote...

One question: Does anyone know if the Warp Ammo damage bonus applies to poisoned targets? If I remember correctly, poison effects prime for a Biotic Explosion. I'm not sure though, since I've only played solos with her so far.


I'm curious about that as well.

#99
etm125

etm125
  • Members
  • 1 737 messages

DragonRacer wrote...

I re-specced tonight and ran two Silvers and one Gold with a 3/6/6/5/6 build. It may be my most comfortable for her. Not exactly topping the scoreboard (got 80,000 on Gold, but I was playing with two very good friends, so that factors in), but she didn't die excessively like I thought she would on Gold, since I am used to slow and tanky and not fast and fragile.

I put the Hurricane X on her, Stronghold Package V Gear, and consumables used were Incendiary Ammo III, SMG Rail Amp III, and Cyclonic Modulator III. Most of my damage actually came from my powers rather than my Hurricane, surprising enough. I mostly only shot when things got heated.

Poison Strike 3
Nightshade Blades 6 for Damage, Poison Duration, Exploding Blades
Biotic Focus 6 for Damage Taken, Duration, Biotic Shield
Turian Veteran 5 for Damage & Stability, Power Damage
Fitness 6 for Durability, Shield Recharge, Fitness Expert

What I basically did was strike when mooks were close, then turn and heavy melee followed by light melees. Anything armored immediately got the blades, then a strike, then I'd dash backwards out of immediate range and pump them full of Hurricane. Also would strike when they were primed by my incendiary ammo (you can set off your own Fire Explosions) or biotically primed by a teammate (you can set off biotic explosions). Lived on Biotic Focus several times when I really got heavy into meleeing in the thick of things.

Overall, Turian Sentinel is still my absolute favorite kit of all time. Of all time. /Kanye West

But the Cabal is very fun and I am quite pleased with her. Posted Image


1 Super jealous of your hurricane X
2 Stronghold gear? Mmmwwaaahhh? Although with maxed fitness it MIGHT be worth it. I just can't quit my grenade cap V. Those blades man....Those blades.....2300 a pop. spammable. Daddy likes. I want to try the geth scanner so bad but I am hopelessly addicted to dem blades :(

#100
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
Running a 5/6/6/3/6 on her, using a Strike and Blades combo to flank and soften up spawns, then raising hell with her venom gauntlets. Probably going to switch to 4/6/6/4/6, since the slight weaponry boost is more important than that extra cooldown on PS.

Also tempted to try 0/6/6/6/6 and the 4/6/6/6/4 build mentioned in the OP. Pretty sure there's a bazillion ways to play and spec this character. I agree that the Hurricane is probably the best weapon on her, though (tried a few shotguns and it didn't work as well).