Backpacks - need I say more?
#1
Posté 11 janvier 2010 - 06:39
Half the time the backpacks don't show up where they are supposed to be, and even then the fact that I have to travel all across the whole kingdom and back again to get enough of them to carry my stuff is downright ridiculous.
Why not just assume we have backpacks from the beginning, and allow us the full 120 item inventory? I can't even calculate how much time I have wasted going back and forth trying to unload my inventory after having made it halfway through a mission (Deep Roads?). The other option is to destroy tons of stuff, but then I lose the cash I need to buy all the items that I actually want.
Ugh...
#2
Posté 11 janvier 2010 - 06:43
If you do thinks right in the deep roads, Ruck can serve as an offload point if you don't want to travel back to orzammar in between thaigs.
#3
Posté 11 janvier 2010 - 06:43
#4
Posté 11 janvier 2010 - 06:44
#5
Posté 11 janvier 2010 - 06:50
My solo rogue carries around a crapload of stuff for making potions and traps, loots every single corpse, chest, and everything else and still never runs into issues.
This thread should be called "Too lazy to use merchants- Need I say more?"
#6
Posté 11 janvier 2010 - 06:53
http://social.bioware.com/project/463/
#7
Posté 11 janvier 2010 - 06:58
At-least that's what I was told from a pal of mine on vent..
#8
Posté 11 janvier 2010 - 07:06
Sloth Of Doom wrote...
My solo rogue carries around a crapload of stuff for making potions and traps, loots every single corpse, chest, and everything else and still never runs into issues.
This thread should be called "Too lazy to use merchants- Need I say more?"
That's absurd, and at least a little disingenuous. I always unload all extra gear at merchants before a mission, and yet time and again I must stop halfway through to go back and sell stuff. Every single person I know playing this game has said the exact same thing.
Furthermore, that doesn't address the point of having to get the backpacks in the first place. Why is it necessary for me to search the world over just to get my maximum inventory up to 120? And why is it necessary for backpacks to be so hard to come by? Sheesh...
#9
Posté 11 janvier 2010 - 07:09
#10
Posté 11 janvier 2010 - 07:16
That still leaves you with 50 slots for random loot that doesn't fit into the above categories. What in the hell are you lugging around from place to place that you need more than 50 slots for junk?
#11
Posté 11 janvier 2010 - 07:22
Sloth Of Doom wrote...
I really don't see the need for extra packs at all (although they don't hurt.) You need 8 slots for potions, call it 8 for traps, another 20 or so for various ingredients and materials...thats 36 slots. I'm sure I am forgetting some essentials so hell, lets cal it 50 slots (which is more than generous) for 'necessary' items.
That still leaves you with 50 slots for random loot that doesn't fit into the above categories. What in the hell are you lugging around from place to place that you need more than 50 slots for junk?
Nugs, you didn't know? xD 'Tis a tough business, indeed.
#12
Posté 11 janvier 2010 - 07:34
Early on its quite efficient to pick up all the random armor and weapons but later...
Only thing i bother to search is chests and colored name opponents. I've bought only 1 backpack so far and i found out that i dont even need it.
Soo, my advice is : stop picking up so much junk!
#13
Posté 11 janvier 2010 - 07:40
Iris562 wrote...
Nugs, you didn't know? xD 'Tis a tough business, indeed.
Oh, I retired from Nuglugging when i heard about the Nug Armour DLC. I figured they would be too heavy.
#14
Posté 11 janvier 2010 - 07:45
Why do you burden yourself so much?
#15
Posté 11 janvier 2010 - 07:52
pChar wrote...
You dont need to pick up all the junk you come by now do you?
Early on its quite efficient to pick up all the random armor and weapons but later...
Only thing i bother to search is chests and colored name opponents. I've bought only 1 backpack so far and i found out that i dont even need it.
Soo, my advice is : stop picking up so much junk!
I sell all that junk to get the items i want, and that way I don't have to do a ton of side quests to get the same amount of junk/cash. Different strokes for different folks, I guess, but isn't that what an RPG is about - choosing your own path?
Sloth Of Doom wrote...
I really don't see the need for extra packs at all (although they don't hurt.) You need 8 slots for potions, call it 8 for traps, another 20 or so for various ingredients and materials...thats 36 slots. I'm sure I am forgetting some essentials so hell, lets cal it 50 slots (which is more than generous) for 'necessary' items.
That still leaves you with 50 slots for random loot that doesn't fit into the above categories. What in the hell are you lugging around from place to place that you need more than 50 slots for junk?
Not everyone plays the game like you do, and it's kinda strange that you assume as much.
Regardless, if you want to start your own thread about how you think the inventory system is fine, then go ahead. I won't interfere.
But not counting the gear that is actually equipped, I will usually have arrows, bolts, maybe a shield or two, an extra axe or maul, helmets, maybe a few extra amulets/belts, extra crystals for Shale, poultices/potions/injury kits/mabari crunch... Additionally, I may have a set of armor on hand for my character or Leliana for whenever I can get their STR high enough to equip it (usually by the next level), and maybe another weapon on-hand for the same reason.
And that's before I set out...
I always have a rogue in the party, so i collect everything i can along the way, and inevitably i have not had a playthrough yet where i didn't run into problems with the inventory.
My favorite moment was in my most recent playthrough: The backpack was glitched or something and wouldn't show up at Ostagar or in my camp with Bodahn. When I finally found one at a vendor, I couldn't buy it because my inventory was full. It was an hilariously ironic situation, and of course one quickly remedied as i was just about to unload a ton of stuff.
#16
Posté 11 janvier 2010 - 08:01
I guess some people have the same approach to gaming.
#17
Posté 11 janvier 2010 - 08:09
Lots of people complain about the inventory management in this game, so get over it. The fact is that if i played the way you do (and the way you think everyone else should play), then I would have to spend more time whittling down my inventory and less time actually playing the game and enjoying the story (why I play RPG's in the first place). End of story.
#18
Posté 11 janvier 2010 - 08:12
If I find a better weapon or piece of armor, I substitute it. In DAO keep arrows, health potions, "mana" potions, gifts, plot items, and some magic items. If I hit the limit and I want to keep an item, I merely toss another item from the pack.
The fact that I can't buy anything worthwhile is irrelevant -- as the game (like all RPG I have played) allows you to find enough good stuff to "win" -- without buying anything.
#19
Posté 11 janvier 2010 - 08:19
#20
Posté 11 janvier 2010 - 08:31
Why is it "reassonable" to have ONE usable storage container at a single location where you have to march the party clear across the map to get to it? EVERY time.Vankuish wrote...
If you have the expansion for warden base, then you can just store stuff there. .
Why not a storage container in Camp, which follows you wherever you go instead of forcing you onto the "Trek To the Storage Chest" mini-quest? What is the logic that says "Storage at Warden's Keep Good; anywhere else Bad"?
#21
Posté 11 janvier 2010 - 08:43
CptPatch wrote...
Why is it "reassonable" to have ONE usable storage container at a single location where you have to march the party clear across the map to get to it? EVERY time.Vankuish wrote...
If you have the expansion for warden base, then you can just store stuff there. .
Ah yes, yet another dissenting opinion...
Careful, they tend not to like those around here. Seems like if you don't fall in line then people start to get hissy.
But you are right. Traveling across the entire kingdom just to manage your inventory is idiotic.
#22
Posté 11 janvier 2010 - 08:49
#23
Posté 11 janvier 2010 - 08:52
#24
Posté 11 janvier 2010 - 08:53
So download the mod made by a dev to put a chest in your camp. Theres also an NPC mod out there to download that works the same way. Then you would have two endless storage places in your camp.Darth Obvious wrote...
CptPatch wrote...
Why is it "reassonable" to have ONE usable storage container at a single location where you have to march the party clear across the map to get to it? EVERY time.Vankuish wrote...
If you have the expansion for warden base, then you can just store stuff there. .
Ah yes, yet another dissenting opinion...
Careful, they tend not to like those around here. Seems like if you don't fall in line then people start to get hissy.
But you are right. Traveling across the entire kingdom just to manage your inventory is idiotic.
#25
Posté 11 janvier 2010 - 08:55





Retour en haut






