Optiox1 wrote...
I read another post where someone reffered to it as inventory Tetris. LOL
haha... nice!
Optiox1 wrote...
I read another post where someone reffered to it as inventory Tetris. LOL
Guest_LordReinhart_*
I assume that you aren't really picking up every item you found. The size of my inventory is currently 100 on the character I play now, I have no weapons in the inventory, only about 10 armors, 2-3 accessories, 4 different kinds of health poutices and 3-4 different kinds of mana potions (or whatever they are) and one gift. Still I have to leave dungeons every now and then to sell stuff away.Sloth Of Doom wrote...
I usually pick up packs when i see them but I have never really needed them. I think people have to pay a little more attention to what they are doing and control their inventory.
My solo rogue carries around a crapload of stuff for making potions and traps, loots every single corpse, chest, and everything else and still never runs into issues.
This thread should be called "Too lazy to use merchants- Need I say more?"
Optiox1 wrote...
Might be nice if your other characters could carry a few of thier own items on themselfs. my back hurts.
Optiox1 wrote...
Might be nice if your other characters could carry a few of thier own items on themselfs. my back hurts.
Sloth Of Doom wrote...
This thread should be called "Too lazy to use merchants- Need I say more?"
I have an admittedly irrational distaste for installing mods. I get the heebie-jeebies just thinking about the frequency of occasions when a mod unintentionally creates some programming conflicts. Something about the Rule of Unintentional Consequences.Irovagh wrote...
So download the mod made by a dev to put a chest in your camp. Theres also an NPC mod out there to download that works the same way. Then you would have two endless storage places in your camp.
Quick slots are NOT a place of item storage. They are simply a quick access to the centralized Inventory. You can have all 4 active characters all simultaneously accessing the _same_ 12 Health poultices, for instance. If any one of them actually uses a Health poultice, then all four of them would be accessing the same 11 Health poultices that remains.Optiox1 wrote...
Yeah, just a thought. Although i do kind of find it weird that when you drag items to a characters quickslot, the items stay in your inventory. And am i missing something, or is there a way to seperate stacks of items?
StarMars wrote...
I have to say that the inventory space is too small... but only to first-time players.
The attitude is ill-carry-this-item-in-my-inventory-coz-it-might-be-quest-related or ill-use-this-later.
Just recently, I realized I'm nearing the end of the game and found no use for a ton of junk in my inventory so I sold them. what a relief
Modifié par Thrasher91604, 11 janvier 2010 - 11:59 .
1) The ONLY place that I know of where you can do _anything_ directly with Quest Items is to store them in the chest at WK. You can NOT drop/destroy anything in the Quest Items Inventory.JKJEDIKNIGHT wrote...
You can also put "plot items" in the junk and destroy I believe, but can't sell the stuff. One thing I have seen that you can do (if you don't have WK) is sell things to Bohdan, he never loses the stuff you sell him UNTIL after you have completed the Elven Alianage and spoken to Eamon and started the Landsmeet. Not sure why it all disappears from his inventory after that.
Say what? "Illogical"?-Niall- wrote...
One thing about the inventory is that it is everything your camp consists of and the storage for your camp. Notice how when you go to your camp there is no travel time and seems to be right next to where you were? That is because your camp is wherever you choose to set up for the night. Having a storage chest in your camp would be illogical as you would not be able to move your camp afterwards.
Modifié par CptPatch, 12 janvier 2010 - 12:55 .
Edit: sorry, mis-read
Modifié par gersen16, 12 janvier 2010 - 01:21 .