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Backpacks - need I say more?


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#101
Haplose

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nmal015 wrote...

Oblivion had its much more realistic with the whole weight system. In DA 99 dragon bone massive armour torso pieces take up the same amount of space as a single elfroot. It is far from realistic to be honest.


Wrong.
Every armour/weapon piece takes a separate inventory slot, even if it stacks graphically for easier browsing.

#102
CptPatch

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Haplose wrote...

nmal015 wrote...

Oblivion had its much more realistic with the whole weight system. In DA 99 dragon bone massive armour torso pieces take up the same amount of space as a single elfroot. It is far from realistic to be honest.


Wrong.
Every armour/weapon piece takes a separate inventory slot, even if it stacks graphically for easier browsing.

???
Those 99 armor pieces take up ONE item slot.  The single Elfroot takes up ONE item slot.  Ergo, th one Elfroot uses up as much carry capacity as 99 armor pieces.  IF there was a weight consideration, it would be like saying ONE ounce = @1000 pounds.

#103
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CptPatch wrote...

Haplose wrote...

nmal015 wrote...

Oblivion had its much more realistic with the whole weight system. In DA 99 dragon bone massive armour torso pieces take up the same amount of space as a single elfroot. It is far from realistic to be honest.


Wrong.
Every armour/weapon piece takes a separate inventory slot, even if it stacks graphically for easier browsing.

???
Those 99 armor pieces take up ONE item slot.  The single Elfroot takes up ONE item slot.  Ergo, th one Elfroot uses up as much carry capacity as 99 armor pieces.  IF there was a weight consideration, it would be like saying ONE ounce = @1000 pounds.


I'm guess my game glitched then because the only thing that takes up one slot are potions and elfroots and the like. Crystals, Armor and weapons even when stacked each take up 1 slot. :mellow:

Modifié par Ethan009, 13 janvier 2010 - 09:02 .


#104
Spazmodian

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CptPatch wrote...

Haplose wrote...

nmal015 wrote...

Oblivion had its much more realistic with the whole weight system. In DA 99 dragon bone massive armour torso pieces take up the same amount of space as a single elfroot. It is far from realistic to be honest.


Wrong.
Every armour/weapon piece takes a separate inventory slot, even if it stacks graphically for easier browsing.

???
Those 99 armor pieces take up ONE item slot.  The single Elfroot takes up ONE item slot.  Ergo, th one Elfroot uses up as much carry capacity as 99 armor pieces.  IF there was a weight consideration, it would be like saying ONE ounce = @1000 pounds.


No.  Crafting components and consumeables can stack up to 99 and still only take up one of the possible 125 inventory slots.  A stack of 99 Dragonbone Plate Armors takes up 99 of your 125 item slots.  As stated above they only stack visually.


EDIT:  For the anal types; vendor trash such as skins, vellum, gems and other such items also stack up to 99 while only taking 1 inventory slot.

Modifié par Spazmodian, 13 janvier 2010 - 09:34 .


#105
infernoASH

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i always find myself needing more space

#106
Franpa

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Jimmy Fury wrote...

BTA1 wrote...

Well, maybe you shouldn't pick upp all the junk you find? I usually
only take magic stuff, valuable gems and 3-6 tier equipment (depending
on how far into the game I am). I would rather complain that we can
carry far to much. How do you fight with a backpack full of heavy junk?
Massive armors and that kind of stuff should RP-wise be far much
heavier imo.


That's pretty much my view too. It's hard for me to complain about the inventory system when everything fills 1 inventory slot and is stackable. we have a 120-125 item limit yet can carry 99 of each item. We can basically (if you didn't have any quest items and everything stacked correctly) carry 11,880-12,375 things. So... I guess the backpacks use Timelord technology?

Although I do agree with the OP that having to clomp around the world trying to find backpacks, which are more rare than dragons, is a bit tedious. Surely Morrigan or Sten, with all the skills they learned from Flemeth and the Qunari Army respectively, would know how to sew a couple of wolfpelts together into a bag....


Every time I pick up something such as a Valuable Vase, it consumes 1 storage point, if I have 2 then they both consume a storage point each even if they stack. Not everything can be stacked without wasting space.

This may be different on the older version that consoles still use.

#107
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Big Head Dom and His Monsters wrote...

Yes, but that's all part of the strategy and thought you have to put into the game.


There is nothing strategic or thoughtful about the backpacks. It costs way more than its worth. Personally I buy 2 at Ostagar and never buy one again. There is no reason to buy them for a lousy 10 more inventory space. I just deal with having to make multiple trips. This is just an added annoyance in the game.  I am sorry but 5-8 gold for 10 more inventory spaces is idiotic. To it I say "NO DEAL".

#108
Guest_Ethan009_*

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I mean the inventory size should have been at least double. I could have made due with that. But 125 slots? Seriously?



I really hope that's fixed in the expansion.

#109
Franpa

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I was struggling for a bit, but once you get powerful Armour sets for everyone and remove all useless items + potions (people tend to forget to forget rid of potions! excluding health and lyrium ones of course.) you start to struggle to fill your backpack lol.

#110
CptPatch

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Spazmodian wrote...
No.  Crafting components and consumeables can stack up to 99 and still only take up one of the possible 125 inventory slots.  A stack of 99 Dragonbone Plate Armors takes up 99 of your 125 item slots.  As stated above they only stack visually.


EDIT:  For the anal types; vendor trash such as skins, vellum, gems and other such items also stack up to 99 while only taking 1 inventory slot.

Ahhh.  I think I see what's actually happening.

Yes, you can stack  up to 99 Elfroots; that was never in dispute.  One Elfroot takes up EXACTLY as much space as 99 Elfroot.

I think the reason you could stack only one piece of dragonbone armor in a slot is because you've only got one.

Note: it isn't whether or not the armor is made of dragonbone that determines if it can stack in the same slot with another dragonbone piece of armor.  The armor must be IDENTICAL to one another to stack together.  Such as a Splintmail (Veridium) can NOT stack with Splintmail (Red Steel) or Chainmail (Veridium).  But two or more Splintmail (dragonbone) CAN stack together. 

You see the stacking MUCH more with the lower grade armors, like Studded Leather (hardened) or Chainmail (Grey Iron), because there are so many of them around.  (I've had as many as 4 Chainmail (Grey Iron) at a time, by the time I reached Orzammar.)  But dragonbone..... If you have more than one Massive Armor (dragonbone) at any given time, I'd think it was because you modded the game.

But just because your dragonbone armor is stacked one-high BECAUSE YOU ONLY HAVE ONE doesn't mean that duplicates will NOT stack on top of it, if you had them, which you don't.  But if you DID have another 98, you could fit them all in one slot.

#111
Sloth Of Doom

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CptPatch wrote...

Spazmodian wrote...
No.  Crafting components and consumeables can stack up to 99 and still only take up one of the possible 125 inventory slots.  A stack of 99 Dragonbone Plate Armors takes up 99 of your 125 item slots.  As stated above they only stack visually.


EDIT:  For the anal types; vendor trash such as skins, vellum, gems and other such items also stack up to 99 while only taking 1 inventory slot.

Ahhh.  I think I see what's actually happening.

Yes, you can stack  up to 99 Elfroots; that was never in dispute.  One Elfroot takes up EXACTLY as much space as 99 Elfroot.

I think the reason you could stack only one piece of dragonbone armor in a slot is because you've only got one.

Note: it isn't whether or not the armor is made of dragonbone that determines if it can stack in the same slot with another dragonbone piece of armor.  The armor must be IDENTICAL to one another to stack together.  Such as a Splintmail (Veridium) can NOT stack with Splintmail (Red Steel) or Chainmail (Veridium).  But two or more Splintmail (dragonbone) CAN stack together. 

You see the stacking MUCH more with the lower grade armors, like Studded Leather (hardened) or Chainmail (Grey Iron), because there are so many of them around.  (I've had as many as 4 Chainmail (Grey Iron) at a time, by the time I reached Orzammar.)  But dragonbone..... If you have more than one Massive Armor (dragonbone) at any given time, I'd think it was because you modded the game.

But just because your dragonbone armor is stacked one-high BECAUSE YOU ONLY HAVE ONE doesn't mean that duplicates will NOT stack on top of it, if you had them, which you don't.  But if you DID have another 98, you could fit them all in one slot.


Just to clarify, armour and weapons that stack still take up multiple inventory spaces.

A stack of 99 elfroots, gems, potions or whatever  = 1 inventory slot. (1/100)

A stack of 99 leather helmets = 99 inventory slots. (99/100)

For whatever reason people see a stack and assume only one slot, but I promise that if you load up the game and actually test it you will find that 'heavy' items such as armour and weapons work as described above.

#112
SheffSteel

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But does 198 elfroot take up two slots, eh?

#113
CptPatch

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Franpa wrote...
Every time I pick up something such as a Valuable Vase, it consumes 1 storage point, if I have 2 then they both consume a storage point each even if they stack. Not everything can be stacked without wasting space.

This, flat out, can NOT be true.  If it were true, if you had 99 Flasks at the same time that you have had 99 Lyrium dust (which I have done on occasion), your 125 limit would be waaaaaaayyyyyyyy exceeded.

Did you, perchance, also pick up a quest item at the same time that you picked up that 2nd Vase?  Easy to overlook Quest Items when you're counting items.

To make your stipulation true, SOME things would have to be stackable up to 99 at no pentalty, while others are counted ONLY as ones, even when stacked with others of their kind.  NOWHERE in the wiki is something of the sort suggested, or anywhere else that carries with it any kind of authoritative reliability.

#114
Sloth Of Doom

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SheffSteel wrote...

But does 198 elfroot take up two slots, eh?


Yes *bonk*

#115
Thrasher91604

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Of course that's realistic and completely predictable. ;)

#116
Sloth Of Doom

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Thrasher91604 wrote...

Of course that's realistic and completely predictable. ;)


Well, as realistic as carrying around 8000000lbs of crap in any form is, really ;)

#117
FieryDove

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Darth Obvious wrote...

Didn't anyone here play Mass Effect?

That had a 150 item limit, and it worked out well such that you wouldn't run out of space halfway through missions. Plus, the organization of the inventory was better: I didn't have to scroll through helmets, gloves, boots, and armor separately. It was more logical and efficient that way.

It just feels like in Mass Effect, it's more about role-playing and gameplay, whereas in DA it is more about micromanagement and tedium. I like DA, but ME was a much better game, IMO.


I disliked the inventory in ME very much. I also hate list inventories but that rant is for another thread. Turning stuff into gel was a nice idea since most of it was junk or duplicates of things you didn't need. But like this game get rid of/don't pick up much and you are really broke at least till later on when it won't matter anymore.

At least things stack here, even if some take up extra inventory space and some do not. I would like storage at camp added offically not a mod, (Not counting the DLC either) and also more starting and ending backpack space. I gave up on using posions on my second game with my rogues, just not enough space to carry all the different things you come across as well as healing supplies and reagents. All imho of course. Image IPB

#118
Spazmodian

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CptPatch wrote...

Spazmodian wrote...
No.  Crafting components and consumeables can stack up to 99 and still only take up one of the possible 125 inventory slots.  A stack of 99 Dragonbone Plate Armors takes up 99 of your 125 item slots.  As stated above they only stack visually.


EDIT:  For the anal types; vendor trash such as skins, vellum, gems and other such items also stack up to 99 while only taking 1 inventory slot.

Ahhh.  I think I see what's actually happening.

Yes, you can stack  up to 99 Elfroots; that was never in dispute.  One Elfroot takes up EXACTLY as much space as 99 Elfroot.

I think the reason you could stack only one piece of dragonbone armor in a slot is because you've only got one.

Note: it isn't whether or not the armor is made of dragonbone that determines if it can stack in the same slot with another dragonbone piece of armor.  The armor must be IDENTICAL to one another to stack together.  Such as a Splintmail (Veridium) can NOT stack with Splintmail (Red Steel) or Chainmail (Veridium).  But two or more Splintmail (dragonbone) CAN stack together. 

You see the stacking MUCH more with the lower grade armors, like Studded Leather (hardened) or Chainmail (Grey Iron), because there are so many of them around.  (I've had as many as 4 Chainmail (Grey Iron) at a time, by the time I reached Orzammar.)  But dragonbone..... If you have more than one Massive Armor (dragonbone) at any given time, I'd think it was because you modded the game.

But just because your dragonbone armor is stacked one-high BECAUSE YOU ONLY HAVE ONE doesn't mean that duplicates will NOT stack on top of it, if you had them, which you don't.  But if you DID have another 98, you could fit them all in one slot.


Are mentally handicaped or illiterate? 

I'll use all caps and bulleted format to make it easier for you:

-VENDOR TRASH, CRAFTING COMPONENTS AND CONSUMEABLES STACK WITHIN THE SAME INVENTORY SLOT TO 99

-ALL OTHER EQUIPMENT SUCH AS ARMOR AND WEAPONS ALL CONSUME AN INVENTORY SLOT FOR EACH AND EVERY ONE YOU HAVE REGARDLESS OF STACK SIZE


There are a maximum of 125 inventory slots.  If you have a stack of 99 swords, gloves or shields, that stack will consume 99 of the possible 125 inventory slots.  It really is not complicated.  When you start the game at level 1 with 70 inventory slots you can have a single stack of 70 iron daggers in your inventory and it will be full.

#119
SheffSteel

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I'd like an inventory system that consists of a couple of different storage areas (pouch, backpack, etc.) and has limits on both the weight and size of items you can carry. I'd also like coins to have a weight/size.
An adventurer's reaction upon seeing a diamond should not be, "I wonder if I will be able to carry this tiny item back to town, so that I can convert it into a couple of thousand coins, which is a much more practical way to carry my wealth about."

Modifié par SheffSteel, 14 janvier 2010 - 09:05 .


#120
Sloth Of Doom

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SheffSteel wrote...

I'd like an inventory system that consists of a couple of different storage areas (pouch, backpack, etc.) and has limits on both the weight and size of items you can carry. I'd also like coins to have a weight/size.
An adventurer's reaction upon seeing a diamond should not be, "I wonder if I will be able to carry this tiny item back to town, so that I can convert it into a couple of thousand coins, which is a much more practical way to carry my wealth about."



I agree here.   My tabletop gaming group (yes...I am over 30 and play pen and paper RPGgames, so sue me) tries to keep a blanced view of thins like this in our games while nt getting TOO specific because of the paperwork.   We can assume you carry a few hundred coins in a small box or bag, but if you find 1000000 cpper coins they are pretty much useless.   Common practice is to convert our coins into gems to make wealth more portable.

In a video game you can be much more precise by assigning weight vales to eveything.  The 'slot' system is just plain silly, IMHO, and caters to a new breed of instant-gratification non-thinkin player.

#121
Imryll

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Sloth Of Doom wrote...

I usually pick up packs when i see them but I have never really needed them. I think people have to pay a little more attention to what they are doing and control their inventory.

My solo rogue carries around a crapload of stuff for making potions and traps, loots every single corpse, chest, and everything else and still never runs into issues.

This thread should be called "Too lazy to use merchants- Need I say more?"


Because gear for one requires the same amount of bag space (and gold) as gear for a full party.  Duh!  Granted things are easier once you know what gear is available and where the merchants are, but new players don't have that same opportunity to plan--and game design shouldn't assume Web site research.  And I play games for fun.  Trudging back to town from the Brecilian ruins is not.

#122
CptPatch

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Spazmodian wrote...
Are mentally handicaped or illiterate? 

I'll use all caps and bulleted format to make it easier for you:

-VENDOR TRASH, CRAFTING COMPONENTS AND CONSUMEABLES STACK WITHIN THE SAME INVENTORY SLOT TO 99

-ALL OTHER EQUIPMENT SUCH AS ARMOR AND WEAPONS ALL CONSUME AN INVENTORY SLOT FOR EACH AND EVERY ONE YOU HAVE REGARDLESS OF STACK SIZE


There are a maximum of 125 inventory slots.  If you have a stack of 99 swords, gloves or shields, that stack will consume 99 of the possible 125 inventory slots.  It really is not complicated.  When you start the game at level 1 with 70 inventory slots you can have a single stack of 70 iron daggers in your inventory and it will be full.

Then you and I are NOT playing the same game.  (My version is PC; what's yours?)
Using your criteria, I've played 4 run-throughs where I was frequently carrying >200 units of bulkiy stuff.  I've easily had more than 100 armor and weapon pieces (pathological packrat) PLUS all of the other junk -- when I only had @100 item slots available.

But you keep on telling yourself that you are infallibly correct with your theory.  I'm sure it makes you MUCH more comfortable with your general sense of inferiority when interacting with your peers.

#123
4bs.zer0

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Sloth Of Doom wrote...
I agree here.   My tabletop gaming group (yes...I am over 30 and play pen and paper RPGgames, so sue me) tries to keep a blanced view of thins like this in our games while nt getting TOO specific because of the paperwork.   We can assume you carry a few hundred coins in a small box or bag, but if you find 1000000 cpper coins they are pretty much useless.   Common practice is to convert our coins into gems to make wealth more portable.

In a video game you can be much more precise by assigning weight vales to eveything.  The 'slot' system is just plain silly, IMHO, and caters to a new breed of instant-gratification non-thinkin player.


If there should be a "realistic" inventory mini-game, it should not be based solely on the weight but on volume as well. And, it should have an impact on the character - the more your carry the slower your character moves/swings a sword/.. and so on. Inventory mini-game should not be a purpouse to itself.
If there HAS to be a slot system, then I'd prefer the unlimited kind. BG2 did it ok with those different containers for different types of items (love Bag of Holding!).

I did like how they tackled the inventory in The Witcher; find a new sword you like, ditch the old one.

#124
Guest_Ethan009_*

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CptPatch wrote...

Spazmodian wrote...
Are mentally handicaped or illiterate? 

I'll use all caps and bulleted format to make it easier for you:

-VENDOR TRASH, CRAFTING COMPONENTS AND CONSUMEABLES STACK WITHIN THE SAME INVENTORY SLOT TO 99

-ALL OTHER EQUIPMENT SUCH AS ARMOR AND WEAPONS ALL CONSUME AN INVENTORY SLOT FOR EACH AND EVERY ONE YOU HAVE REGARDLESS OF STACK SIZE


There are a maximum of 125 inventory slots.  If you have a stack of 99 swords, gloves or shields, that stack will consume 99 of the possible 125 inventory slots.  It really is not complicated.  When you start the game at level 1 with 70 inventory slots you can have a single stack of 70 iron daggers in your inventory and it will be full.

Then you and I are NOT playing the same game.  (My version is PC; what's yours?)
Using your criteria, I've played 4 run-throughs where I was frequently carrying >200 units of bulkiy stuff.  I've easily had more than 100 armor and weapon pieces (pathological packrat) PLUS all of the other junk -- when I only had @100 item slots available.

But you keep on telling yourself that you are infallibly correct with your theory.  I'm sure it makes you MUCH more comfortable with your general sense of inferiority when interacting with your peers.


I'm playing the PC version and that's not how it works. Yours might be glitched in a good way >_> I want that glitch darn it.

#125
elys

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Sloth Of Doom wrote...
I agree here.   My tabletop gaming group (yes...I am over 30 and play pen and paper RPGgames, so sue me) tries to keep a blanced view of thins like this in our games while nt getting TOO specific because of the paperwork.   We can assume you carry a few hundred coins in a small box or bag, but if you find 1000000 cpper coins they are pretty much useless.   Common practice is to convert our coins into gems to make wealth more portable.

In a video game you can be much more precise by assigning weight vales to eveything.  The 'slot' system is just plain silly, IMHO, and caters to a new breed of instant-gratification non-thinkin player.


I don't see how trading a pack of copper coins for a jewel for the purpose of lowering the weight you carry is something that you have to think about. So someone could say it 's just a mindless hassle, a waste of time that could be used to enjoy other more interesting aspects of the game.

It's all about personal interests and focuses on the various aspect of a game, and not about personal dumbness.

Modifié par elys, 14 janvier 2010 - 09:54 .