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Backpacks - need I say more?


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#51
JKJEDIKNIGHT

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CptPatch wrote...

JKJEDIKNIGHT wrote...
You can also put "plot items" in the junk and destroy I believe, but can't sell the stuff.  One thing I have seen that you can do (if you don't have WK) is sell things to Bohdan, he never loses the stuff you sell him UNTIL after you have completed the Elven Alianage and spoken to Eamon and started the Landsmeet.  Not sure why it all disappears from his inventory after that. 

1) The ONLY place that I know of where you can do _anything_ directly with Quest Items is to store them in the chest at WK.  You can NOT drop/destroy anything in the Quest Items Inventory.
2) Using Bodahn for "storage:
Say you have an item with a value of 100 silvers = 1 gold.
You sell it to Bodahn for "safekeeping"; he'll give you 25 silvers for it.
When you go to get it back from Bodahn's "safekeeping", he'll charge you 150 silvers = 1 gold 50 silvers for it.

Does that sound at all like a "smart" storage strategy?

FAIL



Yes, I realize that you get screwed when you try to buy it back, but you can always use the "Gold" glitchs to ensure you can rebuy something.  I never worry about money.

#52
CptPatch

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Penn Ace wrote...

Well, this is a game. ....

I can see that, and I appreciate that left items may be retrieved later, but...

There's this atmosphere thing going on.  "It's up to us to stop the Blight!  And time is of the essence!"

Gotcha hanging on the edge of your seat, right? So, naturally the Thing To Do is to
Travel to A
Go to Camp
Go across Ferelden to B.  Perform quest.
Go to Camp
Go back to retrieve left goodies.
Go clear across Ferelden to C.  Perform quest.
Go to Camp.
Go clear across Ferelden to A to perform companion quest.
Go to Camp.
Go clear across Ferelden....

I'm sure you get the idea.  "Time is of the essence!" + zigzagging across the entire length of Ferelden a dozen or more times.  Now let's add another 6-12 lengthy trips strictly to retrieve left goodies -- simply because for no GOOD reason, there's a limit to our carry capacity.

"Time is of the essence!"????   Naaaaawwwwww.

#53
CptPatch

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JKJEDIKNIGHT wrote...
Yes, I realize that you get screwed when you try to buy it back, but you can always use the "Gold" glitchs to ensure you can rebuy something.  I never worry about money.

Wouldn't it be nice if there was an Unlimited Inventory glitch that could be exploited?

#54
Thrasher91604

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CptPatch wrote...

Penn Ace wrote...

Well, this is a game. ....

I can see that, and I appreciate that left items may be retrieved later, but...

There's this atmosphere thing going on.  "It's up to us to stop the Blight!  And time is of the essence!"

Gotcha hanging on the edge of your seat, right? So, naturally the Thing To Do is to
Travel to A
Go to Camp
Go across Ferelden to B.  Perform quest.
Go to Camp
Go back to retrieve left goodies.
Go clear across Ferelden to C.  Perform quest.
Go to Camp.
Go clear across Ferelden to A to perform companion quest.
Go to Camp.
Go clear across Ferelden....

I'm sure you get the idea.  "Time is of the essence!" + zigzagging across the entire length of Ferelden a dozen or more times.  Now let's add another 6-12 lengthy trips strictly to retrieve left goodies -- simply because for no GOOD reason, there's a limit to our carry capacity.

"Time is of the essence!"????   Naaaaawwwwww.


Or worse yet. Travel across Ferelden from halfway within the deep rods, with no wining from Oghren mind you, just to sell and dump stuff off in a chest.

Idiotic....

#55
Darth Obvious

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You can stuff your sorries in a sack, mister!

Or, if you don't have a sack, you must travel thousands of miles in the face of an impending demon horde, find a sack, and then come back.

:P

Seriously, though, the severe backpack shortage in Ferelden reminds me of a scene from 1984, when Winston has the conversation with the guy about how there are no razors to be found....

So, maybe in the next Dragon Age you'll have to find razors at select dealers, and if you fail to find them, male characters grow beards (and Leliana starts to complain about your rough Ferelden face), while female characters' legs and armpits start to get all hairy and gross (and everybody complains about that!).

:whistle:

#56
TyroneTasty

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CptPatch wrote...

Penn Ace wrote...

Well, this is a game. ....

I can see that, and I appreciate that left items may be retrieved later, but...

There's this atmosphere thing going on.  "It's up to us to stop the Blight!  And time is of the essence!"

Gotcha hanging on the edge of your seat, right? So, naturally the Thing To Do is to
Travel to A
Go to Camp
Go across Ferelden to B.  Perform quest.
Go to Camp
Go back to retrieve left goodies.
Go clear across Ferelden to C.  Perform quest.
Go to Camp.
Go clear across Ferelden to A to perform companion quest.
Go to Camp.
Go clear across Ferelden....

I'm sure you get the idea.  "Time is of the essence!" + zigzagging across the entire length of Ferelden a dozen or more times.  Now let's add another 6-12 lengthy trips strictly to retrieve left goodies -- simply because for no GOOD reason, there's a limit to our carry capacity.

"Time is of the essence!"????   Naaaaawwwwww.


I always figured camp represents where ever you happen to set it up for the night, not being a set location. At least this works for me. The dwarves caravan basically packs up all the war supplies and people and heads out with you, stopping a mile or so out of town or so.

#57
SheffSteel

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Sounds like you're playing a different game. Or maybe I'm selling too much stuff. I only filled up my inventory once.

I'm guessing that the console versions have a different loot generator.

#58
empetus

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The worst part is not backpacks. I don't care about them at all. I downloaded the mod that set the max at 125 early in the game so I didn't have to mess with the backpack nonsense. The worse part is that they only give you a measly 125 slots maximum! I am almost always at max 125 so I have to go through the tedious process of finding a few items to sell or whatever.

And guess what, there is not one mod that can alleviate this that has been made yet! I know there is a hack if you download the toolset that allows you to set an unlimited inventory by changing a number on your saved game, but why in the world can someone not make a mod that does this without having to go through all that process?

You would think this would be one of the first mods made - one that sets the inventory to unlimited slots - but no, I guess it is too difficult to make or something. {rolls eyes}

Modifié par empetus, 12 janvier 2010 - 03:38 .


#59
nmal015

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If it is really so important to keep 10 tonnes of equipment you dont need and will probably never use buy the wardens keep dlc. Otherwise i never need more than 1 backpack, maybe 2 at a push. 125 inventory space would just be complete overkill.

#60
elys

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empetus wrote...
..
And guess what, there is not one mod that can alleviate this that has been made yet! I know there is a hack if you download the toolset that allows you to set an unlimited inventory by changing a number on your saved game, but why in the world can someone not make a mod that does this without having to go through all that process?
...


It's just not released because I'm not sure it falls into the modding definition of the forums.

The 125 limit is hardcoded into the engine, so you have to modify the Dragon Age executable to go over the limit.
There is various way to do so.

For the average user the easiest and direct method is to modify daorigins.exe with an hexadecimal file editor (such as HexWorkshop and alike)

If you don't know what the line above mean, don't bother to read the following.
Else read the warning below before proceeding.

IF YOU MODIFY DAORIGINS.EXE:

- MAKE A BACKUP OF THE ORIGINAL VERSION !!!
- A FUTURE PATCH WILL MOSTLY FAIL TO INSTALL IF YOU DO NOT RESTORE THE ORIGINAL FILE BEFORE PATCHING
- DO NOT CONTACT BIOWARE/EA TECHNICAL SUPPORT WHEN USING A MODDED EXECUTABLE.
- **** THE FOLLOWING PROCEDURE IS ONLY FOR RETAIL VERSION 1.02A  ****


Now to get the job done:

- Open the Program Files/Dragon Age/bin_ship/daorigins.exe with the hexadecimal file editor
- Go at the file offset 0x262960 ( 2500960 )
- Replace 83 F9 with EB 03
- Save and Enjoy a 999 max inventory size (capped by 2DA setting)

Modifié par elys, 12 janvier 2010 - 04:15 .


#61
empetus

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Oh wonderful {sarcasm} So Bioware, in their infinite wisdom, set a hard coded cap at 125. What the hell? So I guess there is no way a mod can be made that does this for the player. And all it would have taken is for a quick witted Bioware programmer to think, "HMMM, maybe some people might want a bigger inventory, because we stuff some much crap into the game to pick up, so I'll set an upper limit of 1000 slots, just in case someone wants to mod this later"  {Light Bulb moment}   But noooo, this just makes me mad as you can tell.

#62
fluxcage

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If you think inventory in DA:O is a problem, don't try Titan Quest. WIthin 15 minutes of starting you'll be making a trip back to town every minute (literally) to sell loot. Then you'll acquire one piece of an elite set, then a different piece of a different elite set, and another and on and on. Then you'll pick up runes to upgrade your gear, but runes are best used in sets of three, or four, or five. You'll acquire potions by the dozens, but they only stack 10 at once. And you'll play inventory Tetris. There is no inventory Tetris in DA:O. Here is inventory Tetris:

http://vaultmedia.ig..._1150139668.jpg

In spite of the pack mules in Dungeon Siege, I spent so many hours on inventory management that I dreaded finding new gear.

Baldur's Gate was an inventory nightmare. Go to the Gnoll Fortress, kill a handful of Gnolls, back to a town to sell; probably interrupted by a random encounter both coming and going. Back to the Fortress, kill a couple more, back to town. Repeat over and over. It got so bad I made a list of loot I left behind, meaning to cheat in the gold value of the loot. When the list got to be several pages long I gave up. Cheated in bags of holding for everybody, and played happily, until I tried to find something buried in the bags.

Baldur's Gate II, same story; NWN and expansions and NWN2, cheated in multiple bags of holding.

I seem to remember in Diablo 2 reaching a limit on the amount of gold I was able to carry and store.

Don't get me wrong, I enjoyed immensely each of those games (sorry if enjoying Titan Quest is heresy around here, but forbidden pleasures can be fun), but playing inventory detracted from my enjoyment.

I did run into inventory issues once in DA:O--started Circle Tower with 80 slots, about 55 taken. Ran out of space after a couple of floors, sadly went back to an earlier save, and made sure I had about 40 empty slots before entering.

And to be honest, I have Warden's Keep (a pain to use because you may have to travel across the map to get there) and the in-camp chest mod (nice to use because camp is always right there). And I did fill up both chests. I do keep track of how much free space I have. After Landsmeet I decided to empty both chests, and found only one or two items total that were really worth keeping.

And quest items don't take up an inventory slot, so why worry about unloading them?

I'm not saying the inventory system in DA:O is perfect, but I have fewer issues with it than any other game I can remember playing in the last decade.

#63
Thrasher91604

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@Elys

Nice, thank you! I will make a note of this for some future play (where the patch version will probably be different)....

Modifié par Thrasher91604, 12 janvier 2010 - 04:10 .


#64
jmp0505

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Yeesh. Who needs all those backpacks anyway? I buy the two cheap ones off of the Ostagar Quartermaster and that's it. I sell everything I don't use, excepting a few "sentimental" items. Even if I didn't use the mod to add a storage chest to camp, it simply isn't that big of an issue. *shrugs*

#65
wanderon

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Perhaps Bioware put a cap on backpack space becuase it makes sense that a party of 4 can't carry an entire warehouse full of stuff around and thus they wanted to limit what you can have access to at any given moment and at the same time add an additional facet to the overall strategy decisions you have to make when it comes to outfitting your party for a foray into whatever non-merchant area you are going to next.



Have I found it annoying to run out space occasionally since I am a packrat who hates to turn loose of anything I have managed to scavenge?



Yes a few times but I simply destroyed the least useful stuff I was carrying to make room for better stuff or left whatever would not fit behind if it was not worth destroying something for.



Does that mean I want unlimited storage that goes everywhere I go ala KOTOR 2?



Or a merchant in a bottle like HOTU that I can pull out and use whenever possible?



Or maybe an option like cheating in the BOH (Bag of Holding) when you start BG2 becuase you can't be bothered to wait until you reach it at about the halfway point in the game?



Absolutely not - I personally prefer the extra challenge offered by a limited inventory that makes me figure out what to take and what to leave behind much as a group of hikers headed out for a weekend of backpacking in the woods would have to make some choices in what they could bring along thank you very much.



It is simple little things like this adding small challenges here and there that makes the difference between a good game and great one IMO but thats becuase I actually want the game to challenge me not for the game to bend over backwards to satisfy my every possible whim to allow me to "beat it" without any frustration or effort at all.



It's just a little "game within the game" and I am glad it was added.



BTW this one is NOT inventory tetris - that game is found in NWN1 where you actually have to place items of dfferent sizes on a set number of grid pages (with no overlaps) to make them fit in inventory (as well as deal with weight restrictions and space limits).

#66
CptPatch

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I see the basic problem as there being two distinctly different play styles being used:

1) Lean-and-mean. The object is to simply _do the deed_ and finish the games. Don't concern yourself with distractions. Just get from Point A to Point B ASAP. The mission is the thing; NOT to play tourist and see everything there is to see. Not so much emotional attachment to material things unless they are quest items. Just need as much money as is necessary to complete the mission. L&M has no _need_ for a large Inventory.



2) Kleptomania. Objects have value as well as utility. S.T.U.F.F.* helps you win the game; the more S.T.U.F.F.* you have, the easier the task of winning becomes. Gathered items can be used or sold = more money = more buying power = a greater ability to acquire a better grade of S.T.U.F.F.* Kleptomaniacs are also generally Tourists, desiring to see _everything_ a game has to offer. As it is a mania, the player has an almost inbred compulsion to snarf up everything snarfable.. The fact that the designers intentionally stuff a game with all that collectible S.T.U.F.F.* and adds scores of sub-quests demonstrates that it was their intention to encourage and enable kleptomania.



The fact there are a limited number of Inventory spaces available has NO adverse effect on their play quality because given the way they play, it's no skin off their nose. Kleptomaniacs, otoh, ARE adversely affected, hence the complaints.



* S.T.U.F.F. = Something That Ultimately Foils Foes




#67
Franpa

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Solution, separate gifts and items of importance to particular characters into a new category. This will make it easier to see what is important and what isn't allowing people to more easily realize what they do and don't need.

#68
Lekwid

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They should include a new packmule unit like in dungeon siege with the ability to be sent to camp to sell goods to the merchant. Beats travelling across the world and gives you a nice mule to boot.

#69
CptPatch

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wanderon wrote...
Perhaps Bioware put a cap on backpack space becuase it makes sense that a party of 4 can't carry an entire warehouse full of stuff around ....

99 Leather Helms (Rough)
99 Leather Helms (Cured)
..... 120 lines later
99 Large Round Metal Shields
99 Metal Kite Shields

You _could_ still carry an entire warehouse full of stuff!

#70
CptPatch

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TyroneTasty wrote...
I always figured camp represents where ever you happen to set it up for the night, not being a set location. At least this works for me. The dwarves caravan basically packs up all the war supplies and people and heads out with you, stopping a mile or so out of town or so.

That IS how it works.  Camp is always located right next to the last map location you just departed.  (Think of it as being set up next to gates to the community.  It doesn't get set up again until you arrive at the next map location.  It's just a "coincidence" that all of the Camps look alike.  ;) :lol:

#71
ozenglish

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So after following this thread, I am gonna jump in and say a few things, and I will be nice lol.



Firstly, I don't use the arrows, more trouble than they are worth with damage increases. They make good money though.



Secondly, as an old PNP player, I use the following rules. When you find better weapon, keep for yourself if possible, or transfer. If keeping, transfer your weapon to next avail party member, then dispose of old junk to merchant.



As I am playing mainly mages or rogues, I usually keep lyrium potions laying around, but for some reasons, I don't seem to find the grenades all that entertaining for me, so yeah they get sold off too.



For those saying don't pick up everything, I kind of agree with that, but some of my mates and I have a system, if it has more worth than either its weight or armour rating in this case, Ie if. Item is 20. If I can get say 1/10 of its rating in coin, ie 2gold, then I will keep it and sell it. This makes carrying stuff more balanced.



All this being said though, if I am nearing an end of a section, and I have slots left open in my backpack, then by heck am I going back and picking up as much stuff as I can.

#72
Elanareon

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I say inventory list is wrong! Bring back NWN inventory!!! lol

#73
catofnine

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Bah. I was a packrat in my first game mostly because I didn't know what to keep and what to toss.



In my second playthrough I have zero inventory issues, and I still pick up everything. It helps knowing how to not clog up inventory with gear that your party can't quite use...i.e. acquiring Juggernaut at too low strength/too early in the game, enabling dlc items you can't quite use in the beginning of the game. I also walk around with extra flasks so I can just convert the plants/lyrium I find into consumables. I offload gear my party don't need at the nearest merchant, and items I might need later gets sold to Bodahn. I've learned not to carry around fifty bazillion useless resist potions/reagents (nature resist anyone?) and only keep the major ones I would use later. Grenades are used as I find them. All special damage bolts/arrows are vendor trash.

#74
CptPatch

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Don't you now have a great appreciation, having completed that first game, of KNOWING where those merchants are? Imagine if at the beginning of every game, if they randomly moved those merchants around. It would be just like playing for the very first time, every game! At least in regards to unloading surplus Inventory.



Thing is, EVERY game _should_ be like the first run through, where you do NOT know where all the key locations are. Instead, all of our subsequent characters are seriously psychic, knowing, "I don't have to worry that my Inventory is almost entirely used up, because there's a merchant just around the next corner." If you did NOT know how far away the next merchant is, you'd be dithering about going waaaaaaayyyyyyy back there to the nearest merchant that you know of, or else sweating about what to take and what to leave.

#75
Haplose

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Yozaro wrote...
I assume that you aren't really picking up every item you found. The size of my inventory is currently 100 on the character I play now, I have no weapons in the inventory, only about 10 armors, 2-3 accessories, 4 different kinds of health poutices and 3-4 different kinds of mana potions (or whatever they are) and one gift. Still I have to leave dungeons every now and then to sell stuff away.



I am picking everything I find. If it's not nailed to the floor, it's mine. It has some value, no matter how small. And I find it annoying that I frequently have to drop a questline halfway through just to travel to Denerim to empty my backpack by selling S.T.U.F.F. to Gorim.

P.S. Guess that makes me a Kleptomaniac/Tourist... That was hilarious, CptPatch :D

Modifié par Haplose, 12 janvier 2010 - 10:58 .