Backpacks - need I say more?
#76
Posté 12 janvier 2010 - 11:02
#77
Posté 12 janvier 2010 - 01:41
But my real complaint here is that I don't find inventory management fun. Nor do I find the system in DA:O as being very realistic. For the sake of realism, I am OK with much more difficult inventory systems. I still may mentally gripe about them, but then they seem part of the immersive experience. OTOH, if you don't do realistic, then I think unlimited inventory is the only way to go. This in between sort of thing may work, but I can't consider it a good system.
#78
Posté 12 janvier 2010 - 01:42
#79
Posté 12 janvier 2010 - 03:08
#80
Posté 12 janvier 2010 - 03:25
Again, this is a Zen issue.
If you choose not to let things go, do not then complain that they are a burden.
#81
Guest_Unrefined-Nemesis_*
Posté 12 janvier 2010 - 03:32
Guest_Unrefined-Nemesis_*
#82
Posté 12 janvier 2010 - 03:35
(at least once you know the all the game quests you can keep the usefull objects
Modifié par elys, 12 janvier 2010 - 03:38 .
#83
Posté 12 janvier 2010 - 03:45
That had a 150 item limit, and it worked out well such that you wouldn't run out of space halfway through missions. Plus, the organization of the inventory was better: I didn't have to scroll through helmets, gloves, boots, and armor separately. It was more logical and efficient that way.
It just feels like in Mass Effect, it's more about role-playing and gameplay, whereas in DA it is more about micromanagement and tedium. I like DA, but ME was a much better game, IMO.
#84
Posté 12 janvier 2010 - 03:52
only take magic stuff, valuable gems and 3-6 tier equipment (depending
on how far into the game I am). I would rather complain that we can
carry far to much. How do you fight with a backpack full of heavy junk?
Massive armors and that kind of stuff should RP-wise be far much
heavier imo.
Modifié par BTA1, 12 janvier 2010 - 03:52 .
#85
Posté 12 janvier 2010 - 03:52
BTA1 wrote...
Well, maybe you shouldn't pick upp all the junk you find? I usually only take magic stuff, valuable gems and 3-6 tier equipment (depending on how far into the game I am). I would rather complain that we can carry far to much. How do you fight with a backpack full of heavy junk? Massive armors and that kind of stuff should RP-wise be far much heavier imo.
#86
Posté 12 janvier 2010 - 03:54
As for Inventory management, I prefer for sure DAO, where it's easy to quickly exchange items between characters, unlike ME where it's pain.
#87
Posté 12 janvier 2010 - 05:13
why not just download the storage chest mod for the party camp?Darth Obvious wrote...
Why Bioware? WHY?!
Half the time the backpacks don't show up where they are supposed to be, and even then the fact that I have to travel all across the whole kingdom and back again to get enough of them to carry my stuff is downright ridiculous.
Why not just assume we have backpacks from the beginning, and allow us the full 120 item inventory? I can't even calculate how much time I have wasted going back and forth trying to unload my inventory after having made it halfway through a mission (Deep Roads?). The other option is to destroy tons of stuff, but then I lose the cash I need to buy all the items that I actually want.
Ugh...
#88
Posté 12 janvier 2010 - 05:15
BTA1 wrote...
Well, maybe you shouldn't pick upp all the junk you find? I usually
only take magic stuff, valuable gems and 3-6 tier equipment (depending
on how far into the game I am). I would rather complain that we can
carry far to much. How do you fight with a backpack full of heavy junk?
Massive armors and that kind of stuff should RP-wise be far much
heavier imo.
That's pretty much my view too. It's hard for me to complain about the inventory system when everything fills 1 inventory slot and is stackable. we have a 120-125 item limit yet can carry 99 of each item. We can basically (if you didn't have any quest items and everything stacked correctly) carry 11,880-12,375 things. So... I guess the backpacks use Timelord technology?
Although I do agree with the OP that having to clomp around the world trying to find backpacks, which are more rare than dragons, is a bit tedious. Surely Morrigan or Sten, with all the skills they learned from Flemeth and the Qunari Army respectively, would know how to sew a couple of wolfpelts together into a bag....
#89
Posté 12 janvier 2010 - 08:43
#90
Posté 12 janvier 2010 - 09:18
Jimmy Fury wrote...
BTA1 wrote...
Well, maybe you shouldn't pick upp all the junk you find? I usually
only take magic stuff, valuable gems and 3-6 tier equipment (depending
on how far into the game I am). I would rather complain that we can
carry far to much. How do you fight with a backpack full of heavy junk?
Massive armors and that kind of stuff should RP-wise be far much
heavier imo.
That's pretty much my view too. It's hard for me to complain about the inventory system when everything fills 1 inventory slot and is stackable. we have a 120-125 item limit yet can carry 99 of each item. We can basically (if you didn't have any quest items and everything stacked correctly) carry 11,880-12,375 things. So... I guess the backpacks use Timelord technology?
Although I do agree with the OP that having to clomp around the world trying to find backpacks, which are more rare than dragons, is a bit tedious. Surely Morrigan or Sten, with all the skills they learned from Flemeth and the Qunari Army respectively, would know how to sew a couple of wolfpelts together into a bag....
Morigan can barely make enough clothes to cover herself, and yu want her to make a backpack? Come on.
Sten was born a warrior, not a seamstress.
#91
Posté 12 janvier 2010 - 09:26
Sloth Of Doom wrote...
Jimmy Fury wrote...
BTA1 wrote...
Well, maybe you shouldn't pick upp all the junk you find? I usually
only take magic stuff, valuable gems and 3-6 tier equipment (depending
on how far into the game I am). I would rather complain that we can
carry far to much. How do you fight with a backpack full of heavy junk?
Massive armors and that kind of stuff should RP-wise be far much
heavier imo.
That's pretty much my view too. It's hard for me to complain about the inventory system when everything fills 1 inventory slot and is stackable. we have a 120-125 item limit yet can carry 99 of each item. We can basically (if you didn't have any quest items and everything stacked correctly) carry 11,880-12,375 things. So... I guess the backpacks use Timelord technology?
Although I do agree with the OP that having to clomp around the world trying to find backpacks, which are more rare than dragons, is a bit tedious. Surely Morrigan or Sten, with all the skills they learned from Flemeth and the Qunari Army respectively, would know how to sew a couple of wolfpelts together into a bag....
Morigan can barely make enough clothes to cover herself, and yu want her to make a backpack? Come on.
Sten was born a warrior, not a seamstress.
Everyone needs a hobby.
#92
Posté 12 janvier 2010 - 09:54
#93
Posté 12 janvier 2010 - 11:35
How is an Inventory limit of more or less number of distinct items any "more realistic" than the system as it stands? As it stands, a single individual with sic backpacks _could_ carrySheffSteel wrote...
Again, this is a Zen issue.
If you choose not to let things go, do not then complain that they are a burden.
99 sets of Leather armor (rough) consisting of helm, gloves, boots and chest armor
99 sets of Leather armor (cured) consisting.....
99 sets of Leather armor (hardened).....
99 sets of Splintmail armor (iron).....
99 sets of Splintmail armor (steel)
99 sets of Splintmail armor (Veridium)
99 sets of
Got the image in mind of what the guy looks like under that mound?
ANY system is going to be unrealistic and/or awkward. In the end, the designers have to go with some unrealistic system. How about going with a system that annoys the least number of people?
With the system now in place, players fall into two categories:
1) those that don't mind and find 125 items to be adequate.
2) those that want a larger capacity and are dissatisfied that they don't have it.
Now, my question here is: In what way would the people in the first group be adversely affected if that (unrealistic) carry capacity was increased by a large amount?
Whereas, by increasing the limit a substantial number of players in the second category WILL be less dissatisfied.
For people in the first category to INSIST that the limit remain as it is is actually kind of sadistic. What they are effectively saying is that "A change that could be made and affect me not at all, but WOULD make some other people happier SHOULD NOT be made."
Why would that be? Except maybe as a just punishment for those other greedy bastards that don't play the game "correctly"? That is, "There's a wrong way to play this game, and then there's my way."
#94
Posté 13 janvier 2010 - 12:05
#95
Posté 13 janvier 2010 - 12:16
#96
Posté 13 janvier 2010 - 12:24
Not that i have any problem with the system, it really never bothered me. Either get wardens keep or sell ALL the stuff you dont need. Simple. You do not actually need very much space.
#97
Posté 13 janvier 2010 - 12:54
CptPatch wrote...
ANY system is going to be unrealistic and/or awkward. In the end, the designers have to go with some unrealistic system. How about going with a system that annoys the least number of people?
With the system now in place, players fall into two categories:
1) those that don't mind and find 125 items to be adequate.
2) those that want a larger capacity and are dissatisfied that they don't have it.
Now, my question here is: In what way would the people in the first group be adversely affected if that (unrealistic) carry capacity was increased by a large amount?
Whereas, by increasing the limit a substantial number of players in the second category WILL be less dissatisfied.
For people in the first category to INSIST that the limit remain as it is is actually kind of sadistic. What they are effectively saying is that "A change that could be made and affect me not at all, but WOULD make some other people happier SHOULD NOT be made."
Why would that be? Except maybe as a just punishment for those other greedy bastards that don't play the game "correctly"? That is, "There's a wrong way to play this game, and then there's my way."
Hear, hear!
Mass Effect set the new standard for Bioware games, and it worked just fine with respect to inventory. I don't see why this game should be any different, but it is.
nmal015 wrote...
Not that i have any problem with the system, it really never bothered me. Either get wardens keep or sell ALL the stuff you dont need. Simple. You do not actually need very much space.
Is it that hard to understand that you can't just up and sell stuff when you are in the middle of a dungeon? You're going along just fine, having a good time with the story, and then all of a sudden you can't pick up any more stuff, even though you are only halfway through a quest. Can you not see how this might be annoying? I just don't see how anyone could possibly defend that. It's almost funny.
Fwiw, I do go to Warden's Keep each time, but I always wait until I am high in level so that I can get the Warden's Commander Armor in dragonbone.
Modifié par Darth Obvious, 13 janvier 2010 - 01:01 .
#98
Posté 13 janvier 2010 - 01:18
#99
Posté 13 janvier 2010 - 02:08
SPOILER (deleted)Darth Obvious wrote...
Fwiw, I do go to Warden's Keep each time, but I always wait until I am high in level so that I can get the Warden's Commander Armor in dragonbone.
Modifié par CptPatch, 13 janvier 2010 - 02:10 .
#100
Posté 13 janvier 2010 - 04:42
Sloth Of Doom wrote...
Sten was born a warrior, not a seamstress.
Whatever Sten may have been born, he's now a Soldier. A Qunari soldier at that. Sewing is a basic skill and one that would be extremely valuable (if not vital) to people who have to live in tents. Plus sewing requires concentration, patience, and a steady hand so it would fit into the Qunari training.
Plus it would be funny to watch Sten and Wynne knitting by the fire in camp.
buuut now i've gone completely off topic. sorry.





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