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RedJohn's Humble opinion about EDI BOT


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#501
Rebel_Raven

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RedJohn wrote...
Okay, here we are.

Look what happen, let's put the example of a very inexperienced player, if one of those players start using the EDI bot, instead of being good for him/her will be actually the opposite, the character don't make them learn anything about being careful, don't make them learn about situational awareness, it will make them ignore pretty much everything because the character has taken out the risk with its massive perks.

I am not talking about leveling up difficulties no, i don't have any problem with that, but the thing is, characters like this makes players less skilled and make them ignore so much things about the game that is actually bad for the ones that learn how to play with it.

Imagine the case of someone who learn how to play with this character, let's say on Fire Base White, one of the most used maps, good for granades etc, even if the player doesn't have granades gear he doesn't have to worry about too much because White is purely a granade map and once he notice all the perks it gives the character it will stick to it very much, of course, it doesn't matter if he or her stick too much to the character, but what is not good is that the character itself won't make the player evolve in skills, when that player try then another character would be a dissaster.

With time then, can get very bored of the game because will see the EDIbot as an unique option to play decently, which is bad for the player base.



Again, I think the damage output is fine, I don't have nothing against Cloak or the shotgun damage, for me is fine.
I also don't care if people solo platinum with it, if someone outscore me ( lol those coments were actually so funny ), etc.


I wouldn't deal in absolutes.

"Will" make him/her worse? Not necessarily. If one were to:
go down, and get hammered back down before one can get RM back up
go down often enough to really abuse RM's auto-revive
miscue RM and it expires before you die, even if just by a second while you're stunned/staggered

Then odds are good one might wonder "why am I dying like this? Maybe I should adjust tactics?" coz gettingt downed is not fun.

RM -still- takes talent to use. Believe me. I've played and enjoyed the AIU, and understand it's mechanics up to the point of which sync kills one can survive with it as banshees seem final no matter what. A banshee sync-kill is what ended my silver solo.

I wandered into a -gold- match last night with 2 AIU, and I beat both their scores considerably. And I was even in second place. And I was using a Quarian Female Engineer.
The AIU players were dying constantly, at least once a wave. RM was not saving them at -all-. Honestly if it wasn't for someone playing the Juggernaut, I don't think the gold match would've been salvageable.
The next match the juggernaut player switched to the Talon, and we had a hell of a time trying to win.

I know score isn't a huge calculator for talent, but if you keep going down, your score will suffer for the time spent.

I recommend pugging a little on gold, and take note of some of the AIU players as opposed to relying on "They can use 40 medigels!!" which, if someone -does- use 40 of them, or I dare say 20, and maybe not even that much, I think it'd cause doubt, and have them re-evaluate the difficulty they're on. I know I'd come to the realization that "Crap, I shouldn't be here!"
Dying 4 times a wave round abouts will likely send a clear message. this message will be stronger if they have weapons that are largely ineffective on the difficulty they're on, and aren't makign attempts to compensate.

Even if said player that died over a dozen times doesn't realize yet that they don't belong on the difficulty, odds are good someone will tip them off one way or another.

A decent amoount of gold pug players I ran across refuse to medigel, or missile. You really think they'll use a thermal pack to truely take advantage of the AIU? Personally, I feel they'd just waste the AIU's potential.

Then there's the finite amount of grenades in boxes every round. the AIU certainly isn't going to get all of them unless the AIU is the only grenade user on the team.
Even if there's a demolisher, with the glut of grenade users avaliable, and popular, one might be hard pressed to stay alive solely through the use of RM.

RM allows you to be far far more reckless, especially on the durability front (At least far more reckless than I ever could afford to be normally which is really refreshing! :P) but it's not a guarenteed thing unless you're so attuned to it's use that, well, you're basically an expert at it. One miscalculation, and you're relying on medigels you might not have anymore, bleeding out, or getting executed.

Honestly, do you think that any sane group would keep a person that died 40 times in a match? or 20? Unless they have the patience of a mountain, they'd likely kick the person that died that often. Odds are they had the life span of a decoy, or a combat drone and about as much usefulness.

A talented player can take advantage of the AIU's potential to the point that they could use 40+ RM uses, but lets be real here. Who would want to?! What sane gamer would stay to the point that they make -that- much use of RM?

Further, wouldn't that same talented player, who's had to have been playing for a while (unless they were some savant), before the AIU's launch, be less likely to die, nevermind die to the point they need 40 medigels, and thus render the whole problem with the autorevive obsolete?

Auto-revive is a bit of a safety net for me, yes. I get careless, 'm not all that great, and I'm pretty wary of gold PuGs. At worst it's going to be something of a crutch for me to drag a floundering gold team to extraction.

Lets not forget that the auto-revive is instant, and ends RM. You get up. If you're in a bad spot, you're likely going straight back down, or even being sync-killed. If you're quick, or lucky, you might be able to reactivate it, and realize what the heck is going on, and any sane player would try to avoid that position again. And that's only if you have an RM use left!

On paper, yes, the possibility of having several dozen medigels exists. In practicality, who would use so many of them?
RM does -not- replace medigels entirely. It might make them less important, but they're no replacements. The average player will likely die as RM wears off at the worst time possible, or not have it on in time, if at all.

The problem with looking at potential to do badly is that few people can, or want to reach that potential.
More over, if they're no good on the difficulty, they'll likely be informed sooner or later if they don't understand it before then.

I can see RM as more of a learning tool, or a safety net more than something that helps a person stay bad yet be successful. If they're no good at using the class, then I can't really see it doing themselves, or anyone much good. They'd have to learn something, even slowly.

I don't see someone playing the AIU exclusively. They'll likely have more interest, and maybe even better successes in other characters.
If they're going to get bored, then they're going to get bored regardless, anyhow since they haven't the drive to play any other characters, which I find a bit hard to believe.

Modifié par Rebel_Raven, 01 mars 2013 - 12:07 .


#502
El Franko

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Rojo Juan:

El Cabal Vanguard no tiene ni que usar 40 para ser invencible por .5 segundos y transportarse a otra area. El juggernaut puede sobrevivir un monton de daño mientras se regenera detras del hex shield/heavy melee.

La unica ventaja del repair matrix es contra enemigos debiles y si juegas con cuatro buenos jugadores. Hay si nunca vas a usar un medi-gel. Pero jugando solo y si te atrapan en una esquina o con turrets no hay medi-gel que te salve.

Si la preocupacion es que la gente no va a aprender a jugar, es todo lo contrario. Este character da mas confianza a jugar de cerca y eventualmente se aprende mas del juego que el juggernaut o la turian fem( la cual ya he visto gente spamming el biotic focus mientras sniping desde otro lado del mapa.

Y en todo caso el turian ghost sobrevive mucho mas con 4000 shields instantaneos y no se convirtio en el unico caracter de los pug. No va ser como el GI. O slayer/shadow que spammed todo el juego. O los que tiran huelemil granades en los spawn points.

Y ojala los characters nuevos saquen la gente de la caja en rio.

#503
RedJohn

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El Franko wrote...

Rojo Juan:

Si la preocupacion es que la gente no va a aprender a jugar, es todo lo contrario. Este character da mas confianza a jugar de cerca y eventualmente se aprende mas del juego que el juggernaut o la turian fem( la cual ya he visto gente spamming el biotic focus mientras sniping desde otro lado del mapa.

Y en todo caso el turian ghost sobrevive mucho mas con 4000 shields instantaneos y no se convirtio en el unico caracter de los pug. No va ser como el GI. O slayer/shadow que spammed todo el juego. O los que tiran huelemil granades en los spawn points.

Y ojala los characters nuevos saquen la gente de la caja en rio.


Lo estás mirando por un lado diferente al que he hecho referencia, cuando yo digo que afecta a los demás jugadores lo que digo es que cuando aprendan a usar este personaje y luego traten con otros se llevarán la no muy grata sorpresa de que no podrán hacer lo mismo que hacían, porque Edibot tenía mas velocidad, medigel "infinitos" y podías jugar tan cerca del enemigo como con ningún otro character y ese es el principal problema, que los que se acostumbren a jugar desde el principio con la edibot sentirán que no se puede hacer lo mismo con los demás.

Incluso con el Drell Vanguard no podrías hacer lo que haces con EDI, la capacidad de edi es tal que elimina todo riesgo del juego, imaginate que un jugador aprenda a usar un character que tenga 0 riesgos, cuando use otro lo pasará muy mal y a eso es a lo que me refiero.

#504
bauzabauza

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RedJohn wrote...

El Franko wrote...

Rojo Juan:

Si la preocupacion es que la gente no va a aprender a jugar, es todo lo contrario. Este character da mas confianza a jugar de cerca y eventualmente se aprende mas del juego que el juggernaut o la turian fem( la cual ya he visto gente spamming el biotic focus mientras sniping desde otro lado del mapa.

Y en todo caso el turian ghost sobrevive mucho mas con 4000 shields instantaneos y no se convirtio en el unico caracter de los pug. No va ser como el GI. O slayer/shadow que spammed todo el juego. O los que tiran huelemil granades en los spawn points.

Y ojala los characters nuevos saquen la gente de la caja en rio.


Lo estás mirando por un lado diferente al que he hecho referencia, cuando yo digo que afecta a los demás jugadores lo que digo es que cuando aprendan a usar este personaje y luego traten con otros se llevarán la no muy grata sorpresa de que no podrán hacer lo mismo que hacían, porque Edibot tenía mas velocidad, medigel "infinitos" y podías jugar tan cerca del enemigo como con ningún otro character y ese es el principal problema, que los que se acostumbren a jugar desde el principio con la edibot sentirán que no se puede hacer lo mismo con los demás.

Incluso con el Drell Vanguard no podrías hacer lo que haces con EDI, la capacidad de edi es tal que elimina todo riesgo del juego, imaginate que un jugador aprenda a usar un character que tenga 0 riesgos, cuando use otro lo pasará muy mal y a eso es a lo que me refiero.


Claro un parche al juego es dinero, esfuerzo, y bioware no querria , pero podria en uno de sus ajuste

semanales quitar el insta-revive, y aumentar los bonus del poder en un 150% como lo harian teniendo

ciclonicos IV (hablando de los escudos claro) asi seria mas dificil de matar en oro y platino pudiendo jugar de

forma agresiva y cercana a los bosses apostando mas a la habilidad del jugador y no a la capacidad de su

personaje de "no hay riesgo que revive cual fenix"


Y en cuanto a la caja que menciona franko dudo que la grente salga de ella es muy facil y solo ser requiere

paciencia para obtener creditos de esa forma.

#505
ValorOfArms777

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I don't think the duration needs to be cut.. but the DR.. the DR is the biggest issue of it all cutting it down by half would be best...

I use it not for self revives but the literal DR benefit when I pop it out against certain foes so I can remain out longer .. or I pop it for mega speed but the speed really does not bug me, thats not really bad.. but the DR is the one thin that's a tad over kill on it...you basically lose the pack though when you die so you have to blast a new one ASAP later to remain stand able against a surrounded barrage it's OP yes.. but does not need a down in the revive or speed.. not even the shield boosting but the DR is a tad... up there IMHO

#506
immanji

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bump, cause people need a refresher

#507
artificial-ignorance

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NO. Don't nerf it.

#508
RedJohn

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artificial-ignorance wrote...

NO. Don't nerf it.


Why?

#509
o Gummy o

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RedJohn wrote...

artificial-ignorance wrote...

NO. Don't nerf it.


Why?

you do know they've already said they are nerfing repair matrix.

#510
RedJohn

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o Gummy o wrote...

RedJohn wrote...

artificial-ignorance wrote...

NO. Don't nerf it.


Why?

you do know they've already said they are nerfing repair matrix.



Yes but id like to see a good argument about why it shouldn't be nerfed.

#511
Original Twigman

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RedJohn wrote...

o Gummy o wrote...

RedJohn wrote...

artificial-ignorance wrote...

NO. Don't nerf it.


Why?

you do know they've already said they are nerfing repair matrix.



Yes but id like to see a good argument about why it shouldn't be nerfed.


BS
 
you have seen many and ignore the solid ones with strawmen

#512
jakenou

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o Gummy o wrote...

RedJohn wrote...

artificial-ignorance wrote...

NO. Don't nerf it.


Why?

you do know they've already said they are nerfing repair matrix.


Is there official word on the nerf? Who said what?

#513
Zjarcal

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Something I was reminded of, you used to be incredibly vocal in opposing any sort of nerf before EDI. You made threads protesting things like the Piranha nerf as well as another one saying "why would you want TC to be nerfed", always arguing things like "it doesn't matter if it's OP" or even bringing up the coop game argument. At one point you even said something along the lines of "this imbecilic obsession with nerfing" (can't remember the exact quote, but you did use the word imbecilic).

Quite a turnaround eh?

#514
Draugrim

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I want to love the class but it comes with a lot of guilt. Snap Freeze and Shotguns are a sick combo, it's Repair Matrix that puts her unabashedly into OP territory. Even without the resurrection it would be a bit much.

#515
Wolf610

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RedJohn wrote...

Now first of all, I am not the kind of player who complain about if something is OP, if something needs to be nerfed, buffed etc etc, no.


Right there, I stopped reading right there. You freaking liar, you have been making so many topics about the AIU lately. Just freaking stop crying about it, no one cares about your not so damn humble opinion that you keep cramming down everyones throat.

Modifié par Wolf610, 08 mars 2013 - 12:54 .


#516
KnOxX s GoLd

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[quote]Wolf610 wrote...

[quote]RedJohn wrote...

Now first of all, I am not the kind of player who complain about if something is OP, if something needs to be nerfed, buffed etc etc, no.[/quote]

Right there, I stopped reading right there. You freaking liar, you have been making so many topics about the AUI lately. Just freaking stop crying about it, no one cares about your not so damn humble opinion that you keep cramming down everyones throat.
[/quote



Quoted for truth

Modifié par KnOxX s GoLd, 08 mars 2013 - 12:47 .


#517
Eelectrica

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They're nerfing it anyway. Hopefully not overly much. For ouf platinum games I was edibot and the team medic. Worked great at keeping the team alive and snapfreeze to keep things debuffed.
I don't think I failed even once to get 15 revives.

#518
J-Reyno

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Wolf610 wrote...

RedJohn wrote...

Now first of all, I am not the kind of player who complain about if something is OP, if something needs to be nerfed, buffed etc etc, no.


Right there, I stopped reading right there. You freaking liar, you have been making so many topics about the AUI lately. Just freaking stop crying about it, no one cares about your not so damn humble opinion that you keep cramming down everyones throat.


Lawwwd u mad lol

#519
Malanek

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RedJohn wrote...

Original Stikman wrote...

RedJohn wrote...

Enhanced wrote...

Chaoswind wrote...

any decent player will destroy everything with her....

is like a TGI... with a debuff power

makes the GI look balanced in comparison.

The best Infiltrator by miles


I disagree 
 
She's still 3rd to TGI and GI. She's only good in close a combat and doesn't have as much overall damage potiential.  I'd only use her over those when I'm low on medi-gels.


You are talking about damage output when the real problem is the survivability, Edi survive more than the Geth Juggernout, and that's not fine :P


que bulto

purely false



Purely false? are you sure?

Geth juggernout has more shields, and health yes.

But if I jump on platinum and just stand there to die, i can assure you that the game will finish faster with the juggernout even if I equip Cyclonic IV, Shield booster V and use my 6 medigel.

I can last longer with the edibot even without touch the medigel with 0 fitness and without cyclonics or shield booster.


I just soloed platinum with the edibot, primarily because of the survivability. I suspect I would struggle to get past a single wave with the juggernaut. The edibot has stacks more survivability.

#520
xtorma

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RedJohn wrote...

Rebel_Raven wrote...

RedJohn wrote...

Talisman devil wrote...

I think you all need shut the hell up, if you don't like the kit, don' t use it!!!
Give other players the chance to enjoy it you $&****' elitest!!!!
This is only meant for the OP!!!


L2Read.

Who said I don't like it?
Who told you I am against other players use it?
Do you know what comprehensive reading is?





I think Repair Matrix should be changed for the good of the game and this community, i really love what you have done BioWare, you did an amazing job with this DLC and I, as a fan, am very happy to have this new DLC, new powers, weapons etc to give us more variety, and yes, you have done great.


Honestly, this does come off as a nerf topic, no matter how much you sugar coat it. you want RM changed/Nerfed "for the good of the game, and this community."
As if I'd trust anyone with that but bioware with that? I respect you, but you're still pushing for a nerf. I think many people are going to take a similar mentality unless they, too are nerf supporters.

That also does imply you don't like it as you want it changed, even saying as much as it's harmful to the community, and game. Weather it is, or not is up for debate, bluntly, IMO. I've placed my reasons back a bit.

It also implies you don't like other people using it as you seek it altered, and are not content with it, and wish to push your will upon others which is part of why people hate nerfs. People will likely think "Who is this guy to think he knows what's best for me?"

If you're looking to nerf something, expect backlash. It's inevitable. 
I think he got it right in thinking you wanted to nerf it. He was out of line in how he said it though.

If I might be so bold, your point of view is coming from an expert point of view from someone who can solo with ltos of classes, and thus is talented enough to get the most out of this class. Most of the community aren't going to be so gifted.
Don't look at it through best case scenario, perfect playing. On paper it might seem broken, but is it in practice when a person who's not a master soloist BotB candidate? It may, or may not be.



Okay, here we are.

Look what happen, let's put the example of a very inexperienced player, if one of those players start using the EDI bot, instead of being good for him/her will be actually the opposite, the character don't make them learn anything about being careful, don't make them learn about situational awareness, it will make them ignore pretty much everything because the character has taken out the risk with its massive perks.

I am not talking about leveling up difficulties no, i don't have any problem with that, but the thing is, characters like this makes players less skilled and make them ignore so much things about the game that is actually bad for the ones that learn how to play with it.

Imagine the case of someone who learn how to play with this character, let's say on Fire Base White, one of the most used maps, good for granades etc, even if the player doesn't have granades gear he doesn't have to worry about too much because White is purely a granade map and once he notice all the perks it gives the character it will stick to it very much, of course, it doesn't matter if he or her stick too much to the character, but what is not good is that the character itself won't make the player evolve in skills, when that player try then another character would be a dissaster.

With time then, can get very bored of the game because will see the EDIbot as an unique option to play decently, which is bad for the player base.



Again, I think the damage output is fine, I don't have nothing against Cloak or the shotgun damage, for me is fine.
I also don't care if people solo platinum with it, if someone outscore me ( lol those coments were actually so funny ), etc.




this is kinda funny RJ, because you can substitute Geth Juggy for Edibot in the first paragraph of this rebuttal and it would still be true. Image IPB

#521
Original Twigman

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Malanek999 wrote...


I just soloed platinum with the edibot, primarily because of the survivability. I suspect I would struggle to get past a single wave with the juggernaut. The edibot has stacks more survivability.


Solo-ing doesn't mean squat.

Blind2society said it best

1 geth jugg on your team makes the game easier
1 AIU does not

#522
Original Twigman

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Wolf610 wrote...

RedJohn wrote...

Now first of all, I am not the kind of player who complain about if something is OP, if something needs to be nerfed, buffed etc etc, no.


Right there, I stopped reading right there. You freaking liar, you have been making so many topics about the AUI lately. Just freaking stop crying about it, no one cares about your not so damn humble opinion that you keep cramming down everyones throat.


The dude is pulling people's strings. He is BSer

He says he wants to hear legit arguments, but doesn't respond to them, pretends to not see them, or creates strawmen in response (making up an argument that was nevere made and then says "i win"

He says the AIU is OP then says the Talon is the best kit in Reckoning

Just total crap

I have heard Redjohn's solos aren't commensurate with what people actually see in his gameplay. With this sort of crap credibility given the above, i wouldn't be surprised if he frauded those

#523
RedJohn

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Zjarcal wrote...

Something I was reminded of, you used to be incredibly vocal in opposing any sort of nerf before EDI. You made threads protesting things like the Piranha nerf as well as another one saying "why would you want TC to be nerfed", always arguing things like "it doesn't matter if it's OP" or even bringing up the coop game argument. At one point you even said something along the lines of "this imbecilic obsession with nerfing" (can't remember the exact quote, but you did use the word imbecilic).

Quite a turnaround eh?



Yup, you are right.

I am normally against Nerfing, and even now i look behind and I still think most of the things were fine without nerfing.

But now with this power the balance says "bye bye nice to meet you", it's different.

If you notice, i'm not even in favor of any damage output nerf, i'm not against Cloak or any of its evos, because i'm not a nerfer who is complaining all the time about infiltrators.

But this time is different, a character that is basically a legal trainer has been released and as I have stated before it is just my opinion.

The nerf will come but not for me, it was decided before I made this post :), do you think BioWare nerf stuffs just because RedJohn says it must be nerfed? No.

Sometimes when something is tested, the tester are not always gamers, it happens in other games, can happen with this one as well, if they are not very MP players they might not see if something is just out of proportion, is not the same with some of us that play everyday and have mastered this game up to unsuspected levels.


The idea of a power that instantly revives you is actually excelent, i'm not against that, i like the idea, but i think it would be better if it had a Cooldown, and even if it were like it is now ( granade kind power ) what I really think is that it doesn't have any disadvantages, it gives you besides instant revives, it gives you huge damage reduction, shield restoration and speedbonus and if that were not enough, the duration is exactly the same time it takes to an ammo box to refill granades.

So it means that as soon as you press "3" you basically are safe and don't even have to take cover, yes, you can be sync-killed, but go get  a character like that with that speed sync-killed well, it's not that easy.


I want people to understand that I give my opinion about the need of balance for this character because as soon as people figure how to use it, it will make other characters pointless, and even inside the character power set there are things that can be pointless like fitness.


Basically I think it doesn't have any risk, the risk-reward relation does not exist with EDI, it is just reward.


All I want is balance in Repair Matrix, i'm not against Cloak or any other thing. :P

#524
Malanek

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Original Stikman wrote...

Malanek999 wrote...


I just soloed platinum with the edibot, primarily because of the survivability. I suspect I would struggle to get past a single wave with the juggernaut. The edibot has stacks more survivability.


Solo-ing doesn't mean squat.

Blind2society said it best

1 geth jugg on your team makes the game easier
1 AIU does not


I'll admit that games with a Juggernaut, Volus, and two kits that kill quickly make for a very easy, boring game. But not a quick game.

Secondly it relies very much on teamwork. In the average pug players seperate in all directions and at this time the Juggernaut sucks. It's survivability is terrible, whereas as I said, it is relatively easy to solo plat with the AIU. And when it goes down you basically have to use a missile because you can never escape. The AIU is great regardless of your teammates and that is why soloing is important. 

#525
Wolf610

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Original Stikman wrote...

Wolf610 wrote...

RedJohn wrote...

Now first of all, I am not the kind of player who complain about if something is OP, if something needs to be nerfed, buffed etc etc, no.


Right there, I stopped reading right there. You freaking liar, you have been making so many topics about the AUI lately. Just freaking stop crying about it, no one cares about your not so damn humble opinion that you keep cramming down everyones throat.


The dude is pulling people's strings. He is BSer

He says he wants to hear legit arguments, but doesn't respond to them, pretends to not see them, or creates strawmen in response (making up an argument that was nevere made and then says "i win"

He says the AIU is OP then says the Talon is the best kit in Reckoning

Just total crap

I have heard Redjohn's solos aren't commensurate with what people actually see in his gameplay. With this sort of crap credibility given the above, i wouldn't be surprised if he frauded those


Ah yes, forgot about his Talon thread. He makes another and I'm just marking for trolling. He's clearly doing this cause it upsets people. I could care less if the AIU is nerfed or not, I don't really play her, but it's annoying to see a RedJohn post on the first page every day about the same thing.