RedJohn's Humble opinion about EDI BOT
#201
Posté 27 février 2013 - 12:38
Here's my opinion. Nerf Repair Matrix's duration to about 5 secods (maximum around 7) and make it incompatible with Grenade Capacity gear. Maybe buff the shield regen a tiny touch after that to compensate. It't just be so much more fun to pop Matrix at the right time to escape a jam, rather than "trololol I am invincible gorgeous robot lady"
#202
Posté 27 février 2013 - 12:47
Also, I don't know what people are thinking but these so-called Easy Mode Kits do not help the randoms I see on Xbox. I rarely see a TGI or GI stay alive and I'm sure this kit will be the same.
#203
Posté 27 février 2013 - 12:49
Let's not blow it out of proportion. DPS, sure. Tank? Don't be ridiculous. She may have more shields than some other kits but that doesn't make her a tank. Shield regen doesn't help against burst damage. A single marauder can still kill you in a blink of an eye. The issue here is virtually unlimited revives, which is overpowered in my book. And support? Any kit can revive and debuff.Feneckus wrote...
joker_jack wrote...
Plus there is still the lag with this power much like stim and ops packs.
It has a 15s base duration. Unless you have a 15s lag, you should be ok.What you fail and refuse to see is the how the infiltrator class really functions. You miss entirely how BW specs what is effectively a rouge class for this game.
I'm not sure we can apply this to ME, but whatever. The sexbot is essentially the rogue (high DPS), tank (can absord punishment) and support (can debuff and revive) all at the same time ...
She's far more durable than a Krogan Sentinel while dealing more damage than the Human Soldier.Nothing anyone will say will change you're mind, no different than anyone else on bsn who think they are entitled to didctate to other players and dev how to play. You're entitled to nothing but the abilty to play or shelve the game and leave the world in blessed peace.
I don't really care whether BW nerfs that kit or not. I just hate it when people have the nerve to argue that it's not OP.
#204
Posté 27 février 2013 - 12:54
#205
Posté 27 février 2013 - 12:54
#206
Posté 27 février 2013 - 12:55
#207
Posté 27 février 2013 - 12:58
It's a ghost with training wheels, not a ravening force of destruction.
Modifié par january42, 27 février 2013 - 12:58 .
#208
Posté 27 février 2013 - 12:59
#209
Posté 27 février 2013 - 01:00
Also, the fact that Phantoms get 90% DR all the time vs whoever is hosting DEFINATELY needs a remedy. I don't want to have to play off-host just to get a fair game vs Cerberus.
#210
Posté 27 février 2013 - 01:03
these threads just don't make sense to me. she's the only kit i played yesterday to try and get a feel for her and yet i still don't feel i have one.
regardless, going into a Gold match with only a Gear Mod and i couldn't carry the team. we wiped on Wave 9 against Cerberus. if what you say is true about this kit, this wouldn't have happened.
#211
Posté 27 février 2013 - 01:03
RedJohn wrote...
...Solid, informative criticism...
Any thought BSN?
(In Tom Hanks voice in Saving Private Ryan) "Now, this is the way to gripe. Continue,
Modifié par xx DJ ONE xx, 27 février 2013 - 01:05 .
#212
Posté 27 février 2013 - 01:10
mistervirginia wrote...
the kit JUST came out, guys. really, we already have opinions like these, after ONE day?
these threads just don't make sense to me. she's the only kit i played yesterday to try and get a feel for her and yet i still don't feel i have one.
regardless, going into a Gold match with only a Gear Mod and i couldn't carry the team. we wiped on Wave 9 against Cerberus. if what you say is true about this kit, this wouldn't have happened.
The fact is that you have two powers that we already know, and a grenade that revives yourself. You don't need experience with her, it's enough to look at her powers (can't say the same for the Cabal or the AC for example).
If you are accustomed to Tactical Cloak, Infiltrators in general, if you know how good Snap Freeze is, you can have this opinion after one day and even one match,... and even before having played with it.
This kit should have had another grenade, like Cryo Grenades (Cryo Blast with an area of effect?), so you would have to choose between survivability and debuff.
I'm not calling for a nerf myself, I've always thought that if you think a kit should be nerfed, you can still do it yourself.
#213
Posté 27 février 2013 - 01:12
L33t players with fragile Epeen worried that lesser skilled players might be able to have fun on higher difficultys.january42 wrote...
What's kinda funny is the people who are calling for nerfs are probably those who would get the least use out of the skill. Redjohn and Feneckus can probably go a whole game without actually having the revive trigger.
It's a ghost with training wheels, not a ravening force of destruction.
#214
Posté 27 février 2013 - 01:13
VII Revenant wrote...
She's beautiful. Leave her alone!
This, this, this...everyone always wants to ruin a good thing on here UGH. Let her be for more than a frekkin day at least!!!!
#215
Posté 27 février 2013 - 01:13
tCruzin4lyfe wrote...
I can't believe (well actually I can) how bad the community still is about nerfing. A few posters have already said this but I will again, do NOT use the kit, that simple. If you want to use the kit then spec out of Repair Matrix, it's not that serious. It's a co-op game that's suppose to be fun for "everyone". It's a shame that this is the last DLC and Bioware gives us some great characters but most of the threads are about "nerfing" and "op".
Also, I don't know what people are thinking but these so-called Easy Mode Kits do not help the randoms I see on Xbox. I rarely see a TGI or GI stay alive and I'm sure this kit will be the same.
#216
Posté 27 février 2013 - 01:14
I suggest you also have more fun with ME3, it is not a competition!
#217
Posté 27 février 2013 - 01:16
Guess I better get on that tonight before the hammer comes down.
#218
Posté 27 février 2013 - 01:16
that repair matrix needs to drop instant revive... Even then it'll be an amazing kit... But instant revive... I was staying in the hazard reactor for Luls... Also I would intentionally draw Agro from as many enemies as possible. Cuz they would fire at me while my teammates go gungnam style on em and I always get back up with my el oh el reeeeegaarrrrrrrr
Modifié par IamZAE, 27 février 2013 - 01:17 .
#219
Posté 27 février 2013 - 01:19
i don't believe this to be true, but i see how you would think that.Cheylus wrote...
mistervirginia wrote...
the kit JUST came out, guys. really, we already have opinions like these, after ONE day?
these threads just don't make sense to me. she's the only kit i played yesterday to try and get a feel for her and yet i still don't feel i have one.
regardless, going into a Gold match with only a Gear Mod and i couldn't carry the team. we wiped on Wave 9 against Cerberus. if what you say is true about this kit, this wouldn't have happened.
The fact is that you have two powers that we already know, and a grenade that revives yourself. You don't need experience with her, it's enough to look at her powers (can't say the same for the Cabal or the AC for example).
If you are accustomed to Tactical Cloak, Infiltrators in general, if you know how good Snap Freeze is, you can have this opinion after one day and even one match,... and even before having played with it.
This kit should have had another grenade, like Cryo Grenades (Cryo Blast with an area of effect?), so you would have to choose between survivability and debuff.
I'm not calling for a nerf myself, I've always thought that if you think a kit should be nerfed, you can still do it yourself.
i personally have never been good with the Paladin or Snap Freeze. it wasn't until i played with this kit that i realized it's potential. but even with something like Cryo Grenades instead of Snap Freeze, i would've still spec'd her the same. the problem here with this kit is not Repair Matrix, it's the fact that you can use Cloak, then debuff, then kill everything around you. even if Insta-Revive is taken out of Repair Matrix, it won't make any difference. once i, and others, really get the hang of her we won't even need it. this guy (or Robot) would have to go back to the drawing board to please the majority of BSN unfortunately.
Modifié par mistervirginia, 27 février 2013 - 01:22 .
#220
Posté 27 février 2013 - 01:20
Shotgun TC makes any of the high-powered ones extremly powerful (Claymore, Wraith etc.) and she has above that Snap Freeze for decent debuff (and TE/CE).
But those Repair Matrix are just OP. Not only are they pretty much altered Versions of the Stim packs, they also revive the AIU, when she is down. This is ridicilious, it's pretty much 7 free medigels.
#221
Posté 27 février 2013 - 01:23
tCruzin4lyfe wrote...
I can't believe (well actually I can) how bad the community still is about nerfing. A few posters have already said this but I will again, do NOT use the kit, that simple. If you want to use the kit then spec out of Repair Matrix, it's not that serious. It's a co-op game that's suppose to be fun for "everyone". It's a shame that this is the last DLC and Bioware gives us some great characters but most of the threads are about "nerfing" and "op".
Also, I don't know what people are thinking but these so-called Easy Mode Kits do not help the randoms I see on Xbox. I rarely see a TGI or GI stay alive and I'm sure this kit will be the same.
QFT.....i cannot believe all of these nerf threads. There comes a time when some criticisms are warranted and issues need to be looked at (talon mercs arrows and buggy cain mines) but complaining about overpowered characters? And stop complaining, because some of us don't even have all of these kits yet and we may not want these nerfs you're complaining about.
#222
Posté 27 février 2013 - 01:25
#223
Posté 27 février 2013 - 01:26
The sad thing is, I played with multiple people who used her, and I had no sense that she was any more powerful than any other kit, since they weren't exactly tearing up the scoreboard, nor were they staying alive particularly well. So maybe, as with the TGI and others, bad players are still going to play badly with it?
#224
Posté 27 février 2013 - 01:32
This has been going on since the beginning of the MP. Long before the Kroguard, the GI, the TGI , and now the AUI. Less skilled players have plagued your Gold/Plat games for almost a year now. That is a year's worth of complaints and new players performing less than satisfactory, leading to long or even possibly failed games.
Now we have these "OP" kits that "break" the game. Allowing new players to perform better in higher difficulties and this is a bad thing? These kits allow new players to play at higher difficulties and be less of a liability. Good players remain good players and new players become less of a hindrance. You complain when they don't perform well enough, and you complain when they are given tools to allow them to keep up.
#225
Posté 27 février 2013 - 01:36
mistervirginia wrote...
also, what's the diff between Repair Matrix and just equipping Responder Loadout??? they both equal more medigels.
You can refill the Repair Matrix at will.





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