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Backpacks - need I say more?


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#26
Darth Obvious

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Optiox1 wrote...

I read another post where someone reffered to it as inventory Tetris. LOL


haha... nice!

#27
Guest_LordReinhart_*

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lololol



stop picking up useless ****

#28
Yozaro

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Sloth Of Doom wrote...

I usually pick up packs when i see them but I have never really needed them. I think people have to pay a little more attention to what they are doing and control their inventory.

My solo rogue carries around a crapload of stuff for making potions and traps, loots every single corpse, chest, and everything else and still never runs into issues.

This thread should be called "Too lazy to use merchants- Need I say more?"

I assume that you aren't really picking up every item you found. The size of my inventory is currently 100 on the character I play now, I have no weapons in the inventory, only about 10 armors, 2-3 accessories, 4 different kinds of health poutices and 3-4 different kinds of mana potions (or whatever they are) and one gift. Still I have to leave dungeons every now and then to sell stuff away.

I don't have any issues with that however. Just wanted to say it.

#29
Optiox1

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Might be nice if your other characters could carry a few of thier own items on themselfs. my back hurts.

#30
Atrea

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You can buy 2 backpacks early on for very cheap compared to the rest of them. At the merchant at Ostagar before going to the Wilds and after completing the Wilds.There you have 20 extra inventory spaces for not even 2 Gold

#31
Sloth Of Doom

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Optiox1 wrote...

Might be nice if your other characters could carry a few of thier own items on themselfs. my back hurts.


I've always just assumd that the inventory was spread across the entire party.   You would look silly stacking up 4 backpacks on your back.  ^_^

#32
Optiox1

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Yeah, just a thought. Although i do kind of find it weird that when you drag items to a characters quickslot, the items stay in your inventory. And am i missing something, or is there a way to seperate stacks of items?

#33
Kniri

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Maybe in DA 2 there will be packmules like in Dungeon Siege. That would be fine. :-)

#34
aymlam79

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What about the "plot items" that you can't get rid of? I'm still lugging around a drippy sack of corpse galls even though I already completed the quest for the Chantry.

#35
JKJEDIKNIGHT

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Optiox1 wrote...

Might be nice if your other characters could carry a few of thier own items on themselfs. my back hurts.



Your other characters do carry things.  Anything equipped is not counted against you in the backpack.  But yes, the game certainly needs more backpacks.  You can also put "plot items" in the junk and destroy I believe, but can't sell the stuff.  One thing I have seen that you can do (if you don't have WK) is sell things to Bohdan, he never loses the stuff you sell him UNTIL after you have completed the Elven Alianage and spoken to Eamon and started the Landsmeet.  Not sure why it all disappears from his inventory after that.  Something BIOWARE needs to look at I'd say.

#36
TyroneTasty

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You can examine the crap you pick up to find out it's monetary worth also. Sometimes you'll find your are filling several of those slots with items that would sell for about 10 silver, which isn't really worth the inventory management head ache. Just trash that stuff.

#37
StarMars

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I have to say that the inventory space is too small... but only to first-time players.



The attitude is ill-carry-this-item-in-my-inventory-coz-it-might-be-quest-related or ill-use-this-later.



Just recently, I realized I'm nearing the end of the game and found no use for a ton of junk in my inventory so I sold them. what a relief

#38
Zelda Uzikua

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Sloth Of Doom wrote...


This thread should be called "Too lazy to use merchants- Need I say more?"


Exactly

#39
RadiantViper

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I usually only need to buy 2 maybe 3 backpacks and I'm good. Just put everything you don't need in the 'junk' section and when you hit a merchant, sell it all in one go. Makes things easier.

#40
CptPatch

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Irovagh wrote...
So download the mod made by a dev to put a chest in your camp. Theres also an NPC mod out there to download that works the same way. Then you would have two endless storage places in your camp.

I have an admittedly irrational distaste for installing mods.  I get the heebie-jeebies just thinking about the frequency of occasions when a mod unintentionally creates some programming conflicts.  Something about the Rule of Unintentional Consequences.

If _BioWare_ (not just one BW programmer) develops game changes that can be added, they can issue am official patch.  I'd feel MUCH better about tweaking the program with one of those.

#41
CptPatch

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Optiox1 wrote...

Yeah, just a thought. Although i do kind of find it weird that when you drag items to a characters quickslot, the items stay in your inventory. And am i missing something, or is there a way to seperate stacks of items?

Quick slots are NOT a place of item storage.  They are simply a quick access to the centralized Inventory.  You can have all 4 active characters all simultaneously accessing the _same_ 12 Health poultices, for instance.  If any one of them actually uses a Health poultice, then all four of them would be accessing the same 11 Health poultices that remains.

#42
Thrasher91604

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StarMars wrote...

I have to say that the inventory space is too small... but only to first-time players.

The attitude is ill-carry-this-item-in-my-inventory-coz-it-might-be-quest-related or ill-use-this-later.

Just recently, I realized I'm nearing the end of the game and found no use for a ton of junk in my inventory so I sold them. what a relief


^This. I had the same anal retentive expereince, and end of game revelation. If there is a next time, I'll begin selling and tossing earlier.

Modifié par Thrasher91604, 11 janvier 2010 - 11:59 .


#43
CptPatch

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JKJEDIKNIGHT wrote...
You can also put "plot items" in the junk and destroy I believe, but can't sell the stuff.  One thing I have seen that you can do (if you don't have WK) is sell things to Bohdan, he never loses the stuff you sell him UNTIL after you have completed the Elven Alianage and spoken to Eamon and started the Landsmeet.  Not sure why it all disappears from his inventory after that. 

1) The ONLY place that I know of where you can do _anything_ directly with Quest Items is to store them in the chest at WK.  You can NOT drop/destroy anything in the Quest Items Inventory.
2) Using Bodahn for "storage:
Say you have an item with a value of 100 silvers = 1 gold.
You sell it to Bodahn for "safekeeping"; he'll give you 25 silvers for it.
When you go to get it back from Bodahn's "safekeeping", he'll charge you 150 silvers = 1 gold 50 silvers for it.

Does that sound at all like a "smart" storage strategy?

FAIL

#44
-Niall-

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One thing about the inventory is that it is everything your camp consists of and the storage for your camp. Notice how when you go to your camp there is no travel time and seems to be right next to where you were? That is because your camp is wherever you choose to set up for the night. Having a storage chest in your camp would be illogical as you would not be able to move your camp afterwards.



Personally I like the system, yes i do run out of space, but never enough to toss uniques or valuable items.



Perhaps more mods or DLCs that grant the player a HQ or more permanent camp would be usefull, but not manditory.

#45
CptPatch

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-Niall- wrote...

One thing about the inventory is that it is everything your camp consists of and the storage for your camp. Notice how when you go to your camp there is no travel time and seems to be right next to where you were? That is because your camp is wherever you choose to set up for the night. Having a storage chest in your camp would be illogical as you would not be able to move your camp afterwards.

Say what?  "Illogical"?
For one thing, Camp is where you "store" your non-active companions.  For another, if you had a chest for storing items amongst all of your tents, cooking gear, bedrolls, etc., what makes you think that THAT would force the camp to be rooted in one location thereafter?

If Bodahn's Inventory can be packed up and moved to a new location every time the party moves across the map, why couldn't a party item storage chest do likewise?

Modifié par CptPatch, 12 janvier 2010 - 12:55 .


#46
LMago

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IMHO, not having any chest-related thing in camp just prove what game don't have so much items. Of course people love to keep items, especially when they play it first time.

#47
gersen16

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Edit: sorry, mis-read

Modifié par gersen16, 12 janvier 2010 - 01:21 .


#48
Spuro

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I find that most backpack problems is due to the sheer amount of backpack space is used up when questing in any of the major dungeon areas. There's so much gear to pick up, and if you don't pick them up it's much more difficult to make money legitimately.



And most DA:O players I've spoken to DO have inventory space problems. If you don't, good for you, you don't have to declare it to the world and pretend to be our betters.

#49
CptPatch

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How much capacity is "too much" (unnecessary) capacity?
4 Health poultice types (Lesser, normal, Greater, Potent)
4 Injury kit types (likewise)
4 Lyrium potion types (likewise)
5 kinds of bombs (Soulrot, Freeze, Fire, Shock, Acid)
1 flasks
1 Concentrator
1 Distillation
1 Corruptor
1 Lyrium dust
21 poisons/weapon treatments
16 potions/beneficial consummables
25 trap types
11 gem types
5 arrow types
5 bolt types
50 crystals (large & small, in 5 kinds, in 5 possible qualities)
----
155

And this does NOT add in components for potions, poisons, traps, or bombs

NOW start picking up stuff.

Okay, there's no way that you would EVER have all that stuff (the 125-limit aside) in Inventory at any given moment. You can VERY easily have 50-60 spaces taken up in just "Inventory stocking maintenance": potions, kits, poultices, missiles, crafting supplies & components, etc.  When you start to add gear to be used to equip companions you haven't added to the party yet (when you've only added a couple of the backpacks), you easily add another 10-20 items.

AND THEN there's the loot to be scooped.  Which WILL include some preemo armor that you can't have anyone equip just yet because they need to build up an Attribute to meet the item's minimum requirements.

There are a couple main quests that take you out of reach of any merchants and your Camp for a prolonged period.  During such sojourns you WILL be forced to one of three unsavory choices:

1) Stop your forward progress and go alllllll the way back to the nearest merchant..
2) Deliberately leave items that DO have at least _some_ cash value lying around.
3) Drop/destroy items that DO have a cash value that are taking up space in Inventory to make space for new acquisitions.

All because there simply are no _convenient_ storage containers that the player may use, AND because though the party _can_ carry several tons of gear, they can't seem to manage more than six backpacks.

#50
Penn Ace

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Well, this is a game. I understand realism. It is fun and unrealistic with the backpack system, but I am having a blast. Just remember things stay in the world so when you leave a place and something is there that you want. You can always go back and get it. Unlike many other games which decay items and they disappear DA keeps the items for you. Even corpses. I love that. I find myself destroying items. But I hear tell there is a player bank in the game. A little birdie told me.....I believe it is in the download at the Peak. I understand what you are saying and I was thinking about the backpack situation today. I just have to ask one question....are you having fun. I know I am. I can't stop playing. I am trolling the forums because I have just downloaded Wardens Keep. I can't wait to start it up again.